Commit 34c45dcde92eaac27f376a0eea27c6ae1bbeb15a
Committed by
David Steele
1 parent
85f81b83
Bezier curve animation demo
Added a demo to illustrate the control points needed for a bezier curve based alpha-function. Change-Id: I9ca14352e297b4725287387b92bd218323af7c3a
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com.samsung.dali-demo.xml
| ... | ... | @@ -22,6 +22,9 @@ |
| 22 | 22 | <ui-application appid="page-turn-view.example" exec="/usr/apps/com.samsung.dali-demo/bin/page-turn-view.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> |
| 23 | 23 | <label>PageTurnView Example</label> |
| 24 | 24 | </ui-application> |
| 25 | + <ui-application appid="bezier-curve.example" exec="/usr/apps/com.samsung.dali-demo/bin/bezier-curve.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> | |
| 26 | + <label>Alpha Function Curve</label> | |
| 27 | + </ui-application> | |
| 25 | 28 | <ui-application appid="blocks.example" exec="/usr/apps/com.samsung.dali-demo/bin/blocks.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> |
| 26 | 29 | <label>Blocks</label> |
| 27 | 30 | </ui-application> | ... | ... |
demo/dali-demo.cpp
| ... | ... | @@ -37,6 +37,7 @@ int DALI_EXPORT_API main(int argc, char **argv) |
| 37 | 37 | DaliTableView demo(app); |
| 38 | 38 | |
| 39 | 39 | demo.AddExample(Example("blocks.example", DALI_DEMO_STR_TITLE_BLOCKS)); |
| 40 | + demo.AddExample(Example("bezier-curve.example", DALI_DEMO_STR_TITLE_BEZIER_CURVE)); | |
| 40 | 41 | demo.AddExample(Example("bubble-effect.example", DALI_DEMO_STR_TITLE_BUBBLES)); |
| 41 | 42 | demo.AddExample(Example("contact-cards.example", DALI_DEMO_STR_TITLE_CONTACT_CARDS)); |
| 42 | 43 | demo.AddExample(Example("cube-transition-effect.example", DALI_DEMO_STR_TITLE_CUBE_TRANSITION)); | ... | ... |
examples/bezier-curve/bezier-curve-example.cpp
0 → 100644
| 1 | +/* | |
| 2 | + * Copyright (c) 2016 Samsung Electronics Co., Ltd. | |
| 3 | + * | |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); | |
| 5 | + * you may not use this file except in compliance with the License. | |
| 6 | + * You may obtain a copy of the License at | |
| 7 | + * | |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 | |
| 9 | + * | |
| 10 | + * Unless required by applicable law or agreed to in writing, software | |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, | |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 13 | + * See the License for the specific language governing permissions and | |
| 14 | + * limitations under the License. | |
| 15 | + * | |
| 16 | + */ | |
| 17 | + | |
| 18 | +#include <dali/dali.h> | |
| 19 | +#include <dali-toolkit/dali-toolkit.h> | |
| 20 | +#include "shared/view.h" | |
| 21 | + | |
| 22 | +#include <sstream> | |
| 23 | + | |
| 24 | +using namespace Dali; | |
| 25 | +using namespace Dali::Toolkit; | |
| 26 | + | |
| 27 | +namespace | |
| 28 | +{ | |
| 29 | + | |
| 30 | +const Vector4 GRID_BACKGROUND_COLOR(0.85f, 0.85f, 0.85f, 1.0f); | |
| 31 | +const Vector4 CONTROL_POINT1_COLOR(Color::MAGENTA); | |
| 32 | +const Vector4 CONTROL_POINT2_COLOR(0.0, 0.9, 0.9, 1.0); | |
| 33 | +const Vector3 CONTROL_POINT1_ORIGIN(-100, 200, 0); | |
| 34 | +const Vector3 CONTROL_POINT2_ORIGIN( 100, -200, 0); | |
| 35 | +const char* const CIRCLE1_IMAGE( DEMO_IMAGE_DIR "circle1.png" ); | |
| 36 | +const char* const CIRCLE2_IMAGE( DEMO_IMAGE_DIR "circle2.png" ); | |
| 37 | +const char* const ANIMATION_BACKGROUND( DEMO_IMAGE_DIR "slider-skin.9.png" ); | |
| 38 | +const char* APPLICATION_TITLE("Bezier curve animation"); | |
| 39 | +const float ANIM_LEFT_FACTOR(0.2f); | |
