Commit e760c69ee1bf0f3a988ad01941493907f29b0db1
1 parent
76da76d6
DirectRendering demo
Environment variables: MAX_CUBES = [integer] - number of cubes to render (default 100) DR_THREAD_ENABLED = 0|1 - renders with parallel thread EGL_ENABED = 0|1 - uses EGL instead (not working on Ubuntu) Change-Id: I185bec2667d25c713ca9c63cf97702a8de9ea539
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examples-reel/dali-examples-reel.cpp
| ... | ... | @@ -52,6 +52,7 @@ int DALI_EXPORT_API main(int argc, char** argv) |
| 52 | 52 | demo.AddExample(Example("color-transition.example", DALI_DEMO_STR_TITLE_COLOR_TRANSITION)); |
| 53 | 53 | demo.AddExample(Example("color-visual.example", DALI_DEMO_STR_TITLE_COLOR_VISUAL)); |
| 54 | 54 | demo.AddExample(Example("deferred-shading.example", DALI_DEMO_STR_TITLE_DEFERRED_SHADING)); |
| 55 | + demo.AddExample(Example("direct-rendering.example", DALI_DEMO_STR_TITLE_DIRECT_RENDERING)); | |
| 55 | 56 | demo.AddExample(Example("dissolve-effect.example", DALI_DEMO_STR_TITLE_DISSOLVE_TRANSITION)); |
| 56 | 57 | demo.AddExample(Example("drag-and-drop.example", DALI_DEMO_STR_TITLE_DRAG_AND_DROP)); |
| 57 | 58 | demo.AddExample(Example("drawable-actor.example", DALI_DEMO_STR_TITLE_DRAWABLE_ACTOR)); | ... | ... |
examples/direct-rendering/direct-rendering-example.cpp
0 → 100644
| 1 | +/* | |
| 2 | + * Copyright (c) 2022 Samsung Electronics Co., Ltd. | |
| 3 | + * | |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); | |
| 5 | + * you may not use this file except in compliance with the License. | |
| 6 | + * You may obtain a copy of the License at | |
| 7 | + * | |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 | |
| 9 | + * | |
| 10 | + * Unless required by applicable law or agreed to in writing, software | |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, | |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 13 | + * See the License for the specific language governing permissions and | |
| 14 | + * limitations under the License. | |
| 15 | + * | |
| 16 | + */ | |
| 17 | + | |
| 18 | +#include <dali-toolkit/dali-toolkit.h> | |
| 19 | +#include "native-renderer.h" | |
| 20 | + | |
| 21 | +using namespace Dali; | |
| 22 | + | |
| 23 | +namespace | |
| 24 | +{ | |
| 25 | +/** | |
| 26 | + * Helper function reading env variable as integer | |
| 27 | + */ | |
| 28 | +int GetEnvInt(const char* name, int def) | |
| 29 | +{ | |
| 30 | + auto v = getenv(name); | |
| 31 | + return v ? atoi(v) : def; | |
| 32 | +} | |
| 33 | + | |
| 34 | +/** | |
| 35 | + * Environment variable: DR_THREAD_ENABLE | |
| 36 | + * | |
| 37 | + * if set to 1 the Direct Rendering will use offscreen buffer and render in parallel. It is a direct | |
| 38 | + * equivalent of the EGL Image mode. | |
| 39 | + */ | |
| 40 | +const uint32_t DR_THREAD_ENABLED = GetEnvInt("DR_THREAD_ENABLED", 0); | |
| 41 | + | |
| 42 | +/** | |
| 43 | + * Environment variable: EGL_ENABLED | |
| 44 | + * | |
| 45 | + * When set to 1 the native image is used for direct rendering (rendering is parallel by default). | |
| 46 | + */ | |
| 47 | +const Toolkit::GlView::BackendMode BACKEND_MODE = | |
| 48 | + Toolkit::GlView::BackendMode(GetEnvInt("EGL_ENABLED", 0)); | |
| 49 | +} | |
| 50 | + | |
| 51 | +/** | |
| 52 | + * RenderView encapsulates single GLView callback and its parameters. | |
| 53 | + */ | |
| 54 | +struct RenderView | |
| 55 | +{ | |
| 56 | + explicit RenderView( const Dali::Window& window ) | |
| 57 | + { | |
| 58 | + mWindow = window; | |
| 59 | + } | |
| 60 | + | |
| 61 | + int Create(const Vector2& pos, Toolkit::GlView::BackendMode mode ) | |
| 62 | + { | |
| 63 | + auto w = mWindow.GetSize().GetWidth(); | |
| 64 | + auto h = mWindow.GetSize().GetHeight(); | |
| 65 | + | |
| 66 | + NativeRenderer::CreateInfo info{}; | |
| 67 | + info.clearColor = {0, 0, 0, 0}; | |
| 68 | + info.name = "DR"; | |
