• With separate cameras for UI & 3D scene sections
     - Double-tap to toggle between 3D models (teapot & cube)
     - Pan up/down on left side of screen to change roughness
     - Pan up/down on right side of screen to change metalness
     - Pan anywhere else to rotate scene
    
    Change-Id: I51ec8436700c4e970221184d6875e4e9c501fafb
    greynaga authored
     
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  • Uses volumetric ray casting to draw a sphere with basic
    per-pixel lighting inside the fragment shader.
    
    Also modifies DALi demo make file to support shader files.
    
    Change-Id: I0645de8481fa75abb177ca76a5611a51350fc1b7
    Todo: Create a separate folder for shaders?
    Nick Holland authored
     
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  • You can check the InputFocus is given to focused Control.
    After that, when key is pressed, focused control's KeyEvent callback will be called.
    
    Change-Id: I93c605e7bcde5505099948445c762873f57e8381
    Signed-off-by: minho.sun <minho.sun@samsung.com>
    minho.sun authored
     
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  • - Features 3D environment with simple lightmapping
    - Multi-touch first person camera control scheme
    - Uses free textures on the GPL license ( blendernation )
    - Models are custom made
    - Tutorial screen made using DALi toolkit controls ( text labels ).
    - Uses PicoJSON parser ( https://github.com/kazuho/picojson )
    
    Change-Id: I6e3503608cd22dc63f371132376d475c890a0474
    adam.b authored
     
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