Commit c87b45adbe5451b950357e913e7ea025adba8dfb

Authored by Richard
1 parent 9d6dba46

Added irradiance map for IBL in scene-view demo

Change-Id: I3301b57c68ba45d565c9a7065e8f6a3d235bfd9f
examples/scene-view/scene-view-example.cpp
... ... @@ -28,7 +28,8 @@ using namespace Scene3D;
28 28  
29 29 namespace
30 30 {
31   -const char* CUBEMAP_SKY_BOX_URL = DEMO_IMAGE_DIR "veste_oberhaus_cubemap.png";
  31 +const char* CUBEMAP_SKY_BOX_URL = DEMO_IMAGE_DIR "veste_oberhaus_cubemap.png";
  32 +const char* CUBEMAP_IRRADIANCE_URL = DEMO_IMAGE_DIR "veste_oberhaus_irradiance.png";
32 33 const char* CAMERA_NAME("MyCamera");
33 34  
34 35 const char* MODEL_URL = DEMO_MODEL_DIR "SphereMetallic.gltf";
... ... @@ -71,7 +72,7 @@ private:
71 72 {Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER},
72 73 {Actor::Property::SIZE, MODEL_SIZE},
73 74 });
74   - model.SetImageBasedLightSource(CUBEMAP_SKY_BOX_URL, CUBEMAP_SKY_BOX_URL);
  75 + model.SetImageBasedLightSource(CUBEMAP_IRRADIANCE_URL, CUBEMAP_SKY_BOX_URL);
75 76 sceneView.Add(model);
76 77  
77 78 // Create a new camera and reparent as we want to rotate the camera around the origin
... ...
resources/images/veste_oberhaus_irradiance.png 0 → 100644

1 MB