| 69 | + info.offscreen = (mode == Toolkit::GlView::BackendMode::EGL_IMAGE_OFFSCREEN_RENDERING || DR_THREAD_ENABLED); | |
| 70 | + info.viewportX = 0; | |
| 71 | + info.viewportY = 0; | |
| 72 | + info.width = w; | |
| 73 | + info.height = h; | |
| 74 | + info.threaded = (mode != Toolkit::GlView::BackendMode::EGL_IMAGE_OFFSCREEN_RENDERING) && (DR_THREAD_ENABLED); | |
| 75 | + | |
| 76 | + // Enable threaded rendering | |
| 77 | + if(info.threaded && mode == Dali::Toolkit::GlView::BackendMode::DIRECT_RENDERING) | |
| 78 | + { | |
| 79 | + mode = Dali::Toolkit::GlView::BackendMode::DIRECT_RENDERING_THREADED; | |
| 80 | + } | |
| 81 | + | |
| 82 | + mRenderer = std::make_unique<NativeRenderer>(info); | |
| 83 | + mGlInitCallback = MakeCallback(mRenderer.get(), &NativeRenderer::GlViewInitCallback); | |
| 84 | + mGlRenderCallback = MakeCallback(mRenderer.get(), &NativeRenderer::GlViewRenderCallback); | |
| 85 | + mGlTerminateCallback = MakeCallback(mRenderer.get(), &NativeRenderer::GlViewTerminateCallback); | |
| 86 | + | |
| 87 | + // Create GlView with callbacks | |
| 88 | + auto glView = Toolkit::GlView::New(mode, Toolkit::GlView::ColorFormat::RGBA8888); //, Toolkit::GlView::BackendMode::DIRECT_RENDERING); | |
| 89 | + glView.SetGraphicsConfig(true, false, 0, Toolkit::GlView::GraphicsApiVersion::GLES_VERSION_3_0); | |
| 90 | + glView.RegisterGlCallbacks(mGlInitCallback, mGlRenderCallback, mGlTerminateCallback); | |
| 91 | + | |
| 92 | + glView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); | |
| 93 | + glView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); | |
| 94 | + | |
| 95 | + // Set size on the actor (half the window size to show that glClear() and scissor test work together) | |
| 96 | + glView.SetProperty(Actor::Property::SIZE, Size(w, h)); | |
| 97 | + glView.SetProperty(Actor::Property::POSITION, pos); | |
| 98 | + glView.SetRenderingMode(Toolkit::GlView::RenderingMode::CONTINUOUS); | |
| 99 | + mWindow.Add(glView); | |
| 100 | + | |
| 101 | + mGlView = glView; | |
| 102 | + | |
| 103 | + return 0; | |
| 104 | + } | |
| 105 | + | |
| 106 | + | |
| 107 | + Dali::Window mWindow; | |
| 108 | + Toolkit::GlView mGlView; | |
| 109 | + std::unique_ptr<NativeRenderer> mRenderer{}; | |
| 110 | + | |
| 111 | + CallbackBase* mGlInitCallback{}; | |
| 112 | + CallbackBase* mGlRenderCallback{}; | |
| 113 | + CallbackBase* mGlTerminateCallback{}; | |
| 114 | +}; | |
| 115 | + | |
| 116 | +// This example oresents DirectRendering feature which allows injecting | |
| 117 | +// custom GL code into the DALi render commands stream | |
| 118 | + | |
| 119 | +class DirectRenderingExampleController : public ConnectionTracker | |
| 120 | +{ | |
| 121 | +public: | |
| 122 | + | |
| 123 | + explicit DirectRenderingExampleController(Application& application) | |
| 124 | + : mApplication(application) | |
| 125 | + { | |
| 126 | + // Connect to the Application's Init signal | |
| 127 | + mApplication.InitSignal().Connect(this, &DirectRenderingExampleController::Create); | |
| 128 | + } | |
| 129 | + | |
| 130 | + ~DirectRenderingExampleController() override = default; // Nothing to do in destructor | |
| 131 | + | |
| 132 | + void Create(Application& application) | |
| 133 | + { | |
| 134 | + // Get a handle to the window | |
| 135 | + Dali::Window window = application.GetWindow(); | |
| 136 | + window.SetBackgroundColor(Color::WHITE); | |
| 137 | + | |
| 138 | + mDRView = std::make_unique<RenderView>(window); | |
| 139 | + mDRView->Create( Vector2::ZERO, BACKEND_MODE ); | |
| 140 | + } | |
| 141 | + | |
| 142 | + bool OnTouch(Actor actor, const TouchEvent& touch) | |
| 143 | + { | |
| 144 | + // quit the application | |
| 145 | + mApplication.Quit(); | |
| 146 | + return true; | |
| 147 | + } | |
| 148 | + | |
| 149 | + void OnKeyEvent(const KeyEvent& event) | |
| 150 | + { | |
