Commit 4e3f98748dabc601cb28031741e1b21dea0446de

Authored by Adeel Kazmi
1 parent 02e51d1a

Revert "BloomView & GaussianBlurView demo (for verification purpose only )"

This reverts commit 2e81ed4392078f0fe7497bb62e7151c84d54f707.

Change-Id: Iaec9f80b51fbfd44e29950f798b5e90b3d1d5aee
build/tizen/examples/Makefile.am
@@ -37,9 +37,8 @@ bin_PROGRAMS = \ @@ -37,9 +37,8 @@ bin_PROGRAMS = \
37 image-scaling-irregular-grid.example \ 37 image-scaling-irregular-grid.example \
38 buttons.example \ 38 buttons.example \
39 text-view.example \ 39 text-view.example \
40 - logging.example \  
41 - bloom-view.example \  
42 - gaussian-blur-view.example 40 + logging.example
  41 +
43 42
44 daliimagedir = $(appdatadir)/images/ 43 daliimagedir = $(appdatadir)/images/
45 dalimodeldir = $(appdatadir)/models/ 44 dalimodeldir = $(appdatadir)/models/
@@ -177,13 +176,3 @@ logging_example_SOURCES = $(examples_src_dir)/logging/logging-example.cpp @@ -177,13 +176,3 @@ logging_example_SOURCES = $(examples_src_dir)/logging/logging-example.cpp
177 logging_example_CXXFLAGS = $(EXAMPLE_CXXFLAGS) 176 logging_example_CXXFLAGS = $(EXAMPLE_CXXFLAGS)
178 logging_example_DEPENDENCIES = $(EXAMPLE_DEPS) 177 logging_example_DEPENDENCIES = $(EXAMPLE_DEPS)
179 logging_example_LDADD = $(EXAMPLE_LDADD) 178 logging_example_LDADD = $(EXAMPLE_LDADD)
180 -  
181 -bloom_view_example_SOURCES = $(examples_src_dir)/bloom-view/bloom-view-example.cpp  
182 -bloom_view_example_CXXFLAGS = $(EXAMPLE_CXXFLAGS)  
183 -bloom_view_example_DEPENDENCIES = $(EXAMPLE_DEPS)  
184 -bloom_view_example_LDADD = $(EXAMPLE_LDADD)  
185 -  
186 -gaussian_blur_view_example_SOURCES = $(examples_src_dir)/gaussian-blur-view/gaussian-blur-view-example.cpp  
187 -gaussian_blur_view_example_CXXFLAGS = $(EXAMPLE_CXXFLAGS)  
188 -gaussian_blur_view_example_DEPENDENCIES = $(EXAMPLE_DEPS)  
189 -gaussian_blur_view_example_LDADD = $(EXAMPLE_LDADD)  
com.samsung.dali-demo.xml
@@ -76,10 +76,4 @@ @@ -76,10 +76,4 @@
76 <ui-application appid="logging.example" exec="/usr/apps/com.samsung.dali-demo/bin/logging.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> 76 <ui-application appid="logging.example" exec="/usr/apps/com.samsung.dali-demo/bin/logging.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
77 <label>Logging</label> 77 <label>Logging</label>
78 </ui-application> 78 </ui-application>
79 - <ui-application appid="bloom-view.example" exec="/usr/apps/com.samsung.dali-demo/bin/bloom-view.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">  
80 - <label>Bloom View</label>  
81 - </ui-application>  
82 - <ui-application appid="gaussian-blur-view.example" exec="/usr/apps/com.samsung.dali-demo/bin/gaussian-blur-view.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">  
83 - <label>Gaussian Blur View</label>  
84 - </ui-application>  
85 </manifest> 79 </manifest>
demo/images/GreyThinLine30x30-76x78.png deleted

1.09 KB

demo/images/UI-Leather-DIFF.png deleted

418 KB

demo/images/desktop_background_1440x2560.png deleted

1.83 MB

examples/bloom-view/bloom-view-example.cpp deleted
1 -//  
2 -// Copyright (c) 2014 Samsung Electronics Co., Ltd.  
3 -//  
4 -// Licensed under the Flora License, Version 1.0 (the License);  
5 -// you may not use this file except in compliance with the License.  
6 -// You may obtain a copy of the License at  
7 -//  
8 -// http://floralicense.org/license/  
9 -//  
10 -// Unless required by applicable law or agreed to in writing, software  
11 -// distributed under the License is distributed on an AS IS BASIS,  
12 -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  
13 -// See the License for the specific language governing permissions and  
14 -// limitations under the License.  
15 -//  
16 -  
17 -#include <dali/dali.h>  
18 -#include <dali-toolkit/dali-toolkit.h>  
19 -  
20 -using namespace Dali;  
21 -using namespace Dali::Toolkit;  
22 -  
23 -namespace  
24 -{  
25 -  
26 -//#define ADD_REMOVE_FROM_STAGE_TEST  
27 -  
28 -const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "desktop_background_1440x2560.png";  
29 -const char* UI_DIFFUSE_IMAGE( DALI_IMAGE_DIR "UI-Leather-DIFF.png" );  
30 -  
31 -const Rect<int> UI_PIXEL_AREA( 0, 0, 720, 1280 );  
32 -  
33 -const Rect<int> PANEL1_PIXEL_AREA( 0, 0, 720, 39 );  
34 -const Rect<int> PANEL2_PIXEL_AREA( 0, 39, 720, 100 );  
35 -  
36 -const unsigned int NUM_MOVEMENT_ANIMATIONS = 2;  
37 -  
38 -// for animating bloom intensity on tap gesture  
39 -const float PULSE_BLOOM_INCREASE_ANIM_TIME = 1.175;  
40 -const float PULSE_BLOOM_DECREASE_ANIM_TIME = 2.4;  
41 -const float PULSE_BLOOM_TOTAL_ANIM_TIME = PULSE_BLOOM_INCREASE_ANIM_TIME + PULSE_BLOOM_DECREASE_ANIM_TIME;  
42 -const float PULSE_BLOOM_INTENSITY_DEFAULT = 1.0f;  
43 -const float PULSE_BLOOM_INTENSITY_INCREASE = 3.0f;  
44 -  
45 -  
46 -  
47 -// buttons  
48 -const char* BUTTON_BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "GreyThinLine30x30-76x78.png";  
49 -  
50 -// These values depend on the button background image  
51 -const Vector4 BUTTON_IMAGE_BORDER(16.0f, 16.0f, 16.0f, 20.0f);  
52 -  
53 -  
54 -const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons  
55 -const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );  
56 -const char * BUTTON_QUIT = "Quit";  
57 -  
58 -} // namespace  
59 -  
60 -  
61 -  
62 -/**  
63 - * This example demonstrates a bloom effect.  
