Commit bfdbfef766c34ec991a06aa8b0b1a27955607ba0

Authored by Kimmo Hoikka
1 parent 30c8f791

Fix PageFactory to take in Texture rather than Image

- also remove use of Atlas as that is to be removed

Change-Id: I15dcf8dcda37f01e4c669eb044e3e8eb4fcc1a80
examples/page-turn-view/page-turn-view-example.cpp
... ... @@ -21,7 +21,6 @@
21 21 #include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-landscape-view.h>
22 22 #include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-portrait-view.h>
23 23 #include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-view.h>
24   -#include <dali/devel-api/images/atlas.h>
25 24  
26 25 #include <assert.h>
27 26 #include <cstdlib>
... ... @@ -71,19 +70,19 @@ const char* PAGE_IMAGES_LANDSCAPE[] =
71 70 };
72 71 const unsigned int NUMBER_OF_LANDSCAPE_IMAGE( sizeof(PAGE_IMAGES_LANDSCAPE) / sizeof(PAGE_IMAGES_LANDSCAPE[0]) );
73 72  
74   -Atlas LoadImages( const char*imagePath1, const char* imagePath2 )
  73 +Texture LoadTextures( const char* imagePath1, const char* imagePath2 )
75 74 {
76 75 PixelData pixelData1 = DemoHelper::LoadPixelData( imagePath1, ImageDimensions(), FittingMode::DEFAULT, SamplingMode::DEFAULT );
77 76 PixelData pixelData2 = DemoHelper::LoadPixelData( imagePath2, ImageDimensions(), FittingMode::DEFAULT, SamplingMode::DEFAULT );
78 77  
79   - unsigned int width = pixelData1.GetWidth()+pixelData2.GetWidth();
  78 + unsigned int width = pixelData1.GetWidth() + pixelData2.GetWidth();
80 79 unsigned int height = pixelData1.GetHeight() > pixelData2.GetHeight() ? pixelData1.GetHeight() : pixelData2.GetHeight();
81 80  
82   - Atlas image = Atlas::New( width, height );
83   - image.Upload( pixelData1, 0u, 0u );
84   - image.Upload( pixelData2, pixelData1.GetWidth(), 0u );
  81 + Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, Pixel::RGB888, width, height );
  82 + texture.Upload( pixelData1 );
  83 + texture.Upload( pixelData2, 0u, 0u, pixelData1.GetWidth(), 0u, pixelData2.GetWidth(), pixelData2.GetHeight() );
85 84  
86   - return image;
  85 + return texture;
87 86 }
88 87  
89 88 }// end LOCAL STUFF
... ... @@ -99,21 +98,21 @@ class PortraitPageFactory : public PageFactory
99 98 return 10*NUMBER_OF_PORTRAIT_IMAGE + 1;
100 99 }
101 100 /**
102   - * Create an image to represent a page.
  101 + * Create an texture to represent a page.
103 102 * @param[in] pageId The ID of the page to create.
104   - * @return An image, or an uninitialized pointer if the ID is out of range.
  103 + * @return A texture, or an uninitialized handle if the ID is out of range.
105 104 */
106   - virtual Image NewPage( unsigned int pageId )
  105 + virtual Texture NewPage( unsigned int pageId )
107 106 {
108   - Atlas page;
  107 + Texture page;
109 108  
110 109 if( pageId == 0 )
111 110 {
112   - page = DemoHelper::LoadImage( BOOK_COVER_PORTRAIT );
  111 + page = DemoHelper::LoadTexture( BOOK_COVER_PORTRAIT );
113 112 }
114 113 else
115 114 {
116   - page = DemoHelper::LoadImage( PAGE_IMAGES_PORTRAIT[ (pageId-1) % NUMBER_OF_PORTRAIT_IMAGE ] );
  115 + page = DemoHelper::LoadTexture( PAGE_IMAGES_PORTRAIT[ (pageId-1) % NUMBER_OF_PORTRAIT_IMAGE ] );
117 116 }
118 117  
119 118 return page;
... ... @@ -132,22 +131,21 @@ class LandscapePageFactory : public PageFactory
132 131 return 10*NUMBER_OF_LANDSCAPE_IMAGE / 2 + 1;
133 132 }
134 133 /**
135   - * Create an image to represent a page.
  134 + * Create an texture to represent a page.
136 135 * @param[in] pageId The ID of the page to create.