| 151 | + if(event.GetState() == KeyEvent::DOWN) | |
| 152 | + { | |
| 153 | + if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK)) | |
| 154 | + { | |
| 155 | + mApplication.Quit(); | |
| 156 | + } | |
| 157 | + } | |
| 158 | + } | |
| 159 | + | |
| 160 | +private: | |
| 161 | + Application& mApplication; | |
| 162 | + std::unique_ptr<RenderView> mDRView; | |
| 163 | +}; | |
| 164 | + | |
| 165 | +int DALI_EXPORT_API main(int argc, char** argv) | |
| 166 | +{ | |
| 167 | + Application application = Application::New(&argc, &argv); | |
| 168 | + DirectRenderingExampleController test(application); | |
| 169 | + application.MainLoop(); | |
| 170 | + return 0; | |
| 171 | +} | ... | ... |
examples/direct-rendering/native-renderer.cpp
0 → 100644
| 1 | +/* | |
| 2 | + * Copyright (c) 2022 Samsung Electronics Co., Ltd. | |
| 3 | + * | |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); | |
| 5 | + * you may not use this file except in compliance with the License. | |
| 6 | + * You may obtain a copy of the License at | |
| 7 | + * | |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 | |
| 9 | + * | |
| 10 | + * Unless required by applicable law or agreed to in writing, software | |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, | |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 13 | + * See the License for the specific language governing permissions and | |
| 14 | + * limitations under the License. | |
| 15 | + * | |
| 16 | + */ | |
| 17 | + | |
| 18 | +#include "native-renderer.h" | |
| 19 | +#include <iostream> | |
| 20 | + | |
| 21 | +/** | |
| 22 | + * Set of math helper functions | |
| 23 | + */ | |
| 24 | +namespace | |
| 25 | +{ | |
| 26 | + | |
| 27 | +[[maybe_unused]] std::vector<std::string> split(const std::string& s, char seperator) | |
| 28 | +{ | |
| 29 | + std::vector<std::string> output; | |
| 30 | + std::string::size_type prev_pos = 0, pos = 0; | |
| 31 | + while((pos = s.find(seperator, pos)) != std::string::npos) | |
| 32 | + { | |
| 33 | + std::string substring( s.substr(prev_pos, pos-prev_pos) ); | |
| 34 | + output.push_back(substring); | |
| 35 | + prev_pos = ++pos; | |
| 36 | + } | |
| 37 | + output.push_back(s.substr(prev_pos, pos-prev_pos)); // Last word | |
| 38 | + return output; | |
| 39 | +} | |
| 40 | + | |
| 41 | +int GetEnvInt(const char* name, int def) | |
| 42 | +{ | |
| 43 | + auto v = getenv(name); | |
| 44 | + return v ? atoi(v) : def; | |
| 45 | +} | |
| 46 | + | |
| 47 | +[[maybe_unused]] std::string GetEnvString(const char* name, std::string def = "") | |
| 48 | +{ | |
| 49 | + auto v = getenv(name); | |
| 50 | + return v ? std::string(v) : def; | |
| 51 | +} | |
| 52 | + | |
| 53 | +const uint32_t MAX_CUBES = GetEnvInt("MAX_CUBES", 200); | |
| 54 | + | |
| 55 | +#define GL(x) {glGetError();{x;};auto err = glGetError();if(err){ \ | |
| 56 | +printf("%p:%d: ERROR: 0x%X\n", this, __LINE__, int(err));} } | |
| 57 | + | |
| 58 | +constexpr GLfloat CUBE_VERTICES[] = {-1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f}; | |
| 59 | + | |
| 60 | +constexpr GLfloat CUBE_COLOURS[] = {1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}; | |
| 61 | + | |
| 62 | +constexpr GLushort CUBE_INDICES[] = {0, 2, 3, 0, 1, 3, 4, 6, 7, 4, 5, 7, 8, 9, 10, 11, 8, 10, 12, 13, 14, 15, 12, 14, 16, 17, 18, 16, 19, 18, 20, 21, 22, 20, 23, 22}; | |
| 63 | + | |
| 64 | +constexpr float QUAD_VERTS[] = { | |
| 65 | + // positions // colors // texture coords | |
| 66 | + 1.0f, 1.0f, | |
| 67 | + 1.0f, -1.0f, | |
| 68 | + -1.0f, -1.0f, | |
| 69 | + -1.0f, 1.0f, | |
| 70 | +}; | |
| 71 | + | |
| 72 | +constexpr unsigned short QUAD_INDICES[] = { | |
| 73 | + 0, 1, 2, | |
| 74 | + 3, 0, 2 | |
| 75 | +}; | |
| 76 | + | |
| 77 | +constexpr float QUAD_UV[] = { | |
| 78 | + // positions // colors // texture coords | |
| 79 | + 1.0f, 1.0f, // top right | |
