Commit 346c047a487db6b75118680e39ce249a6cdaa8db
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Gerrit Code Review
Merge "Moved Gesture::State and -::Type to gesture-enumerations.h." into devel/master
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13 changed files
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41 additions
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41 deletions
examples/cube-transition-effect/cube-transition-effect-example.cpp
| @@ -296,7 +296,7 @@ void CubeTransitionApp::OnPanGesture( Actor actor, const PanGesture& gesture ) | @@ -296,7 +296,7 @@ void CubeTransitionApp::OnPanGesture( Actor actor, const PanGesture& gesture ) | ||
| 296 | return; | 296 | return; |
| 297 | } | 297 | } |
| 298 | 298 | ||
| 299 | - if( gesture.GetState() == Gesture::Continuing ) | 299 | + if( gesture.GetState() == GestureState::CONTINUING ) |
| 300 | { | 300 | { |
| 301 | const Vector2& displacement = gesture.GetDisplacement(); | 301 | const Vector2& displacement = gesture.GetDisplacement(); |
| 302 | if( displacement.x < 0) | 302 | if( displacement.x < 0) |
examples/dissolve-effect/dissolve-effect-example.cpp
| @@ -276,7 +276,7 @@ void DissolveEffectApp::OnPanGesture( Actor actor, const PanGesture& gesture ) | @@ -276,7 +276,7 @@ void DissolveEffectApp::OnPanGesture( Actor actor, const PanGesture& gesture ) | ||
| 276 | return; | 276 | return; |
| 277 | } | 277 | } |
| 278 | 278 | ||
| 279 | - if( gesture.GetState() == Gesture::Continuing ) | 279 | + if( gesture.GetState() == GestureState::CONTINUING ) |
| 280 | { | 280 | { |
| 281 | const Vector2& displacement = gesture.GetDisplacement(); | 281 | const Vector2& displacement = gesture.GetDisplacement(); |
| 282 | if( displacement.x < 0) | 282 | if( displacement.x < 0) |
examples/gestures/gesture-example.cpp
| @@ -266,7 +266,7 @@ private: | @@ -266,7 +266,7 @@ private: | ||
| 266 | */ | 266 | */ |
| 267 | void OnLongPress( Actor actor, const LongPressGesture& longPress ) | 267 | void OnLongPress( Actor actor, const LongPressGesture& longPress ) |
| 268 | { | 268 | { |
| 269 | - if( longPress.GetState() == Gesture::Started ) | 269 | + if( longPress.GetState() == GestureState::STARTED ) |
| 270 | { | 270 | { |
| 271 | // When we first receive a long press, attach the actor to the pan detector. | 271 | // When we first receive a long press, attach the actor to the pan detector. |
| 272 | mPanDetector.Attach( actor ); | 272 | mPanDetector.Attach( actor ); |
| @@ -305,14 +305,14 @@ private: | @@ -305,14 +305,14 @@ private: | ||
| 305 | 305 | ||
| 306 | switch( pan.GetState() ) | 306 | switch( pan.GetState() ) |
| 307 | { | 307 | { |
| 308 | - case Gesture::Started: | 308 | + case GestureState::STARTED: |
| 309 | { | 309 | { |
| 310 | mPanStarted = true; | 310 | mPanStarted = true; |
| 311 | break; | 311 | break; |
| 312 | } | 312 | } |
| 313 | 313 | ||
| 314 | - case Gesture::Finished: | ||
| 315 | - case Gesture::Cancelled: | 314 | + case GestureState::FINISHED: |
| 315 | + case GestureState::CANCELLED: | ||
| 316 | { | 316 | { |
| 317 | // If we cancel or finish the pan, do an animation to indicate this and stop the shake animation. | 317 | // If we cancel or finish the pan, do an animation to indicate this and stop the shake animation. |
| 318 | 318 | ||
| @@ -371,15 +371,15 @@ private: | @@ -371,15 +371,15 @@ private: | ||
| 371 | { | 371 | { |
| 372 | switch( pinch.GetState() ) | 372 | switch( pinch.GetState() ) |
| 373 | { | 373 | { |
| 374 | - case Gesture::Started: | 374 | + case GestureState::STARTED: |
| 375 | { | 375 | { |
