Commit 9cfb6b893585d671921fac5ab1130037e31ca3a4
1 parent
bf96ef03
Added bubble effect back in dali-demo (+visual changes)
Change-Id: I1a32d8ce89ea465f4eefee9ce117d0c46b621f79
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460 additions
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99 deletions
demo/dali-table-view.cpp
| ... | ... | @@ -25,9 +25,12 @@ |
| 25 | 25 | #include <dali/devel-api/images/distance-field.h> |
| 26 | 26 | #include <dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h> |
| 27 | 27 | #include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h> |
| 28 | +#include <dali-toolkit/dali-toolkit.h> | |
| 29 | +#include <dali-toolkit/devel-api/visual-factory/visual-factory.h> | |
| 28 | 30 | |
| 29 | 31 | // INTERNAL INCLUDES |
| 30 | 32 | #include "shared/view.h" |
| 33 | +#include "shared/utility.h" | |
| 31 | 34 | |
| 32 | 35 | using namespace Dali; |
| 33 | 36 | using namespace Dali::Toolkit; |
| ... | ... | @@ -38,14 +41,11 @@ namespace |
| 38 | 41 | { |
| 39 | 42 | |
| 40 | 43 | const std::string LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" ); |
| 41 | -const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DEMO_IMAGE_DIR "top-bar.png" ); | |
| 42 | 44 | const std::string TILE_BACKGROUND(DEMO_IMAGE_DIR "item-background.9.png"); |
| 43 | -const std::string TILE_BACKGROUND_ALPHA(DEMO_IMAGE_DIR "item-background-alpha.9.png"); | |
| 45 | +const std::string TILE_BACKGROUND_ALPHA( DEMO_IMAGE_DIR "demo-tile-texture.9.png" ); | |
| 44 | 46 | |
| 45 | -const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" ); | |
| 46 | - | |
| 47 | -const Vector4 TILE_COLOR( 0.5f, 0.6f, 0.8f, 0.23f ); ///< Color (including alpha) of tile contents. | |
| 48 | -const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect. | |
| 47 | +const float TILE_LABEL_PADDING = 8.0f; ///< Border between edge of tile and the example text | |
| 48 | +const float BUTTON_PRESS_ANIMATION_TIME = 0.35f; ///< Time to perform button scale effect. | |
| 49 | 49 | const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect. |
| 50 | 50 | const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit) |
| 51 | 51 | const int EXAMPLES_PER_ROW = 3; |
| ... | ... | @@ -53,8 +53,62 @@ const int ROWS_PER_PAGE = 3; |
| 53 | 53 | const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE; |
| 54 | 54 | const float LOGO_MARGIN_RATIO = 0.1f / 0.3f; |
| 55 | 55 | const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f; |
| 56 | -const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent | |
| 56 | +const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent | |
| 57 | 57 | const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights. |
| 58 | +const float STENCIL_RELATIVE_SIZE = 1.0f; | |
| 59 | + | |
| 60 | +const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects | |
| 61 | +const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects | |
| 62 | +const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f); | |
| 63 | +const Vector4 TILE_COLOR( 0.4f, 0.6f, 0.9f, 0.6f ); | |
| 64 | + | |
| 65 | +const Vector4 BUBBLE_COLOR[] = | |
| 66 | +{ | |
| 67 | + Vector4( 0.3255f, 0.3412f, 0.6353f, 0.32f ), | |
| 68 | + Vector4( 0.3647f, 0.7569f, 0.8157f, 0.32f ), | |
| 69 | + Vector4( 0.3804f, 0.7412f, 0.6510f, 0.32f ), | |
| 70 | + Vector4( 1.f, 1.f, 1.f, 0.13f ) | |
| 71 | +}; | |
| 72 | +const int NUMBER_OF_BUBBLE_COLOR( sizeof(BUBBLE_COLOR) / sizeof(BUBBLE_COLOR[0]) ); | |
| 73 | + | |
| 74 | +const int NUM_BACKGROUND_IMAGES = 18; | |
| 75 | +const float BACKGROUND_SWIPE_SCALE = 0.025f; | |
| 76 | +const float BACKGROUND_SPREAD_SCALE = 1.5f; | |
| 77 | +const float SCALE_MOD = 1000.0f * Math::PI * 2.0f; | |
| 78 | +const float SCALE_SPEED = 10.0f; | |
| 79 | +const float SCALE_SPEED_SIN = 0.1f; | |
| 80 | + | |
| 81 | +const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs | |
| 82 | + | |
| 83 | +const Vector4 BACKGROUND_COLOR( 0.3569f, 0.5451f, 0.7294f, 1.0f ); | |
| 84 | + | |
| 85 | +const float BUBBLE_MIN_Z = -1.0; | |
| 86 | +const float BUBBLE_MAX_Z = 0.0f; | |
| 87 | + | |
| 88 | +// This shader takes a texture. | |
| 89 | +// An alpha discard is performed. | |
| 90 | +// The shader uses the tiles position within the scroll-view page and the scroll-views rotation position to create a parallax effect. | |
| 91 | +const char* FRAGMENT_SHADER_TEXTURED = DALI_COMPOSE_SHADER( | |
| 92 | + varying mediump vec2 vTexCoord; | |
| 93 | + varying mediump vec3 vIllumination; | |
| 94 | + uniform lowp vec4 uColor; | |
| 95 | + uniform sampler2D sTexture; | |
| 96 | + uniform mediump vec3 uCustomPosition; | |
| 97 | + | |
| 98 | + void main() | |
| 99 | + { | |
| 100 | + if( texture2D( sTexture, vTexCoord ).a <= 0.0001 ) | |
| 101 | + { | |
| 102 | + discard; | |
| 103 | + } | |
| 104 | + | |
| 105 | + mediump vec2 wrapTexCoord = vec2( ( vTexCoord.x / 4.0 ) + ( uCustomPosition.x / 4.0 ) + ( uCustomPosition.z / 2.0 ), vTexCoord.y / 4.0 ); | |
| 106 | + mediump vec4 color = texture2D( sTexture, wrapTexCoord ); | |
| 107 | + mediump float positionWeight = ( uCustomPosition.y + 0.3 ) * color.r * 2.0; | |
| 108 | + | |