64 - */  
65 -class TestApp : public ConnectionTracker  
66 -{  
67 -public:  
68 -  
69 - TestApp( Application &application )  
70 - : mApplication(application)  
71 - , mCurrentAnimation(0)  
72 - {  
73 - application.InitSignal().Connect(this, &TestApp::Create);  
74 - }  
75 -  
76 - ~TestApp()  
77 - {  
78 - }  
79 -  
80 -public:  
81 -  
82 - void Create(Application& application)  
83 - {  
84 - // Preload images  
85 - mDiffuseImage = Image::New( UI_DIFFUSE_IMAGE );  
86 -  
87 - // Creation is deferred until images have loaded  
88 - mDiffuseImage.LoadingFinishedSignal().Connect( this, &TestApp::Create2 );  
89 - }  
90 -  
91 -#ifdef ADD_REMOVE_FROM_STAGE_TEST  
92 - void Create2(Image loadedImage)  
93 - {  
94 - Stage stage = Stage::GetCurrent();  
95 - Vector2 stageSize = stage.GetSize();  
96 -  
97 - mStageRootActor = Actor::New();  
98 - mStageRootActor.SetParentOrigin(ParentOrigin::CENTER);  
99 - mStageRootActor.SetSize(stageSize);  
100 - stage.Add(mStageRootActor);  
101 -  
102 - // Create the object that will perform the blooming work  
103 - mBloomView = Dali::Toolkit::BloomView::New();  
104 - mBloomView.SetParentOrigin(ParentOrigin::CENTER);  
105 - mBloomView.SetSize(stageSize * 0.75f);  
106 - mStageRootActor.Add(mBloomView);  
107 - mBloomView.Activate();  
108 -  
109 - // Create the background image  
110 - Image background = Image::New(BACKGROUND_IMAGE_PATH);  
111 - ImageActor backgroundImage = ImageActor::New(background);  
112 - backgroundImage.SetParentOrigin(ParentOrigin::CENTER);  
113 - backgroundImage.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
114 -  
115 - Layer backgroundLayer = Layer::New();  
116 - backgroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
117 - backgroundLayer.SetParentOrigin( ParentOrigin::CENTER );  
118 - mBloomView.Add( backgroundLayer );  
119 - backgroundLayer.Add( backgroundImage );  
120 -  
121 - Layer foregroundLayer = Layer::New();  
122 - foregroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
123 - foregroundLayer.SetParentOrigin( ParentOrigin::CENTER );  
124 - mBloomView.Add( foregroundLayer );  
125 -  
126 - // Create visible actors  
127 - mObjectRootActor = Actor::New();  
128 - mObjectRootActor.SetParentOrigin( ParentOrigin::CENTER );  
129 - mObjectRootActor.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
130 - foregroundLayer.Add( mObjectRootActor );  
131 -  
132 - ImageActor imageActor = ImageActor::New( mDiffuseImage );  
133 - imageActor.SetParentOrigin( ParentOrigin::CENTER );  
134 - imageActor.SetSize( stageSize * 0.75f);  
135 - mObjectRootActor.Add( imageActor );  
136 -  
137 - imageActor = ImageActor::New( mDiffuseImage );  
138 - imageActor.SetParentOrigin( ParentOrigin::CENTER );  
139 - imageActor.SetSize( stageSize * 0.5f );  
140 - imageActor.SetPosition(0.0f, 0.0f, 100.0f);  
141 - mObjectRootActor.Add( imageActor );  
142 -  
143 - AnimateBloomView();  
144 - PulseBloomIntensity();  
145 -  
146 - // Gesture detection  
147 - mTapGestureDetector = TapGestureDetector::New();  
148 - mTapGestureDetector.Attach( mStageRootActor );  
149 - mTapGestureDetector.DetectedSignal().Connect( this, &TestApp::OnTap );  
150 - }  
151 -  
152 - void AnimateBloomView()  
153 - {  
154 - if(mRotationAnimation)  
155 - {  
156 - mRotationAnimation.Stop();  
157 - }  
158 - if(mResizeAnimation)  
159 - {  
160 - mResizeAnimation.Stop();  
161 - }  
162 - if(mTranslationAnimation)  
163 - {  
164 - mTranslationAnimation.Stop();  
165 - }  
166 - if(mBlurAnimation)  
167 - {  
168 - mBlurAnimation.Stop();  
169 - }  
170 -  
171 - // ROTATE  
172 - float animDuration = 10.0f;  
173 - mRotationAnimation = Animation::New(animDuration);  
174 - mRotationAnimation.RotateBy(mBloomView, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);  
175 - mRotationAnimation.SetEndAction( Animation::Discard );  
176 - mRotationAnimation.SetLooping( true );  
177 - mRotationAnimation.Play();  
178 -  
179 - // BLUR  
180 - mBlurAnimation = Animation::New( 4.0f );  
181 - mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunctions::Linear, TimePeriod(0.0f, 0.5f) );  
182 - mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunctions::Linear, TimePeriod(2.0f, 0.5f) );  
183 - mBlurAnimation.SetEndAction( Animation::Discard );  
184 - mBlurAnimation.SetLooping( true );  
185 - mBlurAnimation.Play();  
186 - }  
187 -#else //#ifdef ADD_REMOVE_FROM_STAGE_TEST  
188 -  
189 - void Create2(Image loadedImage)  
190 - {  
191 - Stage stage = Stage::GetCurrent();  
192 - Vector2 stageSize = stage.GetSize();  
193 -  
194 - mStageRootActor = Actor::New();  
195 - mStageRootActor.SetParentOrigin(ParentOrigin::CENTER);  
196 - mStageRootActor.SetSize(stageSize);  
197 - stage.Add(mStageRootActor);  
198 -  
199 - // Create the object that will perform the blooming work  
200 - mBloomView = Dali::Toolkit::BloomView::New();  
201 - mBloomView.SetParentOrigin(ParentOrigin::CENTER);  
202 - mBloomView.SetSize(stageSize * 0.75f);  
203 - mStageRootActor.Add(mBloomView);  
204 - mBloomView.Activate();  
205 -  
206 - // Create the Quit button  
207 - PushButton button;  
208 - button = CreateButton(BUTTON_QUIT, BUTTON_QUIT, BUTTON_SIZE_CONSTRAINT);  
209 - button.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);  
210 - button.SetParentOrigin(ParentOrigin::BOTTOM_RIGHT);  
211 - button.SetPosition(-UI_MARGIN, -UI_MARGIN);  
212 -  
213 - // Create the background image  
214 - Image background = Image::New(BACKGROUND_IMAGE_PATH);  
215 - ImageActor backgroundImage = ImageActor::New(background);  
216 - backgroundImage.SetParentOrigin(ParentOrigin::CENTER);  