| 376 | // Starting scale is required so that we know what to multiply the pinch.scale by. | 376 | // Starting scale is required so that we know what to multiply the pinch.scale by. |
| 377 | mStartingScale = actor.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ); | 377 | mStartingScale = actor.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ); |
| 378 | break; | 378 | break; |
| 379 | } | 379 | } |
| 380 | 380 | ||
| 381 | - case Gesture::Finished: | ||
| 382 | - case Gesture::Cancelled: | 381 | + case GestureState::FINISHED: |
| 382 | + case GestureState::CANCELLED: | ||
| 383 | { | 383 | { |
| 384 | Vector3 scale( actor.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) ); | 384 | Vector3 scale( actor.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) ); |
| 385 | 385 | ||
| @@ -419,15 +419,15 @@ private: | @@ -419,15 +419,15 @@ private: | ||
| 419 | { | 419 | { |
| 420 | switch( rotation.GetState() ) | 420 | switch( rotation.GetState() ) |
| 421 | { | 421 | { |
| 422 | - case Gesture::Started: | 422 | + case GestureState::STARTED: |
| 423 | { | 423 | { |
| 424 | // Starting orientation is required so that we know what to multiply the rotation.rotation by. | 424 | // Starting orientation is required so that we know what to multiply the rotation.rotation by. |
| 425 | mStartingOrientation = actor.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ); | 425 | mStartingOrientation = actor.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ); |
| 426 | break; | 426 | break; |
| 427 | } | 427 | } |
| 428 | 428 | ||
| 429 | - case Gesture::Finished: | ||
| 430 | - case Gesture::Cancelled: | 429 | + case GestureState::FINISHED: |
| 430 | + case GestureState::CANCELLED: | ||
| 431 | { | 431 | { |
| 432 | // Do an animation to come back to go back to the original orientation. | 432 | // Do an animation to come back to go back to the original orientation. |
| 433 | Animation anim = Animation::New( ROTATE_BACK_ANIMATION_DURATION ); | 433 | Animation anim = Animation::New( ROTATE_BACK_ANIMATION_DURATION ); |
examples/image-scaling-and-filtering/image-scaling-and-filtering-example.cpp
| @@ -530,7 +530,7 @@ public: | @@ -530,7 +530,7 @@ public: | ||
| 530 | 530 | ||
| 531 | void OnPinch( Actor actor, const PinchGesture& pinch ) | 531 | void OnPinch( Actor actor, const PinchGesture& pinch ) |
| 532 | { | 532 | { |
| 533 | - if( pinch.GetState() == Gesture::Started ) | 533 | + if( pinch.GetState() == GestureState::STARTED ) |
| 534 | { | 534 | { |
| 535 | mLastPinchScale = pinch.GetScale(); | 535 | mLastPinchScale = pinch.GetScale(); |
| 536 | } | 536 | } |
examples/image-view-svg/image-view-svg-example.cpp
| @@ -153,7 +153,7 @@ public: | @@ -153,7 +153,7 @@ public: | ||
| 153 | // Callback of pan gesture, for moving the actors | 153 | // Callback of pan gesture, for moving the actors |
| 154 | void OnPanGesture( Actor actor, const PanGesture& gesture ) | 154 | void OnPanGesture( Actor actor, const PanGesture& gesture ) |
| 155 | { | 155 | { |
| 156 | - if( gesture.GetState() == Gesture::Continuing ) | 156 | + if( gesture.GetState() == GestureState::CONTINUING ) |
| 157 | { | 157 | { |
| 158 | for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ ) | 158 | for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ ) |
| 159 | { | 159 | { |
| @@ -169,8 +169,8 @@ public: | @@ -169,8 +169,8 @@ public: | ||
| 169 | { | 169 | { |
| 170 | // Only scale the image when we start or continue pinching | 170 | // Only scale the image when we start or continue pinching |
| 171 | 171 | ||
| 172 | - case Gesture::Started: | ||