| 80 | + 1.0f, 0.0f, // bottom right | |
| 81 | + 0.0f, 0.0f, // bottom left | |
| 82 | + 0.0f, 1.0f // top left | |
| 83 | +}; | |
| 84 | + | |
| 85 | +float matrixDegreesToRadians(float degrees) | |
| 86 | +{ | |
| 87 | + return M_PI * degrees / 180.0f; | |
| 88 | +} | |
| 89 | + | |
| 90 | +[[maybe_unused]] void matrixIdentityFunction(float* matrix) | |
| 91 | +{ | |
| 92 | + if(matrix == NULL) | |
| 93 | + { | |
| 94 | + return; | |
| 95 | + } | |
| 96 | + matrix[0] = 1.0f; | |
| 97 | + matrix[1] = 0.0f; | |
| 98 | + matrix[2] = 0.0f; | |
| 99 | + matrix[3] = 0.0f; | |
| 100 | + matrix[4] = 0.0f; | |
| 101 | + matrix[5] = 1.0f; | |
| 102 | + matrix[6] = 0.0f; | |
| 103 | + matrix[7] = 0.0f; | |
| 104 | + matrix[8] = 0.0f; | |
| 105 | + matrix[9] = 0.0f; | |
| 106 | + matrix[10] = 1.0f; | |
| 107 | + matrix[11] = 0.0f; | |
| 108 | + matrix[12] = 0.0f; | |
| 109 | + matrix[13] = 0.0f; | |
| 110 | + matrix[14] = 0.0f; | |
| 111 | + matrix[15] = 1.0f; | |
| 112 | +} | |
| 113 | + | |
| 114 | +[[maybe_unused]] void matrixMultiply(float* destination, float* operand1, float* operand2) | |
| 115 | +{ | |
| 116 | + float theResult[16]; | |
| 117 | + int i, j = 0; | |
| 118 | + for(i = 0; i < 4; i++) | |
| 119 | + { | |
| 120 | + for(j = 0; j < 4; j++) | |
| 121 | + { | |
| 122 | + theResult[4 * i + j] = operand1[j] * operand2[4 * i] + operand1[4 + j] * operand2[4 * i + 1] + | |
| 123 | + operand1[8 + j] * operand2[4 * i + 2] + operand1[12 + j] * operand2[4 * i + 3]; | |
| 124 | + } | |
| 125 | + } | |
| 126 | + for(int i = 0; i < 16; i++) | |
| 127 | + { | |
| 128 | + destination[i] = theResult[i]; | |
| 129 | + } | |
| 130 | +} | |
| 131 | + | |
| 132 | +[[maybe_unused]] void matrixTranslate(float* matrix, float x, float y, float z) | |
| 133 | +{ | |
| 134 | + float temporaryMatrix[16]; | |
| 135 | + matrixIdentityFunction(temporaryMatrix); | |
| 136 | + temporaryMatrix[12] = x; | |
| 137 | + temporaryMatrix[13] = y; | |
| 138 | + temporaryMatrix[14] = z; | |
| 139 | + matrixMultiply(matrix, temporaryMatrix, matrix); | |
| 140 | +} | |
| 141 | + | |
| 142 | +[[maybe_unused]] void matrixScale(float* matrix, float x, float y, float z) | |
| 143 | +{ | |
| 144 | + float tempMatrix[16]; | |
| 145 | + matrixIdentityFunction(tempMatrix); | |
| 146 | + tempMatrix[0] = x; | |
| 147 | + tempMatrix[5] = y; | |
| 148 | + tempMatrix[10] = z; | |
| 149 | + matrixMultiply(matrix, tempMatrix, matrix); | |
| 150 | +} | |
| 151 | + | |
| 152 | +[[maybe_unused]] void matrixRotateX(float* matrix, float angle) | |
| 153 | +{ | |
| 154 | + float tempMatrix[16]; | |
| 155 | + matrixIdentityFunction(tempMatrix); | |
| 156 | + tempMatrix[5] = cos(matrixDegreesToRadians(angle)); | |
| 157 | + tempMatrix[9] = -sin(matrixDegreesToRadians(angle)); | |
| 158 | + tempMatrix[6] = sin(matrixDegreesToRadians(angle)); | |
| 159 | + tempMatrix[10] = cos(matrixDegreesToRadians(angle)); | |
| 160 | + matrixMultiply(matrix, tempMatrix, matrix); | |
| 161 | +} | |
| 162 | +[[maybe_unused]] void matrixRotateY(float* matrix, float angle) | |
| 163 | +{ | |
| 164 | + float tempMatrix[16]; | |
| 165 | + matrixIdentityFunction(tempMatrix); | |
| 166 | + tempMatrix[0] = cos(matrixDegreesToRadians(angle)); | |
| 167 | + tempMatrix[8] = sin(matrixDegreesToRadians(angle)); | |
| 168 | + tempMatrix[2] = -sin(matrixDegreesToRadians(angle)); | |
| 169 | + tempMatrix[10] = cos(matrixDegreesToRadians(angle)); | |
| 170 | + matrixMultiply(matrix, tempMatrix, matrix); | |
| 171 | +} | |
| 172 | +[[maybe_unused]] void matrixRotateZ(float* matrix, float angle) | |
| 173 | +{ | |
| 174 | + float tempMatrix[16]; | |
| 175 | + matrixIdentityFunction(tempMatrix); | |
| 176 | + tempMatrix[0] = cos(matrixDegreesToRadians(angle)); | |
| 177 | + tempMatrix[4] = -sin(matrixDegreesToRadians(angle)); | |
| 178 | + tempMatrix[1] = sin(matrixDegreesToRadians(angle)); | |
