Commit dccc1bd36adf3b35b357ecd199fbac4b5c078c88
1 parent
0a43b42b
Added refraction effect demo
Change-Id: Ia9ec4763a764344f234b9d3ee3114ad9d91c7abb
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6 changed files
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1077 additions
and
0 deletions
build/tizen/examples/Makefile.am
| ... | ... | @@ -29,6 +29,7 @@ bin_PROGRAMS = \ |
| 29 | 29 | new-window.example \ |
| 30 | 30 | page-turn-view.example \ |
| 31 | 31 | radial-menu.example \ |
| 32 | + refraction-effect.example \ | |
| 32 | 33 | scroll-view.example \ |
| 33 | 34 | shadow-bone-lighting.example \ |
| 34 | 35 | dali-builder \ |
| ... | ... | @@ -131,6 +132,11 @@ radial_menu_example_CXXFLAGS = $(EXAMPLE_CXXFLAGS) |
| 131 | 132 | radial_menu_example_DEPENDENCIES = $(EXAMPLE_DEPS) |
| 132 | 133 | radial_menu_example_LDADD = $(EXAMPLE_LDADD) |
| 133 | 134 | |
| 135 | +refraction_effect_example_SOURCES = $(examples_src_dir)/shader-effect/refraction-effect-example.cpp | |
| 136 | +refraction_effect_example_CXXFLAGS = $(EXAMPLE_CXXFLAGS) | |
| 137 | +refraction_effect_example_DEPENDENCIES = $(EXAMPLE_DEPS) | |
| 138 | +refraction_effect_example_LDADD = $(EXAMPLE_LDADD) | |
| 139 | + | |
| 134 | 140 | scroll_view_example_SOURCES = $(examples_src_dir)/scroll-view/scroll-view-example.cpp |
| 135 | 141 | scroll_view_example_CXXFLAGS = $(EXAMPLE_CXXFLAGS) |
| 136 | 142 | scroll_view_example_DEPENDENCIES = $(EXAMPLE_DEPS) | ... | ... |
com.samsung.dali-demo.xml
| ... | ... | @@ -49,6 +49,9 @@ |
| 49 | 49 | <ui-application appid="radial-menu.example" exec="/usr/apps/com.samsung.dali-demo/bin/radial-menu.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> |
| 50 | 50 | <label>Radial Menu</label> |
| 51 | 51 | </ui-application> |
| 52 | + <ui-application appid="refraction-effect.example" exec="/usr/apps/com.samsung.dali-demo/bin/refraction-effect.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> | |
| 53 | + <label>Refraction effect</label> | |
| 54 | + </ui-application> | |
| 52 | 55 | <ui-application appid="scroll-view.example" exec="/usr/apps/com.samsung.dali-demo/bin/scroll-view.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> |
| 53 | 56 | <label>Scroll View</label> |
| 54 | 57 | </ui-application> | ... | ... |
demo/dali-demo.cpp
| ... | ... | @@ -36,6 +36,7 @@ int main(int argc, char **argv) |
| 36 | 36 | demo.AddExample(Example("motion-stretch.example", "Motion Stretch")); |
| 37 | 37 | demo.AddExample(Example("page-turn-view.example", "Page Turn View")); |
| 38 | 38 | demo.AddExample(Example("radial-menu.example", "Radial Menu")); |
| 39 | + demo.AddExample(Example("refraction-effect.example", "Refraction")); | |
| 39 | 40 | demo.AddExample(Example("scroll-view.example", "Scroll View")); |
| 40 | 41 | demo.AddExample(Example("shadow-bone-lighting.example", "Lights and shadows")); |
| 41 | 42 | demo.AddExample(Example("builder.example", "Script Based UI")); | ... | ... |
demo/models/surface_pattern_v01.obj
0 → 100755
| 1 | +# This file uses centimeters as units for non-parametric coordinates. | |
| 2 | + | |
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demo/models/surface_pattern_v02.obj
0 → 100644
| 1 | +# WaveFront *.obj file (generated by CINEMA 4D) | |
| 2 | + | |
| 3 | +g Plane_2 | |
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| 188 | +f 20/35 27/45 66/91 | |
| 189 | +f 66/91 26/41 25/40 | |
| 190 | +f 65/90 38/62 25/40 | |
| 191 | +f 27/44 67/92 38/62 | |
| 192 | +f 67/93 40/64 39/63 | |
| 193 | +f 27/43 22/37 64/89 | |
| 194 | +f 25/40 20/35 66/91 | |
| 195 | +f 29/53 28/52 64/89 | |
| 196 | +f 38/62 37/61 79/105 | |
| 197 | +f 67/93 27/42 40/64 | |
| 198 | +f 67/92 39/63 38/62 | |
| 199 | +f 27/42 28/52 68/94 | |
| 200 | +f 29/53 68/94 28/52 | |
| 201 | +f 68/94 40/64 27/42 | |
| 202 | +f 40/64 68/94 29/53 | |
| 203 | +f 29/53 42/66 70/96 | |
| 204 | +f 69/95 42/66 29/53 | |
| 205 | +f 70/96 41/65 40/64 | |
| 206 | +f 42/66 41/65 70/96 | |
