Commit f77f22f015ffafd94c7ed62af1c44fa731907ad7
1 parent
8571c331
Add Render Pass Tag example
Change-Id: I66ae1484075c4ef905556feb2a2dd41e700395c6 Signed-off-by: seungho baek <sbsh.baek@samsung.com>
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com.samsung.dali-demo.xml
| ... | ... | @@ -256,6 +256,9 @@ |
| 256 | 256 | <ui-application appid="remote-image-loading.example" exec="/usr/apps/com.samsung.dali-demo/bin/remote-image-loading.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> |
| 257 | 257 | <label>Remote Image</label> |
| 258 | 258 | </ui-application> |
| 259 | + <ui-application appid="render-pass-tag.example" exec="/usr/apps/com.samsung.dali-demo/bin/render-pass-tag.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> | |
| 260 | + <label>Render Pass</label> | |
| 261 | + </ui-application> | |
| 259 | 262 | <ui-application appid="renderer-stencil.example" exec="/usr/apps/com.samsung.dali-demo/bin/renderer-stencil.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> |
| 260 | 263 | <label>Renderer Stencils</label> |
| 261 | 264 | </ui-application> | ... | ... |
examples-reel/dali-examples-reel.cpp
| ... | ... | @@ -83,6 +83,7 @@ int DALI_EXPORT_API main(int argc, char** argv) |
| 83 | 83 | demo.AddExample(Example("primitive-shapes.example", DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES)); |
| 84 | 84 | demo.AddExample(Example("progress-bar.example", DALI_DEMO_STR_TITLE_PROGRESS_BAR)); |
| 85 | 85 | demo.AddExample(Example("remote-image-loading.example", DALI_DEMO_STR_TITLE_REMOTE_IMAGE)); |
| 86 | + demo.AddExample(Example("render-pass-tag.example", DALI_DEMO_STR_TITLE_RENDER_PASS_TAG)); | |
| 86 | 87 | demo.AddExample(Example("rendering-basic-light.example", DALI_DEMO_STR_TITLE_BASIC_LIGHT)); |
| 87 | 88 | demo.AddExample(Example("rendering-line.example", DALI_DEMO_STR_TITLE_RENDERING_DRAW_LINE)); |
| 88 | 89 | demo.AddExample(Example("rendering-triangle.example", DALI_DEMO_STR_TITLE_RENDERING_DRAW_TRIANGLE)); | ... | ... |
examples/render-pass-tag/render-pass-tag-example.cpp
0 → 100644
| 1 | +/* | |
| 2 | + * Copyright (c) 2020 Samsung Electronics Co., Ltd. | |
| 3 | + * | |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); | |
| 5 | + * you may not use this file except in compliance with the License. | |
| 6 | + * You may obtain a copy of the License at | |
| 7 | + * | |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 | |
| 9 | + * | |
| 10 | + * Unless required by applicable law or agreed to in writing, software | |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, | |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 13 | + * See the License for the specific language governing permissions and | |
| 14 | + * limitations under the License. | |
| 15 | + * | |
| 16 | + */ | |
| 17 | + | |
| 18 | +#include <dali-toolkit/dali-toolkit.h> | |
| 19 | +#include <dali/dali.h> | |
| 20 | +#include <shared/utility.h> | |
| 21 | + | |
| 22 | +using namespace Dali; | |
| 23 | +using Dali::Toolkit::TextLabel; | |
| 24 | + | |
| 25 | +namespace | |
| 26 | +{ | |
| 27 | + | |
| 28 | +Geometry CreateQuadGeometry() | |
| 29 | +{ | |
| 30 | + // Create geometry -- unit square with whole of the texture mapped to it. | |
| 31 | + struct Vertex | |
| 32 | + { | |
| 33 | + Vector3 aPosition; | |
| 34 | + }; | |
| 35 | + | |
| 36 | + Vertex vertexData[] = { | |