| 173 | - case Gesture::Continuing: | 172 | + case GestureState::STARTED: |
| 173 | + case GestureState::CONTINUING: | ||
| 174 | { | 174 | { |
| 175 | float scale = std::max( gesture.GetScale(), MIN_SCALE / mScale ); | 175 | float scale = std::max( gesture.GetScale(), MIN_SCALE / mScale ); |
| 176 | scale = std::min( MAX_SCALE / mScale, scale ); | 176 | scale = std::min( MAX_SCALE / mScale, scale ); |
| @@ -182,7 +182,7 @@ public: | @@ -182,7 +182,7 @@ public: | ||
| 182 | break; | 182 | break; |
| 183 | } | 183 | } |
| 184 | 184 | ||
| 185 | - case Gesture::Finished: | 185 | + case GestureState::FINISHED: |
| 186 | { | 186 | { |
| 187 | // Resize the image when pinching is complete, this will rasterize the SVG to the new size | 187 | // Resize the image when pinching is complete, this will rasterize the SVG to the new size |
| 188 | 188 | ||
| @@ -197,9 +197,9 @@ public: | @@ -197,9 +197,9 @@ public: | ||
| 197 | break; | 197 | break; |
| 198 | } | 198 | } |
| 199 | 199 | ||
| 200 | - case Gesture::Cancelled: | ||
| 201 | - case Gesture::Clear: | ||
| 202 | - case Gesture::Possible: | 200 | + case GestureState::CANCELLED: |
| 201 | + case GestureState::CLEAR: | ||
| 202 | + case GestureState::POSSIBLE: | ||
| 203 | break; | 203 | break; |
| 204 | } | 204 | } |
| 205 | } | 205 | } |
examples/item-view/item-view-example.cpp
| @@ -551,7 +551,7 @@ public: | @@ -551,7 +551,7 @@ public: | ||
| 551 | { | 551 | { |
| 552 | switch( gesture.GetState() ) | 552 | switch( gesture.GetState() ) |
| 553 | { | 553 | { |
| 554 | - case Gesture::Started: | 554 | + case GestureState::STARTED: |
| 555 | { | 555 | { |
| 556 | const Size& size = mApplication.GetWindow().GetSize(); | 556 | const Size& size = mApplication.GetWindow().GetSize(); |
| 557 | 557 | ||
| @@ -563,7 +563,7 @@ public: | @@ -563,7 +563,7 @@ public: | ||
| 563 | 563 | ||
| 564 | break; | 564 | break; |
| 565 | } | 565 | } |
| 566 | - case Gesture::Finished: | 566 | + case GestureState::FINISHED: |
| 567 | { | 567 | { |
| 568 | Property::Map attributes; | 568 | Property::Map attributes; |
| 569 | mItemView.DoAction( "stopScrolling", attributes ); | 569 | mItemView.DoAction( "stopScrolling", attributes ); |
examples/primitive-shapes/primitive-shapes-example.cpp
| @@ -633,14 +633,14 @@ public: | @@ -633,14 +633,14 @@ public: | ||
| 633 | { | 633 | { |
| 634 | switch( gesture.GetState() ) | 634 | switch( gesture.GetState() ) |
| 635 | { | 635 | { |
| 636 | - case Gesture::Started: | 636 | + case GestureState::STARTED: |
| 637 | { | 637 | { |
| 638 | //Pause animation, as the gesture will be used to manually rotate the model | 638 | //Pause animation, as the gesture will be used to manually rotate the model |
| 639 | mRotationAnimation.Pause(); | 639 | mRotationAnimation.Pause(); |
| 640 | 640 | ||
| 641 | break; | 641 | break; |
| 642 | } | 642 | } |
| 643 | - case Gesture::Continuing: | 643 | + case GestureState::CONTINUING: |
| 644 | { | 644 | { |
| 645 | //Rotate based off the gesture. | 645 | //Rotate based off the gesture. |
| 646 | const Vector2& displacement = gesture.GetDisplacement(); | 646 | const Vector2& displacement = gesture.GetDisplacement(); |
| @@ -653,14 +653,14 @@ public: | @@ -653,14 +653,14 @@ public: | ||
| 653 | 653 | ||
| 654 | break; | 654 | break; |
| 655 | } | 655 | } |
| 656 | - case Gesture::Finished: | 656 | + case GestureState::FINISHED: |
| 657 | { | 657 | { |
| 658 | //Return to automatic animation | 658 | //Return to automatic animation |
| 659 | mRotationAnimation.Play(); | 659 | mRotationAnimation.Play(); |
| 660 | 660 | ||
| 661 | break; | 661 | break; |
| 662 | } | 662 | } |