| 207 | +f 79/105 25/40 38/62 | |
| 208 | +f 25/40 63/88 20/35 | |
| 209 | +f 80/106 7/16 8/17 | |
| 210 | +f 100/126 84/110 95/121 | |
| 211 | +f 82/108 104/130 97/123 | |
| 212 | +f 83/109 102/128 95/121 | |
| 213 | +f 83/109 96/122 97/123 | |
| 214 | +f 95/121 96/122 83/109 | |
| 215 | +f 102/128 86/112 95/121 | |
| 216 | +f 94/120 84/110 93/119 | |
| 217 | +f 84/110 94/120 95/121 | |
| 218 | +f 100/126 99/125 85/111 | |
| 219 | +f 85/111 93/119 100/126 | |
| 220 | +f 84/110 100/126 93/119 | |
| 221 | +f 95/121 86/112 100/126 | |
| 222 | +f 102/128 101/127 86/112 | |
| 223 | +f 97/123 102/128 83/109 | |
| 224 | +f 97/123 104/130 81/107 | |
| 225 | +f 100/126 90/116 99/125 | |
| 226 | +f 89/115 3/9 100/126 | |
| 227 | +f 91/117 4/11 3/8 | |
| 228 | +f 103/129 88/114 102/128 | |
| 229 | +f 87/113 1/1 2/2 | |
| 230 | +f 104/130 2/2 88/114 | |
| 231 | +f 101/127 89/115 100/126 | |
| 232 | +f 3/7 89/115 102/128 | |
| 233 | +f 89/115 101/127 102/128 | |
| 234 | +f 100/126 3/6 92/118 | |
| 235 | +f 92/118 5/13 105/131 | |
| 236 | +f 3/5 102/128 91/117 | |
| 237 | +f 105/131 100/126 92/118 | |
| 238 | +f 2/2 4/11 91/117 | |
| 239 | +f 105/131 90/116 100/126 | |
| 240 | +f 97/123 81/107 102/128 | |
| 241 | +f 2/2 91/117 102/128 | |
| 242 | +f 3/4 5/13 92/118 | |
| 243 | +f 2/2 104/130 87/113 | |
| 244 | +f 97/123 98/124 82/108 | |
| 245 | +f 88/114 103/129 104/130 | |
| 246 | +f 86/112 101/127 100/126 | |
| 247 | +f 81/107 103/129 102/128 | |
| 248 | +f 104/130 103/129 81/107 | |
| 249 | +f 88/114 2/2 102/128 | |
| 250 | + | ... | ... |
examples/shader-effect/refraction-effect-example.cpp
0 → 100644
| 1 | +/* | |
| 2 | + * Copyright (c) 2014 Samsung Electronics Co., Ltd. | |
| 3 | + * | |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); | |
| 5 | + * you may not use this file except in compliance with the License. | |
| 6 | + * You may obtain a copy of the License at | |
| 7 | + * | |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 | |
| 9 | + * | |
| 10 | + * Unless required by applicable law or agreed to in writing, software | |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, | |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 13 | + * See the License for the specific language governing permissions and | |
| 14 | + * limitations under the License. | |
| 15 | + * | |
| 16 | + */ | |
| 17 | + | |
| 18 | +#include <dali/dali.h> | |
| 19 | +#include <dali-toolkit/dali-toolkit.h> | |
| 20 | +#include "../shared/view.h" | |
| 21 | + | |
| 22 | +#include <fstream> | |
| 23 | +#include <sstream> | |
| 24 | + | |
| 25 | +using namespace Dali; | |
| 26 | + | |
| 27 | +namespace | |
| 28 | +{ | |
| 29 | +const char * const APPLICATION_TITLE( "Refraction Effect" ); | |
| 30 | +const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" ); | |
| 31 | +const char * const CHANGE_TEXTURE_ICON( DALI_IMAGE_DIR "icon-change.png" ); | |
| 32 | +const char * const CHANGE_MESH_ICON( DALI_IMAGE_DIR "icon-replace.png" ); | |
| 33 | + | |
| 34 | +const char* MESH_FILES[] = | |
| 35 | +{ | |
| 36 | + DALI_MODEL_DIR "surface_pattern_v01.obj", | |
| 37 | + DALI_MODEL_DIR "surface_pattern_v02.obj" | |
| 38 | +}; | |
| 39 | +const unsigned int NUM_MESH_FILES( sizeof( MESH_FILES ) / sizeof( MESH_FILES[0] ) ); | |
| 40 | + | |
| 41 | +const char* TEXTURE_IMAGES[]= | |
| 42 | +{ | |
| 43 | + DALI_IMAGE_DIR "background-1.jpg", | |
| 44 | + DALI_IMAGE_DIR "background-2.jpg", | |
| 45 | + DALI_IMAGE_DIR "background-3.jpg", | |
| 46 | + DALI_IMAGE_DIR "background-4.jpg" | |
| 47 | +}; | |
| 48 | +const unsigned int NUM_TEXTURE_IMAGES( sizeof( TEXTURE_IMAGES ) / sizeof( TEXTURE_IMAGES[0] ) ); | |
| 49 | + | |
| 50 | +#define MAKE_SHADER(A)#A | |
| 51 | + | |
| 52 | +struct LightOffsetConstraint | |
| 53 | +{ | |
| 54 | + LightOffsetConstraint( float radius ) | |
| 55 | + : mRadius( radius ) | |
| 56 | + { | |
| 57 | + } | |
| 58 | + | |
| 59 | + Vector2 operator()( const Vector2& current, const PropertyInput& spinAngleProperty) | |
