Commit 493bb2467f84b96bb53cad8261be820598499872
1 parent
586db76f
Reduced number of metaball in explosion demo to 6 from 12
Size of balls increased to compensate for reduced number Change-Id: If90ff5f335bd296582af937ee6945e06a8221ceb
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examples/metaball-explosion/metaball-explosion-example.cpp
| ... | ... | @@ -38,7 +38,7 @@ const float GRAVITY_X(0); |
| 38 | 38 | const float GRAVITY_Y(-0.09); |
| 39 | 39 | } |
| 40 | 40 | |
| 41 | -#define METABALL_NUMBER 12 | |
| 41 | +#define METABALL_NUMBER 6 | |
| 42 | 42 | |
| 43 | 43 | |
| 44 | 44 | const char*const METABALL_VERTEX_SHADER = DALI_COMPOSE_SHADER ( |
| ... | ... | @@ -481,7 +481,7 @@ void MetaballExplosionController::CreateMetaballActors() |
| 481 | 481 | for( int i = 0; i < METABALL_NUMBER; i++ ) |
| 482 | 482 | { |
| 483 | 483 | mMetaballs[i].position = Vector2(0.0f, 0.0f); |
| 484 | - mMetaballs[i].radius = mMetaballs[i].initRadius = randomNumber(0.025f,0.035f); | |
| 484 | + mMetaballs[i].radius = mMetaballs[i].initRadius = randomNumber(0.05f,0.07f); | |
| 485 | 485 | |
| 486 | 486 | mMetaballs[i].actor = Actor::New( ); |
| 487 | 487 | mMetaballs[i].actor.SetName("Metaball"); | ... | ... |