| 109 | + gl_FragColor = vec4( positionWeight, positionWeight, positionWeight, 0.9 ) * uColor + vec4( uColor.xyz, 0.0 ); | |
| 110 | + } | |
| 111 | +); | |
| 58 | 112 | |
| 59 | 113 | /** |
| 60 | 114 | * Creates the background image |
| ... | ... | @@ -63,15 +117,81 @@ Control CreateBackground( std::string stylename ) |
| 63 | 117 | { |
| 64 | 118 | Control background = Control::New(); |
| 65 | 119 | Stage::GetCurrent().Add( background ); |
| 66 | - background.SetStyleName( stylename); | |
| 120 | + background.SetStyleName( stylename ); | |
| 67 | 121 | background.SetName( "BACKGROUND" ); |
| 68 | 122 | background.SetAnchorPoint( AnchorPoint::CENTER ); |
| 69 | 123 | background.SetParentOrigin( ParentOrigin::CENTER ); |
| 70 | 124 | background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); |
| 71 | - | |
| 72 | 125 | return background; |
| 73 | 126 | } |
| 74 | 127 | |
| 128 | +/** | |
| 129 | + * Constraint to return a position for a bubble based on the scroll value and vertical wrapping | |
| 130 | + */ | |
| 131 | +struct AnimateBubbleConstraint | |
| 132 | +{ | |
| 133 | +public: | |
| 134 | + AnimateBubbleConstraint( const Vector3& initialPos, float scale ) | |
| 135 | + : mInitialX( initialPos.x ), | |
| 136 | + mScale( scale ) | |
| 137 | + { | |
| 138 | + } | |
| 139 | + | |
| 140 | + void operator()( Vector3& position, const PropertyInputContainer& inputs ) | |
| 141 | + { | |
| 142 | + const Vector3& parentSize = inputs[1]->GetVector3(); | |
| 143 | + const Vector3& childSize = inputs[2]->GetVector3(); | |
| 144 | + | |
| 145 | + // Wrap bubbles vertically. | |
| 146 | + float range = parentSize.y + childSize.y; | |
| 147 | + // This performs a float mod (we don't use fmod as we want the arithmetic modulus as opposed to the remainder). | |
| 148 | + position.y -= range * ( floor( position.y / range ) + 0.5f ); | |
| 149 | + | |
| 150 | + // Bubbles X position moves parallax to horizontal | |
| 151 | + // panning by a scale factor unique to each bubble. | |
| 152 | + position.x = mInitialX + ( inputs[0]->GetVector2().x * mScale ); | |
| 153 | + } | |
| 154 | + | |
| 155 | +private: | |
| 156 | + float mInitialX; | |
| 157 | + float mScale; | |
| 158 | +}; | |
| 159 | + | |
| 160 | +/** | |
| 161 | + * Constraint to precalculate values from the scroll-view | |
| 162 | + * and tile positions to pass to the tile shader. | |
| 163 | + */ | |
| 164 | +struct TileShaderPositionConstraint | |
| 165 | +{ | |
| 166 | + TileShaderPositionConstraint( float pageWidth, float tileXOffset ) | |
| 167 | + : mPageWidth( pageWidth ), | |
| 168 | + mTileXOffset( tileXOffset ) | |
| 169 | + { | |
| 170 | + } | |
| 171 | + | |
| 172 | + void operator()( Vector3& position, const PropertyInputContainer& inputs ) | |
| 173 | + { | |
| 174 | + // Set up position.x as the tiles X offset (0.0 -> 1.0). | |
| 175 | + position.x = mTileXOffset; | |
| 176 | + // Set up position.z as the linear scroll-view X offset (0.0 -> 1.0). | |
| 177 | + position.z = 1.0f * ( -fmod( inputs[0]->GetVector2().x, mPageWidth ) / mPageWidth ); | |
| 178 | + // Set up position.y as a rectified version of the scroll-views X offset. | |
| 179 | + // IE. instead of 0.0 -> 1.0, it moves between 0.0 -> 0.5 -> 0.0 within the same span. | |
| 180 | + if( position.z > 0.5f ) | |
| 181 | + { | |
| 182 | + position.y = 1.0f - position.z; | |
| 183 | + } | |
| 184 | + else | |
| 185 | + { | |
| 186 | + position.y = position.z; | |
| 187 | + } | |
| 188 | + } | |
| 189 | + | |
| 190 | +private: | |
| 191 | + float mPageWidth; | |
| 192 | + float mTileXOffset; | |
| 193 | +}; | |
| 194 | + | |
| 75 | 195 | bool CompareByTitle( const Example& lhs, const Example& rhs ) |
| 76 | 196 | { |
| 77 | 197 | return lhs.title < rhs.title; |
| ... | ... | @@ -81,23 +201,24 @@ bool CompareByTitle( const Example& lhs, const Example& rhs ) |
| 81 | 201 | |
| 82 | 202 | DaliTableView::DaliTableView( Application& application ) |
| 83 | 203 | : mApplication( application ), |
| 84 | - mBackgroundLayer(), | |
| 85 | 204 | mRootActor(), |
| 86 | 205 | mRotateAnimation(), |
| 87 | 206 | mPressedAnimation(), |
| 88 | - mScrollViewLayer(), | |
| 89 | 207 | mScrollView(), |
| 90 | 208 | mScrollViewEffect(), |
| 91 | 209 | mScrollRulerX(), |
| 92 | 210 | mScrollRulerY(), |
| 93 | 211 | mPressedActor(), |
| 212 | + mAnimationTimer(), | |
| 94 | 213 | mLogoTapDetector(), |
| 95 | 214 | mVersionPopup(), |
| 96 | 215 | mPages(), |
| 216 | + mBackgroundAnimations(), | |
| 97 | 217 | mExampleList(), |
| 98 | 218 | mTotalPages(), |
| 99 | 219 | mScrolling( false ), |
| 100 | - mSortAlphabetically( false ) | |
| 220 | + mSortAlphabetically( false ), | |
| 221 | + mBackgroundAnimsPlaying( false ) | |
| 101 | 222 | { |
| 102 | 223 | application.InitSignal().Connect( this, &DaliTableView::Initialize ); |
| 103 | 224 | } |
| ... | ... | @@ -119,60 +240,32 @@ void DaliTableView::SortAlphabetically( bool sortAlphabetically ) |
| 119 | 240 | void DaliTableView::Initialize( Application& application ) |
| 120 | 241 | { |
| 121 | 242 | Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent ); |
| 122 | - | |
| 123 | 243 | const Vector2 stageSize = Stage::GetCurrent().GetSize(); |
