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With separate cameras for UI & 3D scene sections - Double-tap to toggle between 3D models (teapot & cube) - Pan up/down on left side of screen to change roughness - Pan up/down on right side of screen to change metalness - Pan anywhere else to rotate scene Change-Id: I51ec8436700c4e970221184d6875e4e9c501fafb
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Fixed up SVG example to ensure actor sibling order is set after adding to the stage. Change-Id: Ib532eba27be23afd636e34cc9776ae4fd2c5ca48
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Change-Id: I908dff83e3140113ba108d660e903f75fd4e4dc1 Signed-off-by: David Steele <david.steele@samsung.com>
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Update example to show how to style TextEditor ScrollBar Change-Id: I62ebf0035490dff2c26f7e7c4df095bd2bc93345 Signed-off-by: minho.sun <minho.sun@samsung.com>
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Change-Id: Ib83c1baedd1b5489bbb1fb94bef8c9c64b2df26f
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Change-Id: I0a763c685579514190af214572c1082a64264fa5
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Change-Id: Ia9ba3566e226a73c2ccdc5716e6d64c638bbfc1b
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Change-Id: I1bc61348536ddc1100b0c991fe5157a7b5c32bd7
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Change-Id: I1b2fa79708f93836069ed81a0d4c17c6aeb6094d
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Change-Id: Iae77e4024da2c0668265f50f444b95e047908425
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Change-Id: Ie1172a02636929b88e11a8c2683f6ef5092cb55a
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DevelHandle::GetCurrentProperty is moved to public. So, use Handle::GetCurrentProperty instead of devel. Change-Id: I9747e0b068ff907b8488d814f08769cf89f2e84e Signed-off-by: minho.sun <minho.sun@samsung.com>
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Change-Id: I6b4629923ff9d20b48a0ba0b07369bea00900bfb
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Uses volumetric ray casting to draw a sphere with basic per-pixel lighting inside the fragment shader. Also modifies DALi demo make file to support shader files. Change-Id: I0645de8481fa75abb177ca76a5611a51350fc1b7 Todo: Create a separate folder for shaders?
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Change-Id: I991ccd799fd33bcfcf9ebfd392c0b429065996cb
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Change-Id: Ice5ef50aa0bde7ddac16414dfac8615d76d9ec18
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…stom properties" into devel/master
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Change-Id: Icee24bd6eedfb1764513c763393bd2a9a2853341
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Change-Id: I8b12cd759774e790c8e1abfc3c65c8d3708e7d70
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UnhandledKeyEventSignal is removed from KeyInputFocusManager. Stage::KeyEventSignal can work as UnhandledKeyEventSignal. Change-Id: I264c4fdd7aafcc668ba64bf8fe5abafed5103430 Signed-off-by: minho.sun <minho.sun@samsung.com>
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Tutorial shows rendering of radial progress bar with use of stencil buffer and two renderers attached to single actor. Change-Id: Ia1005524ec3cd27147bb2a40ddf87c7284ad7731
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Change-Id: I01f2785583486b5c26cee4ae8cfaa9ac1b40bb92
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Change-Id: Ib36b14b0763130b811ae1f45ce4c631c25d6776c
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Change-Id: I59fbcbdea60da95ec599528fe76b2a227355711c
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You can check the InputFocus is given to focused Control. After that, when key is pressed, focused control's KeyEvent callback will be called. Change-Id: I93c605e7bcde5505099948445c762873f57e8381 Signed-off-by: minho.sun <minho.sun@samsung.com>
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Change-Id: I4452b494bb6a3a094787480dd60c38f140d36e20
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Change-Id: Iaf8e17feb02567a92f2ff83a050e8bc6652212a0
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Example code for creating a control using visuals with states defined in the stylesheet Change-Id: Ief41cfad7c3eeb8d78bd6540db36e4b761b28e5f
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- Drawing line - Drawing triangle - Drawing colored cube - Drawing textured cube Change-Id: Ief3c47871b0f06ba764fa86a260ad8561c78acd3
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Change-Id: I78dec36ee7609f7beb3202dd77a785644702ce6e
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Change-Id: I6fd663fad743bd52f1667108492cd92c3c150ad3
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Change-Id: Ia0c00bd55018abeae0d478f33aa33d01bf7dfbdf
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Also updated the style sheet to set up the transitions for a future patch in Toolkit. Change-Id: I9e33a2ab3bc2fb9e9dac3fc01435d233d530c1a8 Signed-off-by: David Steele <david.steele@samsung.com>
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Change-Id: I8d15f1aec5cdca527f93283ff179dcf572e831ea
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Change-Id: If2cb8f802e055f1afcea3bbfefd774872a8f90e6