• Make more dynamic and interactable SceneView demo.
    - SetResolution test
    - FramebufferMultiSamplingLevel test
    - ScreenExtent result test
    - Touch / Focus signal test
    - Materal property change test
    
    Change-Id: Ifc8f276b8b5ca6d0f44de538f39adb676fb1f7a7
    Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
    Eunki, Hong authored
     
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  • First 30s, runs N balls using Animation & property notification that don't
    interact,
    Second 30s, runs N balls using 2D Physics and collisions.
    
    N by default is 500, but can be changed on the command line.
    FPS tracking is automatically switched on for this benchmark
    
    (Also changed CMakeLists.txt to be able to work as a subdirectory
    in a multi-repo build)
    
    Change-Id: Iccee1d40650563e3f45e021b4fb3fff871cc393e
    David Steele authored
     
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  • <Summary>
    DALi is a rendering engine of NUI and was previously a public interface that can be used by applications, but now it is only used as an internal engine, so most verifications are verified by NUI sample and UTC. This makes it difficult to verify whether it is DALi's own issue or NUI issue.
    
    <What>
    A window sample was added to the DALi-demo so that the APIs provided by DALi can be verified. This patch contains the DALi Window Function function.
    
    <Why>
    Other modules of the existing DALi had samples in the dali-demo, so it was possible to verify the function in the DALi layer, but the window did not have the sample, so it was difficult to verify the DALi window itself. In addition, the Window module itself had a strong dependence on external modules such as Display Server, AppFW, and Sensor FW, so it had no choice but to perform limited verification to the existing UTC.
    To solve this problem, I am adding the sample.
    
    <Plan>
    Now the patch is only provided with samples for Window Function. We also plan to add function verification for Event or Signal.
    
    Change-Id: I415a8795684964a492f1a229f17e129a02903724
    Wonsik Jung authored
     
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  • Added "hanging" letters that can pivot about some point
    Now, the balls interact with the letters, and fire off
    with a huge impulse periodically to bring some life to
    the demo!
    
    Change-Id: Ieecacc3b27e4e55174cb86d1075c9b1739ae0bc3
    David Steele authored
     
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  • Test application shows uniform blocks in action in a custom shader,
    and that properties can be used to write uniforms as normal.
    
    Change-Id: Ibf6552084b491adf7fc6f05d5de0fe829ab5f58c
    Signed-off-by: David Steele <david.steele@samsung.com>
    David Steele authored
     
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  • Test for Inherit properties behavior.
    
    Change-Id: Idb78040e4a049720d66524bbf1b4031b95a94959
    Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
    Eunki Hong authored
     
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  • Corrupt JPEG data: 24 extraneous bytes before marker 0x??
    
    Change-Id: If801b7466f9d9a0c16c47c59fefc0ccfa4af7711
    Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
    Eunki, Hong authored
     
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  • libpng warning: iCCP: known incorrent sRGB profile
    
    Change-Id: Iac234e01b47bcee767b54f5cca8df002da668ea3
    Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
    Eunki, Hong authored
     
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  • Environment variables:
    MAX_CUBES = [integer] - number of cubes to render (default 100)
    DR_THREAD_ENABLED = 0|1 - renders with parallel thread
    EGL_ENABED = 0|1 - uses EGL instead (not working on Ubuntu)
    
    Change-Id: I185bec2667d25c713ca9c63cf97702a8de9ea539
    Adam Bialogonski authored
     
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  •  - load 5 glTF ( 1 scene contains Animation )
     - Input Up or Down key to rotate or stop Camera
     - Input Left or Right key to change glTF file
     - Double Touch change glTF file
    
    Change-Id: I2653f219dc10413f1d59b4799533d0215de5656c
    Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
    Seungho, Baek authored
     
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  • Add sample for Control::New test.
    Also, we can check control-creation time by ttrace.
    
    We can disable this sample's ttrace by
    export DALI_TRACE_PERF_VIEW_CREATION_SAMPLE=false
    
    Change-Id: Ia2523a0a99400563efcde39fba2e304834cb1fba
    Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
    Eunki, Hong authored
     
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  • Adding an interactive test where the camera parameters and viewport can be modified.
    Updating to go wide & add actor rotation sliders
    
    Change-Id: I81364553ff52563f439ae5e4232314be75b985d3
    David Steele authored
     
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  • Invoke GBS with --define "rpi_style 1"
    
    Changed text size of labels in demo buttons.
    
    Change-Id: I3f1f663c2c416ecd26e6b1f1124faf222192bf64
    Signed-off-by: David Steele <david.steele@samsung.com>
    David Steele authored
     
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