217 - backgroundImage.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
218 -  
219 - Layer backgroundLayer = Layer::New();  
220 - backgroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
221 - backgroundLayer.SetParentOrigin( ParentOrigin::CENTER );  
222 - mBloomView.Add( backgroundLayer );  
223 - backgroundLayer.Add( backgroundImage );  
224 -  
225 - Layer foregroundLayer = Layer::New();  
226 - foregroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
227 - foregroundLayer.SetParentOrigin( ParentOrigin::CENTER );  
228 - mBloomView.Add( foregroundLayer );  
229 -  
230 - // Create visible actors  
231 - mObjectRootActor = Actor::New();  
232 - mObjectRootActor.SetParentOrigin( ParentOrigin::CENTER );  
233 - mObjectRootActor.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
234 - foregroundLayer.Add( mObjectRootActor );  
235 -  
236 - ImageActor imageActor = ImageActor::New( mDiffuseImage );  
237 - imageActor.SetParentOrigin( ParentOrigin::CENTER );  
238 - imageActor.SetSize( stageSize * 0.75f);  
239 - mObjectRootActor.Add( imageActor );  
240 -  
241 - imageActor = ImageActor::New( mDiffuseImage );  
242 - imageActor.SetParentOrigin( ParentOrigin::CENTER );  
243 - imageActor.SetSize( stageSize * 0.5f );  
244 - imageActor.SetPosition(0.0f, 0.0f, 100.0f);  
245 - mObjectRootActor.Add( imageActor );  
246 -  
247 - ToggleAnimation();  
248 - PulseBloomIntensity();  
249 -  
250 - // Gesture detection  
251 - mTapGestureDetector = TapGestureDetector::New();  
252 - mTapGestureDetector.Attach( mStageRootActor );  
253 - mTapGestureDetector.DetectedSignal().Connect( this, &TestApp::OnTap );  
254 - }  
255 -  
256 - PushButton CreateButton(const std::string& name, const std::string& label, const Vector3& sizeConstraint)  
257 - {  
258 - // Create the button  
259 - Image img = Image::New(BUTTON_BACKGROUND_IMAGE_PATH);  
260 - ImageActor background = ImageActor::New(img);  
261 -  
262 - background.SetStyle(ImageActor::STYLE_NINE_PATCH);  
263 - background.SetNinePatchBorder(BUTTON_IMAGE_BORDER);  
264 -  
265 - PushButton button = PushButton::New();  
266 - button.SetName(name);  
267 - button.SetBackgroundImage(background);  
268 -  
269 - // Set the button's size  
270 - button.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( sizeConstraint ) ) );  
271 -  
272 - // Make sure the button only takes up its natural or allocated width.  
273 - button.SetSizePolicy( Toolkit::Control::Fixed, Toolkit::Control::Fixed );  
274 -  
275 - mStageRootActor.Add(button);  
276 -  
277 - button.ClickedSignal().Connect(this, &TestApp::OnButtonTouchEvent);  
278 -  
279 - SetButtonLabel(button, label, TextView::Center);  
280 -  
281 - return button;  
282 - }  
283 -  
284 - void SetButtonLabel(PushButton button, const std::string& label, const TextView::LineJustification justification)  
285 - {  
286 - Font font = Font::New();  
287 - Vector3 textSize = font.MeasureText(label);  
288 -  
289 - // Add a text label to the button  
290 - TextView textView = TextView::New( label );  
291 - textView.SetAnchorPoint( AnchorPoint::CENTER );  
292 - textView.SetParentOrigin( ParentOrigin::CENTER );  
293 - textView.SetMultilinePolicy(TextView::SplitByWord);  
294 - textView.SetWidthExceedPolicy(TextView::Original);  
295 - textView.SetTextAlignment(static_cast< Alignment::Type >( Alignment::HorizontalCenter | Alignment::VerticalCenter ));  
296 - textView.SetLineJustification(justification);  
297 - textView.SetSize(textSize);  
298 -  
299 - Alignment align = Alignment::New();  
300 - align.Add(textView);  
301 - align.SetScaling( Alignment::ShrinkToFitKeepAspect );  
302 -  
303 - button.SetLabelText(align);  
304 - }  
305 -  
306 - /**  
307 - * Signal handler, called when the button is pressed  
308 - */  
309 - bool OnButtonTouchEvent(Button button)  
310 - {  
311 - if(button.GetName() == BUTTON_QUIT)  
312 - {  
313 - // quit the application  
314 - mApplication.Quit();  
315 - }  
316 -  
317 - return true;  
318 - }  
319 -  
320 - void AnimateBloomView()  
321 - {  
322 - if(mRotationAnimation)  
323 - {  
324 - mRotationAnimation.Stop();  
325 - }  
326 - if(mResizeAnimation)  
327 - {  
328 - mResizeAnimation.Stop();  
329 - }  
330 - if(mTranslationAnimation)  
331 - {  
332 - mTranslationAnimation.Stop();  
333 - }  
334 - if(mBlurAnimation)  
335 - {  
336 - mBlurAnimation.Stop();  
337 - }  
338 -  
339 - // ROTATE  
340 - float animDuration = 10.0f;  
341 - mRotationAnimation = Animation::New(animDuration);  
342 - mRotationAnimation.RotateBy(mBloomView, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);  
343 - mRotationAnimation.SetEndAction( Animation::Discard );  
344 - mRotationAnimation.SetLooping( true );  
345 - mRotationAnimation.Play();  
346 -  
347 -  
348 - // RESIZE  
349 - Stage stage = Stage::GetCurrent();  
350 - Vector3 stageSize(stage.GetSize().width, stage.GetSize().height, 1.0f);  
351 - mResizeAnimation = Animation::New( 7.5f );  
352 - mResizeAnimation.AnimateTo( Property(mBloomView, Actor::SIZE), stageSize * Vector3(0.5f, 0.5f, 1.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );  
353 - mResizeAnimation.SetEndAction( Animation::Discard );  
354 - mResizeAnimation.SetLooping( true );  
355 - mResizeAnimation.Play();  
356 -  
357 -  
358 - // TRANSLATE  
359 - mTranslationAnimation = Animation::New( 7.5f );  
360 - mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(100.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );  
361 - mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(300.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f, 2.5f) );  
362 - mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(0.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(5.0f, 2.5f) );  
