Commit 06ff0486b4ecc6a5b89d7a50eda92faafb1f6721

Authored by Adeel Kazmi
1 parent 3a831add

Add Back key support to examples which do not have it

Change-Id: Ib36b14b0763130b811ae1f45ce4c631c25d6776c
examples/focus-integration/focus-integration.cpp
... ... @@ -141,6 +141,9 @@ public:
141 141 }
142 142  
143 143 KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &FocusIntegrationExample::OnPreFocusChange );
  144 +
  145 + // Respond to key events
  146 + mStage.KeyEventSignal().Connect( this, &FocusIntegrationExample::OnKeyEvent );
144 147 }
145 148  
146 149 // Callback for KeyboardFocusManager
... ...
examples/rendering-cube/rendering-cube.cpp
... ... @@ -100,6 +100,9 @@ public:
100 100  
101 101 // Respond to a click anywhere on the stage
102 102 stage.GetRootLayer().TouchSignal().Connect( this, &DrawCubeController::OnTouch );
  103 +
  104 + // Respond to key events
  105 + stage.KeyEventSignal().Connect( this, &DrawCubeController::OnKeyEvent );
103 106 }
104 107  
105 108 bool OnTouch( Actor actor, const TouchData& touch )
... ... @@ -110,6 +113,23 @@ public:
110 113 }
111 114  
112 115 /**
  116 + * @brief Called when any key event is received
  117 + *
  118 + * Will use this to quit the application if Back or the Escape key is received
  119 + * @param[in] event The key event information
  120 + */
  121 + void OnKeyEvent( const KeyEvent& event )
  122 + {
  123 + if( event.state == KeyEvent::Down )
  124 + {
  125 + if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
  126 + {
  127 + mApplication.Quit();
  128 + }
  129 + }
  130 + }
  131 +
  132 + /**
113 133 * This function creates a cube geometry including texture coordinates.
114 134 * Also it demonstrates using the indexed draw feature by setting an index array.
115 135 */
... ...
examples/rendering-line/rendering-line.cpp
... ... @@ -93,6 +93,9 @@ public:
93 93  
94 94 // Respond to a click anywhere on the stage
95 95 stage.GetRootLayer().TouchSignal().Connect( this, &DrawLineController::OnTouch );
  96 +
  97 + // Respond to key events
  98 + stage.KeyEventSignal().Connect( this, &DrawLineController::OnKeyEvent );
96 99 }
97 100  
98 101 bool OnTouch( Actor actor, const TouchData& touch )
... ... @@ -103,6 +106,23 @@ public:
103 106 }
104 107  
105 108 /**
  109 + * @brief Called when any key event is received
  110 + *
  111 + * Will use this to quit the application if Back or the Escape key is received
  112 + * @param[in] event The key event information
  113 + */
  114 + void OnKeyEvent( const KeyEvent& event )
  115 + {
  116 + if( event.state == KeyEvent::Down )
  117 + {
  118 + if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
  119 + {
  120 + mApplication.Quit();
  121 + }
  122 + }
  123 + }
  124 +
  125 + /**
106 126 * This function creates a line geometry made of two vertices in order
107 127 * to draw a diagonal line.
108 128 */
... ...
examples/rendering-textured-cube/rendering-textured-cube.cpp
... ... @@ -106,6 +106,9 @@ public:
106 106  
107 107 // Respond to a click anywhere on the stage
108 108 stage.GetRootLayer().TouchSignal().Connect( this, &TexturedCubeController::OnTouch );
  109 +
  110 + // Respond to key events
  111 + stage.KeyEventSignal().Connect( this, &TexturedCubeController::OnKeyEvent );
109 112 }
110 113  
111 114 bool OnTouch( Actor actor, const TouchData& touch )
... ... @@ -116,6 +119,23 @@ public:
116 119 }
117 120  
118 121 /**
  122 + * @brief Called when any key event is received
  123 + *
  124 + * Will use this to quit the application if Back or the Escape key is received
  125 + * @param[in] event The key event information
  126 + */
  127 + void OnKeyEvent( const KeyEvent& event )
  128 + {
  129 + if( event.state == KeyEvent::Down )
  130 + {
  131 + if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
  132 + {
  133 + mApplication.Quit();
  134 + }
  135 + }
  136 + }
  137 +
  138 + /**
119 139 * @brief CreateCubeGeometry
120 140 * This function creates a cube geometry including texture coordinates.
121 141 * Also it demonstrates using the indexed draw feature by setting an index array.
... ...
examples/rendering-triangle/rendering-triangle.cpp
... ... @@ -93,6 +93,9 @@ public:
93 93  
94 94 // Respond to a click anywhere on the stage
95 95 stage.GetRootLayer().TouchSignal().Connect( this, &DrawTriangleController::OnTouch );
  96 +
  97 + // Respond to key events
  98 + stage.KeyEventSignal().Connect( this, &DrawTriangleController::OnKeyEvent );
96 99 }
97 100  
98 101 bool OnTouch( Actor actor, const TouchData& touch )
... ... @@ -103,6 +106,23 @@ public:
103 106 }
104 107  
105 108 /**
  109 + * @brief Called when any key event is received
  110 + *
  111 + * Will use this to quit the application if Back or the Escape key is received
  112 + * @param[in] event The key event information
  113 + */
  114 + void OnKeyEvent( const KeyEvent& event )
  115 + {
  116 + if( event.state == KeyEvent::Down )
  117 + {
  118 + if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
  119 + {
  120 + mApplication.Quit();
  121 + }
  122 + }
  123 + }
  124 +
  125 + /**
106 126 * This function creates a triangle geometry made of three vertices in order
107 127 * to draw a coloured triangle.
108 128 */
... ...