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Change-Id: I85adbc37a0474ae79918e289ddf2a6e39f7d24a6
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Change-Id: I6a663c46a6592bbb3aaa24f3a12ff5937664b262
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Scripts, examples and demo code should not use defines from other parts of DALi. DALI_IMAGE_DIR is defined in Dali toolkit to specify where the toolkit images are. This is used in the default toolkit style file to specify the locations of the toolkit images. It must not be overridden by applications. Updated the demo style file to utilize a configured variable to point at the installed demo style's images. Added an example of a demo-specific image (confirmation popup background) Updated dali-builder to load the demo theme (Scripting example within demo already loads it) Change-Id: Ie43a6611a8db3fc0afc6a1cd4d9d6e48afef75e7 Signed-off-by: David Steele <david.steele@samsung.com>
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- Now dali-demo (and other native dali appplication packages) refers dali-adaptor because native dali apps could not use libuv backend at the moment. - Before this patch, dali-demo only checked dali-adaptor package (which was confusingly named to 'dali') and dali-toolkit package. - In this patch, dali-demo checks dali-core, dali-adaptor, and dali-toolkit packages to make it clearer. Change-Id: Ia9f3f81a35f8df4fdd228d4cf476b9008a287483
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ASTC can be wrapped in a KTX file, but also has its own native file format. This patch provides support for the native ASTC file format (.astc). Textures can be generated using tools (Eg. Mali texture compression tool). Note: ASTC is "OpenGL friendly" in that the textures are pre-flipped vertically. In DALi there is currently not a differenciation between different texture compression formats in that the data (once the header is extracted) is given to the hardware as-is. For this reason textures must currently be pre-flipped vertically (before compression) when using the native .astc file format with DALI. An example .astc file is included as part of the unit tests. Change-Id: I8604fba28bfb83b0deff8689fd5d7cfb8ac770bb
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ASTC is supported by OpenGL ES 3.1 and above. To build this patch with ASTC support, a GLES 31 context must be specified. To build for desktop with configure, the gles version must be set to 31. Here is an example configure line: CXXFLAGS="-g -O0 -Wno-unused-local-typedefs" CXX="ccache g++" ./configure --prefix=$DESKTOP_PREFIX --enable-debug=yes --enable-profile=UBUNTU --enable-gles=31 With GBS, add the following to your gbs build line: --define "%target_gles_version 31" Change-Id: I4f54f894dd4b8998f16aa98d3d0a06606f0eb7a2
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Change-Id: I05a17ea530a14e94040f24db332178335ce3ce52
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Conflicts: build/tizen/examples/CMakeLists.txt demo/dali-demo.cpp examples/buttons/buttons-example.cpp examples/item-view/item-view-example.cpp examples/text-view/text-view-example.cpp Change-Id: I8816d065edca8e2a3fd37cdcedda4b02735f5007
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Change-Id: If864584881cf663d5a6ddfdf940fc94c21c4a9bf
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Change-Id: Ifd9ab356030fc8235e6518b7bfb059697444d14b
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Change-Id: I3ca1324727d7cc2f6c60a6c5879732cda41b8010
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New Structure: build | tizen builder | dali-builder.cpp demo | [demo source & header files] examples | [example-name] | | [example source files] packaging | com.samsung.dali-demo.spec resources | images | | [all images] | models | | [all models] | scripts | | [all scripts] shared | view.h Now, each example should be in its own subdirectory within the "examples" directory. This will get automatically built. README also updated. Change-Id: Idae4cedf220698a4a2d928535cff88e8bf25f82a
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Change-Id: I1722f103987dfb592a39378e4cb5eefab4ebf5e8
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Change-Id: Ic2d0cffa41ee6f630e3bfb7de5812a542c630d39 Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
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The dali-demo launcher will show different languages (more localiation needed). Example usage for Korean: LANGUAGE=ko dali-demo Change-Id: I03807ac6d90393564afbc81134de4c05b1bc8364
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Change-Id: I2a2d265e2d03eff6d36d9108006cbb8a97c70ba7
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Change-Id: I6b62f7b114ac959fcec3ab1e9381684c1fad8dff
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Conflicts: demo/dali-table-view.cpp Change-Id: Ib0075b320a16327e57d7eb2375082c8c4102f8a3
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Change-Id: Ia9ec4763a764344f234b9d3ee3114ad9d91c7abb
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Conflicts: build/tizen/examples/Makefile.am examples/builder/examples.cpp Change-Id: Ia110f5a036291c9d3debaebd66c6fedfc8adcd8b
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Change-Id: I7bf40e4c988f4739dd3cf9c42ac85f47701a5030
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Change-Id: Id506ba807dbe342c4a21a644c3027ffc31f59363
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This application sets up a number of images, meshes, models and text actors with a variety of effects, and can be used to visually check that they are all still running after context loss and regain. Change-Id: I3e07be5442a249a8f09e5f1919e46552413c6824 Signed-off-by: David Steele <david.steele@partner.samsung.com>
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Change-Id: Id9b8d08657a53599f10457807874e207370c2bfb
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Change-Id: If745c02e307876871cf8cbbdeb97d464cc021fef
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Change-Id: I3766671c9329661d3395ef8c40f95645357bb384
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Change-Id: Id8dbb9439a3259dca94f737934cd711477b95626
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Change-Id: Ibe77ec3bf58765a823be772f7fe4033d8447b26a
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This demo draws an irregular grid of images and allows the user to cycle through all four image scaling modes per image, or for the whole grid. Change-Id: I50d8ef7d7a0a286e0b508cec96d5d7c769b91101 Signed-off-by: Andrew Cox <andrew.cox@partner.samsung.com>
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Change-Id: I0818d9afbe73108005b04f1f046fc41284b07442 Signed-off-by: Lee Morgan <Lee.morgan@partner.samsung.com>
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Signed-off-by: Adeel Kazmi <adeel.kazmi@samsung.com> Change-Id: If7a8d36638c48210de27a66f8a1d06fed9983394
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(Shows off stencil mode and animated meshes) Change-Id: I0ed8f6de271ca914edd570434b27ff37edb1ab6f Signed-off-by: David Steele <david.steele@partner.samsung.com>
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Change-Id: I61ff1f15154f7a80a0021215672f850176d910fc Signed-off-by: David Steele <david.steele@partner.samsung.com>