| 124 | 244 | |
| 125 | 245 | // Background |
| 126 | - Control background = CreateBackground( "LauncherBackground" ); | |
| 127 | - Stage::GetCurrent().Add( background ); | |
| 128 | - | |
| 129 | - // Add root actor | |
| 130 | - mRootActor = TableView::New( 4, 1 ); | |
| 131 | - mRootActor.SetAnchorPoint( AnchorPoint::CENTER ); | |
| 132 | - mRootActor.SetParentOrigin( ParentOrigin::CENTER ); | |
| 133 | - mRootActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 246 | + mRootActor = CreateBackground( "LauncherBackground" ); | |
| 134 | 247 | Stage::GetCurrent().Add( mRootActor ); |
| 135 | 248 | |
| 136 | - // Toolbar at top | |
| 137 | - Dali::Toolkit::ToolBar toolbar; | |
| 138 | - Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar, | |
| 139 | - DEFAULT_TOOLBAR_IMAGE_PATH, | |
| 140 | - DEFAULT_TOOLBAR_TEXT, | |
| 141 | - DemoHelper::DEFAULT_VIEW_STYLE); | |
| 142 | - | |
| 143 | - mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) ); | |
| 144 | - mRootActor.SetFitHeight( 0 ); | |
| 145 | - | |
| 146 | 249 | // Add logo |
| 147 | 250 | ImageView logo = CreateLogo( LOGO_PATH ); |
| 148 | 251 | logo.SetName( "LOGO_IMAGE" ); |
| 252 | + logo.SetAnchorPoint( AnchorPoint::TOP_CENTER ); | |
| 253 | + logo.SetParentOrigin( Vector3( 0.5f, 0.1f, 0.5f ) ); | |
| 149 | 254 | logo.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); |
| 150 | - const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y ); | |
| 151 | - const float logoMargin = paddingHeight * LOGO_MARGIN_RATIO; | |
| 152 | 255 | |
| 153 | 256 | // Show version in a popup when log is tapped |
| 154 | 257 | mLogoTapDetector = TapGestureDetector::New(); |
| 155 | 258 | mLogoTapDetector.Attach( logo ); |
| 156 | 259 | mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped ); |
| 157 | 260 | |
| 158 | - const float bottomMargin = paddingHeight * BOTTOM_PADDING_RATIO; | |
| 159 | - | |
| 160 | - Alignment alignment = Alignment::New(); | |
| 161 | - alignment.SetName( "LOGO_ALIGNMENT" ); | |
| 162 | - alignment.Add( logo ); | |
| 163 | - alignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); | |
| 164 | - alignment.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT ); | |
| 165 | - Actor alignmentActor = alignment; | |
| 166 | - alignmentActor.SetPadding( Padding( 0.0f, 0.0f, logoMargin, logoMargin )); | |
| 167 | - mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) ); | |
| 168 | - mRootActor.SetFitHeight( 1 ); | |
| 169 | - | |
| 170 | - // scrollview occupying the majority of the screen | |
| 261 | + // Scrollview occupying the majority of the screen | |
| 171 | 262 | mScrollView = ScrollView::New(); |
| 263 | + mScrollView.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER ); | |
| 264 | + mScrollView.SetParentOrigin( Vector3( 0.5f, 1.0f - 0.05f, 0.5f ) ); | |
| 265 | + mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); | |
| 266 | + mScrollView.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::HEIGHT ); | |
| 267 | + mScrollView.SetSizeModeFactor( Vector3( 0.0f, 0.6f, 0.0f ) ); | |
| 172 | 268 | |
| 173 | - mScrollView.SetAnchorPoint( AnchorPoint::CENTER ); | |
| 174 | - mScrollView.SetParentOrigin( ParentOrigin::CENTER ); | |
| 175 | - mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 176 | 269 | const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width; |
| 177 | 270 | mScrollView.SetPadding( Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) ); |
| 178 | 271 | |
| ... | ... | @@ -181,23 +274,20 @@ void DaliTableView::Initialize( Application& application ) |
| 181 | 274 | mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart ); |
| 182 | 275 | mScrollView.TouchSignal().Connect( this, &DaliTableView::OnScrollTouched ); |
| 183 | 276 | |
| 184 | - mScrollViewLayer = Layer::New(); | |
| 277 | + mPageWidth = stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f; | |
| 185 | 278 | |
| 186 | - // Disable the depth test for performance | |
| 187 | - mScrollViewLayer.SetDepthTestDisabled( true ); | |
| 188 | - mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER ); | |
| 189 | - mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER ); | |
| 190 | - mScrollViewLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 279 | + // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show | |
| 280 | + Actor bubbleContainer = Actor::New(); | |
| 281 | + bubbleContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 282 | + bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER ); | |
| 283 | + bubbleContainer.SetParentOrigin( ParentOrigin::CENTER ); | |
| 284 | + SetupBackground( bubbleContainer ); | |
| 191 | 285 | |
| 192 | - Alignment buttonsAlignment = Alignment::New(); | |
| 193 | - buttonsAlignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 194 | - buttonsAlignment.Add( mScrollViewLayer ); | |
| 195 | - | |
| 196 | - mScrollViewLayer.Add( mScrollView ); | |
| 197 | - | |
| 198 | - mRootActor.AddChild( buttonsAlignment, TableView::CellPosition( 2, 0 ) ); | |
| 199 | - | |
| 200 | - mRootActor.SetFixedHeight( 3, bottomMargin ); | |
| 286 | + mRootActor.Add( logo ); | |