| 179 | + tempMatrix[5] = cos(matrixDegreesToRadians(angle)); | |
| 180 | + matrixMultiply(matrix, tempMatrix, matrix); | |
| 181 | +} | |
| 182 | + | |
| 183 | +void matrixFrustum(float* matrix, float left, float right, float bottom, float top, float zNear, float zFar) | |
| 184 | +{ | |
| 185 | + float temp, xDistance, yDistance, zDistance; | |
| 186 | + temp = 2.0 * zNear; | |
| 187 | + xDistance = right - left; | |
| 188 | + yDistance = top - bottom; | |
| 189 | + zDistance = zFar - zNear; | |
| 190 | + matrixIdentityFunction(matrix); | |
| 191 | + matrix[0] = temp / xDistance; | |
| 192 | + matrix[5] = temp / yDistance; | |
| 193 | + matrix[8] = (right + left) / xDistance; | |
| 194 | + matrix[9] = (top + bottom) / yDistance; | |
| 195 | + matrix[10] = (-zFar - zNear) / zDistance; | |
| 196 | + matrix[11] = -1.0f; | |
| 197 | + matrix[14] = (-temp * zFar) / zDistance; | |
| 198 | + matrix[15] = 0.0f; | |
| 199 | +} | |
| 200 | + | |
| 201 | +[[maybe_unused]] void matrixPerspective(float* matrix, float fieldOfView, float aspectRatio, float zNear, float zFar) | |
| 202 | +{ | |
| 203 | + float ymax, xmax; | |
| 204 | + ymax = zNear * tanf(fieldOfView * M_PI / 360.0); | |
| 205 | + xmax = ymax * aspectRatio; | |
| 206 | + matrixFrustum(matrix, -xmax, xmax, -ymax, ymax, zNear, zFar); | |
| 207 | +} | |
| 208 | + | |
| 209 | +} // namespace | |
| 210 | + | |
| 211 | +NativeRenderer::~NativeRenderer() = default; | |
| 212 | + | |
| 213 | +NativeRenderer::NativeRenderer(const CreateInfo& info ) | |
| 214 | +: mWidth(info.width), | |
| 215 | + mHeight(info.height), | |
| 216 | + mCreateInfo(info) | |
| 217 | +{ | |
| 218 | +} | |
| 219 | + | |
| 220 | +void NativeRenderer::PrepareShader() | |
| 221 | +{ | |
| 222 | + static const char glVertexShader[] = | |
| 223 | + "attribute vec4 vertexPosition;\n" | |
| 224 | + "attribute vec3 vertexColour;\n" | |
| 225 | + "varying vec3 fragColour;\n" | |
| 226 | + "uniform mat4 projection;\n" | |
| 227 | + "uniform mat4 modelView;\n" | |
| 228 | + "void main()\n" | |
| 229 | + "{\n" | |
| 230 | + " gl_Position = projection * modelView * vertexPosition;\n" | |
| 231 | + " fragColour = vertexColour;\n" | |
| 232 | + "}\n"; | |
| 233 | + | |
| 234 | + static const char glFragmentShader[] = | |
| 235 | + "precision mediump float;\n" | |
| 236 | + "varying vec3 fragColour;\n" | |
| 237 | + "void main()\n" | |
| 238 | + "{\n" | |
| 239 | + " gl_FragColor = vec4(fragColour, 1.0);\n" | |
| 240 | + "}\n"; | |
| 241 | + | |
| 242 | + mProgramId = CreateProgram(glVertexShader, glFragmentShader); | |
| 243 | +} | |
| 244 | + | |
| 245 | +void NativeRenderer::Setup(int width, int height) | |
| 246 | +{ | |
| 247 | + PrepareShader(); | |
| 248 | + | |
| 249 | + mVertexLocation = glGetAttribLocation(mProgramId, "vertexPosition"); | |
| 250 | + mVertexColourLocation = glGetAttribLocation(mProgramId, "vertexColour"); | |
| 251 | + mProjectionLocation = glGetUniformLocation(mProgramId, "projection"); | |
| 252 | + mModelViewLocation = glGetUniformLocation(mProgramId, "modelView"); | |
| 253 | + | |
| 254 | + GL(glEnable(GL_DEPTH_TEST)); | |
| 255 | +} | |
| 256 | + | |
| 257 | +GLuint NativeRenderer::CreateProgram(const char* vertexSource, const char* fragmentSource) | |
| 258 | +{ | |
| 259 | + GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vertexSource); | |
| 260 | + if(!vertexShader) | |
| 261 | + { | |
| 262 | + return 0; | |
| 263 | + } | |
| 264 | + GLuint fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fragmentSource); | |
| 265 | + if(!fragmentShader) | |
| 266 | + { | |
| 267 | + return 0; | |
| 268 | + } | |
| 269 | + GLuint program = glCreateProgram(); | |
| 270 | + if(program) | |
| 271 | + { | |
| 272 | + GL(glAttachShader(program, vertexShader)); | |
| 273 | + GL(glAttachShader(program, fragmentShader)); | |
| 274 | + GL(glLinkProgram(program)); | |