| 60 | + { | |
| 61 | + float spinAngle = spinAngleProperty.GetFloat(); | |
| 62 | + return Vector2( cos(spinAngle ), sin( spinAngle ) ) * mRadius; | |
| 63 | + } | |
| 64 | + | |
| 65 | + float mRadius; | |
| 66 | +}; | |
| 67 | + | |
| 68 | +} // namespace | |
| 69 | + | |
| 70 | +/************************************************************************************************ | |
| 71 | + *** This shader is used when the MeshActor is not touched*** | |
| 72 | + ************************************************************************************************/ | |
| 73 | +class NoEffect : public ShaderEffect | |
| 74 | +{ | |
| 75 | +public: | |
| 76 | + /** | |
| 77 | + * Create an empty handle. | |
| 78 | + */ | |
| 79 | + NoEffect() | |
| 80 | + { | |
| 81 | + } | |
| 82 | + | |
| 83 | + /** | |
| 84 | + * Virtual destructor | |
| 85 | + */ | |
| 86 | + virtual ~NoEffect() | |
| 87 | + { | |
| 88 | + } | |
| 89 | + | |
| 90 | + /** | |
| 91 | + * Create a NoEffect object. | |
| 92 | + * @return A handle to a newly allocated NoEffect | |
| 93 | + */ | |
| 94 | + static NoEffect New() | |
| 95 | + { | |
| 96 | + std::string vertexShader = MAKE_SHADER( | |
| 97 | + uniform mediump vec4 uTextureRect;\n | |
| 98 | + void main()\n | |
| 99 | + {\n | |
| 100 | + gl_Position = uMvpMatrix * vec4( aPosition.xy, 0.0, 1.0 );\n | |
| 101 | + vTexCoord = aTexCoord.xy;\n | |
| 102 | + }\n | |
| 103 | + ); | |
| 104 | + std::string fragmentShader = MAKE_SHADER( | |
| 105 | + void main()\n | |
| 106 | + {\n | |
| 107 | + gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n | |
| 108 | + }\n | |
| 109 | + ); | |
| 110 | + ShaderEffect shaderEffect = ShaderEffect::New( vertexShader, fragmentShader, | |
| 111 | + GeometryType( GEOMETRY_TYPE_TEXTURED_MESH), | |
| 112 | + ShaderEffect::GeometryHints( ShaderEffect::HINT_NONE ) ); | |
| 113 | + NoEffect handle( shaderEffect ); | |
| 114 | + return handle; | |
| 115 | + } | |
| 116 | + | |
| 117 | +private: | |
| 118 | + /** | |
| 119 | + * Helper for New() | |
| 120 | + */ | |
| 121 | + NoEffect( ShaderEffect handle ) | |
| 122 | + : ShaderEffect( handle ) | |
| 123 | + { | |
| 124 | + } | |
| 125 | +}; | |
| 126 | + | |
| 127 | +/************************************************************/ | |
| 128 | +/* Custom refraction effect shader******************************/ | |
| 129 | +/************************************************************/ | |
| 130 | + | |
| 131 | +class RefractionEffect : public ShaderEffect | |
| 132 | +{ | |
| 133 | +public: | |
| 134 | + | |
| 135 | + /** | |
| 136 | + * Create an empty RefractionEffect handle. | |
| 137 | + */ | |
| 138 | + RefractionEffect() | |
| 139 | + { | |
| 140 | + } | |
| 141 | + | |
| 142 | + /** | |
| 143 | + * Virtual destructor | |
| 144 | + */ | |
| 145 | + virtual ~RefractionEffect() | |
| 146 | + { | |
| 147 | + } | |
| 148 | + | |
| 149 | + /** | |
| 150 | + * Create a RefractionEffect object. | |
| 151 | + * @return A handle to a newly allocated RefractionEffect | |
| 152 | + */ | |
| 153 | + static RefractionEffect New() | |
| 154 | + { | |
| 155 | + std::string vertexShader = MAKE_SHADER( | |
| 156 | + varying mediump vec2 vTextureOffset;\n | |
| 157 | + void main()\n | |
| 158 | + {\n | |
| 159 | + gl_Position = uMvpMatrix * vec4( aPosition.xy, 0.0, 1.0 );\n | |
| 160 | + vTexCoord = aTexCoord.xy;\n | |
| 161 | + | |
| 162 | + vNormal = aNormal;\n | |
| 163 | + vVertex = vec4( aPosition, 1.0 );\n | |
| 164 | + float length = max(0.01, length(aNormal.xy)) * 40.0;\n | |
| 165 | + vTextureOffset = aNormal.xy / length;\n | |
| 166 | + }\n | |
| 167 | + ); | |
| 168 | + | |
| 169 | + std::string fragmentShader = MAKE_SHADER( | |
| 170 | + uniform mediump float uEffectStrength;\n | |
| 171 | + uniform mediump vec3 uLightPosition;\n | |
| 172 | + uniform mediump vec2 uLightXYOffset;\n | |
| 173 | + uniform mediump vec2 uLightSpinOffset;\n | |
| 174 | + uniform mediump float uLightIntensity;\n | |