| 287 | + // We use depth index to bring the logo above the bubbles (as an alternative to creating actors). | |
| 288 | + logo.GetRendererAt( 0 ).SetProperty( Renderer::Property::DEPTH_INDEX, 30000 ); | |
| 289 | + mRootActor.Add( bubbleContainer ); | |
| 290 | + mRootActor.Add( mScrollView ); | |
| 201 | 291 | |
| 202 | 292 | // Add scroll view effect and setup constraints on pages |
| 203 | 293 | ApplyScrollViewEffect(); |
| ... | ... | @@ -220,6 +310,12 @@ void DaliTableView::Initialize( Application& application ) |
| 220 | 310 | |
| 221 | 311 | winHandle.ShowIndicator( Dali::Window::INVISIBLE ); |
| 222 | 312 | |
| 313 | + // Background animation | |
| 314 | + mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION ); | |
| 315 | + mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation ); | |
| 316 | + mAnimationTimer.Start(); | |
| 317 | + mBackgroundAnimsPlaying = true; | |
| 318 | + | |
| 223 | 319 | KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange ); |
| 224 | 320 | KeyboardFocusManager::Get().FocusedActorEnterKeySignal().Connect( this, &DaliTableView::OnFocusedActorActivated ); |
| 225 | 321 | AccessibilityManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated ); |
| ... | ... | @@ -276,7 +372,9 @@ void DaliTableView::Populate() |
| 276 | 372 | { |
| 277 | 373 | const Example& example = ( *iter ); |
| 278 | 374 | |
| 279 | - Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), TILE_COLOR ); | |
| 375 | + // Calculate the tiles relative position on the page (between 0 & 1 in each dimension). | |
| 376 | + Vector2 position( static_cast<float>( column ) / ( EXAMPLES_PER_ROW - 1.0f ), static_cast<float>( row ) / ( EXAMPLES_PER_ROW - 1.0f ) ); | |
| 377 | + Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), position ); | |
| 280 | 378 | AccessibilityManager accessibilityManager = AccessibilityManager::Get(); |
| 281 | 379 | accessibilityManager.SetFocusOrder( tile, ++exampleCount ); |
| 282 | 380 | accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_LABEL, |
| ... | ... | @@ -286,7 +384,6 @@ void DaliTableView::Populate() |
| 286 | 384 | "You can run this example" ); |
| 287 | 385 | |
| 288 | 386 | tile.SetPadding( Padding( margin, margin, margin, margin ) ); |
| 289 | - | |
| 290 | 387 | page.AddChild( tile, TableView::CellPosition( row, column ) ); |
| 291 | 388 | |
| 292 | 389 | iter++; |
| ... | ... | @@ -317,7 +414,7 @@ void DaliTableView::Populate() |
| 317 | 414 | } |
| 318 | 415 | |
| 319 | 416 | // Update Ruler info. |
| 320 | - mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f ); | |
| 417 | + mScrollRulerX = new FixedRuler( mPageWidth ); | |
| 321 | 418 | mScrollRulerY = new DefaultRuler(); |
| 322 | 419 | mScrollRulerX->SetDomain( RulerDomain( 0.0f, (mTotalPages+1) * stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f, true ) ); |
| 323 | 420 | mScrollRulerY->Disable(); |
| ... | ... | @@ -348,7 +445,7 @@ void DaliTableView::Rotate( unsigned int degrees ) |
| 348 | 445 | mRotateAnimation.Play(); |
| 349 | 446 | } |
| 350 | 447 | |
| 351 | -Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, const Dali::Vector4& color ) | |
| 448 | +Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Vector2& position ) | |
| 352 | 449 | { |
| 353 | 450 | Actor content = Actor::New(); |
| 354 | 451 | content.SetName( name ); |
| ... | ... | @@ -357,33 +454,53 @@ Actor DaliTableView::CreateTile( const std::string& name, const std::string& tit |
| 357 | 454 | content.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); |
| 358 | 455 | content.SetSizeModeFactor( sizeMultiplier ); |
| 359 | 456 | |
| 360 | - // Create background image. | |
| 457 | + Toolkit::ImageView tileContent = ImageView::New(); | |
| 458 | + tileContent.SetParentOrigin( ParentOrigin::CENTER ); | |
| 459 | + tileContent.SetAnchorPoint( AnchorPoint::CENTER ); | |
| 460 | + tileContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 461 | + | |
| 462 | + // Add the image via the property first. | |
| 463 | + tileContent.SetProperty( Toolkit::ImageView::Property::IMAGE, TILE_BACKGROUND_ALPHA ); | |
| 464 | + // Register a property with the ImageView. This allows us to inject the scroll-view position into the shader. | |
| 465 | + Property::Value value = Vector3( 0.0f, 0.0f, 0.0f ); | |
| 466 | + Property::Index propertyIndex = tileContent.RegisterProperty( "uCustomPosition", value ); | |
| 467 | + | |
| 468 | + // Add a shader to the image (details in shader source). | |
| 469 | + Property::Map map; | |
| 470 | + Property::Map customShader; | |
| 471 | + customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = FRAGMENT_SHADER_TEXTURED; | |
| 472 | + map[ Visual::Property::SHADER ] = customShader; | |
| 473 | + tileContent.SetProperty( Toolkit::ImageView::Property::IMAGE, map ); | |
| 474 | + tileContent.SetColor( TILE_COLOR ); | |
| 475 | + | |
| 476 | + // We create a constraint to perform a precalculation on the scroll-view X offset | |
| 477 | + // and pass it to the shader uniform, along with the tile's position. | |
| 478 | + Constraint shaderPosition = Constraint::New < Vector3 > ( tileContent, propertyIndex, TileShaderPositionConstraint( mPageWidth, position.x ) ); | |