363 - mTranslationAnimation.SetEndAction( Animation::Discard );  
364 - mTranslationAnimation.SetLooping( true );  
365 - mTranslationAnimation.Play();  
366 -  
367 -  
368 - // BLUR  
369 - mBlurAnimation = Animation::New( 4.0f );  
370 - mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunctions::Linear, TimePeriod(0.0f, 0.5f) );  
371 - mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunctions::Linear, TimePeriod(2.0f, 0.5f) );  
372 - mBlurAnimation.SetEndAction( Animation::Discard );  
373 - mBlurAnimation.SetLooping( true );  
374 - mBlurAnimation.Play();  
375 - }  
376 -  
377 - void AnimateActorRoot()  
378 - {  
379 - if(mRotationAnimation)  
380 - {  
381 - mRotationAnimation.Stop();  
382 - }  
383 - if(mResizeAnimation)  
384 - {  
385 - mResizeAnimation.Stop();  
386 - }  
387 - if(mTranslationAnimation)  
388 - {  
389 - mTranslationAnimation.Stop();  
390 - }  
391 - if(mBlurAnimation)  
392 - {  
393 - mBlurAnimation.Stop();  
394 - }  
395 -  
396 - // ROTATE  
397 - float animDuration = 10.0f;  
398 - mRotationAnimation = Animation::New(animDuration);  
399 - mRotationAnimation.RotateBy(mObjectRootActor, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);  
400 - mRotationAnimation.SetEndAction( Animation::Discard );  
401 - mRotationAnimation.SetLooping( true );  
402 - mRotationAnimation.Play();  
403 -  
404 -  
405 - // RESIZE  
406 - Stage stage = Stage::GetCurrent();  
407 - Vector3 stageSize(stage.GetSize().width, stage.GetSize().height, 1.0f);  
408 - mResizeAnimation = Animation::New( 7.5f );  
409 - mResizeAnimation.AnimateTo( Property(mBloomView, Actor::SIZE), stageSize * Vector3(0.5f, 0.5f, 1.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );  
410 - mResizeAnimation.SetEndAction( Animation::Discard );  
411 - mResizeAnimation.SetLooping( true );  
412 - mResizeAnimation.Play();  
413 -  
414 -  
415 - // TRANSLATE  
416 - mTranslationAnimation = Animation::New( 7.5f );  
417 - mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(100.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );  
418 - mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(300.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f, 2.5f) );  
419 - mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(0.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(5.0f, 2.5f) );  
420 - mTranslationAnimation.SetEndAction( Animation::Discard );  
421 - mTranslationAnimation.SetLooping( true );  
422 - mTranslationAnimation.Play();  
423 -  
424 -  
425 - // BLUR  
426 - mBlurAnimation = Animation::New( 4.0f );  
427 - mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunctions::Linear, TimePeriod(0.0f, 0.5f) );  
428 - mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunctions::Linear, TimePeriod(2.0f, 0.5f) );  
429 - mBlurAnimation.SetEndAction( Animation::Discard );  
430 - mBlurAnimation.SetLooping( true );  
431 - mBlurAnimation.Play();  
432 - }  
433 -  
434 - void ToggleAnimation()  
435 - {  
436 - mCurrentAnimation++;  
437 - if(mCurrentAnimation == NUM_MOVEMENT_ANIMATIONS)  
438 - {  
439 - mCurrentAnimation = 0;  
440 - }  
441 -  
442 - switch(mCurrentAnimation)  
443 - {  
444 - case 0:  
445 - AnimateActorRoot();  
446 - break;  
447 -  
448 - case 1:  
449 - AnimateBloomView();  
450 - break;  
451 - }  
452 - }  
453 -#endif //#ifdef ADD_REMOVE_FROM_STAGE_TEST  
454 -  
455 - void PulseBloomIntensity()  
456 - {  
457 - mPulseBloomIntensityAnim = Animation::New( 2.5f );  
458 - mPulseBloomIntensityAnim.AnimateTo( Property(mBloomView, mBloomView.GetBloomIntensityPropertyIndex()), 3.0f, AlphaFunctions::Bounce, TimePeriod(2.5f) );  
459 - mPulseBloomIntensityAnim.SetEndAction( Animation::Discard );  
460 - mPulseBloomIntensityAnim.SetLooping( true );  
461 - mPulseBloomIntensityAnim.Play();  
462 - }  
463 -  
464 - void OnTap( Actor actor, const TapGesture& tapGesture )  
465 - {  
466 - Stage stage = Stage::GetCurrent();  
467 -  
468 -#ifdef ADD_REMOVE_FROM_STAGE_TEST  
469 - if(mBloomView.OnStage())  
470 - {  
471 - mStageRootActor.Remove(mBloomView);  
472 - mBloomView.Deactivate();  
473 - }  
474 - else  
475 - {  
476 - mStageRootActor.Add(mBloomView);  
477 - mBloomView.Activate();  
478 - }  
479 -#else //#ifdef ADD_REMOVE_FROM_STAGE_TEST  
480 - ToggleAnimation();  
481 -#endif //#ifdef ADD_REMOVE_FROM_STAGE_TEST  
482 - }  
483 -  
484 -private:  
485 -  
486 - Application& mApplication;  
487 -  
488 - TapGestureDetector mTapGestureDetector;  
489 -  
490 - Actor mStageRootActor;  
491 -  
492 - Actor mObjectRootActor;  
493 - Image mDiffuseImage;  
494 -  
495 - unsigned int mCurrentAnimation;  
496 - Animation mRotationAnimation;  
497 - Animation mResizeAnimation;  
498 - Animation mTranslationAnimation;  
499 - Animation mBlurAnimation;  
500 - Animation mPulseBloomIntensityAnim;  
501 -  
502 - // for rendering the blur / bloom  
503 - GaussianBlurView mGaussianBlurView;  
504 - BloomView mBloomView;  
505 -};  
506 -  
507 -/*****************************************************************************/  
508 -  
509 -static void  
510 -RunTest( Application& application )  
511 -{  
512 - TestApp theApp(application);  
513 - application.MainLoop();  
514 -}  
515 -  
516 -/*****************************************************************************/  
517 -  
518 -int  
519 -main(int argc, char **argv)  
520 -{  
521 - Application application = Application::New(&argc, &argv);  
522 -  
523 - RunTest(application);  
524 -  
525 - return 0;  
526 -}  
examples/gaussian-blur-view/gaussian-blur-view-example.cpp deleted
1 -//  
2 -// Copyright (c) 2014 Samsung Electronics Co., Ltd.  