| 175 | + varying mediump vec2 vTextureOffset;\n | |
| 176 | + | |
| 177 | + vec3 rgb2hsl(vec3 rgb)\n | |
| 178 | + {\n | |
| 179 | + float epsilon = 1.0e-10;\n | |
| 180 | + vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n | |
| 181 | + vec4 P = mix(vec4(rgb.bg, K.wz), vec4(rgb.gb, K.xy), step(rgb.b, rgb.g));\n | |
| 182 | + vec4 Q = mix(vec4(P.xyw, rgb.r), vec4(rgb.r, P.yzx), step(P.x, rgb.r));\n | |
| 183 | + \n | |
| 184 | + // RGB -> HCV | |
| 185 | + float value = Q.x;\n | |
| 186 | + float chroma = Q.x - min(Q.w, Q.y);\n | |
| 187 | + float hue = abs(Q.z + (Q.w-Q.y) / (6.0*chroma+epsilon));\n | |
| 188 | + // HCV -> HSL | |
| 189 | + float lightness = value - chroma*0.5;\n | |
| 190 | + return vec3( hue, chroma/max( 1.0-abs(lightness*2.0-1.0), 1.0e-1 ), lightness );\n | |
| 191 | + }\n | |
| 192 | + | |
| 193 | + vec3 hsl2rgb( vec3 hsl ) | |
| 194 | + { | |
| 195 | + // pure hue->RGB | |
| 196 | + vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n | |
| 197 | + vec3 p = abs(fract(hsl.xxx + K.xyz) * 6.0 - K.www);\n | |
| 198 | + vec3 RGB = clamp(p - K.xxx, 0.0, 1.0);\n | |
| 199 | + \n | |
| 200 | + float chroma = ( 1.0 - abs( hsl.z*2.0-1.0 ) ) * hsl.y;\n | |
| 201 | + return ( RGB - 0.5 ) * chroma + hsl.z; | |
| 202 | + } | |
| 203 | + | |
| 204 | + void main()\n | |
| 205 | + {\n | |
| 206 | + vec3 normal = normalize( vNormal);\n | |
| 207 | + | |
| 208 | + vec3 lightPosition = uLightPosition + vec3(uLightXYOffset+uLightSpinOffset, 0.f);\n | |
| 209 | + mediump vec3 vecToLight = normalize( (lightPosition - vVertex.xyz) * 0.01 );\n | |
| 210 | + mediump float spotEffect = pow( max(0.05, vecToLight.z ) - 0.05, 8.0);\n | |
| 211 | + | |
| 212 | + spotEffect = spotEffect * uEffectStrength;\n | |
| 213 | + mediump float lightDiffuse = ( ( dot( vecToLight, normal )-0.75 ) *uLightIntensity ) * spotEffect;\n | |
| 214 | + | |
| 215 | + lowp vec4 color = texture2D( sTexture, vTexCoord + vTextureOffset * spotEffect );\n | |
| 216 | + vec3 lightedColor = hsl2rgb( rgb2hsl(color.rgb) + vec3(0.0,0.0,lightDiffuse) );\n | |
| 217 | + | |
| 218 | + gl_FragColor = vec4( lightedColor, color.a ) * uColor;\n | |
| 219 | + }\n | |
| 220 | + ); | |
| 221 | + | |
| 222 | + ShaderEffect shaderEffect = ShaderEffect::New( vertexShader, fragmentShader, | |
| 223 | + GeometryType( GEOMETRY_TYPE_TEXTURED_MESH), | |
| 224 | + ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING ) ); | |
| 225 | + RefractionEffect handle( shaderEffect ); | |
| 226 | + | |
| 227 | + Vector2 stageSize = Stage::GetCurrent().GetSize(); | |
| 228 | + handle.SetLightPosition( Vector2(stageSize.x, 0.f) ); | |
| 229 | + handle.SetUniform( "uLightXYOffset", Vector2::ZERO ); | |
| 230 | + handle.SetUniform( "uLightSpinOffset", Vector2::ZERO ); | |
| 231 | + handle.SetUniform( "uEffectStrength", 0.f ); | |
| 232 | + handle.SetUniform( "uLightIntensity", 2.5f ); | |
| 233 | + | |
| 234 | + Property::Index index = handle.RegisterProperty( "uSpinAngle", 0.f ); | |
| 235 | + Constraint constraint = Constraint::New<Vector2>( handle.GetPropertyIndex("uLightSpinOffset"), | |
| 236 | + LocalSource(index), | |
| 237 | + LightOffsetConstraint(stageSize.x*0.1f)); | |
| 238 | + handle.ApplyConstraint( constraint ); | |
| 239 | + | |
| 240 | + return handle; | |
| 241 | + } | |
| 242 | + | |
| 243 | + void SetLightPosition( const Vector2& position ) | |
| 244 | + { | |
| 245 | + Vector2 stageHalfSize = Stage::GetCurrent().GetSize() * 0.5f; | |
| 246 | + SetUniform( "uLightPosition", Vector3( position.x - stageHalfSize.x, position.y - stageHalfSize.y, stageHalfSize.x ) ); | |
| 247 | + } | |
| 248 | + | |
| 249 | + void SetLightXYOffset( const Vector2& offset ) | |
| 250 | + { | |
| 251 | + SetUniform( "uLightXYOffset", offset ); | |
| 252 | + } | |
| 253 | + | |
| 254 | + void SetEffectStrength( float strength ) | |
| 255 | + { | |
| 256 | + SetUniform( "uEffectStrength", strength ); | |
| 257 | + } | |
| 258 | + | |