| 40 | +const float ANIM_RIGHT_FACTOR(0.8f); | |
| 41 | + | |
| 42 | + | |
| 43 | +const char* CURVE_VERTEX_SHADER = DALI_COMPOSE_SHADER | |
| 44 | + ( | |
| 45 | + attribute mediump vec2 aPosition; | |
| 46 | + uniform mediump mat4 uMvpMatrix; | |
| 47 | + uniform vec3 uSize; | |
| 48 | + void main() | |
| 49 | + { | |
| 50 | + gl_Position = uMvpMatrix * vec4(aPosition*uSize.xy, 0.0, 1.0); | |
| 51 | + } | |
| 52 | + ); | |
| 53 | + | |
| 54 | +const char* CURVE_FRAGMENT_SHADER = DALI_COMPOSE_SHADER | |
| 55 | + ( | |
| 56 | + uniform lowp vec4 uColor; | |
| 57 | + void main() | |
| 58 | + { | |
| 59 | + gl_FragColor = vec4(0.0,0.0,0.0,1.0); | |
| 60 | + } | |
| 61 | + ); | |
| 62 | + | |
| 63 | + | |
| 64 | +inline float Clamp(float v, float min, float max) | |
| 65 | +{ | |
| 66 | + if(v<min) return min; | |
| 67 | + if(v>max) return max; | |
| 68 | + return v; | |
| 69 | +} | |
| 70 | + | |
| 71 | +struct HandlePositionConstraint | |
| 72 | +{ | |
| 73 | + HandlePositionConstraint( float minRelX, float maxRelX, float minRelY, float maxRelY ) | |
| 74 | + : minRelX(minRelX), maxRelX(maxRelX), minRelY(minRelY), maxRelY(maxRelY) | |
| 75 | + { | |
| 76 | + } | |
| 77 | + | |
| 78 | + void operator()( Vector3& current, const PropertyInputContainer& inputs ) | |
| 79 | + { | |
| 80 | + Vector3 size( inputs[0]->GetVector3() ); | |
| 81 | + current.x = Clamp(current.x, minRelX*size.x, maxRelX*size.x ); | |
| 82 | + current.y = Clamp(current.y, minRelY*size.y, maxRelY*size.y ); | |
| 83 | + } | |
| 84 | + | |
| 85 | + float minRelX; | |
| 86 | + float maxRelX; | |
| 87 | + float minRelY; | |
| 88 | + float maxRelY; | |
| 89 | +}; | |
| 90 | + | |
| 91 | +void AnimatingPositionConstraint( Vector3& current, const PropertyInputContainer& inputs ) | |
| 92 | +{ | |
| 93 | + float positionFactor( inputs[0]->GetFloat() ); // -1 - 2 | |
| 94 | + Vector3 size( inputs[1]->GetVector3() ); | |
| 95 | + | |
| 96 | + current.x = size.x * (positionFactor-0.5f); // size * (-1.5 - 1.5) | |
| 97 | +} | |
| 98 | + | |
| 99 | +} //unnamed namespace | |
| 100 | + | |
| 101 | + | |
| 102 | + | |
| 103 | +class BezierCurveExample : public ConnectionTracker | |
| 104 | +{ | |
| 105 | +public: | |
| 106 | + | |
| 107 | + BezierCurveExample( Application& application ) | |
| 108 | + : mApplication( application ), | |
| 109 | + mDuration(2.0f), | |
| 110 | + mGoingRight(true) | |
| 111 | + { | |
| 112 | + // Connect to the Application's Init signal | |
| 113 | + mApplication.InitSignal().Connect( this, &BezierCurveExample::Create ); | |
| 114 | + } | |
| 115 | + | |
| 116 | + ~BezierCurveExample() | |
| 117 | + { | |
| 118 | + // Nothing to do here; | |
| 119 | + } | |
| 120 | + | |
| 121 | + // The Init signal is received once (only) during the Application lifetime | |
| 122 | + void Create( Application& application ) | |
| 123 | + { | |
| 124 | + // Hide the indicator bar | |
| 125 | + application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE ); | |
| 126 | + | |
| 127 | + Stage stage = Stage::GetCurrent(); | |
| 128 | + stage.KeyEventSignal().Connect( this, &BezierCurveExample::OnKeyEvent ); | |
| 129 | + | |
| 130 | + CreateBackground(stage); | |
| 131 | + | |
| 132 | + mControlPointScale = 0.5f; | |
| 133 | + mControlPointZoomScale = mControlPointScale * 2.0f; | |
| 134 | + | |
| 135 | + mContentLayer = Layer::New(); | |
| 136 | + mContentLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 137 | + mContentLayer.TouchSignal().Connect(this, &BezierCurveExample::OnTouchLayer); | |
| 138 | + mContentLayer.SetParentOrigin( ParentOrigin::CENTER ); | |
