Commit 7d492b4e79e048551fe185fdaf4ed2d695a55146
1 parent
6ef0038f
Add glb in scene3d-model-example
Change-Id: I68225fe93327a3d15767b4b58122c2c2e1b9efe1 Signed-off-by: seungho baek <sbsh.baek@samsung.com>
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5 additions
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5 deletions
examples/scene3d-model/scene3d-model-example.cpp
| ... | ... | @@ -49,11 +49,11 @@ static constexpr int32_t NUM_OF_GLTF_MODELS = 7; |
| 49 | 49 | const char* gltf_list[7] = |
| 50 | 50 | { |
| 51 | 51 | /** |
| 52 | - * For the BoxAnimated.gltf and its Assets | |
| 52 | + * For the BoxAnimated.glb | |
| 53 | 53 | * Donated by Cesium for glTF testing. |
| 54 | 54 | * Take from https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/BoxAnimated |
| 55 | 55 | */ |
| 56 | - "BoxAnimated.gltf", | |
| 56 | + "BoxAnimated.glb", | |
| 57 | 57 | /** |
| 58 | 58 | * For the Lantern.gltf and its Assets |
| 59 | 59 | * Donated by Microsoft for glTF testing |
| ... | ... | @@ -69,12 +69,12 @@ const char* gltf_list[7] = |
| 69 | 69 | */ |
| 70 | 70 | "BoomBox.gltf", |
| 71 | 71 | /** |
| 72 | - * For the DamagedHelmet.gltf and its Assets | |
| 72 | + * For the DamagedHelmet.glb | |
| 73 | 73 | * Battle Damaged Sci-fi Helmet - PBR by theblueturtle_, published under a |
| 74 | 74 | * Creative Commons Attribution-NonCommercial license |
| 75 | 75 | * https://sketchfab.com/models/b81008d513954189a063ff901f7abfe4 |
| 76 | 76 | */ |
| 77 | - "DamagedHelmet.gltf", | |
| 77 | + "DamagedHelmet.glb", | |
| 78 | 78 | /** |
| 79 | 79 | * For the microphone.gltf and its Assets |
| 80 | 80 | * Microphone GXL 066 Bafhcteks by Gistold, published under a |
| ... | ... | @@ -295,7 +295,7 @@ public: |
| 295 | 295 | mReadyToLoad = true; |
| 296 | 296 | if(mModel.GetAnimationCount() > 0) |
| 297 | 297 | { |
| 298 | - Animation animation = (mCurrentGlTF == 0u) ? mModel.GetAnimation(0u) : mModel.GetAnimation("idleToSquatClip_0"); | |
| 298 | + Animation animation = (std::string("exercise_model.dli") == gltf_list[mCurrentGlTF]) ? mModel.GetAnimation("idleToSquatClip_0") : mModel.GetAnimation(0u); | |
| 299 | 299 | animation.Play(); |
| 300 | 300 | animation.SetLoopCount(0); |
| 301 | 301 | } | ... | ... |
resources/models/BoxAnimated.glb
0 → 100644
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resources/models/DamagedHelmet.glb
0 → 100644
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