| 259 | + void SetLightIntensity( float intensity ) | |
| 260 | + { | |
| 261 | + SetUniform( "uLightIntensity", intensity ); | |
| 262 | + } | |
| 263 | + | |
| 264 | +private: | |
| 265 | + /** | |
| 266 | + * Helper for New() | |
| 267 | + */ | |
| 268 | + RefractionEffect( ShaderEffect handle ) | |
| 269 | + : ShaderEffect( handle ) | |
| 270 | + { | |
| 271 | + } | |
| 272 | +}; | |
| 273 | + | |
| 274 | +/*************************************************/ | |
| 275 | +/*Demo using RefractionEffect*****************/ | |
| 276 | +/*************************************************/ | |
| 277 | +class RefractionEffectExample : public ConnectionTracker | |
| 278 | +{ | |
| 279 | +public: | |
| 280 | + RefractionEffectExample( Application &application ) | |
| 281 | + : mApplication( application ), | |
| 282 | + mIsDown( false ), | |
| 283 | + mCurrentTextureId( 1 ), | |
| 284 | + mCurrentMeshId( 0 ) | |
| 285 | + { | |
| 286 | + // Connect to the Application's Init signal | |
| 287 | + application.InitSignal().Connect(this, &RefractionEffectExample::Create); | |
| 288 | + } | |
| 289 | + | |
| 290 | + ~RefractionEffectExample() | |
| 291 | + { | |
| 292 | + } | |
| 293 | + | |
| 294 | +private: | |
| 295 | + | |
| 296 | + // The Init signal is received once (only) during the Application lifetime | |
| 297 | + void Create(Application& application) | |
| 298 | + { | |
| 299 | + Stage stage = Stage::GetCurrent(); | |
| 300 | + mStageHalfSize = stage.GetSize() * 0.5f; | |
| 301 | + | |
| 302 | + stage.KeyEventSignal().Connect(this, &RefractionEffectExample::OnKeyEvent); | |
| 303 | + | |
| 304 | + // Creates a default view with a default tool bar. | |
| 305 | + // The view is added to the stage. | |
| 306 | + Toolkit::ToolBar toolBar; | |
| 307 | + Toolkit::View view; | |
| 308 | + mContent = DemoHelper::CreateView( application, | |
| 309 | + view, | |
| 310 | + toolBar, | |
| 311 | + "", | |
| 312 | + TOOLBAR_IMAGE, | |
| 313 | + APPLICATION_TITLE ); | |
| 314 | + | |
| 315 | + // Add a button to change background. (right of toolbar) | |
| 316 | + mChangeTextureButton = Toolkit::PushButton::New(); | |
| 317 | + mChangeTextureButton.SetBackgroundImage( Image::New( CHANGE_TEXTURE_ICON ) ); | |
| 318 | + mChangeTextureButton.ClickedSignal().Connect( this, &RefractionEffectExample::OnChangeTexture ); | |
| 319 | + toolBar.AddControl( mChangeTextureButton, | |
| 320 | + DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, | |
| 321 | + Toolkit::Alignment::HorizontalRight, | |
| 322 | + DemoHelper::DEFAULT_MODE_SWITCH_PADDING ); | |
| 323 | + // Add a button to change mesh pattern. ( left of bar ) | |
| 324 | + mChangeMeshButton = Toolkit::PushButton::New(); | |
| 325 | + mChangeMeshButton.SetBackgroundImage( Image::New( CHANGE_MESH_ICON ) ); | |
| 326 | + mChangeMeshButton.ClickedSignal().Connect( this, &RefractionEffectExample::OnChangeMesh ); | |
| 327 | + toolBar.AddControl( mChangeMeshButton, | |
| 328 | + DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, | |
| 329 | + Toolkit::Alignment::HorizontalLeft, | |
| 330 | + DemoHelper::DEFAULT_MODE_SWITCH_PADDING ); | |
| 331 | + | |
| 332 | + // creates the shader effects applied on the mesh actor | |
| 333 | + mRefractionEffect = RefractionEffect::New(); // used when the finger is touching the screen | |
| 334 | + mNoEffect = NoEffect::New(); // used in the other situations, basic render shader | |
| 335 | + // Create the mesh from the obj file and add to stage | |
| 336 | + mMaterial = Material::New( "Material" ) ; | |
| 337 | + mMaterial.SetDiffuseTexture(Image::New(TEXTURE_IMAGES[mCurrentTextureId])); | |
| 338 | + CreateSurface( MESH_FILES[mCurrentMeshId] ); | |
| 339 | + | |
| 340 | + // Connect the callback to the touch signal on the mesh actor | |
| 341 | + mContent.TouchedSignal().Connect( this, &RefractionEffectExample::OnTouch ); | |
| 342 | + | |
| 343 | + // the animation which spin the light around the finger touch position | |
