Commit d33b5c5a5e848c31dc3fe7489ec5556ab1e42355

Authored by Nick Holland
1 parent 44f2524d

Remove last usage of SetImage( ResourceImage ) from examples

Change-Id: If2cb8f802e055f1afcea3bbfefd774872a8f90e6
examples/motion-blur/motion-blur-example.cpp
... ... @@ -37,20 +37,8 @@ namespace // unnamed namespace
37 37 // Demo setup parameters
38 38 //
39 39  
40   -//#define MULTIPLE_MOTION_BLURRED_ACTORS
41   -#ifndef MULTIPLE_MOTION_BLURRED_ACTORS
42   -
43 40 const float MOTION_BLUR_ACTOR_WIDTH = 256; // actor size on screen
44 41 const float MOTION_BLUR_ACTOR_HEIGHT = 256; // ""
45   -
46   -#else //#ifndef MULTIPLE_MOTION_BLURRED_ACTORS
47   -
48   -const float MOTION_BLUR_ACTOR_WIDTH = 150; // actor size on screen
49   -const float MOTION_BLUR_ACTOR_HEIGHT = 112; // ""
50   -
51   -#endif //#ifndef MULTIPLE_MOTION_BLURRED_ACTORS
52   -
53   -
54 42 const unsigned int MOTION_BLUR_NUM_SAMPLES = 8;
55 43  
56 44 const int MOTION_BLUR_NUM_ACTOR_IMAGES = 5;
... ... @@ -230,71 +218,6 @@ public:
230 218 // set actor shader to the blur one
231 219 Toolkit::SetMotionBlurProperties( mMotionBlurImageView, MOTION_BLUR_NUM_SAMPLES );
232 220  
233   -
234   -#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
235   -
236   - ///////////////////////////////////////////////////////
237   - //
238   - // Motion blurred actor 2
239   - //
240   -
241   - mMotionBlurImageView2 = ImageView::New(image);
242   - mMotionBlurImageView2.SetParentOrigin( ParentOrigin::CENTER );
243   - mMotionBlurImageView2.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
244   - mMotionBlurImageView2.SetPosition(mMotionBlurActorSize.x * 1.1f, 0.0f);
245   - mMotionBlurImageView.Add( mMotionBlurImageView2 );
246   -
247   - // set actor shader to the blur one
248   - Toolkit::SetMotionBlurProperties( mMotionBlurImageView2, MOTION_BLUR_NUM_SAMPLES );
249   - mMotionBlurImageView2.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
250   -
251   -
252   - ///////////////////////////////////////////////////////
253   - //
254   - // Motion blurred actor 3
255   - //
256   -
257   - mMotionBlurImageView3 = ImageView::New(image);
258   - mMotionBlurImageView3.SetParentOrigin( ParentOrigin::CENTER );
259   - mMotionBlurImageView3.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
260   - mMotionBlurImageView3.SetPosition(-mMotionBlurActorSize.x * 1.1f, 0.0f);
261   - mMotionBlurImageView.Add( mMotionBlurImageView3 );
262   -
263   - // set actor shader to the blur one
264   - Toolkit::SetMotionBlurProperties( mMotionBlurImageView3, MOTION_BLUR_NUM_SAMPLES );
265   - mMotionBlurImageView3.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
266   -
267   -
268   - ///////////////////////////////////////////////////////
269   - //
270   - // Motion blurred actor 4
271   - //
272   -
273   - mMotionBlurImageView4 = ImageView::New(image);
274   - mMotionBlurImageView4.SetParentOrigin( ParentOrigin::CENTER );
275   - mMotionBlurImageView4.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
276   - mMotionBlurImageView4.SetPosition(0.0f, mMotionBlurActorSize.y * 1.1f);
277   - mMotionBlurImageView.Add( mMotionBlurImageView4 );
278   -
279   - // set actor shader to the blur one
280   - Toolkit::SetMotionBlurProperties( mMotionBlurImageView4, MOTION_BLUR_NUM_SAMPLES );
281   - mMotionBlurImageView4.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
282   -
283   - ///////////////////////////////////////////////////////
284   - //
285   - // Motion blurred actor 5
286   - //
287   -
288   - mMotionBlurImageView5 = ImageView::New(image);
289   - mMotionBlurImageView5.SetParentOrigin( ParentOrigin::CENTER );
290   - mMotionBlurImageView5.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
