Commit 353791221593707c7b7a308a49a4236d05899166

Authored by David Steele
1 parent 9cfb6b89

Changed the shadow/lights example defaults

Updated the defaults on the shadow / light example to first
move the light, rather than panning the scene.

Updated the intial orientations to look better.

Change-Id: I8eceb5f536a75fef5e6881987452efb53af6e544
Signed-off-by: David Steele <david.steele@samsung.com>
com.samsung.dali-demo.xml
... ... @@ -64,7 +64,7 @@
64 64 <ui-application appid="scroll-view.example" exec="/usr/apps/com.samsung.dali-demo/bin/scroll-view.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
65 65 <label>Scroll View</label>
66 66 </ui-application>
67   - <ui-application appid="shadow-bone-lighting.example" exec="/usr/apps/com.samsung.dali-demo/bin/shadow-bone-lighting.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
  67 + <ui-application appid="shadows-and-lights.example" exec="/usr/apps/com.samsung.dali-demo/bin/shadows-and-lights.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
68 68 <label>Shadows and Lights</label>
69 69 </ui-application>
70 70 <ui-application appid="dali-builder" exec="/usr/apps/com.samsung.dali-demo/bin/dali-builder" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
... ...
demo/dali-demo.cpp
... ... @@ -48,7 +48,7 @@ int DALI_EXPORT_API main(int argc, char **argv)
48 48 demo.AddExample(Example("page-turn-view.example", DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW));
49 49 demo.AddExample(Example("refraction-effect.example", DALI_DEMO_STR_TITLE_REFRACTION));
50 50 demo.AddExample(Example("scroll-view.example", DALI_DEMO_STR_TITLE_SCROLL_VIEW));
51   - demo.AddExample(Example("shadow-bone-lighting.example", DALI_DEMO_STR_TITLE_LIGHTS_AND_SHADOWS));
  51 + demo.AddExample(Example("shadows-and-lights.example", DALI_DEMO_STR_TITLE_LIGHTS_AND_SHADOWS));
52 52 demo.AddExample(Example("builder.example", DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI));
53 53 demo.AddExample(Example("image-scaling-and-filtering.example", DALI_DEMO_STR_TITLE_IMAGE_FITTING_SAMPLING));
54 54 demo.AddExample(Example("image-scaling-irregular-grid.example", DALI_DEMO_STR_TITLE_IMAGE_SCALING));
... ...
examples/shadow-bone-lighting/shadow-bone-lighting-example.cpp renamed to examples/shadows-and-lights/shadows-and-lights-example.cpp
... ... @@ -35,7 +35,7 @@ const char* BACKGROUND_IMAGE( DEMO_IMAGE_DIR &quot;background-default.png&quot; );
35 35 const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
36 36  
37 37 const char* APPLICATION_TITLE_PAN_LIGHT( "Lighting: Pan Light" );
38   -const char* APPLICATION_TITLE_PAN_OBJECT( "Lighting: Rotate Object" );
  38 +const char* APPLICATION_TITLE_ROTATE_OBJECT( "Lighting: Rotate Object" );
39 39 const char* APPLICATION_TITLE_PAN_SCENE( "Lighting: Pan Scene" );
40 40 const char* APPLICATION_TITLE_ROTATE_SCENE( "Lighting: Rotate Scene" );
41 41 const char* CHANGE_EFFECT_IMAGE( DEMO_IMAGE_DIR "icon-change.png" );
... ... @@ -60,8 +60,8 @@ const Vector2 DEFAULT_STAGE_SIZE( 480.0f, 800.0f );
60 60  
61 61 const float X_ROTATION_DISPLACEMENT_FACTOR = 60.f;
62 62 const float Y_ROTATION_DISPLACEMENT_FACTOR = 60.f;
63   -const float LIGHT_PAN_X_DISPLACEMENT_FACTOR = 180.f;
64   -const float LIGHT_PAN_Y_DISPLACEMENT_FACTOR = 180.f;
  63 +const float LIGHT_PAN_X_DISPLACEMENT_FACTOR = 1/360.f;
  64 +const float LIGHT_PAN_Y_DISPLACEMENT_FACTOR = 1/360.f;
65 65  
66 66 }
67 67  
... ... @@ -81,16 +81,16 @@ public:
81 81 TestApp(Application &app)
82 82 : mApp(app),
83 83 mPaused(false),
84   - mTranslation(Vector3::ZERO),
85   - mSceneYRotation( Dali::ANGLE_30 * 0.5f ),
86   - mSceneXRotation( Dali::ANGLE_30 ),
87   - mLightYRotation(0.0f),
88   - mLightXRotation(0.0f),
89   - mObjectYRotation(0.0f),
  84 + mTranslation(22.0f, -1.0f, 0.0f),
  85 + mSceneXRotation( Degree(-6.0f) ), // Initial values give a reasonable off-straight view.
