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Change-Id: Ifaa81fd8f1c62e84eb0643fc79f1490d6e6e7316 Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
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Change-Id: I9f55b7b325bfe26867adcc8ccaccaa18f772c23f
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Added a demo to illustrate the control points needed for a bezier curve based alpha-function. Change-Id: I9ca14352e297b4725287387b92bd218323af7c3a
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Fix three card image data. Change-Id: I2b1d9a77d4fc80ab966c1acb5e5715825667bfd1 Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
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Add two sample apps which using animated gradient visual (doing at review.tizen.org/gerrit/#/c/152141/ ) It's resolution is optimized for wearable (resolution is 360x360) - Call Active Scenario is incomming call. Show incomming gradient effect as radial form animated gradient. And add some animation at call_decline button so make user want to touch it! This sample show how to make animated gradient by json script. - Card Active Scenario is use some coupon with NFC tag. Show gradient effect during NFC taging is enabled. This sample show how to make anmiated gradient by inline code. Change-Id: Ifae6698fbf1b4bc9901efa929594261413d450b2 Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
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Collection of examples demonstrating Image polices: LoadPolicy ReleasePolicy and EXIF orientation. Designed to step the user through each example and explaining what should occur. Change-Id: If4452712a805b40e86ac29ae591592711d7ee09a
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Change-Id: I9bf6e7a504ef9c9f3146636ede13ed441bcef3d8
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Change-Id: Ibc75b67bb6078c6e60841f1ebf69224a24dca981
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Demonstrates quality improvements in adaptor patch Change-Id: Ibf433741526f8014d2e9c345319f865f5aa9c80e Signed-off-by: David Steele <david.steele@samsung.com>
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Change-Id: I191a2181c42c882c050bb4e9ba35a54a656283a9
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With separate cameras for UI & 3D scene sections - Double-tap to toggle between 3D models (teapot & cube) - Pan up/down on left side of screen to change roughness - Pan up/down on right side of screen to change metalness - Pan anywhere else to rotate scene Change-Id: I51ec8436700c4e970221184d6875e4e9c501fafb
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Change-Id: I908dff83e3140113ba108d660e903f75fd4e4dc1 Signed-off-by: David Steele <david.steele@samsung.com>
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Change-Id: I1b2fa79708f93836069ed81a0d4c17c6aeb6094d
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Change-Id: Ice5ef50aa0bde7ddac16414dfac8615d76d9ec18
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Tutorial shows rendering of radial progress bar with use of stencil buffer and two renderers attached to single actor. Change-Id: Ia1005524ec3cd27147bb2a40ddf87c7284ad7731
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Change-Id: I818b3770e5183d3597a1c6b991f3df989569fd34
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Change-Id: I5c1c52ee969ac04a46412f8f6326a655fc7e63d5
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Update progress bar example. There are three new buttons to check new properies of Progress bar. Change-Id: I9bf0607e3fb3763b37ca88c80040d9713b731169 Signed-off-by: minho.sun <minho.sun@samsung.com>
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This application shows a possible implementation of a shadowed button, with transition animation defined by the style sheet. Change-Id: Ib764dacdeed2381d96474059ef830e17a2cb9fff Signed-off-by: David Steele <david.steele@samsung.com>
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Change-Id: Id05789e07cc0d9db87ee8df1f5823ca909a13693
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Distance field buffer images were created every time. Just outputted this information to a file and loading this instead -> much quicker. Also removes the need for using BufferImages (deprecated APIs) Change-Id: Ibdfd17f2798f88f29ad9d66afe68b38853b1b19c
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Change-Id: I0de3cca8635ffa51befcb3420a00769b49fd472d
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Change-Id: I5909a67d2bff74f23c758862198df4da1e6c4627
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Change-Id: I609238663f1ecd1d7925d5388f25e43c7094a294
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Change-Id: I60fde090b81f314c68064081effff331c3216128
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Change-Id: I771ca7bb8b22d26efabccc35db8aca2956689516
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*The primitive shapes demo has had the buttons scaled down slightly to fit on two lines. *The text editor demo has had a label added to the color change button, which has itself received a border to highlight the less-visible colours. Change-Id: I16a69bd381ef0c8c980c0c3681cc47117b2d2786
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Change-Id: I1a32d8ce89ea465f4eefee9ce117d0c46b621f79
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(Based on original demo by Xiangyin Ma) Change-Id: I9ac5d9b9c4cb18a21d0a12fae0225af5527e405e
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Change-Id: I32ed8eb68cd099fc329a93fc6c370a4caada32a0
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Change-Id: I6fb94272f1fc562b210c765d79f217d40a611263
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Change-Id: I36c8f31b4154d743919019d0059db748b1d05e2d
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Change-Id: I2431290a111de586f6440f58d17ffb5473f400bf
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Add a sample for video view control - Playback, custom shader Change-Id: Ie1527d63f2cff681cac7405b0e45624028e1f095
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Change-Id: Ibc0003534afd5e07d806bcf88dd17640d29ddfad
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Change-Id: I70f0ffcb30d9d353940eed5c22c631be79122d55
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- images have been converted, so they don't crash on the device - when benchmark uses tableview, no manual sizing is enabled - font size has been calculated using dpi to work with various screens - added extra-help text describing benchmark options Change-Id: Ia2ed1b9019b9b436903f470055ac1eac3be7eb68
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Scripts, examples and demo code should not use defines from other parts of DALi. DALI_IMAGE_DIR is defined in Dali toolkit to specify where the toolkit images are. This is used in the default toolkit style file to specify the locations of the toolkit images. It must not be overridden by applications. Updated the demo style file to utilize a configured variable to point at the installed demo style's images. Added an example of a demo-specific image (confirmation popup background) Updated dali-builder to load the demo theme (Scripting example within demo already loads it) Change-Id: Ie43a6611a8db3fc0afc6a1cd4d9d6e48afef75e7 Signed-off-by: David Steele <david.steele@samsung.com>
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ASTC can be wrapped in a KTX file, but also has its own native file format. This patch provides support for the native ASTC file format (.astc). Textures can be generated using tools (Eg. Mali texture compression tool). Note: ASTC is "OpenGL friendly" in that the textures are pre-flipped vertically. In DALi there is currently not a differenciation between different texture compression formats in that the data (once the header is extracted) is given to the hardware as-is. For this reason textures must currently be pre-flipped vertically (before compression) when using the native .astc file format with DALI. An example .astc file is included as part of the unit tests. Change-Id: I8604fba28bfb83b0deff8689fd5d7cfb8ac770bb