| 139 | + stage.Add( mContentLayer ); | |
| 140 | + | |
| 141 | + // 6 rows: title, grid, coords, play, anim1, anim2 | |
| 142 | + TableView contentLayout = TableView::New(5, 1); | |
| 143 | + contentLayout.SetName("contentLayout"); | |
| 144 | + contentLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 145 | + contentLayout.SetCellPadding( Size( 30, 30 ) ); | |
| 146 | + contentLayout.SetParentOrigin(ParentOrigin::TOP_CENTER); | |
| 147 | + contentLayout.SetAnchorPoint(AnchorPoint::TOP_CENTER); | |
| 148 | + mContentLayer.Add( contentLayout ); | |
| 149 | + | |
| 150 | + // Create a TextLabel for the application title. | |
| 151 | + Toolkit::TextLabel label = Toolkit::TextLabel::New( APPLICATION_TITLE ); | |
| 152 | + label.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); | |
| 153 | + label.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" ); | |
| 154 | + label.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::BLACK ); | |
| 155 | + contentLayout.Add( label ); | |
| 156 | + contentLayout.SetFitHeight(0); | |
| 157 | + | |
| 158 | + mGrid = Control::New(); | |
| 159 | + | |
| 160 | + mGrid.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH ); | |
| 161 | + mGrid.SetResizePolicy( ResizePolicy::DIMENSION_DEPENDENCY, Dimension::HEIGHT ); | |
| 162 | + | |
| 163 | + mGrid.SetParentOrigin(ParentOrigin::CENTER); | |
| 164 | + mGrid.SetAnchorPoint(AnchorPoint::CENTER); | |
| 165 | + mGrid.SetBackgroundColor(GRID_BACKGROUND_COLOR); | |
| 166 | + | |
| 167 | + contentLayout.Add( mGrid ); | |
| 168 | + contentLayout.SetCellAlignment(1, HorizontalAlignment::CENTER, VerticalAlignment::CENTER ); | |
| 169 | + CreateCubic(mGrid); | |
| 170 | + CreateControlPoints( mGrid ); // Control points constrained to double height of grid | |
| 171 | + | |
| 172 | + mCoefficientLabel = TextLabel::New(); | |
| 173 | + mCoefficientLabel.SetProperty( TextLabel::Property::ENABLE_MARKUP, true ); | |
| 174 | + mCoefficientLabel.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); | |
| 175 | + mCoefficientLabel.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" ); | |
| 176 | + mCoefficientLabel.SetParentOrigin(ParentOrigin::CENTER); | |
| 177 | + | |
| 178 | + contentLayout.Add( mCoefficientLabel ); | |
| 179 | + SetLabel( Vector2(0,0), Vector2(1,1)); | |
| 180 | + contentLayout.SetCellAlignment(2, HorizontalAlignment::CENTER, VerticalAlignment::CENTER ); | |
| 181 | + contentLayout.SetFitHeight(2); | |
| 182 | + | |
| 183 | + // Setup Play button and 2 icons to show off current anim and linear anim | |
| 184 | + | |
| 185 | + PushButton play = PushButton::New(); | |
| 186 | + play.SetName("Play"); | |
| 187 | + play.SetParentOrigin(ParentOrigin::CENTER); | |
| 188 | + play.SetLabelText("Play"); | |
| 189 | + play.ClickedSignal().Connect( this, &BezierCurveExample::OnPlayClicked ); | |
| 190 | + | |
| 191 | + contentLayout.Add( play ); | |
| 192 | + contentLayout.SetCellAlignment(3, HorizontalAlignment::CENTER, VerticalAlignment::CENTER ); | |
| 193 | + contentLayout.SetFitHeight(3); | |
| 194 | + | |
| 195 | + auto animContainer = Control::New(); | |
| 196 | + animContainer.SetName("AnimationContainer"); | |
| 197 | + animContainer.SetParentOrigin( ParentOrigin::CENTER ); | |
| 198 | + animContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 199 | + | |
| 200 | + auto animRail = Control::New(); | |
| 201 | + animRail.SetProperty( Control::Property::BACKGROUND, Property::Map() | |
| 202 | + .Add( Visual::Property::TYPE, Visual::IMAGE ) | |
| 203 | + .Add( ImageVisual::Property::URL, ANIMATION_BACKGROUND ) ); | |