291   - mMotionBlurImageView5.SetPosition(0.0f, -mMotionBlurActorSize.y * 1.1f);
292   - mMotionBlurImageView.Add( mMotionBlurImageView5 );
293   -
294   - // set actor shader to the blur one
295   - Toolkit::SetMotionBlurProperties( mMotionBlurImageView5, MOTION_BLUR_NUM_SAMPLES );
296   - mMotionBlurImageView5.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
297   -#endif //#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
298 221 }
299 222  
300 223 void Rotate( DeviceOrientation orientation )
... ... @@ -494,12 +417,6 @@ public:
494 417 }
495 418 SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y );
496 419  
497   -#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
498   - mMotionBlurImageView2.SetImage(blurImage);
499   - mMotionBlurImageView3.SetImage(blurImage);
500   - mMotionBlurImageView4.SetImage(blurImage);
501   - mMotionBlurImageView5.SetImage(blurImage);
502   -#endif
503 420 }
504 421  
505 422  
... ... @@ -517,13 +434,6 @@ private:
517 434 ImageView mMotionBlurImageView;
518 435 Size mMotionBlurActorSize;
519 436  
520   -#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
521   - ImageView mMotionBlurImageView2;
522   - ImageView mMotionBlurImageView3;
523   - ImageView mMotionBlurImageView4;
524   - ImageView mMotionBlurImageView5;
525   -#endif //#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
526   -
527 437 // animate actor to position where user taps screen
528 438 Animation mActorTapMovementAnimation;
529 439  
... ...
examples/styling/styling-application.cpp
... ... @@ -178,7 +178,7 @@ void StylingApplication::Create( Application& application )
178 178 for( int i=0; i<3; ++i )
179 179 {
180 180 std::ostringstream thumbnailName; thumbnailName << "thumbnail" << i+1;
181   - ImageView image = ImageView::New( ResourceImage::New( images[i] ) );
  181 + ImageView image = ImageView::New( images[i] );
182 182 image.SetName( thumbnailName.str() );
183 183 image.SetSize( DP(RADIO_LABEL_THUMBNAIL_SIZE), DP(RADIO_LABEL_THUMBNAIL_SIZE) );
184 184  
... ...
shared/utility.h
... ... @@ -36,17 +36,6 @@ Dali::PixelData LoadPixelData( const char* imagePath,
36 36 return loader.GetPixelData();
37 37 }
38 38  
39   -/**
40   - * @deprecated, dont use this anymore
41   - */
42   -Dali::Image LoadImage( const char* imagePath,
43   - Dali::ImageDimensions size = Dali::ImageDimensions(),
44   - Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT,
45   - Dali::SamplingMode::Type samplingMode = Dali::SamplingMode::DEFAULT )
46   -{
47   - return Dali::ResourceImage::New( imagePath, size, fittingMode, samplingMode );
48   -}
49   -
50 39 Dali::Texture LoadTexture( const char* imagePath,
51 40 Dali::ImageDimensions size = Dali::ImageDimensions(),
52 41 Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT,
... ... @@ -62,23 +51,6 @@ Dali::Texture LoadTexture( const char* imagePath,
62 51 return texture;
63 52 }
64 53  
65   -/**
66   - * @brief Load an bitmap resource.
67   - * @deprecated, dont use this anymore
68   - *
69   - * If it is required to scaled-down to no more than the stage dimensions,
70   - * uses image scaling mode FittingMode::SCALE_TO_FILL to resize the image at
71   - * load time to cover the entire stage with pixels with no borders,
72   - * and filter mode BOX_THEN_LINEAR to sample the image with
73   - * maximum quality.
74   - */
75   -
76   -Dali::Image LoadStageFillingImage( const char* imagePath )
77   -{
78   - Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
79   - return LoadImage( imagePath, Dali::ImageDimensions( stageSize.x, stageSize.y ), Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR );
80   -}
81   -
82 54 Dali::Texture LoadStageFillingTexture( const char* imagePath )
83 55 {
84 56 Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
... ...