| 37 | + {Vector3(-.5f, .5f, .0f)}, | |
| 38 | + {Vector3(.5f, .5f, .0f)}, | |
| 39 | + {Vector3(-.5f, -.5f, .0f)}, | |
| 40 | + {Vector3(.5f, -.5f, .0f)}, | |
| 41 | + }; | |
| 42 | + | |
| 43 | + VertexBuffer vertexBuffer = VertexBuffer::New(Property::Map() | |
| 44 | + .Add("aPosition", Property::VECTOR3)); | |
| 45 | + vertexBuffer.SetData(vertexData, std::extent<decltype(vertexData)>::value); | |
| 46 | + | |
| 47 | + Geometry geometry = Geometry::New(); | |
| 48 | + geometry.AddVertexBuffer(vertexBuffer); | |
| 49 | + geometry.SetType(Geometry::TRIANGLE_STRIP); | |
| 50 | + return geometry; | |
| 51 | +} | |
| 52 | + | |
| 53 | +const std::string_view SHADER_COLOR_TEST_SHADER_VERT{ | |
| 54 | + R"(INPUT mediump vec2 aPosition; | |
| 55 | +uniform highp mat4 uMvpMatrix; | |
| 56 | +uniform highp vec3 uSize; | |
| 57 | + | |
| 58 | +void main() | |
| 59 | +{ | |
| 60 | + gl_Position = uMvpMatrix * vec4(uSize.xy * aPosition, 0.0, 1.0); | |
| 61 | +} | |
| 62 | +)"}; | |
| 63 | + | |
| 64 | +const std::string_view SHADER_COLOR_TEST_SHADER_FRAG{ | |
| 65 | + R"( | |
| 66 | +void main() | |
| 67 | +{ | |
| 68 | + OUT_COLOR = vec4(0.0, 0.0, 1.0, 1.0); | |
| 69 | +} | |
| 70 | +)"}; | |
| 71 | + | |
| 72 | +const std::string_view SHADER_IMAGE_TEST_SHADER_VERT{ | |
| 73 | + R"(INPUT mediump vec2 aPosition; | |
| 74 | +OUTPUT mediump vec2 vTexCoord; | |
| 75 | + | |
| 76 | +uniform highp mat4 uMvpMatrix; | |
| 77 | +uniform highp vec3 uSize; | |
| 78 | + | |
| 79 | +void main() | |
| 80 | +{ | |
| 81 | + vTexCoord = vec2(0.5) + aPosition.xy; | |
| 82 | + gl_Position = uMvpMatrix * vec4(uSize.xy * aPosition, 0.0, 1.0); | |
| 83 | +} | |
| 84 | +)"}; | |
| 85 | + | |
| 86 | +const std::string_view SHADER_IMAGE_TEST_SHADER_FRAG{ | |
| 87 | + R"(INPUT mediump vec2 vTexCoord; | |
| 88 | +// | |
| 89 | +uniform sampler2D sColorTexture; | |
| 90 | +uniform sampler2D sTexture; | |
| 91 | + | |
| 92 | +void main() | |
| 93 | +{ | |
| 94 | + mediump vec2 texCoord = vTexCoord; | |
| 95 | + lowp vec4 textureColor = TEXTURE( sTexture, texCoord ) * TEXTURE( sColorTexture, texCoord ); | |
| 96 | + OUT_COLOR = textureColor; | |
| 97 | +} | |
| 98 | +)"}; | |
| 99 | + | |
| 100 | +static constexpr std::string_view SAMPLE_IMAGE_PASS(DEMO_IMAGE_DIR "gallery-medium-19.jpg"); | |
| 101 | +} // namespace | |
| 102 | + | |
| 103 | +// This example shows how to create and display Hello World! using a simple TextActor | |
| 104 | +// | |
| 105 | +class RenderPassTagController : public ConnectionTracker | |
| 106 | +{ | |
| 107 | +public: | |
| 108 | + RenderPassTagController(Application& application) | |
| 109 | + : mApplication(application) | |
| 110 | + { | |
| 111 | + // Connect to the Application's Init signal | |
| 112 | + mApplication.InitSignal().Connect(this, &RenderPassTagController::Create); | |
| 113 | + } | |
| 114 | + | |
| 115 | + ~RenderPassTagController() = default; // Nothing to do in destructor | |
| 116 | + | |
| 117 | + // The Init signal is received once (only) during the Application lifetime | |
| 118 | + void Create(Application& application) | |
| 119 | + { | |
| 120 | + // Get a handle to the window | |
| 121 | + mWindow = application.GetWindow(); | |
| 122 | + mWindow.SetBackgroundColor(Color::WHITE); | |
| 123 | + | |
| 124 | + Dali::Toolkit::Control control = Dali::Toolkit::Control::New(); | |