| 344 | + mLightPosition = Vector2( mStageHalfSize.x*2.f, 0.f); | |
| 345 | + mLightAnimation = Animation::New(2.f); | |
| 346 | + mLightAnimation.AnimateTo( Property( mRefractionEffect, "uSpinAngle" ), Math::PI*2.f ); | |
| 347 | + mLightAnimation.SetLooping( true ); | |
| 348 | + mLightAnimation.Pause(); | |
| 349 | + } | |
| 350 | + | |
| 351 | + /** | |
| 352 | + * Create a mesh actor with different geometry to replace the current one | |
| 353 | + */ | |
| 354 | + bool OnChangeMesh( Toolkit::Button button ) | |
| 355 | + { | |
| 356 | + if( mMeshActor ) | |
| 357 | + { | |
| 358 | + UnparentAndReset( mMeshActor ); | |
| 359 | + } | |
| 360 | + | |
| 361 | + mCurrentMeshId = ( mCurrentMeshId + 1 ) % NUM_MESH_FILES; | |
| 362 | + CreateSurface( MESH_FILES[mCurrentMeshId] ); | |
| 363 | + | |
| 364 | + return true; | |
| 365 | + } | |
| 366 | + | |
| 367 | + bool OnChangeTexture( Toolkit::Button button ) | |
| 368 | + { | |
| 369 | + mCurrentTextureId = ( mCurrentTextureId + 1 ) % NUM_TEXTURE_IMAGES; | |
| 370 | + mMaterial.SetDiffuseTexture(Image::New(TEXTURE_IMAGES[mCurrentTextureId])); | |
| 371 | + | |
| 372 | + return true; | |
| 373 | + } | |
| 374 | + | |
| 375 | + bool OnTouch( Actor actor , const TouchEvent& event ) | |
| 376 | + { | |
| 377 | + const TouchPoint &point = event.GetPoint(0); | |
| 378 | + | |
| 379 | + switch(point.state) | |
| 380 | + { | |
| 381 | + case TouchPoint::Down: | |
| 382 | + { | |
| 383 | + mIsDown = true; | |
| 384 | + mDownPosition = point.screen; | |
| 385 | + | |
| 386 | + mLightAnimation.Play(); | |
| 387 | + | |
| 388 | + if( mStrenghAnimation ) | |
| 389 | + { | |
| 390 | + mStrenghAnimation.Clear(); | |
| 391 | + } | |
| 392 | + | |
| 393 | + mRefractionEffect.SetLightXYOffset( point.screen - mLightPosition ); | |
| 394 | + mMeshActor.SetShaderEffect( mRefractionEffect ); | |
| 395 | + mStrenghAnimation= Animation::New(0.5f); | |
| 396 | + mStrenghAnimation.AnimateTo( Property( mRefractionEffect, "uEffectStrength" ), 1.f ); | |
| 397 | + mStrenghAnimation.Play(); | |
| 398 | + | |
| 399 | + break; | |
| 400 | + } | |
| 401 | + case TouchPoint::Motion: | |
| 402 | + { | |
| 403 | + if(mIsDown) | |
| 404 | + { | |
| 405 | + // make the light position following the finger movement | |
| 406 | + mRefractionEffect.SetLightXYOffset( point.screen - mLightPosition ); | |
| 407 | + } | |
| 408 | + break; | |
| 409 | + } | |
| 410 | + case TouchPoint::Up: | |
| 411 | + case TouchPoint::Leave: | |
| 412 | + case TouchPoint::Interrupted: | |
| 413 | + { | |
| 414 | + if(mIsDown) | |
| 415 | + { | |
| 416 | + mLightAnimation.Pause(); | |
| 417 | + | |
| 418 | + if( mStrenghAnimation ) | |
| 419 | + { | |
| 420 | + mStrenghAnimation.Clear(); | |
| 421 | + } | |
| 422 | + mStrenghAnimation = Animation::New(0.5f); | |
| 423 | + mStrenghAnimation.AnimateTo( Property( mRefractionEffect, "uEffectStrength" ), 0.f ); | |
| 424 | + mStrenghAnimation.FinishedSignal().Connect( this, &RefractionEffectExample::OnTouchFinished ); | |
| 425 | + mStrenghAnimation.Play(); | |
| 426 | + } | |
| 427 | + | |
| 428 | + mIsDown = false; | |
| 429 | + break; | |
| 430 | + } | |
| 431 | + case TouchPoint::Stationary: | |
| 432 | + case TouchPoint::Last: | |
| 433 | + default: | |
| 434 | + { | |
| 435 | + break; | |
| 436 | + } | |
| 437 | + } | |
| 438 | + return true; | |
| 439 | + } | |
| 440 | + | |
| 441 | + void OnTouchFinished( Animation& source ) | |
| 442 | + { | |
| 443 | + mMeshActor.SetShaderEffect( mNoEffect ); | |
| 444 | + mRefractionEffect.SetLightXYOffset( Vector2::ZERO ); | |
| 445 | + } | |
| 446 | + | |
| 447 | + void CreateSurface( const std::string& objFileName ) | |
| 448 | + { | |
| 449 | + MeshData::VertexContainer vertices; | |
| 450 | + MeshData::FaceIndices faces; | |
| 451 | + MeshData meshData; | |
| 452 | + | |
| 453 | + std::vector<float> boundingBox; | |
| 454 | + std::vector<Vector3> vertexPositions; | |
| 455 | + std::vector<int> faceIndices; | |
