Commit 353791221593707c7b7a308a49a4236d05899166

Authored by David Steele
1 parent 9cfb6b89

Changed the shadow/lights example defaults

Updated the defaults on the shadow / light example to first
move the light, rather than panning the scene.

Updated the intial orientations to look better.

Change-Id: I8eceb5f536a75fef5e6881987452efb53af6e544
Signed-off-by: David Steele <david.steele@samsung.com>
com.samsung.dali-demo.xml
@@ -64,7 +64,7 @@ @@ -64,7 +64,7 @@
64 <ui-application appid="scroll-view.example" exec="/usr/apps/com.samsung.dali-demo/bin/scroll-view.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> 64 <ui-application appid="scroll-view.example" exec="/usr/apps/com.samsung.dali-demo/bin/scroll-view.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
65 <label>Scroll View</label> 65 <label>Scroll View</label>
66 </ui-application> 66 </ui-application>
67 - <ui-application appid="shadow-bone-lighting.example" exec="/usr/apps/com.samsung.dali-demo/bin/shadow-bone-lighting.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> 67 + <ui-application appid="shadows-and-lights.example" exec="/usr/apps/com.samsung.dali-demo/bin/shadows-and-lights.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
68 <label>Shadows and Lights</label> 68 <label>Shadows and Lights</label>
69 </ui-application> 69 </ui-application>
70 <ui-application appid="dali-builder" exec="/usr/apps/com.samsung.dali-demo/bin/dali-builder" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> 70 <ui-application appid="dali-builder" exec="/usr/apps/com.samsung.dali-demo/bin/dali-builder" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
demo/dali-demo.cpp
@@ -48,7 +48,7 @@ int DALI_EXPORT_API main(int argc, char **argv) @@ -48,7 +48,7 @@ int DALI_EXPORT_API main(int argc, char **argv)
48 demo.AddExample(Example("page-turn-view.example", DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW)); 48 demo.AddExample(Example("page-turn-view.example", DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW));
49 demo.AddExample(Example("refraction-effect.example", DALI_DEMO_STR_TITLE_REFRACTION)); 49 demo.AddExample(Example("refraction-effect.example", DALI_DEMO_STR_TITLE_REFRACTION));
50 demo.AddExample(Example("scroll-view.example", DALI_DEMO_STR_TITLE_SCROLL_VIEW)); 50 demo.AddExample(Example("scroll-view.example", DALI_DEMO_STR_TITLE_SCROLL_VIEW));
51 - demo.AddExample(Example("shadow-bone-lighting.example", DALI_DEMO_STR_TITLE_LIGHTS_AND_SHADOWS)); 51 + demo.AddExample(Example("shadows-and-lights.example", DALI_DEMO_STR_TITLE_LIGHTS_AND_SHADOWS));
52 demo.AddExample(Example("builder.example", DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI)); 52 demo.AddExample(Example("builder.example", DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI));
53 demo.AddExample(Example("image-scaling-and-filtering.example", DALI_DEMO_STR_TITLE_IMAGE_FITTING_SAMPLING)); 53 demo.AddExample(Example("image-scaling-and-filtering.example", DALI_DEMO_STR_TITLE_IMAGE_FITTING_SAMPLING));
54 demo.AddExample(Example("image-scaling-irregular-grid.example", DALI_DEMO_STR_TITLE_IMAGE_SCALING)); 54 demo.AddExample(Example("image-scaling-irregular-grid.example", DALI_DEMO_STR_TITLE_IMAGE_SCALING));
examples/shadow-bone-lighting/shadow-bone-lighting-example.cpp renamed to examples/shadows-and-lights/shadows-and-lights-example.cpp
@@ -35,7 +35,7 @@ const char* BACKGROUND_IMAGE( DEMO_IMAGE_DIR &quot;background-default.png&quot; ); @@ -35,7 +35,7 @@ const char* BACKGROUND_IMAGE( DEMO_IMAGE_DIR &quot;background-default.png&quot; );