| 663 | - case Gesture::Cancelled: | 663 | + case GestureState::CANCELLED: |
| 664 | { | 664 | { |
| 665 | //Return to automatic animation | 665 | //Return to automatic animation |
| 666 | mRotationAnimation.Play(); | 666 | mRotationAnimation.Play(); |
examples/shadows-and-lights/shadows-and-lights-example.cpp
| @@ -337,7 +337,7 @@ public: | @@ -337,7 +337,7 @@ public: | ||
| 337 | { | 337 | { |
| 338 | switch (gesture.GetState()) | 338 | switch (gesture.GetState()) |
| 339 | { | 339 | { |
| 340 | - case Gesture::Continuing: | 340 | + case GestureState::CONTINUING: |
| 341 | { | 341 | { |
| 342 | const Vector2& displacement = gesture.GetDisplacement(); | 342 | const Vector2& displacement = gesture.GetDisplacement(); |
| 343 | switch(mPanState) | 343 | switch(mPanState) |
| @@ -380,7 +380,7 @@ public: | @@ -380,7 +380,7 @@ public: | ||
| 380 | } | 380 | } |
| 381 | break; | 381 | break; |
| 382 | 382 | ||
| 383 | - case Gesture::Finished: | 383 | + case GestureState::FINISHED: |
| 384 | // Start animation at last known speed | 384 | // Start animation at last known speed |
| 385 | break; | 385 | break; |
| 386 | 386 | ||
| @@ -391,7 +391,7 @@ public: | @@ -391,7 +391,7 @@ public: | ||
| 391 | 391 | ||
| 392 | void OnPinch(Actor actor, const PinchGesture& gesture) | 392 | void OnPinch(Actor actor, const PinchGesture& gesture) |
| 393 | { | 393 | { |
| 394 | - if (gesture.GetState() == Gesture::Started) | 394 | + if (gesture.GetState() == GestureState::STARTED) |
| 395 | { | 395 | { |
| 396 | mScaleAtPinchStart = mContents.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ).x; | 396 | mScaleAtPinchStart = mContents.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ).x; |
| 397 | } | 397 | } |
examples/sparkle/sparkle-effect-example.cpp
| @@ -272,7 +272,7 @@ private: | @@ -272,7 +272,7 @@ private: | ||
| 272 | */ | 272 | */ |
| 273 | void OnPan( Actor actor, const PanGesture& gesture ) | 273 | void OnPan( Actor actor, const PanGesture& gesture ) |
| 274 | { | 274 | { |
| 275 | - if( gesture.GetState() == Gesture::Finished ) | 275 | + if( gesture.GetState() == GestureState::FINISHED ) |
| 276 | { | 276 | { |
| 277 | switch(mAnimationIndex) | 277 | switch(mAnimationIndex) |
| 278 | { | 278 | { |
examples/text-label/text-label-example.cpp
| @@ -572,8 +572,8 @@ public: | @@ -572,8 +572,8 @@ public: | ||
| 572 | void OnPan( Actor actor, const PanGesture& gesture ) | 572 | void OnPan( Actor actor, const PanGesture& gesture ) |
| 573 | { | 573 | { |
| 574 | // Reset mLayoutSize when the pan starts | 574 | // Reset mLayoutSize when the pan starts |
| 575 | - Gesture::State state = gesture.GetState(); | ||
| 576 | - if( state == Gesture::Started ) | 575 | + GestureState state = gesture.GetState(); |
| 576 | + if( state == GestureState::STARTED ) | ||
| 577 | { | 577 | { |
| 578 | if( mLayoutSize.x < 2.0f ) | 578 | if( mLayoutSize.x < 2.0f ) |
| 579 | { | 579 | { |
| @@ -608,7 +608,7 @@ public: | @@ -608,7 +608,7 @@ public: | ||
| 608 | mContainer.SetProperty( Actor::Property::SIZE, clampedSize ); | 608 | mContainer.SetProperty( Actor::Property::SIZE, clampedSize ); |
| 609 | } | 609 | } |
| 610 | 610 | ||
| 611 | - if( state == Gesture::Cancelled || state == Gesture::Finished ) | 611 | + if( state == GestureState::CANCELLED || state == GestureState::FINISHED ) |
| 612 | { | 612 | { |
| 613 | // Resize the text label to match the container size when panning is finished | 613 | // Resize the text label to match the container size when panning is finished |
| 614 | mLabel.SetProperty( Actor::Property::SIZE, mLayoutSize ); | 614 | mLabel.SetProperty( Actor::Property::SIZE, mLayoutSize ); |