| 456 | + // read the vertice and faces from the .obj file, and record the bounding box | |
| 457 | + ReadObjFile( objFileName, boundingBox, vertexPositions, faceIndices ); | |
| 458 | + | |
| 459 | + std::vector<Vector2> textureCoordinates; | |
| 460 | + // align the mesh, scale it to fit the screen size, and calculate the texture coordinate for each vertex | |
| 461 | + ShapeResizeAndTexureCoordinateCalculation( boundingBox, vertexPositions, textureCoordinates ); | |
| 462 | + | |
| 463 | + // re-organize the mesh, the vertices are duplicated, each vertex only belongs to one triangle. | |
| 464 | + // Without sharing vertex between triangle, so we can manipulate the texture offset on each triangle conveniently. | |
| 465 | + for( std::size_t i=0; i<faceIndices.size(); i=i+3 ) | |
| 466 | + { | |
| 467 | + Vector3 edge1 = vertexPositions[ faceIndices[i+2] ] - vertexPositions[ faceIndices[i] ]; | |
| 468 | + Vector3 edge2 = vertexPositions[ faceIndices[i+1] ] - vertexPositions[ faceIndices[i] ]; | |
| 469 | + Vector3 normal = edge1.Cross(edge2); | |
| 470 | + normal.Normalize(); | |
| 471 | + | |
| 472 | + if( normal.z > 0 ) | |
| 473 | + { | |
| 474 | + faces.push_back( i ); | |
| 475 | + faces.push_back( i+1 ); | |
| 476 | + faces.push_back( i+2 ); | |
| 477 | + } | |
| 478 | + else | |
| 479 | + { | |
| 480 | + normal *= -1.f; | |
| 481 | + faces.push_back( i ); | |
| 482 | + faces.push_back( i+2 ); | |
| 483 | + faces.push_back( i+1 ); | |
| 484 | + } | |
| 485 | + | |
| 486 | + vertices.push_back( MeshData::Vertex( vertexPositions[ faceIndices[i] ], textureCoordinates[ faceIndices[i] ], normal ) ); | |
| 487 | + vertices.push_back( MeshData::Vertex( vertexPositions[ faceIndices[i+1] ], textureCoordinates[ faceIndices[i+1] ], normal ) ); | |
| 488 | + vertices.push_back( MeshData::Vertex( vertexPositions[ faceIndices[i+2] ], textureCoordinates[ faceIndices[i+2] ], normal ) ); | |
| 489 | + | |
| 490 | + } | |
| 491 | + | |
| 492 | + // Now ready to construct the mesh actor | |
| 493 | + meshData.SetMaterial( mMaterial ); | |
| 494 | + meshData.SetVertices( vertices ); | |
| 495 | + meshData.SetFaceIndices( faces ); | |
| 496 | + meshData.SetHasTextureCoords(true); | |
| 497 | + meshData.SetHasNormals(true); | |
| 498 | + mMeshActor = MeshActor::New( Mesh::New( meshData ) ); | |
| 499 | + mMeshActor.SetParentOrigin(ParentOrigin::CENTER); | |
| 500 | + mMeshActor.SetAffectedByLighting( false ); | |
| 501 | + mMeshActor.SetShaderEffect( mNoEffect ); | |
| 502 | + mContent.Add( mMeshActor ); | |
| 503 | + } | |
| 504 | + | |
| 505 | + void ReadObjFile( const std::string& objFileName, | |
| 506 | + std::vector<float>& boundingBox, | |
| 507 | + std::vector<Vector3>& vertexPositions, | |
| 508 | + std::vector<int>& faceIndices) | |
| 509 | + { | |
| 510 | + std::ifstream ifs( objFileName.c_str(), std::ios::in ); | |
| 511 | + | |
| 512 | + boundingBox.resize( 6 ); | |
| 513 | + boundingBox[0]=boundingBox[2]=boundingBox[4] = std::numeric_limits<float>::max(); | |
| 514 | + boundingBox[1]=boundingBox[3]=boundingBox[5] = -std::numeric_limits<float>::max(); | |
| 515 | + | |
| 516 | + std::string line; | |
| 517 | + while( std::getline( ifs, line ) ) | |
| 518 | + { | |
| 519 | + if( line[0] == 'v' && std::isspace(line[1])) // vertex | |
| 520 | + { | |
| 521 | + std::istringstream iss(line.substr(2), std::istringstream::in); | |
| 522 | + unsigned int i = 0; | |
| 523 | + Vector3 vertex; | |
| 524 | + while( iss >> vertex[i++] && i < 3); | |
| 525 | + if( vertex.x < boundingBox[0] ) boundingBox[0] = vertex.x; | |
| 526 | + if( vertex.x > boundingBox[1] ) boundingBox[1] = vertex.x; | |
| 527 | + if( vertex.y < boundingBox[2] ) boundingBox[2] = vertex.y; | |
| 528 | + if( vertex.y > boundingBox[3] ) boundingBox[3] = vertex.y; | |
| 529 | + if( vertex.z < boundingBox[4] ) boundingBox[4] = vertex.z; | |
| 530 | + if( vertex.z > boundingBox[5] ) boundingBox[5] = vertex.z; | |
