Commit 493bb2467f84b96bb53cad8261be820598499872

Authored by Agnelo Vaz
1 parent 586db76f

Reduced number of metaball in explosion demo to 6 from 12

Size of balls increased to compensate for reduced number

Change-Id: If90ff5f335bd296582af937ee6945e06a8221ceb
examples/metaball-explosion/metaball-explosion-example.cpp
@@ -38,7 +38,7 @@ const float GRAVITY_X(0); @@ -38,7 +38,7 @@ const float GRAVITY_X(0);
38 const float GRAVITY_Y(-0.09); 38 const float GRAVITY_Y(-0.09);
39 } 39 }
40 40
41 -#define METABALL_NUMBER 12 41 +#define METABALL_NUMBER 6
42 42
43 43
44 const char*const METABALL_VERTEX_SHADER = DALI_COMPOSE_SHADER ( 44 const char*const METABALL_VERTEX_SHADER = DALI_COMPOSE_SHADER (
@@ -481,7 +481,7 @@ void MetaballExplosionController::CreateMetaballActors() @@ -481,7 +481,7 @@ void MetaballExplosionController::CreateMetaballActors()
481 for( int i = 0; i < METABALL_NUMBER; i++ ) 481 for( int i = 0; i < METABALL_NUMBER; i++ )
482 { 482 {
483 mMetaballs[i].position = Vector2(0.0f, 0.0f); 483 mMetaballs[i].position = Vector2(0.0f, 0.0f);
484 - mMetaballs[i].radius = mMetaballs[i].initRadius = randomNumber(0.025f,0.035f); 484 + mMetaballs[i].radius = mMetaballs[i].initRadius = randomNumber(0.05f,0.07f);
485 485
486 mMetaballs[i].actor = Actor::New( ); 486 mMetaballs[i].actor = Actor::New( );
487 mMetaballs[i].actor.SetName("Metaball"); 487 mMetaballs[i].actor.SetName("Metaball");