| 275 | + GLint linkStatus = GL_FALSE; | |
| 276 | + GL(glGetProgramiv(program, GL_LINK_STATUS, &linkStatus)); | |
| 277 | + if(linkStatus != GL_TRUE) | |
| 278 | + { | |
| 279 | + GLint bufLength = 0; | |
| 280 | + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); | |
| 281 | + if(bufLength) | |
| 282 | + { | |
| 283 | + char* buf = (char*)malloc(bufLength); | |
| 284 | + if(buf) | |
| 285 | + { | |
| 286 | + glGetProgramInfoLog(program, bufLength, NULL, buf); | |
| 287 | + free(buf); | |
| 288 | + } | |
| 289 | + } | |
| 290 | + glDeleteProgram(program); | |
| 291 | + program = 0; | |
| 292 | + } | |
| 293 | + } | |
| 294 | + return program; | |
| 295 | +} | |
| 296 | + | |
| 297 | +GLuint NativeRenderer::LoadShader(GLenum shaderType, const char* shaderSource) | |
| 298 | +{ | |
| 299 | + GLuint shader = glCreateShader(shaderType); | |
| 300 | + if(shader != 0) | |
| 301 | + { | |
| 302 | + GL(glShaderSource(shader, 1, &shaderSource, NULL)); | |
| 303 | + GL(glCompileShader(shader)); | |
| 304 | + GLint compiled = 0; | |
| 305 | + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); | |
| 306 | + if(compiled != GL_TRUE) | |
| 307 | + { | |
| 308 | + GLint infoLen = 0; | |
| 309 | + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); | |
| 310 | + | |
| 311 | + if(infoLen > 0) | |
| 312 | + { | |
| 313 | + char* logBuffer = (char*)malloc(infoLen); | |
| 314 | + | |
| 315 | + if(logBuffer != NULL) | |
| 316 | + { | |
| 317 | + glGetShaderInfoLog(shader, infoLen, NULL, logBuffer); | |
| 318 | + free(logBuffer); | |
| 319 | + logBuffer = NULL; | |
| 320 | + } | |
| 321 | + | |
| 322 | + glDeleteShader(shader); | |
| 323 | + shader = 0; | |
| 324 | + } | |
| 325 | + } | |
| 326 | + } | |
| 327 | + | |
| 328 | + return shader; | |
| 329 | +} | |
| 330 | + | |
| 331 | +void NativeRenderer::RenderCube(const Dali::RenderCallbackInput& input) | |
| 332 | +{ | |
| 333 | + uint32_t drawCount = 0; | |
| 334 | + | |
| 335 | + float& angle = mAngle; | |
| 336 | + | |
| 337 | + [[maybe_unused]] auto x = mCreateInfo.viewportX; // float(mWidth - input.size.width) * 0.5f; | |
| 338 | + [[maybe_unused]] auto y = mCreateInfo.viewportY; // float(mHeight - input.size.height) * 0.5f; | |
| 339 | + auto w = mCreateInfo.width; | |
| 340 | + auto h = mCreateInfo.height; | |
| 341 | + | |
| 342 | + matrixPerspective(mProjectionMatrix, 45, (float)w / (float)h, 0.1f, 100); | |
| 343 | + | |
| 344 | + GL(glViewport(x, y, w, h)); | |
| 345 | + GL(glEnable(GL_DEPTH_TEST)); | |
| 346 | + if(!mCreateInfo.offscreen) | |
| 347 | + { | |
| 348 | + GL(glEnable(GL_SCISSOR_TEST)); | |
| 349 | + GL(glScissor(x, y, w, h)); | |
| 350 | + } | |
| 351 | + else | |
| 352 | + { | |
| 353 | + GL(glDisable(GL_SCISSOR_TEST)); | |
| 354 | + } | |
| 355 | + GL(glClearColor(mCreateInfo.clearColor[0], | |
| 356 | + mCreateInfo.clearColor[1], | |
| 357 | + mCreateInfo.clearColor[2], | |
| 358 | + mCreateInfo.clearColor[3] | |
| 359 | + )); | |
| 360 | + { | |
| 361 | + GL(glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)); | |
| 362 | + } | |
| 363 | + GL(glUseProgram(mProgramId)); | |
| 364 | + GL(glVertexAttribPointer(mVertexLocation, 3, GL_FLOAT, GL_FALSE, 0, CUBE_VERTICES)); | |
| 365 | + GL(glEnableVertexAttribArray(mVertexLocation)); | |
| 366 | + GL(glVertexAttribPointer(mVertexColourLocation, 3, GL_FLOAT, GL_FALSE, 0, CUBE_COLOURS)); | |
| 367 | + GL(glEnableVertexAttribArray(mVertexColourLocation)); | |
| 368 | + | |
| 369 | + srand(10); | |
| 370 | + | |
| 371 | + const auto maxCubes = int(MAX_CUBES); | |
| 372 | + | |
| 373 | + for( int i = 0; i < int(maxCubes); ++i) | |
| 374 | + { | |
| 375 | + GL(matrixIdentityFunction(mModelViewMatrix)); | |
| 376 | + matrixScale(mModelViewMatrix, 0.2f, 0.2f, 0.2f); | |
| 377 | + matrixRotateX(mModelViewMatrix, angle); | |
| 378 | + matrixRotateY(mModelViewMatrix, angle); | |