  86 + mSceneYRotation( Degree(20.0f) ),
  87 + mLightXRotation( Degree(-1.5f) ),
  88 + mLightYRotation( Degree(-9.5f) ),
90 89 mObjectXRotation(0.0f),
91   - mPinchScale(0.5f),
92   - mScaleAtPinchStart(0.5f),
93   - mPanState(PAN_SCENE)
  90 + mObjectYRotation(0.0f),
  91 + mPinchScale(0.6f),
  92 + mScaleAtPinchStart(0.6f),
  93 + mPanState(PAN_LIGHT)
94 94 {
95 95 app.InitSignal().Connect(this, &TestApp::Create);
96 96 app.TerminateSignal().Connect(this, &TestApp::Terminate);
... ... @@ -157,7 +157,7 @@ public:
157 157 toolBar.AddControl( mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Toolkit::Alignment::HorizontalCenter );
158 158  
159 159 // Set Title text
160   - mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_PAN_SCENE) );
  160 + mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_PAN_LIGHT) );
161 161  
162 162 //Add a reset button
163 163 Toolkit::PushButton resetButton = Toolkit::PushButton::New();
... ... @@ -167,7 +167,7 @@ public:
167 167 toolBar.AddControl( resetButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
168 168  
169 169 // Setup
170   - mView.SetPosition(Vector3(0.0f, 0.0f, -50));
  170 + mView.SetPosition(Vector3(0.0f, 0.0f, 0.0f));
171 171  
172 172 mContents.SetBehavior(Layer::LAYER_3D);
173 173 mContents.SetPosition(mTranslation);
... ... @@ -324,9 +324,9 @@ public:
324 324 {
325 325 case PAN_LIGHT:
326 326 {
327   - mLightXRotation = mLightXRotation - gesture.displacement.y / LIGHT_PAN_X_DISPLACEMENT_FACTOR; // X displacement rotates around Y axis
  327 + mLightXRotation = mLightXRotation - gesture.displacement.y * LIGHT_PAN_X_DISPLACEMENT_FACTOR; // X displacement rotates around Y axis
328 328 mLightXRotation = Clamp(mLightXRotation, -Dali::ANGLE_45, Dali::ANGLE_45 );
329   - mLightYRotation = mLightYRotation + gesture.displacement.x / LIGHT_PAN_Y_DISPLACEMENT_FACTOR; // Y displacement rotates around X axis
  329 + mLightYRotation = mLightYRotation + gesture.displacement.x * LIGHT_PAN_Y_DISPLACEMENT_FACTOR; // Y displacement rotates around X axis
330 330 mLightYRotation = Clamp(mLightYRotation, -Dali::ANGLE_45, Dali::ANGLE_45 );
331 331 mLightAnchor.SetOrientation( CalculateWorldRotation( mLightXRotation, mLightYRotation ) );
332 332 break;
... ... @@ -407,22 +407,22 @@ public:
407 407 {
408 408 switch(mPanState)
409 409 {
410   - case PAN_SCENE:
411   - mPanState = ROTATE_SCENE;
412   - mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_ROTATE_SCENE) );
413   - break;
414   - case ROTATE_SCENE:
415   - mPanState = PAN_LIGHT;
416   - mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_PAN_LIGHT) );
417   - break;
418 410 case PAN_LIGHT:
419 411 mPanState = ROTATE_OBJECT;
420   - mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_PAN_OBJECT) );
  412 + mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_ROTATE_OBJECT) );
421 413 break;
422 414 case ROTATE_OBJECT:
  415 + mPanState = ROTATE_SCENE;
  416 + mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_ROTATE_SCENE) );
  417 + break;
  418 + case ROTATE_SCENE:
423 419 mPanState = PAN_SCENE;
424 420 mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_PAN_SCENE) );
425 421 break;
  422 + case PAN_SCENE:
  423 + mPanState = PAN_LIGHT;
  424 + mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_PAN_LIGHT) );
  425 + break;
426 426 default:
427 427 break;
428 428 }
... ... @@ -464,12 +464,12 @@ private:
464 464 PinchGestureDetector mPinchGestureDetector;
465 465 TapGestureDetector mTapGestureDetector;
466 466 Vector3 mTranslation;
467   - Radian mSceneYRotation;
468 467 Radian mSceneXRotation;
469   - Radian mLightYRotation;
  468 + Radian mSceneYRotation;
470 469 Radian mLightXRotation;
471   - Radian mObjectYRotation;
  470 + Radian mLightYRotation;
472 471 Radian mObjectXRotation;
  472 + Radian mObjectYRotation;
473 473 float mPinchScale;
474 474 float mScaleAtPinchStart;
475 475  
... ...