• Add two sample apps which using animated gradient visual
    (doing at review.tizen.org/gerrit/#/c/152141/ )
    It's resolution is optimized for wearable (resolution is 360x360)
    
     - Call Active
      Scenario is incomming call.
      Show incomming gradient effect as radial form animated gradient.
      And add some animation at call_decline button so make user want to touch it!
      This sample show how to make animated gradient by json script.
     - Card Active
      Scenario is use some coupon with NFC tag.
      Show gradient effect during NFC taging is enabled.
      This sample show how to make anmiated gradient by inline code.
    
    Change-Id: Ifae6698fbf1b4bc9901efa929594261413d450b2
    Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
    Eunki Hong authored
     
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  • Collection of examples demonstrating Image polices:
    LoadPolicy
    ReleasePolicy
    and EXIF orientation.
    
    Designed to step the user through each example and explaining what should occur.
    
    Change-Id: If4452712a805b40e86ac29ae591592711d7ee09a
    Agnelo Vaz authored
     
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  • With separate cameras for UI & 3D scene sections
     - Double-tap to toggle between 3D models (teapot & cube)
     - Pan up/down on left side of screen to change roughness
     - Pan up/down on right side of screen to change metalness
     - Pan anywhere else to rotate scene
    
    Change-Id: I51ec8436700c4e970221184d6875e4e9c501fafb
    greynaga authored
     
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  • Update progress bar example.
    
    There are three new buttons to check new properies of Progress bar.
    
    Change-Id: I9bf0607e3fb3763b37ca88c80040d9713b731169
    Signed-off-by: minho.sun <minho.sun@samsung.com>
    minho.sun authored
     
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  • *The primitive shapes demo has had the buttons scaled down slightly to fit on two lines.
    *The text editor demo has had a label added to the color change button, which has itself received a border to highlight the less-visible colours.
    
    Change-Id: I16a69bd381ef0c8c980c0c3681cc47117b2d2786
    Andrew Poor authored
     
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  • Scripts, examples and demo code should not use defines from other
    parts of DALi. DALI_IMAGE_DIR is defined in Dali toolkit to specify
    where the toolkit images are. This is used in the default toolkit
    style file to specify the locations of the toolkit images.
    
    It must not be overridden by applications.
    
    Updated the demo style file to utilize a configured variable to point
    at the installed demo style's images.
    
    Added an example of a demo-specific image (confirmation popup background)
    
    Updated dali-builder to load the demo theme (Scripting example within demo
    already loads it)
    
    Change-Id: Ie43a6611a8db3fc0afc6a1cd4d9d6e48afef75e7
    Signed-off-by: David Steele <david.steele@samsung.com>
    David Steele authored
     
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  • ASTC can be wrapped in a KTX file, but also has its own native file format.
    This patch provides support for the native ASTC file format (.astc).
    
    Textures can be generated using tools (Eg. Mali texture compression tool).
    
    Note: ASTC is "OpenGL friendly" in that the textures are pre-flipped vertically.
    In DALi there is currently not a differenciation between different texture compression formats in that the data (once the header is extracted) is given to the hardware as-is.
    For this reason textures must currently be pre-flipped vertically (before compression) when using the native .astc file format with DALI.
    
    An example .astc file is included as part of the unit tests.
    
    Change-Id: I8604fba28bfb83b0deff8689fd5d7cfb8ac770bb
    Tom Robinson authored
     
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