| 204 | + animRail.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 205 | + animRail.SetSizeModeFactor( Vector3( 0.666f, 0.2f, 1.0f ) ); | |
| 206 | + animRail.SetParentOrigin( ParentOrigin::CENTER ); | |
| 207 | + animContainer.Add( animRail ); | |
| 208 | + | |
| 209 | + contentLayout.Add( animContainer ); | |
| 210 | + contentLayout.SetFixedHeight(4, 150 ); | |
| 211 | + | |
| 212 | + mAnimIcon1 = ImageView::New( CIRCLE1_IMAGE ); | |
| 213 | + mAnimIcon1.SetParentOrigin( ParentOrigin::CENTER ); | |
| 214 | + mAnimIcon1.SetAnchorPoint( AnchorPoint::CENTER ); | |
| 215 | + | |
| 216 | + // Would like some means of setting and animating position as a percentage of | |
| 217 | + // parent size without using constraints, but this will have to suffice for the moment. | |
| 218 | + mPositionFactorIndex = mAnimIcon1.RegisterProperty( "positionFactor", ANIM_LEFT_FACTOR); // range: 0-1 (+/- 1) | |
| 219 | + Constraint constraint = Constraint::New<Vector3>( mAnimIcon1, Actor::Property::POSITION, AnimatingPositionConstraint ); | |
| 220 | + constraint.AddSource( Source( mAnimIcon1, mPositionFactorIndex ) ); | |
| 221 | + constraint.AddSource( Source( animContainer, Actor::Property::SIZE ) ); | |
| 222 | + constraint.Apply(); | |
| 223 | + | |
| 224 | + animContainer.Add( mAnimIcon1 ); | |
| 225 | + | |
| 226 | + // First UpdateCurve needs to run after size negotiation and after images have loaded | |
| 227 | + mGrid.OnRelayoutSignal().Connect( this, &BezierCurveExample::InitialUpdateCurve ); | |
| 228 | + | |
| 229 | + auto controlPoint1 = Control::DownCast( mControlPoint1 ); | |
| 230 | + if( controlPoint1 ) | |
| 231 | + { | |
| 232 | + controlPoint1.ResourceReadySignal().Connect( this, &BezierCurveExample::ControlPointReady ); | |
| 233 | + } | |
| 234 | + | |
| 235 | + auto controlPoint2 = Control::DownCast( mControlPoint2 ); | |
| 236 | + if( controlPoint2 ) | |
| 237 | + { | |
| 238 | + controlPoint2.ResourceReadySignal().Connect( this, &BezierCurveExample::ControlPointReady ); | |
| 239 | + } | |
| 240 | + } | |
| 241 | + | |
| 242 | + void ControlPointReady( Control control ) | |
| 243 | + { | |
| 244 | + UpdateCurve(); | |
| 245 | + } | |
| 246 | + | |
| 247 | + void InitialUpdateCurve(Actor actor) | |
| 248 | + { | |
| 249 | + UpdateCurve(); | |
| 250 | + } | |
| 251 | + | |
| 252 | + void CreateBackground( Stage stage ) | |
| 253 | + { | |
| 254 | + Toolkit::Control background = Dali::Toolkit::Control::New(); | |
| 255 | + background.SetAnchorPoint( Dali::AnchorPoint::CENTER ); | |
| 256 | + background.SetParentOrigin( Dali::ParentOrigin::CENTER ); | |
| 257 | + background.SetResizePolicy( Dali::ResizePolicy::FILL_TO_PARENT, Dali::Dimension::ALL_DIMENSIONS ); | |
| 258 | + | |
| 259 | + Property::Map map; | |
| 260 | + map.Insert( Visual::Property::TYPE, Visual::COLOR ); | |
| 261 | + map.Insert( ColorVisual::Property::MIX_COLOR, Vector4( 253/255.0f, 245/255.0f, 230/255.0f, 1.0f ) ); | |
| 262 | + background.SetProperty( Dali::Toolkit::Control::Property::BACKGROUND, map ); | |
| 263 | + stage.Add( background ); | |
| 264 | + } | |
| 265 | + | |
| 266 | + void CreateCubic(Actor parent) | |
| 267 | + { | |
| 268 | + // Create a mesh to draw the cubic as a single line | |
| 269 | + mCurve = Actor::New(); | |
| 270 | + mCurve.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 271 | + mCurve.SetParentOrigin( ParentOrigin::CENTER ); | |
| 272 | + | |
| 273 | + Shader shader = Shader::New( CURVE_VERTEX_SHADER, CURVE_FRAGMENT_SHADER ); | |
| 274 | + | |
| 275 | + Property::Map curveVertexFormat; | |
| 276 | + curveVertexFormat["aPosition"] = Property::VECTOR2; | |
