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Change-Id: I16a7e530b850f2fb8fd78751c61b3641dbc0ee96
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Change-Id: Ie907754ab346dd63b534c9de595a63ef6dfafef8
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Change-Id: Ic0d4ee948f797210f03859618bb521c1cfae6ae9
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Make more dynamic and interactable SceneView demo. - SetResolution test - FramebufferMultiSamplingLevel test - ScreenExtent result test - Touch / Focus signal test - Materal property change test Change-Id: Ifc8f276b8b5ca6d0f44de538f39adb676fb1f7a7 Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
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First 30s, runs N balls using Animation & property notification that don't interact, Second 30s, runs N balls using 2D Physics and collisions. N by default is 500, but can be changed on the command line. FPS tracking is automatically switched on for this benchmark (Also changed CMakeLists.txt to be able to work as a subdirectory in a multi-repo build) Change-Id: Iccee1d40650563e3f45e021b4fb3fff871cc393e
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Change-Id: I687508dc61c07be76e3170a28d233c0369bc4477
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Change-Id: Ib4ffb370241f4b472b4ec98cd09c83922960a4ce
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<Summary> DALi is a rendering engine of NUI and was previously a public interface that can be used by applications, but now it is only used as an internal engine, so most verifications are verified by NUI sample and UTC. This makes it difficult to verify whether it is DALi's own issue or NUI issue. <What> A window sample was added to the DALi-demo so that the APIs provided by DALi can be verified. This patch contains the DALi Window Function function. <Why> Other modules of the existing DALi had samples in the dali-demo, so it was possible to verify the function in the DALi layer, but the window did not have the sample, so it was difficult to verify the DALi window itself. In addition, the Window module itself had a strong dependence on external modules such as Display Server, AppFW, and Sensor FW, so it had no choice but to perform limited verification to the existing UTC. To solve this problem, I am adding the sample. <Plan> Now the patch is only provided with samples for Window Function. We also plan to add function verification for Event or Signal. Change-Id: I415a8795684964a492f1a229f17e129a02903724
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Added "hanging" letters that can pivot about some point Now, the balls interact with the letters, and fire off with a huge impulse periodically to bring some life to the demo! Change-Id: Ieecacc3b27e4e55174cb86d1075c9b1739ae0bc3
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Added mechanism to handle optional dependencies Change-Id: Ib24df94c68bb1cca58ff8fbb2be3d32cc5668ed0
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Change-Id: I40d9fb813bbb7f6360bf1bbadcff4b976e9c47bb
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Change-Id: I3301b57c68ba45d565c9a7065e8f6a3d235bfd9f
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Change-Id: I4aa9061ee5b4c64e2c8660935132fa9d6eaf593e
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Test application shows uniform blocks in action in a custom shader, and that properties can be used to write uniforms as normal. Change-Id: Ibf6552084b491adf7fc6f05d5de0fe829ab5f58c Signed-off-by: David Steele <david.steele@samsung.com>
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Change-Id: Id6bbcd469498923b39b37b1738376337d754dace Signed-off-by: seungho baek <sbsh.baek@samsung.com>
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Change-Id: I66ae1484075c4ef905556feb2a2dd41e700395c6 Signed-off-by: seungho baek <sbsh.baek@samsung.com>
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Change-Id: I871bd9a5f3f93811e842f3593e7c67791a98a0ec Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
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Change-Id: Ib5cc186c001952c8f2f74c2371575a08d94bb607
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Change-Id: I2de5addc54cb948e653c63106e34f095e0b43376 Signed-off-by: seungho baek <sbsh.baek@samsung.com>
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Change-Id: I68225fe93327a3d15767b4b58122c2c2e1b9efe1 Signed-off-by: seungho baek <sbsh.baek@samsung.com>
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Test for Inherit properties behavior. Change-Id: Idb78040e4a049720d66524bbf1b4031b95a94959 Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
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Corrupt JPEG data: 24 extraneous bytes before marker 0x?? Change-Id: If801b7466f9d9a0c16c47c59fefc0ccfa4af7711 Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
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libpng warning: iCCP: known incorrent sRGB profile Change-Id: Iac234e01b47bcee767b54f5cca8df002da668ea3 Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
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Change-Id: I6e87d8f852b2d5f51a8a2434fc63d6122e035d31 Signed-off-by: seungho baek <sbsh.baek@samsung.com>
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Change-Id: Idc94667e91f62508531745ed3c037561da4130b8
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Environment variables: MAX_CUBES = [integer] - number of cubes to render (default 100) DR_THREAD_ENABLED = 0|1 - renders with parallel thread EGL_ENABED = 0|1 - uses EGL instead (not working on Ubuntu) Change-Id: I185bec2667d25c713ca9c63cf97702a8de9ea539
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Change-Id: Ic97da0b98c70fa175f2112213c8d473f7d602ec1 Signed-off-by: seungho <sbsh.baek@samsung.com>
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Change-Id: I9bb4e4d44b2e9ad87214d054df82ddf047bd1c77
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Change-Id: I0245be90e350f74bac1f2e0a3461077aa00bfa82 Signed-off-by: seungho <sbsh.baek@samsung.com>
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Change-Id: I71bdf5359b9bec2d42b4befadcb2561bd6019dc7 Signed-off-by: seungho <sbsh.baek@samsung.com>
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- load 5 glTF ( 1 scene contains Animation ) - Input Up or Down key to rotate or stop Camera - Input Left or Right key to change glTF file - Double Touch change glTF file Change-Id: I2653f219dc10413f1d59b4799533d0215de5656c Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
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Add sample for Control::New test. Also, we can check control-creation time by ttrace. We can disable this sample's ttrace by export DALI_TRACE_PERF_VIEW_CREATION_SAMPLE=false Change-Id: Ia2523a0a99400563efcde39fba2e304834cb1fba Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
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Adding an interactive test where the camera parameters and viewport can be modified. Updating to go wide & add actor rotation sliders Change-Id: I81364553ff52563f439ae5e4232314be75b985d3
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- Added drawable-actor example Change-Id: I991c7a28e5c97b56162e018aa0da72e4435c86bb
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Change-Id: Idef5cbccc4f4d62898543183179bfba384b5961d
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Invoke GBS with --define "rpi_style 1" Changed text size of labels in demo buttons. Change-Id: I3f1f663c2c416ecd26e6b1f1124faf222192bf64 Signed-off-by: David Steele <david.steele@samsung.com>
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Change-Id: Ib81a3376864a98e496ddb73256b698ec6c6f6250
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Change-Id: I6addda2bdc0628f53ce113ff148e9ade7f75b63d Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
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This reverts commit 1b9d1f6f62ae2f59376282f82d823a28a24680af. Change-Id: I61ad780ec76918f67e1976976ac61950492b61fc