Commit 493bb2467f84b96bb53cad8261be820598499872

Authored by Agnelo Vaz
1 parent 586db76f

Reduced number of metaball in explosion demo to 6 from 12

Size of balls increased to compensate for reduced number

Change-Id: If90ff5f335bd296582af937ee6945e06a8221ceb
examples/metaball-explosion/metaball-explosion-example.cpp
... ... @@ -38,7 +38,7 @@ const float GRAVITY_X(0);
38 38 const float GRAVITY_Y(-0.09);
39 39 }
40 40  
41   -#define METABALL_NUMBER 12
  41 +#define METABALL_NUMBER 6
42 42  
43 43  
44 44 const char*const METABALL_VERTEX_SHADER = DALI_COMPOSE_SHADER (
... ... @@ -481,7 +481,7 @@ void MetaballExplosionController::CreateMetaballActors()
481 481 for( int i = 0; i < METABALL_NUMBER; i++ )
482 482 {
483 483 mMetaballs[i].position = Vector2(0.0f, 0.0f);
484   - mMetaballs[i].radius = mMetaballs[i].initRadius = randomNumber(0.025f,0.035f);
  484 + mMetaballs[i].radius = mMetaballs[i].initRadius = randomNumber(0.05f,0.07f);
485 485  
486 486 mMetaballs[i].actor = Actor::New( );
487 487 mMetaballs[i].actor.SetName("Metaball");
... ...