35 const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" ); 35 const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
36 36
37 const char* APPLICATION_TITLE_PAN_LIGHT( "Lighting: Pan Light" ); 37 const char* APPLICATION_TITLE_PAN_LIGHT( "Lighting: Pan Light" );
38 -const char* APPLICATION_TITLE_PAN_OBJECT( "Lighting: Rotate Object" ); 38 +const char* APPLICATION_TITLE_ROTATE_OBJECT( "Lighting: Rotate Object" );
39 const char* APPLICATION_TITLE_PAN_SCENE( "Lighting: Pan Scene" ); 39 const char* APPLICATION_TITLE_PAN_SCENE( "Lighting: Pan Scene" );
40 const char* APPLICATION_TITLE_ROTATE_SCENE( "Lighting: Rotate Scene" ); 40 const char* APPLICATION_TITLE_ROTATE_SCENE( "Lighting: Rotate Scene" );
41 const char* CHANGE_EFFECT_IMAGE( DEMO_IMAGE_DIR "icon-change.png" ); 41 const char* CHANGE_EFFECT_IMAGE( DEMO_IMAGE_DIR "icon-change.png" );
@@ -60,8 +60,8 @@ const Vector2 DEFAULT_STAGE_SIZE( 480.0f, 800.0f ); @@ -60,8 +60,8 @@ const Vector2 DEFAULT_STAGE_SIZE( 480.0f, 800.0f );
60 60
61 const float X_ROTATION_DISPLACEMENT_FACTOR = 60.f; 61 const float X_ROTATION_DISPLACEMENT_FACTOR = 60.f;
62 const float Y_ROTATION_DISPLACEMENT_FACTOR = 60.f; 62 const float Y_ROTATION_DISPLACEMENT_FACTOR = 60.f;
63 -const float LIGHT_PAN_X_DISPLACEMENT_FACTOR = 180.f;  
64 -const float LIGHT_PAN_Y_DISPLACEMENT_FACTOR = 180.f; 63 +const float LIGHT_PAN_X_DISPLACEMENT_FACTOR = 1/360.f;
  64 +const float LIGHT_PAN_Y_DISPLACEMENT_FACTOR = 1/360.f;
65 65
66 } 66 }
67 67
@@ -81,16 +81,16 @@ public: @@ -81,16 +81,16 @@ public:
81 TestApp(Application &app) 81 TestApp(Application &app)
82 : mApp(app), 82 : mApp(app),
83 mPaused(false), 83 mPaused(false),
84 - mTranslation(Vector3::ZERO),  
85 - mSceneYRotation( Dali::ANGLE_30 * 0.5f ),  
86 - mSceneXRotation( Dali::ANGLE_30 ),  
87 - mLightYRotation(0.0f),  
88 - mLightXRotation(0.0f),  
89 - mObjectYRotation(0.0f), 84 + mTranslation(22.0f, -1.0f, 0.0f),
  85 + mSceneXRotation( Degree(-6.0f) ), // Initial values give a reasonable off-straight view.
  86 + mSceneYRotation( Degree(20.0f) ),
  87 + mLightXRotation( Degree(-1.5f) ),
  88 + mLightYRotation( Degree(-9.5f) ),
90 mObjectXRotation(0.0f), 89 mObjectXRotation(0.0f),
91 - mPinchScale(0.5f),  
92 - mScaleAtPinchStart(0.5f),  
93 - mPanState(PAN_SCENE) 90 + mObjectYRotation(0.0f),
  91 + mPinchScale(0.6f),
  92 + mScaleAtPinchStart(0.6f),
  93 + mPanState(PAN_LIGHT)
94 { 94 {
95 app.InitSignal().Connect(this, &TestApp::Create); 95 app.InitSignal().Connect(this, &TestApp::Create);
96 app.TerminateSignal().Connect(this, &TestApp::Terminate); 96 app.TerminateSignal().Connect(this, &TestApp::Terminate);
@@ -157,7 +157,7 @@ public: @@ -157,7 +157,7 @@ public:
157 toolBar.AddControl( mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Toolkit::Alignment::HorizontalCenter ); 157 toolBar.AddControl( mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Toolkit::Alignment::HorizontalCenter );
158 158
159 // Set Title text 159 // Set Title text
160 - mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_PAN_SCENE) ); 160 + mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_PAN_LIGHT) );
161 161
162 //Add a reset button 162 //Add a reset button
163 Toolkit::PushButton resetButton = Toolkit::PushButton::New(); 163 Toolkit::PushButton resetButton = Toolkit::PushButton::New();
@@ -167,7 +167,7 @@ public: @@ -167,7 +167,7 @@ public:
167 toolBar.AddControl( resetButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING ); 167 toolBar.AddControl( resetButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
168 168
169 // Setup 169 // Setup