| 277 | + mCurveVertices = PropertyBuffer::New( curveVertexFormat ); | |
| 278 | + Vector2 vertexData[2] = { Vector2(-0.5f, 0.5f), Vector2( 0.5f, -0.5f ) }; | |
| 279 | + mCurveVertices.SetData( vertexData, 2 ); | |
| 280 | + | |
| 281 | + Geometry geometry = Geometry::New(); | |
| 282 | + geometry.AddVertexBuffer( mCurveVertices ); | |
| 283 | + geometry.SetType( Geometry::LINE_STRIP ); | |
| 284 | + | |
| 285 | + Renderer renderer = Renderer::New( geometry, shader ); | |
| 286 | + mCurve.AddRenderer( renderer ); | |
| 287 | + parent.Add(mCurve); | |
| 288 | + } | |
| 289 | + | |
| 290 | + Actor CreateControlPoint( Actor parent, const char* url, Vector3 position) | |
| 291 | + { | |
| 292 | + Actor actor = ImageView::New( url ); | |
| 293 | + actor.SetScale( mControlPointScale); | |
| 294 | + actor.SetParentOrigin( ParentOrigin::CENTER ); | |
| 295 | + // Curve and line drawing works off current value (i.e. last update frame's value). Need to animate to ensure | |
| 296 | + // initial position is baked to both frames before initially drawing the curve. | |
| 297 | + auto positionAnimation = Animation::New( 0.01f ); | |
| 298 | + positionAnimation.AnimateTo( Property( actor, Actor::Property::POSITION ), position, AlphaFunction::EASE_IN_OUT ); | |
| 299 | + positionAnimation.Play(); | |
| 300 | + positionAnimation.FinishedSignal().Connect( this, &BezierCurveExample::OnAnimationFinished ); | |
| 301 | + | |
| 302 | + // Set up constraints for drag/drop | |
| 303 | + Constraint constraint = Constraint::New<Vector3>( actor, Actor::Property::POSITION, HandlePositionConstraint( -0.5, 0.5, -1, 1)); | |
| 304 | + constraint.AddSource( Source( parent, Actor::Property::SIZE ) ); | |
| 305 | + constraint.Apply(); | |
| 306 | + | |
| 307 | + actor.TouchSignal().Connect(this, &BezierCurveExample::OnTouchControlPoint); | |
| 308 | + return actor; | |
| 309 | + } | |
| 310 | + | |
| 311 | + Actor CreateControlLine( PropertyBuffer vertexBuffer ) | |
| 312 | + { | |
| 313 | + Actor line = Actor::New(); | |
| 314 | + line.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 315 | + line.SetParentOrigin( ParentOrigin::CENTER ); | |
| 316 | + | |
| 317 | + Shader shader = Shader::New( CURVE_VERTEX_SHADER, CURVE_FRAGMENT_SHADER ); | |
| 318 | + Geometry geometry = Geometry::New(); | |
| 319 | + geometry.AddVertexBuffer( vertexBuffer ); | |
| 320 | + geometry.SetType( Geometry::LINE_STRIP ); | |
| 321 | + | |
| 322 | + Renderer renderer = Renderer::New( geometry, shader ); | |
| 323 | + line.AddRenderer( renderer ); | |
| 324 | + return line; | |
| 325 | + } | |
| 326 | + | |
| 327 | + void CreateControlPoints( Actor parent ) | |
| 328 | + { | |
| 329 | + mControlPoint1 = CreateControlPoint( parent, | |
| 330 | + CIRCLE1_IMAGE, | |
| 331 | + CONTROL_POINT1_ORIGIN ); | |
| 332 | + mControlPoint1Id = mControlPoint1.GetId(); | |
| 333 | + | |
| 334 | + mControlPoint2 = CreateControlPoint( parent, | |
| 335 | + CIRCLE2_IMAGE, | |
| 336 | + CONTROL_POINT2_ORIGIN ); | |
| 337 | + mControlPoint2Id = mControlPoint2.GetId(); | |
| 338 | + | |
| 339 | + Property::Map lineVertexFormat; | |
| 340 | + lineVertexFormat["aPosition"] = Property::VECTOR2; | |
| 341 | + mLine1Vertices = PropertyBuffer::New( lineVertexFormat ); | |
| 342 | + mLine2Vertices = PropertyBuffer::New( lineVertexFormat ); | |
| 343 | + | |
| 344 | + mControlLine1 = CreateControlLine( mLine1Vertices ); | |
| 345 | + mControlLine2 = CreateControlLine( mLine2Vertices ); | |
| 346 | + | |
| 347 | + parent.Add( mControlLine1 ); | |
| 348 | + parent.Add( mControlLine2 ); | |