| 125 | + control.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); | |
| 126 | + control.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); | |
| 127 | + control.SetProperty(Dali::Actor::Property::SIZE, Vector2(300.0f, 300.0f)); | |
| 128 | + mWindow.Add(control); | |
| 129 | + | |
| 130 | + Property::Map shader1; | |
| 131 | + shader1.Add("renderPassTag", 1); | |
| 132 | + shader1.Add("vertex", Dali::Shader::GetVertexShaderPrefix() + SHADER_COLOR_TEST_SHADER_VERT.data()); | |
| 133 | + shader1.Add("fragment", Dali::Shader::GetFragmentShaderPrefix() + SHADER_COLOR_TEST_SHADER_FRAG.data()); | |
| 134 | + | |
| 135 | + Property::Map shader2; | |
| 136 | + shader2.Add("renderPassTag", 0); | |
| 137 | + shader2.Add("vertex", Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_TEST_SHADER_VERT.data()); | |
| 138 | + shader2.Add("fragment", Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_TEST_SHADER_FRAG.data()); | |
| 139 | + | |
| 140 | + Property::Array array; | |
| 141 | + array.PushBack(shader1); | |
| 142 | + array.PushBack(shader2); | |
| 143 | + | |
| 144 | + Dali::Shader shader = Dali::Shader::New(array); | |
| 145 | + Geometry geometry = CreateQuadGeometry(); | |
| 146 | + Renderer renderer = Renderer::New(geometry, shader); | |
| 147 | + control.AddRenderer(renderer); | |
| 148 | + | |
| 149 | + RenderTask renderTask = mWindow.GetRenderTaskList().CreateTask(); | |
| 150 | + renderTask.SetSourceActor(control); | |
| 151 | + renderTask.SetExclusive(false); | |
| 152 | + renderTask.SetInputEnabled(false); | |
| 153 | + renderTask.SetCullMode(false); | |
| 154 | + renderTask.SetClearEnabled(true); | |
| 155 | + renderTask.SetClearColor(Color::TRANSPARENT); | |
| 156 | + renderTask.SetRenderPassTag(1u); | |
| 157 | + | |
| 158 | + CameraActor cameraActor = Dali::CameraActor::New(Vector2(300.0f, 300.0f)); | |
| 159 | + float cameraDefaultZPosition = cameraActor.GetProperty<float>(Dali::Actor::Property::POSITION_Z); | |
| 160 | + cameraActor.SetProperty(Dali::Actor::Property::POSITION, Vector3(0.0f, 0.0f, cameraDefaultZPosition)); | |
| 161 | + cameraActor.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); | |
| 162 | + cameraActor.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); | |
| 163 | + renderTask.SetCameraActor(cameraActor); | |
| 164 | + mWindow.Add(cameraActor); | |
| 165 | + | |
| 166 | + Texture colorTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 300u, 300u); | |
| 167 | + FrameBuffer frameBuffer = FrameBuffer::New(300u, 300u, FrameBuffer::Attachment::NONE); | |
| 168 | + frameBuffer.AttachColorTexture(colorTexture); | |
| 169 | + | |
| 170 | + renderTask.SetFrameBuffer(frameBuffer); | |
| 171 | + | |
| 172 | + TextureSet textures = TextureSet::New(); | |
| 173 | + textures.SetTexture(0u, colorTexture); | |
| 174 | + | |
| 175 | + Texture texture = DemoHelper::LoadTexture(SAMPLE_IMAGE_PASS.data()); | |
| 176 | + textures.SetTexture(1u, texture); | |
| 177 | + | |
| 178 | + renderer.SetTextures(textures); | |
| 179 | + | |
| 180 | + // Respond to a touch anywhere on the window | |
| 181 | + mWindow.GetRootLayer().TouchedSignal().Connect(this, &RenderPassTagController::OnTouch); | |
| 182 | + | |
| 183 | + // Respond to key events | |
| 184 | + mWindow.KeyEventSignal().Connect(this, &RenderPassTagController::OnKeyEvent); | |
| 185 | + } | |
| 186 | + | |