170 - mView.SetPosition(Vector3(0.0f, 0.0f, -50)); 170 + mView.SetPosition(Vector3(0.0f, 0.0f, 0.0f));
171 171
172 mContents.SetBehavior(Layer::LAYER_3D); 172 mContents.SetBehavior(Layer::LAYER_3D);
173 mContents.SetPosition(mTranslation); 173 mContents.SetPosition(mTranslation);
@@ -324,9 +324,9 @@ public: @@ -324,9 +324,9 @@ public:
324 { 324 {
325 case PAN_LIGHT: 325 case PAN_LIGHT:
326 { 326 {
327 - mLightXRotation = mLightXRotation - gesture.displacement.y / LIGHT_PAN_X_DISPLACEMENT_FACTOR; // X displacement rotates around Y axis 327 + mLightXRotation = mLightXRotation - gesture.displacement.y * LIGHT_PAN_X_DISPLACEMENT_FACTOR; // X displacement rotates around Y axis
328 mLightXRotation = Clamp(mLightXRotation, -Dali::ANGLE_45, Dali::ANGLE_45 ); 328 mLightXRotation = Clamp(mLightXRotation, -Dali::ANGLE_45, Dali::ANGLE_45 );
329 - mLightYRotation = mLightYRotation + gesture.displacement.x / LIGHT_PAN_Y_DISPLACEMENT_FACTOR; // Y displacement rotates around X axis 329 + mLightYRotation = mLightYRotation + gesture.displacement.x * LIGHT_PAN_Y_DISPLACEMENT_FACTOR; // Y displacement rotates around X axis
330 mLightYRotation = Clamp(mLightYRotation, -Dali::ANGLE_45, Dali::ANGLE_45 ); 330 mLightYRotation = Clamp(mLightYRotation, -Dali::ANGLE_45, Dali::ANGLE_45 );
331 mLightAnchor.SetOrientation( CalculateWorldRotation( mLightXRotation, mLightYRotation ) ); 331 mLightAnchor.SetOrientation( CalculateWorldRotation( mLightXRotation, mLightYRotation ) );
332 break; 332 break;
@@ -407,22 +407,22 @@ public: @@ -407,22 +407,22 @@ public:
407 { 407 {
408 switch(mPanState) 408 switch(mPanState)
409 { 409 {
410 - case PAN_SCENE:  
411 - mPanState = ROTATE_SCENE;  
412 - mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_ROTATE_SCENE) );  
413 - break;  
414 - case ROTATE_SCENE:  
415 - mPanState = PAN_LIGHT;  
416 - mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_PAN_LIGHT) );  
417 - break;  
418 case PAN_LIGHT: 410 case PAN_LIGHT:
419 mPanState = ROTATE_OBJECT; 411 mPanState = ROTATE_OBJECT;
420 - mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_PAN_OBJECT) ); 412 + mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_ROTATE_OBJECT) );
421 break; 413 break;
422 case ROTATE_OBJECT: 414 case ROTATE_OBJECT:
  415 + mPanState = ROTATE_SCENE;
  416 + mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_ROTATE_SCENE) );
  417 + break;
  418 + case ROTATE_SCENE:
423 mPanState = PAN_SCENE; 419 mPanState = PAN_SCENE;
424 mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_PAN_SCENE) ); 420 mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_PAN_SCENE) );
425 break; 421 break;
  422 + case PAN_SCENE:
  423 + mPanState = PAN_LIGHT;
  424 + mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_PAN_LIGHT) );
  425 + break;
426 default: 426 default:
427 break; 427 break;
428 } 428 }
@@ -464,12 +464,12 @@ private: @@ -464,12 +464,12 @@ private:
464 PinchGestureDetector mPinchGestureDetector; 464 PinchGestureDetector mPinchGestureDetector;
465 TapGestureDetector mTapGestureDetector; 465 TapGestureDetector mTapGestureDetector;
466 Vector3 mTranslation; 466 Vector3 mTranslation;
467 - Radian mSceneYRotation;  
468 Radian mSceneXRotation; 467 Radian mSceneXRotation;
469 - Radian mLightYRotation; 468 + Radian mSceneYRotation;
470 Radian mLightXRotation; 469 Radian mLightXRotation;
471 - Radian mObjectYRotation; 470 + Radian mLightYRotation;
472 Radian mObjectXRotation; 471 Radian mObjectXRotation;
  472 + Radian mObjectYRotation;
473 float mPinchScale; 473 float mPinchScale;
474 float mScaleAtPinchStart; 474 float mScaleAtPinchStart;
475 475