| 479 | + shaderPosition.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) ); | |
| 480 | + shaderPosition.SetRemoveAction( Constraint::Discard ); | |
| 481 | + shaderPosition.Apply(); | |
| 482 | + content.Add( tileContent ); | |
| 483 | + | |
| 484 | + // Create an ImageView for the 9-patch border around the tile. | |
| 361 | 485 | ImageView image = ImageView::New( TILE_BACKGROUND ); |
| 362 | 486 | image.SetAnchorPoint( AnchorPoint::CENTER ); |
| 363 | 487 | image.SetParentOrigin( ParentOrigin::CENTER ); |
| 364 | - // Make the image 100% of tile. | |
| 365 | 488 | image.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); |
| 366 | - content.Add( image ); | |
| 367 | - | |
| 368 | - // Create the tile background. | |
| 369 | - Actor tileBackground = ImageView::New( TILE_BACKGROUND_ALPHA ); | |
| 370 | - tileBackground.SetParentOrigin( ParentOrigin::CENTER ); | |
| 371 | - tileBackground.SetAnchorPoint( AnchorPoint::CENTER ); | |
| 372 | - tileBackground.SetProperty( Actor::Property::COLOR, color ); | |
| 373 | - Property::Map shaderEffect = CreateAlphaDiscardEffect(); | |
| 374 | - tileBackground.SetProperty( Toolkit::ImageView::Property::IMAGE, shaderEffect ); | |
| 375 | - tileBackground.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 376 | - image.Add( tileBackground ); | |
| 377 | - | |
| 378 | - // Create the tile label. | |
| 489 | + image.SetOpacity( 0.8f ); | |
| 490 | + tileContent.Add( image ); | |
| 491 | + | |
| 379 | 492 | TextLabel label = TextLabel::New(); |
| 380 | - label.SetAnchorPoint( AnchorPoint::TOP_LEFT ); | |
| 493 | + label.SetAnchorPoint( AnchorPoint::CENTER ); | |
| 494 | + label.SetParentOrigin( ParentOrigin::CENTER ); | |
| 381 | 495 | label.SetStyleName( "LauncherLabel" ); |
| 382 | 496 | label.SetProperty( TextLabel::Property::MULTI_LINE, true ); |
| 383 | 497 | label.SetProperty( TextLabel::Property::TEXT, title ); |
| 384 | 498 | label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); |
| 385 | 499 | label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" ); |
| 386 | 500 | label.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT ); |
| 501 | + | |
| 502 | + // Pad around the label as its size is the same as the 9-patch border. It will overlap it without padding. | |
| 503 | + label.SetPadding( Padding( TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING ) ); | |
| 387 | 504 | content.Add( label ); |
| 388 | 505 | |
| 389 | 506 | // Set the tile to be keyboard focusable |
| ... | ... | @@ -439,10 +556,14 @@ bool DaliTableView::DoTilePress( Actor actor, PointState::Type pointState ) |
| 439 | 556 | |
| 440 | 557 | // scale the content actor within the Tile, as to not affect the placement within the Table. |
| 441 | 558 | Actor content = actor.GetChildAt(0); |
| 442 | - mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunction::EASE_IN_OUT, | |
| 559 | + mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.7f, 0.7f, 1.0f ), AlphaFunction::EASE_IN_OUT, | |
| 443 | 560 | TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); |
| 444 | 561 | mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT, |
| 445 | 562 | TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); |
| 563 | + | |
| 564 | + // Rotate button on the Y axis when pressed. | |
| 565 | + mPressedAnimation.AnimateBy( Property( content, Actor::Property::ORIENTATION ), Quaternion( Degree( 0.0f ), Degree( 180.0f ), Degree( 0.0f ) ) ); | |
| 566 | + | |
| 446 | 567 | mPressedAnimation.Play(); |
| 447 | 568 | mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished ); |
| 448 | 569 | } |
| ... | ... | @@ -472,6 +593,8 @@ void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source ) |
| 472 | 593 | void DaliTableView::OnScrollStart( const Dali::Vector2& position ) |
| 473 | 594 | { |
| 474 | 595 | mScrolling = true; |
| 596 | + | |
| 597 | + PlayAnimation(); | |
| 475 | 598 | } |
| 476 | 599 | |
| 477 | 600 | void DaliTableView::OnScrollComplete( const Dali::Vector2& position ) |
| ... | ... | @@ -555,6 +678,128 @@ void DaliTableView::OnKeyEvent( const KeyEvent& event ) |
| 555 | 678 | } |
| 556 | 679 | } |
| 557 | 680 | |
| 681 | +void DaliTableView::SetupBackground( Actor bubbleContainer ) | |
| 682 | +{ | |
| 683 | + // Create distance field shapes. | |
| 684 | + BufferImage distanceFields[2]; | |
| 685 | + Size imageSize( 512, 512 ); | |
| 686 | + | |
| 687 | + CreateShapeImage( CIRCLE, imageSize, distanceFields[0] ); | |
| 688 | + CreateShapeImage( BUBBLE, imageSize, distanceFields[1] ); | |
| 689 | + | |
| 690 | + // Add bubbles to the bubbleContainer. | |
| 691 | + // Note: The bubbleContainer is parented externally to this function. | |
| 692 | + AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceFields ); | |
| 693 | +} | |
| 694 | + | |
| 695 | +void DaliTableView::InitialiseBackgroundActors( Actor actor ) | |
| 696 | +{ | |
| 697 | + // Delete current animations | |
| 698 | + mBackgroundAnimations.clear(); | |
| 699 | + | |
| 700 | + // Create new animations | |
| 701 | + const Vector3 size = actor.GetTargetSize(); | |
| 702 | + | |
| 703 | + for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i ) | |
| 704 | + { | |