3 -//  
4 -// Licensed under the Flora License, Version 1.0 (the License);  
5 -// you may not use this file except in compliance with the License.  
6 -// You may obtain a copy of the License at  
7 -//  
8 -// http://floralicense.org/license/  
9 -//  
10 -// Unless required by applicable law or agreed to in writing, software  
11 -// distributed under the License is distributed on an AS IS BASIS,  
12 -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  
13 -// See the License for the specific language governing permissions and  
14 -// limitations under the License.  
15 -//  
16 -  
17 -#include <dali/dali.h>  
18 -#include <dali-toolkit/dali-toolkit.h>  
19 -  
20 -using namespace Dali;  
21 -using namespace Dali::Toolkit;  
22 -  
23 -namespace  
24 -{  
25 -  
26 -//#define ADD_REMOVE_FROM_STAGE_TEST  
27 -  
28 -const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "desktop_background_1440x2560.png";  
29 -const char* UI_DIFFUSE_IMAGE( DALI_IMAGE_DIR "UI-Leather-DIFF.png" );  
30 -  
31 -const Rect<int> UI_PIXEL_AREA( 0, 0, 720, 1280 );  
32 -  
33 -const Rect<int> PANEL1_PIXEL_AREA( 0, 0, 720, 39 );  
34 -const Rect<int> PANEL2_PIXEL_AREA( 0, 39, 720, 100 );  
35 -  
36 -const unsigned int NUM_MOVEMENT_ANIMATIONS = 2;  
37 -  
38 -// for animating bloom intensity on tap gesture  
39 -const float PULSE_BLOOM_INCREASE_ANIM_TIME = 1.175;  
40 -const float PULSE_BLOOM_DECREASE_ANIM_TIME = 2.4;  
41 -const float PULSE_BLOOM_TOTAL_ANIM_TIME = PULSE_BLOOM_INCREASE_ANIM_TIME + PULSE_BLOOM_DECREASE_ANIM_TIME;  
42 -const float PULSE_BLOOM_INTENSITY_DEFAULT = 1.0f;  
43 -const float PULSE_BLOOM_INTENSITY_INCREASE = 3.0f;  
44 -  
45 -  
46 -// buttons  
47 -const char* BUTTON_BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "GreyThinLine30x30-76x78.png";  
48 -  
49 -// These values depend on the button background image  
50 -const float BUTTON_IMAGE_BORDER_LEFT = 16.0f;  
51 -const float BUTTON_IMAGE_BORDER_RIGHT = 16.0f;  
52 -const float BUTTON_IMAGE_BORDER_TOP = 13.0f;  
53 -const float BUTTON_IMAGE_BORDER_BOTTOM = 20.0f;  
54 -  
55 -const Vector4 BUTTON_IMAGE_BORDER( BUTTON_IMAGE_BORDER_LEFT, BUTTON_IMAGE_BORDER_TOP, BUTTON_IMAGE_BORDER_RIGHT, BUTTON_IMAGE_BORDER_BOTTOM );  
56 -  
57 -const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons  
58 -const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );  
59 -const char * BUTTON_QUIT = "Quit";  
60 -const char * BUTTON_QUIT_LABEL ="Quit";  
61 -  
62 -} // namespace  
63 -  
64 -  
65 -  
66 -/**  
67 - * This example demonstrates a blur effect.  