| 187 | + bool OnTouch(Actor actor, const TouchEvent& touch) | |
| 188 | + { | |
| 189 | + // quit the application | |
| 190 | + mApplication.Quit(); | |
| 191 | + return true; | |
| 192 | + } | |
| 193 | + | |
| 194 | + void OnKeyEvent(const KeyEvent& event) | |
| 195 | + { | |
| 196 | + if(event.GetState() == KeyEvent::DOWN) | |
| 197 | + { | |
| 198 | + if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK)) | |
| 199 | + { | |
| 200 | + mApplication.Quit(); | |
| 201 | + } | |
| 202 | + } | |
| 203 | + } | |
| 204 | + | |
| 205 | +private: | |
| 206 | + Application& mApplication; | |
| 207 | + Window mWindow; | |
| 208 | +}; | |
| 209 | + | |
| 210 | +int DALI_EXPORT_API main(int argc, char** argv) | |
| 211 | +{ | |
| 212 | + Application application = Application::New(&argc, &argv); | |
| 213 | + RenderPassTagController test(application); | |
| 214 | + application.MainLoop(); | |
| 215 | + return 0; | |
| 216 | +} | ... | ... |
resources/po/en_GB.po
| ... | ... | @@ -280,6 +280,9 @@ msgstr "Visual Transitions" |
| 280 | 280 | msgid "DALI_DEMO_STR_TITLE_REMOTE_IMAGE" |
| 281 | 281 | msgstr "Remote Image" |
| 282 | 282 | |
| 283 | +msgid "DALI_DEMO_STR_TITLE_RENDER_PASS_TAG" | |
| 284 | +msgstr "Render Pass Tag" | |
| 285 | + | |
| 283 | 286 | msgid "DALI_DEMO_STR_TITLE_RENDERING_TEXTURED_CUBE" |
| 284 | 287 | msgstr "Textured cube" |
| 285 | 288 | ... | ... |
resources/po/en_US.po
| ... | ... | @@ -289,6 +289,9 @@ msgstr "Visual Transitions" |
| 289 | 289 | msgid "DALI_DEMO_STR_TITLE_REMOTE_IMAGE" |
| 290 | 290 | msgstr "Remote Image" |
| 291 | 291 | |
| 292 | +msgid "DALI_DEMO_STR_TITLE_RENDER_PASS_TAG" | |
| 293 | +msgstr "Render Pass Tag" | |
| 294 | + | |
| 292 | 295 | msgid "DALI_DEMO_STR_TITLE_RENDERING_TEXTURED_CUBE" |
| 293 | 296 | msgstr "Textured cube" |
| 294 | 297 | ... | ... |
shared/dali-demo-strings.h
| ... | ... | @@ -111,6 +111,7 @@ extern "C" |
| 111 | 111 | #define DALI_DEMO_STR_TITLE_REFLECTION dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_REFLECTION") |
| 112 | 112 | #define DALI_DEMO_STR_TITLE_REFRACTION dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_REFRACTION") |
| 113 | 113 | #define DALI_DEMO_STR_TITLE_REMOTE_IMAGE dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_REMOTE_IMAGE") |
| 114 | +#define DALI_DEMO_STR_TITLE_RENDER_PASS_TAG dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDER_PASS_TAG") | |
| 114 | 115 | #define DALI_DEMO_STR_TITLE_RENDERING_DRAW_LINE dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERING_DRAW_LINE") |
| 115 | 116 | #define DALI_DEMO_STR_TITLE_RENDERING_DRAW_TRIANGLE dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERING_DRAW_TRIANGLE") |
| 116 | 117 | #define DALI_DEMO_STR_TITLE_RENDERING_DRAW_CUBE dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERING_DRAW_CUBE") |
| ... | ... | @@ -226,6 +227,7 @@ extern "C" |
| 226 | 227 | #define DALI_DEMO_STR_TITLE_REFLECTION "Reflection" |
| 227 | 228 | #define DALI_DEMO_STR_TITLE_REFRACTION "Refract Effect" |
| 228 | 229 | #define DALI_DEMO_STR_TITLE_REMOTE_IMAGE "Remote Image" |
| 230 | +#define DALI_DEMO_STR_TITLE_RENDER_PASS_TAG "Render Pass" | |
| 229 | 231 | #define DALI_DEMO_STR_TITLE_RENDERING_DRAW_LINE "Draw Line" |
| 230 | 232 | #define DALI_DEMO_STR_TITLE_RENDERING_DRAW_TRIANGLE "Draw Triangle" |
| 231 | 233 | #define DALI_DEMO_STR_TITLE_RENDERING_DRAW_CUBE "Draw Cube" | ... | ... |