| 349 | + parent.Add( mControlPoint1 ); | |
| 350 | + parent.Add( mControlPoint2 ); | |
| 351 | + } | |
| 352 | + | |
| 353 | + void SetLabel( Vector2 pos1, Vector2 pos2 ) | |
| 354 | + { | |
| 355 | + std::ostringstream oss; | |
| 356 | + oss.setf(std::ios::fixed, std::ios::floatfield); | |
| 357 | + oss.precision(2); | |
| 358 | + oss << "( <color value='#971586'>" << pos1.x << ", " << pos1.y << ", </color>"; | |
| 359 | + oss << "<color value='#e7640d'>" << pos2.x << ", " << pos2.y << "</color>"; | |
| 360 | + oss << "<color value='black'> )</color>"; | |
| 361 | + | |
| 362 | + mCoefficientLabel.SetProperty( TextLabel::Property::TEXT, oss.str() ); | |
| 363 | + } | |
| 364 | + | |
| 365 | + Vector2 AlignToGrid( Vector3 actorPos, Vector3 gridSize ) | |
| 366 | + { | |
| 367 | + actorPos /= gridSize; // => -0.5 - 0.5 | |
| 368 | + actorPos.x = Clamp( actorPos.x, -0.5f, 0.5f ); | |
| 369 | + return Vector2( actorPos.x + 0.5f, 0.5f - actorPos.y ); | |
| 370 | + } | |
| 371 | + | |
| 372 | + void GetControlPoints(Vector2& pt1, Vector2& pt2) | |
| 373 | + { | |
| 374 | + Vector3 gridSize = mGrid.GetProperty<Vector3>( Actor::Property::SIZE ); // Get target value | |
| 375 | + | |
| 376 | + pt1 = AlignToGrid( mControlPoint1.GetCurrentPosition(), gridSize ); | |
| 377 | + pt2 = AlignToGrid( mControlPoint2.GetCurrentPosition(), gridSize ); | |
| 378 | + } | |
| 379 | + | |
| 380 | + /** | |
| 381 | + * @param[in] actor The actor to get the position from | |
| 382 | + * @param[out] point The point in the grid in the range -0.5 -> 0.5 in x and y, with y up. | |
| 383 | + * @param[out] position The actor position, floored to the nearest pixel | |
| 384 | + */ | |
| 385 | + void GetPoint( Actor actor, Vector2& point, Vector2& position) | |
| 386 | + { | |
| 387 | + auto gridSize = mGrid.GetProperty<Vector3>( Actor::Property::SIZE ); // Get target value | |
| 388 | + auto currentPosition = actor.GetCurrentPosition(); // Get constrained current value | |
| 389 | + | |
| 390 | + position = Vector2( std::floor( currentPosition.x ), std::floor( currentPosition.y ) ); | |
| 391 | + | |
| 392 | + point.x = Clamp( position.x / gridSize.x, -0.5f, 0.5f ) + 0.5f; | |
| 393 | + point.y = 0.5f - position.y / gridSize.y; | |
| 394 | + } | |
| 395 | + | |
| 396 | + void UpdateCurve() | |
| 397 | + { | |
| 398 | + Vector2 point1, point2; | |
| 399 | + Vector2 position1, position2; | |
| 400 | + const int NUMBER_OF_SEGMENTS(40); | |
| 401 | + | |
| 402 | + GetPoint( mControlPoint1, point1, position1 ); | |
| 403 | + GetPoint( mControlPoint2, point2, position2 ); | |
| 404 | + | |
| 405 | + if( position1 != mLastControlPointPosition1 || | |
| 406 | + position2 != mLastControlPointPosition2 ) | |
| 407 | + { | |
| 408 | + mLastControlPointPosition1 = position1; | |
| 409 | + mLastControlPointPosition2 = position2; | |
| 410 | + | |
| 411 | + SetLabel( point1, point2 ); | |
| 412 | + | |
| 413 | + Path path = Path::New(); | |
| 414 | + path.AddPoint(Vector3::ZERO); | |
| 415 | + path.AddPoint(Vector3(1.0f, 1.0f, 1.0f)); | |
| 416 | + path.AddControlPoint( Vector3( point1.x, point1.y, 0 ) ); | |
| 417 | + path.AddControlPoint( Vector3( point2.x, point2.y, 0 ) ); | |
| 418 | + | |
| 419 | + Dali::Vector<float> verts; | |
| 420 | + | |
| 421 | + verts.Resize(2*(NUMBER_OF_SEGMENTS+1)); // 1 more point than segment | |
| 422 | + for( int i=0; i<=NUMBER_OF_SEGMENTS; ++i) | |
| 423 | + { | |
| 424 | + Vector3 position, tangent; | |
| 425 | + path.Sample( i/float(NUMBER_OF_SEGMENTS), position, tangent ); | |
| 426 | + verts[i*2] = position.x-0.5; | |