68 - */  
69 -class TestApp : public ConnectionTracker  
70 -{  
71 -public:  
72 -  
73 - TestApp( Application &application )  
74 - : mApplication(application)  
75 - , mCurrentAnimation(0)  
76 - {  
77 - application.InitSignal().Connect(this, &TestApp::Create);  
78 - application.TerminateSignal().Connect(this, &TestApp::Terminate);  
79 - }  
80 -  
81 - ~TestApp()  
82 - {  
83 - }  
84 -  
85 -public:  
86 -  
87 - void Create(Application& application)  
88 - {  
89 - // Preload images  
90 - mDiffuseImage = Image::New( UI_DIFFUSE_IMAGE );  
91 -  
92 - // Creation is deferred until images have loaded  
93 - mDiffuseImage.LoadingFinishedSignal().Connect( this, &TestApp::Create2 );  
94 - }  
95 -  
96 -#ifdef ADD_REMOVE_FROM_STAGE_TEST  
97 - void Create2(Image loadedImage)  
98 - {  
99 - Stage stage = Stage::GetCurrent();  
100 - Vector2 stageSize = stage.GetSize();  
101 -  
102 - mStageRootActor = Actor::New();  
103 - mStageRootActor.SetParentOrigin(ParentOrigin::CENTER);  
104 - mStageRootActor.SetSize(stageSize);  
105 - stage.Add(mStageRootActor);  
106 -  
107 - // Create the object that will perform the blurring work  
108 - mGaussianBlurView = Dali::Toolkit::GaussianBlurView::New();  
109 - mGaussianBlurView.SetParentOrigin(ParentOrigin::CENTER);  
110 - mGaussianBlurView.SetSize(stageSize * 0.75f);  
111 - mStageRootActor.Add(mGaussianBlurView);  
112 - mGaussianBlurView.Activate();  
113 -  
114 - // Create the background image  
115 - Image background = Image::New(BACKGROUND_IMAGE_PATH);  
116 - ImageActor backgroundImage = ImageActor::New(background);  
117 - backgroundImage.SetParentOrigin(ParentOrigin::CENTER);  
118 - backgroundImage.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
119 -  
120 - Layer backgroundLayer = Layer::New();  
121 - backgroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
122 - backgroundLayer.SetParentOrigin( ParentOrigin::CENTER );  
123 - mGaussianBlurView.Add( backgroundLayer );  
124 - backgroundLayer.Add( backgroundImage );  
125 -  
126 - Layer foregroundLayer = Layer::New();  
127 - foregroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
128 - foregroundLayer.SetParentOrigin( ParentOrigin::CENTER );  
129 - mGaussianBlurView.Add( foregroundLayer );  
130 -  
131 - // Create visible actors  
132 - mObjectRootActor = Actor::New();  
133 - mObjectRootActor.SetParentOrigin( ParentOrigin::CENTER );  
134 - mObjectRootActor.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
135 - foregroundLayer.Add( mObjectRootActor );  
136 -  
137 - ImageActor imageActor = ImageActor::New( mDiffuseImage );  
138 - imageActor.SetParentOrigin( ParentOrigin::CENTER );  
139 - imageActor.SetSize( stageSize * 0.75f);  
140 - mObjectRootActor.Add( imageActor );  
141 -  
142 - imageActor = ImageActor::New( mDiffuseImage );  
143 - imageActor.SetParentOrigin( ParentOrigin::CENTER );  
144 - imageActor.SetSize( stageSize * 0.5f );  
145 - imageActor.SetPosition(0.0f, 0.0f, 100.0f);  
146 - mObjectRootActor.Add( imageActor );  
147 -  
148 - AnimateGaussianBlurView();  
149 -  
150 - // Gesture detection  
151 - mTapGestureDetector = TapGestureDetector::New();  
152 - mTapGestureDetector.Attach( mStageRootActor );  
153 - mTapGestureDetector.DetectedSignal().Connect( this, &TestApp::OnTap );  
154 - }  
155 -  
156 - void AnimateGaussianBlurView()  
157 - {  
158 - if(mRotationAnimation)  
159 - {  
160 - mRotationAnimation.Stop();  
161 - }  
162 - if(mResizeAnimation)  
163 - {  
164 - mResizeAnimation.Stop();  
165 - }  
166 - if(mTranslationAnimation)  
167 - {  
168 - mTranslationAnimation.Stop();  
169 - }  
170 - if(mBlurAnimation)  
171 - {  
172 - mBlurAnimation.Stop();  
173 - }  
174 -  
175 - // ROTATE  
176 - float animDuration = 10.0f;  
177 - mRotationAnimation = Animation::New(animDuration);  
178 - mRotationAnimation.RotateBy(mGaussianBlurView, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);  
179 - mRotationAnimation.SetEndAction( Animation::Discard );  
180 - mRotationAnimation.SetLooping( true );  
181 - mRotationAnimation.Play();  
182 -  
183 - // BLUR  
184 - mBlurAnimation = Animation::New( 4.0f );  
185 - mBlurAnimation.AnimateTo( Property( mGaussianBlurView, mGaussianBlurView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunctions::Linear, TimePeriod(0.0f, 0.5f) );  
186 - mBlurAnimation.AnimateTo( Property( mGaussianBlurView, mGaussianBlurView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunctions::Linear, TimePeriod(2.0f, 0.5f) );  
187 - mBlurAnimation.SetEndAction( Animation::Discard );  
188 - mBlurAnimation.SetLooping( true );  
189 - mBlurAnimation.Play();  
190 - }  
191 -#else //#ifdef ADD_REMOVE_FROM_STAGE_TEST  
192 -  
193 - void Create2(Image loadedImage)  
194 - {  
195 - Stage stage = Stage::GetCurrent();  
196 - Vector2 stageSize = stage.GetSize();  
197 -  
198 - mStageRootActor = Actor::New();  
199 - mStageRootActor.SetParentOrigin(ParentOrigin::CENTER);  
200 - mStageRootActor.SetSize(stageSize);  
201 - stage.Add(mStageRootActor);  
202 -  
203 - // Create the object that will perform the blurring work  
204 - mGaussianBlurView = Dali::Toolkit::GaussianBlurView::New();  
205 - mGaussianBlurView.SetParentOrigin(ParentOrigin::CENTER);  
206 - mGaussianBlurView.SetSize(stageSize * 0.75f);  
207 - mStageRootActor.Add(mGaussianBlurView);  
208 - mGaussianBlurView.Activate();  
209 -  
210 - // Create the Quit button  
211 - PushButton button;  
212 - button = CreateButton(BUTTON_QUIT, BUTTON_QUIT_LABEL, BUTTON_SIZE_CONSTRAINT);  
213 - button.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);  
214 - button.SetParentOrigin(ParentOrigin::BOTTOM_RIGHT);  
215 - button.SetPosition(-UI_MARGIN, -UI_MARGIN);  
216 -  
217 - // Create the background image  
218 - Image background = Image::New(BACKGROUND_IMAGE_PATH);  
219 - ImageActor backgroundImage = ImageActor::New(background);  
220 - backgroundImage.SetParentOrigin(ParentOrigin::CENTER);  
