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Change-Id: I4aa9061ee5b4c64e2c8660935132fa9d6eaf593e
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Change-Id: Ib5cc186c001952c8f2f74c2371575a08d94bb607
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Change-Id: Ic97da0b98c70fa175f2112213c8d473f7d602ec1 Signed-off-by: seungho <sbsh.baek@samsung.com>
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Change-Id: I0245be90e350f74bac1f2e0a3461077aa00bfa82 Signed-off-by: seungho <sbsh.baek@samsung.com>
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Change-Id: I71bdf5359b9bec2d42b4befadcb2561bd6019dc7 Signed-off-by: seungho <sbsh.baek@samsung.com>
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- load 5 glTF ( 1 scene contains Animation ) - Input Up or Down key to rotate or stop Camera - Input Left or Right key to change glTF file - Double Touch change glTF file Change-Id: I2653f219dc10413f1d59b4799533d0215de5656c Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
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Change-Id: I2cbd4814fbb3238c188a10900f98b5285da8dc98 Signed-off-by: György Straub <g.straub@partner.samsung.com>
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Change-Id: Ifb654883f6a0d757a2f1beff0a8a87ae62a92e16
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- tilt, or if not supported, pan, to rotate light; - double tap to trigger color transition; Change-Id: I7de09c65309f6b069566cf330ebf18904d36a885
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- to tilt world, tilt device or if tilt isn't supported, swipe; - tap to scatter particles; - double click to trigger color change; Change-Id: I8c72ea1ff7a8226b03b5e106936ca3644ef1f5b3
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Change-Id: I2be80c43c2f83b2333df48210b53258e4be1acae
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Packed resources are under Attribution 4.0 International license. The user may use, adapt and share the textures for any purpose, even commercially. Change-Id: If9092a8fde225c39daa599367d13e9d0924bd657
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Generates DALi examples shared objects and Android DALi launcher application. Android DALi application apk then can be installed on supported Android device. Change-Id: I2f87030feab33aa5c4c944323eb0ca0c042db6bd
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Change-Id: Ia4bd7029637a00c7b332adc4440f2cc730208c3c
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Fixed to use the new Render APIs, removed unused normals from Refraction example Change-Id: I3bd680410c64a2d3e5ab5ca6d5d670653eb1036d
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Added a demo to illustrate the control points needed for a bezier curve based alpha-function. Change-Id: I9ca14352e297b4725287387b92bd218323af7c3a
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Add two sample apps which using animated gradient visual (doing at review.tizen.org/gerrit/#/c/152141/ ) It's resolution is optimized for wearable (resolution is 360x360) - Call Active Scenario is incomming call. Show incomming gradient effect as radial form animated gradient. And add some animation at call_decline button so make user want to touch it! This sample show how to make animated gradient by json script. - Card Active Scenario is use some coupon with NFC tag. Show gradient effect during NFC taging is enabled. This sample show how to make anmiated gradient by inline code. Change-Id: Ifae6698fbf1b4bc9901efa929594261413d450b2 Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
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With separate cameras for UI & 3D scene sections - Double-tap to toggle between 3D models (teapot & cube) - Pan up/down on left side of screen to change roughness - Pan up/down on right side of screen to change metalness - Pan anywhere else to rotate scene Change-Id: I51ec8436700c4e970221184d6875e4e9c501fafb
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Change-Id: I1b2fa79708f93836069ed81a0d4c17c6aeb6094d
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Examples removed dali-examples: super-blur-bloom-example new-window-example page-turn-view-example Example removed from dali-demo meta-ball-explosion & refrac The meta ball demos will be reimplemented with the new rendering API Change-Id: Ib3026a2dce5728c4adf28951fa8cd7b9139ec28b
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Change-Id: I5c1c52ee969ac04a46412f8f6326a655fc7e63d5
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Change-Id: If22c12af7072927646e60ee320bd4e58f0702cb7
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ScrollViewPagePathEffect is supplying the real positions Change-Id: I4697ad3b5f341eb075ec7cda4bf3e1a636a6da6e
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Distance field buffer images were created every time. Just outputted this information to a file and loading this instead -> much quicker. Also removes the need for using BufferImages (deprecated APIs) Change-Id: Ibdfd17f2798f88f29ad9d66afe68b38853b1b19c
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Change-Id: I777970b091ded350612e421d147b7b4d3cca0b76
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Change-Id: I5909a67d2bff74f23c758862198df4da1e6c4627
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Change-Id: I609238663f1ecd1d7925d5388f25e43c7094a294
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Added a new demo (transitions.example) that shows off animating transform properties on a visual. Change-Id: Ic333241f6618dcaf274d0e2ac399e0e5f3ed2a61
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Change-Id: I800e8b95f86d51276c22c802fda754e0a03749e7
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- Features 3D environment with simple lightmapping - Multi-touch first person camera control scheme - Uses free textures on the GPL license ( blendernation ) - Models are custom made - Tutorial screen made using DALi toolkit controls ( text labels ). - Uses PicoJSON parser ( https://github.com/kazuho/picojson ) Change-Id: I6e3503608cd22dc63f371132376d475c890a0474
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Change-Id: I2dfed0e2863dfc4eecb3cb86d28968a76ba78836
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Change-Id: Ic59f2e05275694ed1730628b9a1ac4950a759e3f
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Change-Id: Iee240e86e116bf8fb93b07fa5296bbfaac8d77fa
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Change-Id: I771ca7bb8b22d26efabccc35db8aca2956689516
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Updated the defaults on the shadow / light example to first move the light, rather than panning the scene. Updated the intial orientations to look better. Change-Id: I8eceb5f536a75fef5e6881987452efb53af6e544 Signed-off-by: David Steele <david.steele@samsung.com>
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Change-Id: I7c8915f27798bb7651abb0e0890769a801c012cc
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Change-Id: I1a32d8ce89ea465f4eefee9ce117d0c46b621f79