| 705 | + Actor child = actor.GetChildAt( i ); | |
| 706 | + | |
| 707 | + // Calculate a random position | |
| 708 | + Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.85f * BACKGROUND_SPREAD_SCALE ), | |
| 709 | + Random::Range( -size.y, size.y ), | |
| 710 | + Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) ); | |
| 711 | + | |
| 712 | + child.SetPosition( childPos ); | |
| 713 | + | |
| 714 | + // Define bubble horizontal parallax and vertical wrapping | |
| 715 | + Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ) ) ); | |
| 716 | + animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) ); | |
| 717 | + animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) ); | |
| 718 | + animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) ); | |
| 719 | + animConstraint.SetRemoveAction( Constraint::Discard ); | |
| 720 | + animConstraint.Apply(); | |
| 721 | + | |
| 722 | + // Kickoff animation | |
| 723 | + Animation animation = Animation::New( Random::Range( 30.0f, 160.0f ) ); | |
| 724 | + animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -2000.0f, 0.0f ), AlphaFunction::LINEAR ); | |
| 725 | + animation.SetLooping( true ); | |
| 726 | + animation.Play(); | |
| 727 | + mBackgroundAnimations.push_back( animation ); | |
| 728 | + } | |
| 729 | +} | |
| 730 | + | |
| 731 | +void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage* distanceField ) | |
| 732 | +{ | |
| 733 | + for( int i = 0; i < count; ++i ) | |
| 734 | + { | |
| 735 | + float randSize = Random::Range( 10.0f, 400.0f ); | |
| 736 | + int distanceFieldType = static_cast<int>( Random::Range( 0.0f, 1.0f ) + 0.5f ); | |
| 737 | + ImageView dfActor = ImageView::New( distanceField[ distanceFieldType ] ); | |
| 738 | + dfActor.SetSize( Vector2( randSize, randSize ) ); | |
| 739 | + dfActor.SetParentOrigin( ParentOrigin::CENTER ); | |
| 740 | + | |
| 741 | + Dali::Property::Map effect = Toolkit::CreateDistanceFieldEffect(); | |
| 742 | + dfActor.SetProperty( Toolkit::ImageView::Property::IMAGE, effect ); | |
| 743 | + dfActor.SetColor( BUBBLE_COLOR[ i%NUMBER_OF_BUBBLE_COLOR ] ); | |
| 744 | + | |
| 745 | + layer.Add( dfActor ); | |
| 746 | + } | |
| 747 | + | |
| 748 | + // Positioning will occur when the layer is relaid out | |
| 749 | + layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors ); | |
| 750 | +} | |
| 751 | + | |
| 752 | +void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BufferImage& distanceFieldOut ) | |
| 753 | +{ | |
| 754 | + // this bitmap will hold the alpha map for the distance field shader | |
| 755 | + distanceFieldOut = BufferImage::New( size.width, size.height, Pixel::A8 ); | |
| 756 | + | |
| 757 | + // Generate bit pattern | |
| 758 | + std::vector< unsigned char > imageDataA8; | |
| 759 | + imageDataA8.reserve( size.width * size.height ); // A8 | |
| 760 | + | |
| 761 | + switch( shapeType ) | |
| 762 | + { | |
| 763 | + case CIRCLE: | |
| 764 | + GenerateCircle( size, imageDataA8 ); | |
| 765 | + break; | |
| 766 | + case BUBBLE: | |
| 767 | + GenerateCircle( size, imageDataA8, true ); | |
| 768 | + break; | |
| 769 | + default: | |
| 770 | + break; | |
| 771 | + } | |
| 772 | + | |
| 773 | + PixelBuffer* buffer = distanceFieldOut.GetBuffer(); | |
| 774 | + if( buffer ) | |
| 775 | + { | |
| 776 | + GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size ); | |
| 777 | + distanceFieldOut.Update(); | |
| 778 | + } | |
| 779 | +} | |
| 780 | + | |
| 781 | +void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut, bool hollow ) | |
| 782 | +{ | |
| 783 | + const float radius = size.width * 0.5f * size.width * 0.5f; | |
| 784 | + Vector2 center( size.width / 2, size.height / 2 ); | |
| 785 | + | |
| 786 | + for( int h = 0; h < size.height; ++h ) | |
| 787 | + { | |
| 788 | + for( int w = 0; w < size.width; ++w ) | |
| 789 | + { | |
| 790 | + Vector2 pos( w, h ); | |
| 791 | + Vector2 dist = pos - center; | |
| 792 | + | |
| 793 | + float distance = ( dist.x * dist.x ) + ( dist.y * dist.y ); | |
| 794 | + | |
| 795 | + // If hollow, check the distance against a min & max value, otherwise just use the max value. | |
| 796 | + unsigned char fillByte = ( hollow ? ( ( distance <= radius ) && ( distance > ( radius * 0.7f ) ) ) : ( distance <= radius ) ) ? 0xFF : 0x00; | |
| 797 | + | |
| 798 | + distanceFieldOut.push_back( fillByte ); | |
| 799 | + } | |
| 800 | + } | |
| 801 | +} | |
| 802 | + | |
| 558 | 803 | ImageView DaliTableView::CreateLogo( std::string imagePath ) |
| 559 | 804 | { |
| 560 | 805 | ImageView logo = ImageView::New( imagePath ); |
| ... | ... | @@ -565,16 +810,55 @@ ImageView DaliTableView::CreateLogo( std::string imagePath ) |
| 565 | 810 | return logo; |
| 566 | 811 | } |
| 567 | 812 | |
| 813 | +bool DaliTableView::PauseBackgroundAnimation() | |
| 814 | +{ | |
| 815 | + PauseAnimation(); | |
| 816 | + | |
| 817 | + return false; | |
| 818 | +} | |
| 819 | + | |
| 820 | +void DaliTableView::PauseAnimation() | |
| 821 | +{ | |
| 822 | + if( mBackgroundAnimsPlaying ) | |
| 823 | + { | |
| 824 | + for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter ) | |
| 825 | + { | |
| 826 | + Animation anim = *animIter; | |