137   - * @return An image, or an uninitialized pointer if the ID is out of range.
  136 + * @return A texture, or an uninitialized handle if the ID is out of range.
138 137 */
139   - virtual Image NewPage( unsigned int pageId )
  138 + virtual Texture NewPage( unsigned int pageId )
140 139 {
141   -
142   - Atlas page;
  140 + Texture page;
143 141 if( pageId == 0 )
144 142 {
145   - page = LoadImages( BOOK_COVER_LANDSCAPE, BOOK_COVER_BACK_LANDSCAPE );
  143 + page = LoadTextures( BOOK_COVER_LANDSCAPE, BOOK_COVER_BACK_LANDSCAPE );
146 144 }
147 145 else
148 146 {
149 147 unsigned int imageId = (pageId-1)*2;
150   - page = LoadImages( PAGE_IMAGES_LANDSCAPE[ imageId % NUMBER_OF_LANDSCAPE_IMAGE ], PAGE_IMAGES_LANDSCAPE[ (imageId+1) % NUMBER_OF_LANDSCAPE_IMAGE ] );
  148 + page = LoadTextures( PAGE_IMAGES_LANDSCAPE[ imageId % NUMBER_OF_LANDSCAPE_IMAGE ], PAGE_IMAGES_LANDSCAPE[ (imageId+1) % NUMBER_OF_LANDSCAPE_IMAGE ] );
151 149 }
152 150  
153 151 return page;
... ... @@ -157,8 +155,8 @@ class LandscapePageFactory : public PageFactory
157 155 /**
158 156 * This example shows how to use the page turn UI control to implement the page-turn demo
159 157 * The effect follows the pan gesture to animate the page
160   - * Pan the image inwards, the page will bent,
161   - * Depends on the distance of the panning, the image might turn over or slide back
  158 + * Pan the page inwards, the page will bent,
  159 + * Depends on the distance of the panning, the page might turn over or slide back
162 160 * Also, in portrait view, the pan gesture outwards from position near the spine could turn the previous page back
163 161 * Allows to turn multiple pages one by one quickly towards the same direction, multiple animations are launched in this case
164 162 */
... ...
shared/utility.h
... ... @@ -37,17 +37,15 @@ Dali::PixelData LoadPixelData( const char* imagePath,
37 37 return loader.GetPixelData();
38 38 }
39 39  
40   -
41   -Dali::Atlas LoadImage( const char* imagePath,
  40 +/**
  41 + * @deprecated, dont use this anymore
  42 + */
  43 +Dali::Image LoadImage( const char* imagePath,
42 44 Dali::ImageDimensions size = Dali::ImageDimensions(),
43 45 Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT,
44 46 Dali::SamplingMode::Type samplingMode = Dali::SamplingMode::DEFAULT )
45 47 {
46   - Dali::PixelData pixelData = LoadPixelData(imagePath, size, fittingMode, samplingMode);
47   - Dali::Atlas image =Dali:: Atlas::New( pixelData.GetWidth(), pixelData.GetHeight(), pixelData.GetPixelFormat() );
48   - image.Upload( pixelData, 0u, 0u );
49   -
50   - return image;
  48 + return Dali::ResourceImage::New( imagePath, size, fittingMode, samplingMode );
51 49 }
52 50  
53 51 Dali::Texture LoadTexture( const char* imagePath,
... ... @@ -67,6 +65,7 @@ Dali::Texture LoadTexture( const char* imagePath,
67 65  
68 66 /**
69 67 * @brief Load an bitmap resource.
  68 + * @deprecated, dont use this anymore
70 69 *
71 70 * If it is required to scaled-down to no more than the stage dimensions,
72 71 * uses image scaling mode FittingMode::SCALE_TO_FILL to resize the image at
... ... @@ -75,7 +74,7 @@ Dali::Texture LoadTexture( const char* imagePath,
75 74 * maximum quality.
76 75 */
77 76  
78   -Dali::Atlas LoadStageFillingImage( const char* imagePath )
  77 +Dali::Image LoadStageFillingImage( const char* imagePath )
79 78 {
80 79 Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
81 80 return LoadImage( imagePath, Dali::ImageDimensions( stageSize.x, stageSize.y ), Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR );
... ...