| 379 | + auto max = 7000; | |
| 380 | + if(mPosX.size() == uint32_t(i)) | |
| 381 | + { | |
| 382 | + auto x = float((rand() % max) - (max / 2)) / 1000.0f; | |
| 383 | + auto y = float((rand() % max) - (max / 2)) / 1000.0f; | |
| 384 | + mPosX.emplace_back(x); | |
| 385 | + mPosY.emplace_back(y); | |
| 386 | + } | |
| 387 | + matrixTranslate(mModelViewMatrix, mPosX[i], mPosY[i], -5.0f); | |
| 388 | + GL(glUniformMatrix4fv(mProjectionLocation, 1, GL_FALSE, mProjectionMatrix)); | |
| 389 | + GL(glUniformMatrix4fv(mModelViewLocation, 1, GL_FALSE, mModelViewMatrix)); | |
| 390 | + GL(glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, CUBE_INDICES)); | |
| 391 | + drawCount++; | |
| 392 | + } | |
| 393 | + angle += 1; | |
| 394 | + if(angle > 360) | |
| 395 | + { | |
| 396 | + angle -= 360; | |
| 397 | + } | |
| 398 | +} | |
| 399 | + | |
| 400 | +void NativeRenderer::GlViewInitCallback(const Dali::RenderCallbackInput& input) | |
| 401 | +{ | |
| 402 | + Setup(mWidth, mHeight); | |
| 403 | + mState = State::RENDER; | |
| 404 | +} | |
| 405 | + | |
| 406 | +int NativeRenderer::GlViewRenderCallback(const Dali::RenderCallbackInput& input) | |
| 407 | +{ | |
| 408 | + RenderCube(input); | |
| 409 | + return true; | |
| 410 | +} | |
| 411 | + | |
| 412 | +void NativeRenderer::GlViewTerminateCallback(const Dali::RenderCallbackInput& input) | |
| 413 | +{ | |
| 414 | + // Nothing to do here | |
| 415 | +} | ... | ... |
examples/direct-rendering/native-renderer.h
0 → 100644
| 1 | +#ifndef DALI_DIRECT_RENDERING_NATIVE_RENDERER_H | |
| 2 | +#define DALI_DIRECT_RENDERING_NATIVE_RENDERER_H | |
| 3 | + | |
| 4 | +/* | |
| 5 | + * Copyright (c) 2022 Samsung Electronics Co., Ltd. | |
| 6 | + * | |
| 7 | + * Licensed under the Apache License, Version 2.0 (the "License"); | |
| 8 | + * you may not use this file except in compliance with the License. | |
| 9 | + * You may obtain a copy of the License at | |
| 10 | + * | |
| 11 | + * http://www.apache.org/licenses/LICENSE-2.0 | |
| 12 | + * | |
| 13 | + * Unless required by applicable law or agreed to in writing, software | |
| 14 | + * distributed under the License is distributed on an "AS IS" BASIS, | |
| 15 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 16 | + * See the License for the specific language governing permissions and | |
| 17 | + * limitations under the License. | |
| 18 | + * | |
| 19 | + */ | |
| 20 | + | |
| 21 | +#include <dali/public-api/signals/render-callback.h> | |
| 22 | + | |
| 23 | +#include <cmath> | |
| 24 | +#include <GLES3/gl3.h> | |
| 25 | +#include <EGL/egl.h> | |
| 26 | +#include <vector> | |
| 27 | +#include <thread> | |
| 28 | +#include <atomic> | |
| 29 | +#include <mutex> | |
| 30 | +#include <deque> | |
| 31 | +#include <map> | |
| 32 | +#include <array> | |
| 33 | + | |
| 34 | +/** | |
| 35 | + * Class NativeRenderer uses GL directly in order to render | |
| 36 | + * custom GL code within DirectRendering callbacks. | |
| 37 | + */ | |
| 38 | +class NativeRenderer | |
| 39 | +{ | |
| 40 | +public: | |
| 41 | + | |
| 42 | + /** | |
| 43 | + * Structure encapsulates initialization parameters | |
| 44 | + */ | |
| 45 | + struct CreateInfo | |
| 46 | + { | |
| 47 | + std::string name; | |
| 48 | + uint32_t width; | |
| 49 | + uint32_t height; | |
| 50 | + int32_t viewportX; | |
| 51 | + int32_t viewportY; | |
| 52 | + std::array<float,4> clearColor { 0, 0, 0, 1}; | |
| 53 | + bool offscreen{false}; | |
| 54 | + bool threaded{false}; | |
| 55 | + }; | |
| 56 | + | |
| 57 | + /** | |
| 58 | + * Constructor | |
| 59 | + */ | |
| 60 | + explicit NativeRenderer(const CreateInfo& info); | |
| 61 | + | |
| 62 | + /** | |
| 63 | + * Destructor | |
| 64 | + */ | |
| 65 | + ~NativeRenderer(); | |
| 66 | + | |
| 67 | + /** | |
| 68 | + * Prepare main shader | |
| 69 | + */ | |
| 70 | + void PrepareShader(); | |
