• Test application shows uniform blocks in action in a custom shader,
    and that properties can be used to write uniforms as normal.
    
    Change-Id: Ibf6552084b491adf7fc6f05d5de0fe829ab5f58c
    Signed-off-by: David Steele <david.steele@samsung.com>
    David Steele authored
     
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  • Test for Inherit properties behavior.
    
    Change-Id: Idb78040e4a049720d66524bbf1b4031b95a94959
    Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
    Eunki Hong authored
     
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  • Environment variables:
    MAX_CUBES = [integer] - number of cubes to render (default 100)
    DR_THREAD_ENABLED = 0|1 - renders with parallel thread
    EGL_ENABED = 0|1 - uses EGL instead (not working on Ubuntu)
    
    Change-Id: I185bec2667d25c713ca9c63cf97702a8de9ea539
    Adam Bialogonski authored
     
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  • Let scene3d example camera configure cameraActor by API,
    not the sample's own logic.
    
    Change-Id: I7e444208001e18c900f4ee40cd768a9f871259eb
    Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
    Eunki, Hong authored
     
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  • Fix some minor coverity issues that might has meanful
    
    1. Initialize member value
    2. Remove useless std::move
    3. Remove const keyword for function return value.
    
    Change-Id: Ie1ecaa3394607ea724a2074b991cee6681122bef
    Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
    Eunki, Hong authored
     
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