| 427 | + verts[i*2+1] = 0.5-position.y; | |
| 428 | + } | |
| 429 | + mCurveVertices.SetData(&verts[0], NUMBER_OF_SEGMENTS+1); | |
| 430 | + | |
| 431 | + Vector4 line1( -0.5f, 0.5f, point1.x-0.5f, 0.5f-point1.y ); | |
| 432 | + mLine1Vertices.SetData( line1.AsFloat(), 2 ); | |
| 433 | + | |
| 434 | + Vector4 line2( 0.5f, -0.5f, point2.x-0.5f, 0.5f-point2.y ); | |
| 435 | + mLine2Vertices.SetData( line2.AsFloat(), 2 ); | |
| 436 | + } | |
| 437 | + } | |
| 438 | + | |
| 439 | + bool OnTouchControlPoint( Actor controlPoint, const TouchData& event ) | |
| 440 | + { | |
| 441 | + if( event.GetPointCount() > 0 ) | |
| 442 | + { | |
| 443 | + if( event.GetState( 0 ) == PointState::DOWN ) | |
| 444 | + { | |
| 445 | + Vector2 screenPoint = event.GetScreenPosition( 0 ); | |
| 446 | + mRelativeDragPoint = screenPoint; | |
| 447 | + mRelativeDragPoint -= Vector2(controlPoint.GetCurrentPosition()); | |
| 448 | + mDragActor = controlPoint; | |
| 449 | + mDragAnimation = Animation::New(0.25f); | |
| 450 | + mDragAnimation.AnimateTo( Property(mDragActor, Actor::Property::SCALE), Vector3( mControlPointZoomScale, mControlPointZoomScale, 1.0f), AlphaFunction::EASE_OUT); | |
| 451 | + mDragAnimation.Play(); | |
| 452 | + } | |
| 453 | + } | |
| 454 | + return false; // Don't mark this as consumed - let the layer get the touch | |
| 455 | + } | |
| 456 | + | |
| 457 | + bool OnTouchLayer( Actor actor, const TouchData& event ) | |
| 458 | + { | |
| 459 | + if( event.GetPointCount() > 0 ) | |
| 460 | + { | |
| 461 | + if( mDragActor ) | |
| 462 | + { | |
| 463 | + Vector3 position( event.GetScreenPosition( 0 ) ); | |
| 464 | + | |
| 465 | + mDragActor.SetPosition( position - Vector3( mRelativeDragPoint ) ); | |
| 466 | + | |
| 467 | + if( event.GetState( 0 ) == PointState::UP ) // Stop dragging | |
| 468 | + { | |
| 469 | + mDragAnimation = Animation::New(0.25f); | |
| 470 | + mDragAnimation.AnimateTo( Property( mDragActor, Actor::Property::SCALE ), Vector3( mControlPointScale, mControlPointScale, 1.0f), AlphaFunction::EASE_IN); | |
| 471 | + mDragAnimation.FinishedSignal().Connect( this, &BezierCurveExample::OnAnimationFinished ); | |
| 472 | + mDragAnimation.Play(); | |
| 473 | + mDragActor.Reset(); | |
| 474 | + } | |
| 475 | + } | |
| 476 | + UpdateCurve(); | |
| 477 | + } | |
| 478 | + return false; | |
| 479 | + } | |
| 480 | + | |
| 481 | + void OnAnimationFinished( Animation& animation ) | |
| 482 | + { | |
| 483 | + UpdateCurve(); | |
| 484 | + } | |
| 485 | + | |
| 486 | + bool OnPlayClicked( Button button ) | |
| 487 | + { | |
| 488 | + if( ! mBezierAnimation ) | |
| 489 | + { | |
| 490 | + mBezierAnimation = Animation::New( mDuration ); | |
| 491 | + } | |
| 492 | + mBezierAnimation.Stop(); | |
| 493 | + mBezierAnimation.Clear(); | |
| 494 | + | |
| 495 | + float positionFactor = ANIM_LEFT_FACTOR; | |
| 496 | + if( mGoingRight ) | |
| 497 | + { | |
| 498 | + positionFactor = ANIM_RIGHT_FACTOR; | |
| 499 | + mGoingRight = false; | |
| 500 | + } | |
| 501 | + else | |
| 502 | + { | |
| 503 | + mGoingRight = true; | |
| 504 | + } | |
| 505 | + | |
| 506 | + Vector2 pt1, pt2; | |
| 507 | + GetControlPoints(pt1, pt2); | |
| 508 | + | |
| 509 | + mBezierAnimation.AnimateTo( Property(mAnimIcon1, mPositionFactorIndex), positionFactor, AlphaFunction( pt1, pt2 ) ); | |
| 510 | + mBezierAnimation.Play(); | |
| 511 | + return true; | |
| 512 | + } | |
| 513 | + | |
| 514 | + /** | |
| 515 | + * Main key event handler | |
| 516 | + */ | |
| 517 | + void OnKeyEvent(const KeyEvent& event) | |
| 518 | + { | |
| 519 | + | |