| 531 | + vertexPositions.push_back( vertex ); | |
| 532 | + } | |
| 533 | + else if( line[0] == 'f' ) //face | |
| 534 | + { | |
| 535 | + unsigned int numOfInt = 3; | |
| 536 | + while( true ) | |
| 537 | + { | |
| 538 | + std::size_t found = line.find('/'); | |
| 539 | + if( found == std::string::npos ) | |
| 540 | + { | |
| 541 | + break; | |
| 542 | + } | |
| 543 | + line[found] = ' '; | |
| 544 | + numOfInt++; | |
| 545 | + } | |
| 546 | + | |
| 547 | + std::istringstream iss(line.substr(2), std::istringstream::in); | |
| 548 | + int indices[ numOfInt ]; | |
| 549 | + unsigned int i=0; | |
| 550 | + while( iss >> indices[i++] && i < numOfInt); | |
| 551 | + unsigned int step = (i+1) / 3; | |
| 552 | + faceIndices.push_back( indices[0]-1 ); | |
| 553 | + faceIndices.push_back( indices[step]-1 ); | |
| 554 | + faceIndices.push_back( indices[2*step]-1 ); | |
| 555 | + } | |
| 556 | + } | |
| 557 | + | |
| 558 | + ifs.close(); | |
| 559 | + } | |
| 560 | + | |
| 561 | + void ShapeResizeAndTexureCoordinateCalculation( const std::vector<float>& boundingBox, | |
| 562 | + std::vector<Vector3>& vertexPositions, | |
| 563 | + std::vector<Vector2>& textureCoordinates) | |
| 564 | + { | |
| 565 | + Vector3 bBoxSize( boundingBox[1] - boundingBox[0], boundingBox[3] - boundingBox[2], boundingBox[5] - boundingBox[4]); | |
| 566 | + Vector3 bBoxMinCorner( boundingBox[0], boundingBox[2], boundingBox[4] ); | |
| 567 | + | |
| 568 | + Vector2 stageSize = Stage::GetCurrent().GetSize(); | |
| 569 | + Vector3 scale( stageSize.x / bBoxSize.x, stageSize.y / bBoxSize.y, 1.f ); | |
| 570 | + scale.z = (scale.x + scale.y)/2.f; | |
| 571 | + | |
| 572 | + for( std::vector<Vector3>::iterator iter = vertexPositions.begin(); iter != vertexPositions.end(); iter++ ) | |
| 573 | + { | |
| 574 | + Vector3 newPosition( (*iter) - bBoxMinCorner ) ; | |
| 575 | + | |
| 576 | + Vector2 textureCoord( newPosition.x / bBoxSize.x, newPosition.y / bBoxSize.y ); | |
| 577 | + textureCoordinates.push_back( textureCoord ); | |
| 578 | + | |
| 579 | + newPosition -= bBoxSize * 0.5f; | |
| 580 | + (*iter) = newPosition * scale; | |
| 581 | + } | |
| 582 | + } | |
| 583 | + | |
| 584 | + /** | |
| 585 | + * Main key event handler | |
| 586 | + */ | |
| 587 | + void OnKeyEvent(const KeyEvent& event) | |
| 588 | + { | |
| 589 | + if(event.state == KeyEvent::Down) | |
| 590 | + { | |
| 591 | + if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) | |
| 592 | + { | |
| 593 | + mApplication.Quit(); | |
| 594 | + } | |
| 595 | + } | |
| 596 | + } | |
| 597 | + | |
| 598 | +private: | |
| 599 | + | |
| 600 | + Application& mApplication; | |
| 601 | + Layer mContent; | |
| 602 | + | |
| 603 | + bool mIsDown; | |
| 604 | + Vector2 mDownPosition; | |
| 605 | + Vector2 mLightPosition; | |
| 606 | + Vector2 mStageHalfSize; | |
| 607 | + | |
| 608 | + Material mMaterial; | |
| 609 | + MeshActor mMeshActor; | |
| 610 | + | |
| 611 | + RefractionEffect mRefractionEffect; | |
| 612 | + NoEffect mNoEffect; | |
| 613 | + Animation mLightAnimation; | |
| 614 | + Animation mStrenghAnimation; | |
| 615 | + | |
| 616 | + Toolkit::PushButton mChangeTextureButton; | |
| 617 | + Toolkit::PushButton mChangeMeshButton; | |
| 618 | + unsigned int mCurrentTextureId; | |
| 619 | + unsigned int mCurrentMeshId; | |
| 620 | +}; | |
| 621 | + | |
| 622 | +/*****************************************************************************/ | |
| 623 | + | |
| 624 | +static void | |
| 625 | +RunTest(Application& app) | |
| 626 | +{ | |
| 627 | + RefractionEffectExample theApp(app); | |
| 628 | + app.MainLoop(); | |
| 629 | +} | |
| 630 | + | |
| 631 | +/*****************************************************************************/ | |
| 632 | + | |
| 633 | +int | |
| 634 | +main(int argc, char **argv) | |
| 635 | +{ | |
| 636 | + Application app = Application::New(&argc, &argv); | |
| 637 | + | |
| 638 | + RunTest(app); | |
| 639 | + | |
| 640 | + return 0; | |
| 641 | +} | ... | ... |