221 - backgroundImage.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
222 -  
223 - Layer backgroundLayer = Layer::New();  
224 - backgroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
225 - backgroundLayer.SetParentOrigin( ParentOrigin::CENTER );  
226 - mGaussianBlurView.Add( backgroundLayer );  
227 - backgroundLayer.Add( backgroundImage );  
228 -  
229 - Layer foregroundLayer = Layer::New();  
230 - foregroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
231 - foregroundLayer.SetParentOrigin( ParentOrigin::CENTER );  
232 - mGaussianBlurView.Add( foregroundLayer );  
233 -  
234 - // Create visible actors  
235 - mObjectRootActor = Actor::New();  
236 - mObjectRootActor.SetParentOrigin( ParentOrigin::CENTER );  
237 - mObjectRootActor.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );  
238 - foregroundLayer.Add( mObjectRootActor );  
239 -  
240 - ImageActor imageActor = ImageActor::New( mDiffuseImage );  
241 - imageActor.SetParentOrigin( ParentOrigin::CENTER );  
242 - imageActor.SetSize( stageSize * 0.75f);  
243 - mObjectRootActor.Add( imageActor );  
244 -  
245 - imageActor = ImageActor::New( mDiffuseImage );  
246 - imageActor.SetParentOrigin( ParentOrigin::CENTER );  
247 - imageActor.SetSize( stageSize * 0.5f );  
248 - imageActor.SetPosition(0.0f, 0.0f, 100.0f);  
249 - mObjectRootActor.Add( imageActor );  
250 -  
251 - ToggleAnimation();  
252 -  
253 - // Gesture detection  
254 - mTapGestureDetector = TapGestureDetector::New();  
255 - mTapGestureDetector.Attach( mStageRootActor );  
256 - mTapGestureDetector.DetectedSignal().Connect( this, &TestApp::OnTap );  
257 - }  
258 -  
259 - PushButton CreateButton(const std::string& name, const std::string& label, const Vector3& sizeConstraint)  
260 - {  
261 - // Create the button  
262 - Image img = Image::New(BUTTON_BACKGROUND_IMAGE_PATH);  
263 - ImageActor background = ImageActor::New(img);  
264 -  
265 - background.SetStyle(ImageActor::STYLE_NINE_PATCH);  
266 - background.SetNinePatchBorder(BUTTON_IMAGE_BORDER);  
267 -  
268 - PushButton button = PushButton::New();  
269 - button.SetName(name);  
270 - button.SetBackgroundImage(background);  
271 -  
272 - // Set the button's size  
273 - button.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( sizeConstraint ) ) );  
274 -  
275 - mStageRootActor.Add(button);  
276 -  
277 - button.ClickedSignal().Connect(this, &TestApp::OnButtonTouchEvent);  
278 -  
279 - SetButtonLabel(button, label, TextView::Center);  
280 -  
281 - return button;  
282 - }  
283 -  
284 - void SetButtonLabel(PushButton button, const std::string& label, const TextView::LineJustification justification)  
285 - {  
286 - Font font = Font::New();  
287 - Vector3 textSize = font.MeasureText(label);  
288 -  
289 - // Add a text label to the button  
290 - TextView textView = TextView::New( label );  
291 - textView.SetAnchorPoint( AnchorPoint::CENTER );  
292 - textView.SetParentOrigin( ParentOrigin::CENTER );  
293 - textView.SetMultilinePolicy(TextView::SplitByWord);  
294 - textView.SetWidthExceedPolicy(TextView::Original);  
295 - textView.SetTextAlignment(static_cast< Alignment::Type >( Alignment::HorizontalCenter | Alignment::VerticalCenter ));  
296 - textView.SetLineJustification(justification);  
297 - textView.SetSize(textSize);  
298 -  
299 - Alignment align = Alignment::New();  
300 - align.Add(textView);  
301 - align.SetScaling( Alignment::ShrinkToFitKeepAspect );  
302 -  
303 - button.SetLabelText(align);  
304 - }  
305 -  
306 - /**  
307 - * Signal handler, called when the button is pressed  
308 - */  
309 - bool OnButtonTouchEvent(Button button)  
310 - {  
311 - if(button.GetName() == BUTTON_QUIT)  
312 - {  
313 - // quit the application  
314 - mApplication.Quit();  
315 - }  
316 -  
317 - return true;  
318 - }  
319 -  
320 - void AnimateGaussianBlurView()  
321 - {  
322 - if(mRotationAnimation)  
323 - {  
324 - mRotationAnimation.Stop();  
325 - }  
326 - if(mResizeAnimation)  
327 - {  
328 - mResizeAnimation.Stop();  
329 - }  
330 - if(mTranslationAnimation)  
331 - {  
332 - mTranslationAnimation.Stop();  
333 - }  
334 - if(mBlurAnimation)  
335 - {  
336 - mBlurAnimation.Stop();  
337 - }  
338 -  
339 - // ROTATE  
340 - float animDuration = 10.0f;  
341 - mRotationAnimation = Animation::New(animDuration);  
342 - mRotationAnimation.RotateBy(mGaussianBlurView, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);  
343 - mRotationAnimation.SetEndAction( Animation::Discard );  
344 - mRotationAnimation.SetLooping( true );  
345 - mRotationAnimation.Play();  
346 -  
347 -  
348 - // RESIZE  
349 - Stage stage = Stage::GetCurrent();  
350 - Vector3 stageSize(stage.GetSize().width, stage.GetSize().height, 1.0f);  
351 - mResizeAnimation = Animation::New( 7.5f );  
352 - mResizeAnimation.AnimateTo( Property(mGaussianBlurView, Actor::SIZE), stageSize * Vector3(0.5f, 0.5f, 1.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );  
353 - mResizeAnimation.SetEndAction( Animation::Discard );  
354 - mResizeAnimation.SetLooping( true );  
355 - mResizeAnimation.Play();  
356 -  
357 -  
358 - // TRANSLATE  
359 - mTranslationAnimation = Animation::New( 7.5f );  
360 - mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(100.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );  
361 - mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(300.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f, 2.5f) );  
362 - mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(0.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(5.0f, 2.5f) );  
363 - mTranslationAnimation.SetEndAction( Animation::Discard );  
364 - mTranslationAnimation.SetLooping( true );  
365 - mTranslationAnimation.Play();  
366 -  
367 -  
368 - // BLUR  
369 - mBlurAnimation = Animation::New( 4.0f );  
370 - mBlurAnimation.AnimateTo( Property( mGaussianBlurView, mGaussianBlurView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunctions::Linear, TimePeriod(0.0f, 0.5f) );  