| 520 | + if( event.state == KeyEvent::Down && (IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK )) ) | |
| 521 | + { | |
| 522 | + mApplication.Quit(); | |
| 523 | + } | |
| 524 | + } | |
| 525 | + | |
| 526 | +private: | |
| 527 | + Application& mApplication; | |
| 528 | + Actor mControlPoint1; | |
| 529 | + Actor mControlPoint2; | |
| 530 | + Actor mControlLine1; | |
| 531 | + Actor mControlLine2; | |
| 532 | + ImageView mAnimIcon1; | |
| 533 | + ImageView mAnimIcon2; | |
| 534 | + Actor mDragActor; | |
| 535 | + Actor mCurve; | |
| 536 | + TextLabel mCoefficientLabel; | |
| 537 | + Layer mContentLayer; | |
| 538 | + Control mGrid; | |
| 539 | + Timer mTimer; | |
| 540 | + Animation mDragAnimation; | |
| 541 | + Animation mBezierAnimation; | |
| 542 | + PropertyBuffer mCurveVertices; | |
| 543 | + PropertyBuffer mLine1Vertices; | |
| 544 | + PropertyBuffer mLine2Vertices; | |
| 545 | + Vector2 mRelativeDragPoint; | |
| 546 | + Vector2 mLastControlPointPosition1; | |
| 547 | + Vector2 mLastControlPointPosition2; | |
| 548 | + Property::Index mPositionFactorIndex; | |
| 549 | + float mDuration; | |
| 550 | + unsigned int mControlPoint1Id; | |
| 551 | + unsigned int mControlPoint2Id; | |
| 552 | + float mControlPointScale; | |
| 553 | + float mControlPointZoomScale; | |
| 554 | + bool mGoingRight; | |
| 555 | +}; | |
| 556 | + | |
| 557 | + | |
| 558 | +int main( int argc, char **argv ) | |
| 559 | +{ | |
| 560 | + Application application = Application::New( &argc, &argv ); | |
| 561 | + | |
| 562 | + BezierCurveExample test( application ); | |
| 563 | + application.MainLoop(); | |
| 564 | + return 0; | |
| 565 | +} | ... | ... |
resources/images/circle1.png
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resources/images/circle2.png
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resources/images/circle_point.png
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resources/images/circle_stroke_point.png
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resources/images/slider-skin.9.png
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resources/po/en_GB.po
resources/po/en_US.po
shared/dali-demo-strings.h
| ... | ... | @@ -36,6 +36,7 @@ extern "C" |
| 36 | 36 | #define DALI_DEMO_STR_TITLE_ANIMATED_SHAPES dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_ANIMATED_SHAPES") |
| 37 | 37 | #define DALI_DEMO_STR_TITLE_ALPHA_BLENDING_CPU dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_ALPHA_BLENDING_CPU") |
| 38 | 38 | #define DALI_DEMO_STR_TITLE_BASIC_LIGHT dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BASIC_LIGHT") |
| 39 | +#define DALI_DEMO_STR_TITLE_BEZIER_CURVE dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BEZIER_CURVE") | |
| 39 | 40 | #define DALI_DEMO_STR_TITLE_BLOCKS dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BLOCKS") |
| 40 | 41 | #define DALI_DEMO_STR_TITLE_BUBBLES dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BUBBLES") |
| 41 | 42 | #define DALI_DEMO_STR_TITLE_BUTTONS dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BUTTONS") |
| ... | ... | @@ -109,6 +110,7 @@ extern "C" |
| 109 | 110 | #define DALI_DEMO_STR_TITLE_ANIMATED_SHAPES "Animated Shapes" |
| 110 | 111 | #define DALI_DEMO_STR_TITLE_ALPHA_BLENDING_CPU "CPU Alpha Blending" |
| 111 | 112 | #define DALI_DEMO_STR_TITLE_BASIC_LIGHT "Basic Light" |
| 113 | +#define DALI_DEMO_STR_TITLE_BEZIER_CURVE "Alpha Function Bezier Curve" | |
| 112 | 114 | #define DALI_DEMO_STR_TITLE_BLOCKS "Blocks" |
| 113 | 115 | #define DALI_DEMO_STR_TITLE_BUBBLES "Bubbles" |
| 114 | 116 | #define DALI_DEMO_STR_TITLE_BUTTONS "Buttons" | ... | ... |