| 827 | + | |
| 828 | + anim.Stop(); | |
| 829 | + } | |
| 830 | + | |
| 831 | + mBackgroundAnimsPlaying = false; | |
| 832 | + } | |
| 833 | +} | |
| 834 | + | |
| 835 | +void DaliTableView::PlayAnimation() | |
| 836 | +{ | |
| 837 | + if ( !mBackgroundAnimsPlaying ) | |
| 838 | + { | |
| 839 | + for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter ) | |
| 840 | + { | |
| 841 | + Animation anim = *animIter; | |
| 842 | + | |
| 843 | + anim.Play(); | |
| 844 | + } | |
| 845 | + | |
| 846 | + mBackgroundAnimsPlaying = true; | |
| 847 | + } | |
| 848 | + | |
| 849 | + mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION ); | |
| 850 | +} | |
| 851 | + | |
| 568 | 852 | Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction ) |
| 569 | 853 | { |
| 570 | 854 | Actor nextFocusActor = proposed; |
| 571 | 855 | |
| 572 | - if ( !current && !proposed ) | |
| 856 | + if( !current && !proposed ) | |
| 573 | 857 | { |
| 574 | 858 | // Set the initial focus to the first tile in the current page should be focused. |
| 575 | 859 | nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0); |
| 576 | 860 | } |
| 577 | - else if( !proposed || (proposed && proposed == mScrollViewLayer) ) | |
| 861 | + else if( !proposed ) | |
| 578 | 862 | { |
| 579 | 863 | // ScrollView is being focused but nothing in the current page can be focused further |
| 580 | 864 | // in the given direction. We should work out which page to scroll to next. |
| ... | ... | @@ -658,13 +942,11 @@ void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap |
| 658 | 942 | Toolkit::TextLabel titleActor = Toolkit::TextLabel::New( "Version information" ); |
| 659 | 943 | titleActor.SetName( "titleActor" ); |
| 660 | 944 | titleActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); |
| 661 | - titleActor.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE ); | |
| 662 | 945 | |
| 663 | 946 | Toolkit::TextLabel contentActor = Toolkit::TextLabel::New( stream.str() ); |
| 664 | 947 | contentActor.SetName( "contentActor" ); |
| 665 | 948 | contentActor.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true ); |
| 666 | 949 | contentActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); |
| 667 | - contentActor.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE ); | |
| 668 | 950 | contentActor.SetPadding( Padding( 0.0f, 0.0f, 20.0f, 0.0f ) ); |
| 669 | 951 | |
| 670 | 952 | mVersionPopup.SetTitle( titleActor ); | ... | ... |
demo/dali-table-view.h
| 1 | -#ifndef DALI_DEMO_H | |
| 2 | -#define DALI_DEMO_H | |
| 1 | +#ifndef __DALI_DEMO_H__ | |
| 2 | +#define __DALI_DEMO_H__ | |
| 3 | 3 | |
| 4 | 4 | /* |
| 5 | - * Copyright (c) 2016 Samsung Electronics Co., Ltd. | |
| 5 | + * Copyright (c) 2015 Samsung Electronics Co., Ltd. | |
| 6 | 6 | * |
| 7 | 7 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 8 | 8 | * you may not use this file except in compliance with the License. |
| ... | ... | @@ -98,6 +98,15 @@ public: |
| 98 | 98 | private: // Application callbacks & implementation |
| 99 | 99 | |
| 100 | 100 | /** |
| 101 | + * Shape enum for create function | |
| 102 | + */ | |
| 103 | + enum ShapeType | |
| 104 | + { | |
| 105 | + CIRCLE, | |
| 106 | + BUBBLE | |
| 107 | + }; | |
| 108 | + | |
| 109 | + /** | |
| 101 | 110 | * Initialize application. |
| 102 | 111 | * |
| 103 | 112 | * @param[in] app Application instance |
| ... | ... | @@ -126,16 +135,16 @@ private: // Application callbacks & implementation |
| 126 | 135 | void Rotate( unsigned int degrees ); |
| 127 | 136 | |
| 128 | 137 | /** |
| 129 | - * Creates a tile for the main menu and toolbar. | |
| 138 | + * Creates a tile for the main menu. | |
| 130 | 139 | * |
| 131 | 140 | * @param[in] name The unique name for this Tile |
| 132 | 141 | * @param[in] title The text caption that appears on the Tile |
| 133 | 142 | * @param[in] parentSize Tile's parent size. |
| 134 | - * @param[in] color The color (including alpha) of the tiles contents. | |
| 143 | + * @param[in] position The tiles relative position within a page | |
| 135 | 144 | * |
| 136 | 145 | * @return The Actor for the created tile. |
| 137 | 146 | */ |
| 138 | - Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, const Dali::Vector4& color ); | |
| 147 | + Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Dali::Vector2& position ); | |
| 139 | 148 | |
| 140 | 149 | // Signal handlers |
| 141 | 150 | |
| ... | ... | @@ -241,6 +250,50 @@ private: // Application callbacks & implementation |
| 241 | 250 | void OnKeyEvent( const Dali::KeyEvent& event ); |
| 242 | 251 | |
| 243 | 252 | /** |
| 253 | + * Create a depth field background | |
| 254 | + * | |
| 255 | + * @param[in] bubbleLayer Add the graphics to this layer | |
| 256 | + */ | |
| 257 | + void SetupBackground( Dali::Actor bubbleLayer ); | |
| 258 | + | |
| 259 | + /** | |
| 260 | + * Create background actors for the given layer | |
| 261 | + * | |
| 262 | + * @param[in] layer The layer to add the actors to | |
| 263 | + * @param[in] count The number of actors to generate | |
| 264 | + * @param[in] distanceField A array (pointer) to 2 distance field types to use | |
| 265 | + */ | |
