diff --git a/examples/metaball-explosion/metaball-explosion-example.cpp b/examples/metaball-explosion/metaball-explosion-example.cpp index 6362aee..55d6996 100644 --- a/examples/metaball-explosion/metaball-explosion-example.cpp +++ b/examples/metaball-explosion/metaball-explosion-example.cpp @@ -38,7 +38,7 @@ const float GRAVITY_X(0); const float GRAVITY_Y(-0.09); } -#define METABALL_NUMBER 12 +#define METABALL_NUMBER 6 const char*const METABALL_VERTEX_SHADER = DALI_COMPOSE_SHADER ( @@ -481,7 +481,7 @@ void MetaballExplosionController::CreateMetaballActors() for( int i = 0; i < METABALL_NUMBER; i++ ) { mMetaballs[i].position = Vector2(0.0f, 0.0f); - mMetaballs[i].radius = mMetaballs[i].initRadius = randomNumber(0.025f,0.035f); + mMetaballs[i].radius = mMetaballs[i].initRadius = randomNumber(0.05f,0.07f); mMetaballs[i].actor = Actor::New( ); mMetaballs[i].actor.SetName("Metaball");