371 - mBlurAnimation.AnimateTo( Property( mGaussianBlurView, mGaussianBlurView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunctions::Linear, TimePeriod(2.0f, 0.5f) );  
372 - mBlurAnimation.SetEndAction( Animation::Discard );  
373 - mBlurAnimation.SetLooping( true );  
374 - mBlurAnimation.Play();  
375 - }  
376 -  
377 - void AnimateActorRoot()  
378 - {  
379 - if(mRotationAnimation)  
380 - {  
381 - mRotationAnimation.Stop();  
382 - }  
383 - if(mResizeAnimation)  
384 - {  
385 - mResizeAnimation.Stop();  
386 - }  
387 - if(mTranslationAnimation)  
388 - {  
389 - mTranslationAnimation.Stop();  
390 - }  
391 - if(mBlurAnimation)  
392 - {  
393 - mBlurAnimation.Stop();  
394 - }  
395 -  
396 - // ROTATE  
397 - float animDuration = 10.0f;  
398 - mRotationAnimation = Animation::New(animDuration);  
399 - mRotationAnimation.RotateBy(mObjectRootActor, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);  
400 - mRotationAnimation.SetEndAction( Animation::Discard );  
401 - mRotationAnimation.SetLooping( true );  
402 - mRotationAnimation.Play();  
403 -  
404 -  
405 - // RESIZE  
406 - Stage stage = Stage::GetCurrent();  
407 - Vector3 stageSize(stage.GetSize().width, stage.GetSize().height, 1.0f);  
408 - mResizeAnimation = Animation::New( 7.5f );  
409 - mResizeAnimation.AnimateTo( Property(mGaussianBlurView, Actor::SIZE), stageSize * Vector3(0.5f, 0.5f, 1.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );  
410 - mResizeAnimation.SetEndAction( Animation::Discard );  
411 - mResizeAnimation.SetLooping( true );  
412 - mResizeAnimation.Play();  
413 -  
414 -  
415 - // TRANSLATE  
416 - mTranslationAnimation = Animation::New( 7.5f );  
417 - mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(100.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );  
418 - mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(300.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f, 2.5f) );  
419 - mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(0.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(5.0f, 2.5f) );  
420 - mTranslationAnimation.SetEndAction( Animation::Discard );  
421 - mTranslationAnimation.SetLooping( true );  
422 - mTranslationAnimation.Play();  
423 -  
424 -  
425 - // BLUR  
426 - mBlurAnimation = Animation::New( 4.0f );  
427 - mBlurAnimation.AnimateTo( Property( mGaussianBlurView, mGaussianBlurView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunctions::Linear, TimePeriod(0.0f, 0.5f) );  
428 - mBlurAnimation.AnimateTo( Property( mGaussianBlurView, mGaussianBlurView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunctions::Linear, TimePeriod(2.0f, 0.5f) );  
429 - mBlurAnimation.SetEndAction( Animation::Discard );  
430 - mBlurAnimation.SetLooping( true );  
431 - mBlurAnimation.Play();  
432 - }  
433 -  
434 - void ToggleAnimation()  
435 - {  
436 - mCurrentAnimation++;  
437 - if(mCurrentAnimation == NUM_MOVEMENT_ANIMATIONS)  
438 - {  
439 - mCurrentAnimation = 0;  
440 - }  
441 -  
442 - switch(mCurrentAnimation)  
443 - {  
444 - case 0:  
445 - AnimateActorRoot();  
446 - break;  
447 -  
448 - case 1:  
449 - AnimateGaussianBlurView();  
450 - break;  
451 - }  
452 - }  
453 -#endif //#ifdef ADD_REMOVE_FROM_STAGE_TEST  
454 -  
455 - void Terminate( Application& app )  
456 - {  
457 - }  
458 -  
459 - void OnTap( Actor actor, const TapGesture& tapGesture )  
460 - {  
461 - Stage stage = Stage::GetCurrent();  
462 -  
463 -#ifdef ADD_REMOVE_FROM_STAGE_TEST  
464 - if(mGaussianBlurView.OnStage())  
465 - {  
466 - mStageRootActor.Remove(mGaussianBlurView);  
467 - mGaussianBlurView.Deactivate();  
468 - }  
469 - else  
470 - {  
471 - mStageRootActor.Add(mGaussianBlurView);  
472 - mGaussianBlurView.Activate();  
473 - }  
474 -#else //#ifdef ADD_REMOVE_FROM_STAGE_TEST  
475 - ToggleAnimation();  
476 -#endif //#ifdef ADD_REMOVE_FROM_STAGE_TEST  
477 - }  
478 -  
479 -private:  
480 -  
481 - Application& mApplication;  
482 -  
483 - TapGestureDetector mTapGestureDetector;  
484 -  
485 - Actor mStageRootActor;  
486 -  
487 - Actor mObjectRootActor;  
488 - Image mDiffuseImage;  
489 -  
490 - unsigned int mCurrentAnimation;  
491 - Animation mRotationAnimation;  
492 - Animation mResizeAnimation;  
493 - Animation mTranslationAnimation;  
494 - Animation mBlurAnimation;  
495 - Animation mPulseBloomIntensityAnim;  
496 -  
497 - // for rendering the blur / bloom  
498 - GaussianBlurView mGaussianBlurView;  
499 - BloomView mBloomView;  
500 -};  
501 -  
502 -/*****************************************************************************/  
503 -  
504 -static void  
505 -RunTest( Application& application )  
506 -{  
507 - TestApp theApp(application);  
508 - application.MainLoop();  
509 -}  
510 -  
511 -/*****************************************************************************/  
512 -  
513 -int  
514 -main(int argc, char **argv)  
515 -{  
516 - Application application = Application::New(&argc, &argv);  
517 -  
518 - RunTest(application);  
519 -  
520 - return 0;  
521 -}  
examples/magnifier/magnifier-example.cpp
@@ -236,7 +236,7 @@ public: @@ -236,7 +236,7 @@ public:
236 mMagnifier.SetSourceActor( mView.GetBackgroundLayer() ); 236 mMagnifier.SetSourceActor( mView.GetBackgroundLayer() );
237 mMagnifier.SetSize( MAGNIFIER_SIZE * mStageSize.width ); // Size of magnifier is in relation to stage width 237 mMagnifier.SetSize( MAGNIFIER_SIZE * mStageSize.width ); // Size of magnifier is in relation to stage width
238 mMagnifier.SetMagnificationFactor( MAGNIFICATION_FACTOR ); 238 mMagnifier.SetMagnificationFactor( MAGNIFICATION_FACTOR );
239 - mMagnifier.SetFrameVisibility(true); 239 + mMagnifier.SetFrameVisibility(false);
240 mMagnifier.SetScale(Vector3::ZERO); 240 mMagnifier.SetScale(Vector3::ZERO);
241 overlay.Add( mMagnifier ); 241 overlay.Add( mMagnifier );
242 242