| 71 | + | |
| 72 | + /** | |
| 73 | + * Setup custom scene | |
| 74 | + */ | |
| 75 | + void Setup(int width, int height); | |
| 76 | + | |
| 77 | + /** | |
| 78 | + * Render cube with given callback input | |
| 79 | + */ | |
| 80 | + void RenderCube( const Dali::RenderCallbackInput& input ); | |
| 81 | + | |
| 82 | + /** | |
| 83 | + * Creates GL program from shader sources | |
| 84 | + */ | |
| 85 | + GLuint CreateProgram(const char* vertexSource, const char* fragmentSource); | |
| 86 | + | |
| 87 | + /** | |
| 88 | + * Loads shader | |
| 89 | + */ | |
| 90 | + GLuint LoadShader(GLenum shaderType, const char* shaderSource); | |
| 91 | + | |
| 92 | + enum class State | |
| 93 | + { | |
| 94 | + INIT, | |
| 95 | + RENDER | |
| 96 | + }; | |
| 97 | + | |
| 98 | + // GLView-compatible callbacks | |
| 99 | + void GlViewInitCallback(const Dali::RenderCallbackInput& input); | |
| 100 | + int GlViewRenderCallback(const Dali::RenderCallbackInput& input); | |
| 101 | + void GlViewTerminateCallback(const Dali::RenderCallbackInput& input); | |
| 102 | + | |
| 103 | +private: | |
| 104 | + | |
| 105 | + State mState {State::INIT}; | |
| 106 | + | |
| 107 | + GLuint mProgramId{0u}; | |
| 108 | + | |
| 109 | + GLint mVertexLocation{}; | |
| 110 | + GLint mVertexColourLocation{}; | |
| 111 | + GLint mProjectionLocation{}; | |
| 112 | + GLint mModelViewLocation{}; | |
| 113 | + | |
| 114 | + float mModelViewMatrix[16]; | |
| 115 | + float mProjectionMatrix[16]; | |
| 116 | + | |
| 117 | + uint32_t mWidth; | |
| 118 | + uint32_t mHeight; | |
| 119 | + | |
| 120 | + CreateInfo mCreateInfo; | |
| 121 | + | |
| 122 | + float mAngle{0.f}; | |
| 123 | + | |
| 124 | + std::vector<float> mPosX; | |
| 125 | + std::vector<float> mPosY; | |
| 126 | +}; | |
| 127 | + | |
| 128 | +#endif // DALI_DIRECT_RENDERING_NATIVE_RENDERER_H | ... | ... |
resources/po/en_US.po
| ... | ... | @@ -61,6 +61,9 @@ msgstr "Color Visual" |
| 61 | 61 | msgid "DALI_DEMO_STR_TITLE_DEFERRED_SHADING" |
| 62 | 62 | msgstr "Deferred Shading" |
| 63 | 63 | |
| 64 | +msgid "DALI_DEMO_STR_TITLE_DIRECT_RENDERING" | |
| 65 | +msgstr "Direct Rendering" | |
| 66 | + | |
| 64 | 67 | msgid "DALI_DEMO_STR_TITLE_GAUSSIAN_BLUR_VIEW" |
| 65 | 68 | msgstr "Gaussian Blur" |
| 66 | 69 | ... | ... |
shared/dali-demo-strings.h
| ... | ... | @@ -55,6 +55,7 @@ extern "C" |
| 55 | 55 | #define DALI_DEMO_STR_TITLE_COLOR_TRANSITION dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_COLOR_TRANSITION") |
| 56 | 56 | #define DALI_DEMO_STR_TITLE_COLOR_VISUAL dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_COLOR_VISUAL") |
| 57 | 57 | #define DALI_DEMO_STR_TITLE_DEFERRED_SHADING dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_DEFERRED_SHADING") |
| 58 | +#define DALI_DEMO_STR_TITLE_DIRECT_RENDERING dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_DIRECT_RENDERING") | |
| 58 | 59 | #define DALI_DEMO_STR_TITLE_GAUSSIAN_BLUR_VIEW dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_GAUSSIAN_BLUR_VIEW") |
| 59 | 60 | #define DALI_DEMO_STR_TITLE_GESTURES dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_GESTURES") |
| 60 | 61 | #define DALI_DEMO_STR_TITLE_COLOR_GRADIENT dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_COLOR_GRADIENT") |
| ... | ... | @@ -173,6 +174,7 @@ extern "C" |
| 173 | 174 | #define DALI_DEMO_STR_TITLE_CONTACT_CARDS "Contact Cards" |
| 174 | 175 | #define DALI_DEMO_STR_TITLE_CUBE_TRANSITION "Cube Effect" |
| 175 | 176 | #define DALI_DEMO_STR_TITLE_DEFERRED_SHADING "Deferred Shading" |
| 177 | +#define DALI_DEMO_STR_TITLE_DIRECT_RENDERING "Direct Rendering" | |
| 176 | 178 | #define DALI_DEMO_STR_TITLE_DISSOLVE_TRANSITION "Dissolve Effect" |
| 177 | 179 | #define DALI_DEMO_STR_TITLE_DRAG_AND_DROP "Drag and Drop" |
| 178 | 180 | #define DALI_DEMO_STR_TITLE_DRAWABLE_ACTOR "DrawableActor" | ... | ... |