| 266 | + void AddBackgroundActors( Dali::Actor layer, int count, Dali::BufferImage* distanceField ); | |
| 267 | + | |
| 268 | + /** | |
| 269 | + * Create a bitmap with the specified shape and also output a distance field | |
| 270 | + * | |
| 271 | + * @param[in] shapeType The shape to generate | |
| 272 | + * @param[in] size The size of the bitmap to create | |
| 273 | + * @param[out] distanceFieldOut The return depth field alpha map | |
| 274 | + */ | |
| 275 | + void CreateShapeImage( ShapeType shapeType, const Dali::Size& size, Dali::BufferImage& distanceFieldOut ); | |
| 276 | + | |
| 277 | + /** | |
| 278 | + * Generate a square bit pattern and depth field | |
| 279 | + * | |
| 280 | + * @param[in] size The size of the bitmap to create | |
| 281 | + * @param[out] imageOut The return bitmap | |
| 282 | + * @param[out] distanceFieldOut The return depth field alpha map | |
| 283 | + */ | |
| 284 | + void GenerateSquare( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut ); | |
| 285 | + | |
| 286 | + /** | |
| 287 | + * Generate a circle bit pattern and depth field | |
| 288 | + * | |
| 289 | + * @param[in] size The size of the bitmap to create | |
| 290 | + * @param[out] imageOut The return bitmap | |
| 291 | + * @param[out] distanceFieldOut The return depth field alpha map | |
| 292 | + * @param[in] hollow Optional - Set to true for a thick circle outline without fill | |
| 293 | + */ | |
| 294 | + void GenerateCircle( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut, bool hollow = false ); | |
| 295 | + | |
| 296 | + /** | |
| 244 | 297 | * Creates the logo. |
| 245 | 298 | * |
| 246 | 299 | * @param[in] imagePath The path to the image file to load |
| ... | ... | @@ -250,6 +303,23 @@ private: // Application callbacks & implementation |
| 250 | 303 | Dali::Toolkit::ImageView CreateLogo( std::string imagePath ); |
| 251 | 304 | |
| 252 | 305 | /** |
| 306 | + * Timer handler for ending background animation | |
| 307 | + * | |
| 308 | + * @return Return value for timer handler | |
| 309 | + */ | |
| 310 | + bool PauseBackgroundAnimation(); | |
| 311 | + | |
| 312 | + /** | |
| 313 | + * Pause all animations | |
| 314 | + */ | |
| 315 | + void PauseAnimation(); | |
| 316 | + | |
| 317 | + /** | |
| 318 | + * Resume all animations | |
| 319 | + */ | |
| 320 | + void PlayAnimation(); | |
| 321 | + | |
| 322 | + /** | |
| 253 | 323 | * Callback when the keyboard focus is going to be changed. |
| 254 | 324 | * |
| 255 | 325 | * @param[in] current The current focused actor |
| ... | ... | @@ -286,30 +356,39 @@ private: // Application callbacks & implementation |
| 286 | 356 | */ |
| 287 | 357 | void OnButtonsPageRelayout( const Dali::Actor& actor ); |
| 288 | 358 | |
| 359 | + /** | |
| 360 | + * @brief Callback called to set up background actors | |
| 361 | + * | |
| 362 | + * @param[in] actor The actor raising the callback | |
| 363 | + */ | |
| 364 | + void InitialiseBackgroundActors( Dali::Actor actor ); | |
| 365 | + | |
| 289 | 366 | private: |
| 290 | 367 | |
| 291 | 368 | Dali::Application& mApplication; ///< Application instance. |
| 292 | - Dali::Layer mBackgroundLayer; ///< Background resides on a separate layer. | |
| 293 | - Dali::Toolkit::TableView mRootActor; ///< All content (excluding background is anchored to this Actor) | |
| 369 | + Dali::Toolkit::Control mRootActor; ///< All content (excluding background is anchored to this Actor) | |
| 294 | 370 | Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor. |
| 295 | 371 | Dali::Animation mPressedAnimation; ///< Button press scaling animation. |
| 296 | - Dali::Layer mScrollViewLayer; ///< ScrollView resides on a separate layer. | |
| 297 | 372 | Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples) |
| 298 | 373 | Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view |
| 299 | 374 | Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler |
| 300 | 375 | Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler |
| 301 | 376 | Dali::Actor mPressedActor; ///< The currently pressed actor. |
| 377 | + Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period | |
| 302 | 378 | Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo |
| 303 | 379 | Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information |
| 304 | 380 | |
| 305 | 381 | std::vector< Dali::Actor > mPages; ///< List of pages. |
| 382 | + AnimationList mBackgroundAnimations; ///< List of background bubble animations | |
| 306 | 383 | ExampleList mExampleList; ///< List of examples. |
| 307 | 384 | |
| 385 | + float mPageWidth; ///< The width of a page within the scroll-view, used to calculate the domain | |
| 308 | 386 | int mTotalPages; ///< Total pages within scrollview. |
| 309 | 387 | |
| 310 | 388 | bool mScrolling:1; ///< Flag indicating whether view is currently being scrolled |
| 311 | 389 | bool mSortAlphabetically:1; ///< Sort examples alphabetically. |
| 390 | + bool mBackgroundAnimsPlaying:1; ///< Are background animations playing | |
| 312 | 391 | |
| 313 | 392 | }; |
| 314 | 393 | |
| 315 | -#endif // DALI_DEMO_H | |
| 394 | +#endif // __DALI_DEMO_H__ | ... | ... |
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