examples/text-overlap/text-overlap-example.cpp
| @@ -75,8 +75,8 @@ void TextOverlapController::Create( Application& app ) | @@ -75,8 +75,8 @@ void TextOverlapController::Create( Application& app ) | ||
| 75 | 75 | ||
| 76 | void TextOverlapController::OnPan( Actor actor, const PanGesture& gesture ) | 76 | void TextOverlapController::OnPan( Actor actor, const PanGesture& gesture ) |
| 77 | { | 77 | { |
| 78 | - const Gesture::State state = gesture.GetState(); | ||
| 79 | - if( ! mGrabbedActor || state == PanGesture::Started ) | 78 | + const GestureState state = gesture.GetState(); |
| 79 | + if( ! mGrabbedActor || state == GestureState::STARTED ) | ||
| 80 | { | 80 | { |
| 81 | const Vector2& gesturePosition = gesture.GetPosition(); | 81 | const Vector2& gesturePosition = gesture.GetPosition(); |
| 82 | for( int i=0; i<NUMBER_OF_LABELS; ++i ) | 82 | for( int i=0; i<NUMBER_OF_LABELS; ++i ) |
| @@ -91,7 +91,7 @@ void TextOverlapController::OnPan( Actor actor, const PanGesture& gesture ) | @@ -91,7 +91,7 @@ void TextOverlapController::OnPan( Actor actor, const PanGesture& gesture ) | ||
| 91 | } | 91 | } |
| 92 | } | 92 | } |
| 93 | } | 93 | } |
| 94 | - else if( mGrabbedActor && state == PanGesture::Continuing ) | 94 | + else if( mGrabbedActor && state == GestureState::CONTINUING ) |
| 95 | { | 95 | { |
| 96 | Vector2 windowSize = mApplication.GetWindow().GetSize(); | 96 | Vector2 windowSize = mApplication.GetWindow().GetSize(); |
| 97 | Vector3 size = mGrabbedActor.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ); | 97 | Vector3 size = mGrabbedActor.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ); |
examples/text-scrolling/text-scrolling-example.cpp
| @@ -377,7 +377,7 @@ public: | @@ -377,7 +377,7 @@ public: | ||
| 377 | 377 | ||
| 378 | void OnPanGesture( Actor actor, const PanGesture& gesture ) | 378 | void OnPanGesture( Actor actor, const PanGesture& gesture ) |
| 379 | { | 379 | { |
| 380 | - if( gesture.GetState() == Gesture::Continuing ) | 380 | + if( gesture.GetState() == GestureState::CONTINUING ) |
| 381 | { | 381 | { |
| 382 | mTargetActorPosition.y = mTargetActorPosition.y + gesture.GetDisplacement().y; | 382 | mTargetActorPosition.y = mTargetActorPosition.y + gesture.GetDisplacement().y; |
| 383 | mTargetActorPosition.y = std::min( mTargetActorPosition.y, -mTargetActorSize.height ); | 383 | mTargetActorPosition.y = std::min( mTargetActorPosition.y, -mTargetActorSize.height ); |
examples/video-view/video-view-example.cpp
| @@ -221,7 +221,7 @@ class VideoViewController: public ConnectionTracker | @@ -221,7 +221,7 @@ class VideoViewController: public ConnectionTracker | ||
| 221 | 221 | ||
| 222 | void OnPan( Actor actor, const PanGesture& gesture ) | 222 | void OnPan( Actor actor, const PanGesture& gesture ) |
| 223 | { | 223 | { |
| 224 | - if( !mIsFullScreen && gesture.GetState() == Gesture::Continuing ) | 224 | + if( !mIsFullScreen && gesture.GetState() == GestureState::CONTINUING ) |
| 225 | { | 225 | { |
| 226 | mVideoView.TranslateBy( Vector3( gesture.GetDisplacement() ) ); | 226 | mVideoView.TranslateBy( Vector3( gesture.GetDisplacement() ) ); |
| 227 | } | 227 | } |
| @@ -229,13 +229,13 @@ class VideoViewController: public ConnectionTracker | @@ -229,13 +229,13 @@ class VideoViewController: public ConnectionTracker | ||
| 229 | 229 | ||
| 230 | void OnPinch( Actor actor, const PinchGesture& gesture ) | 230 | void OnPinch( Actor actor, const PinchGesture& gesture ) |
| 231 | { | 231 | { |
| 232 | - Gesture::State state = gesture.GetState(); | ||
| 233 | - if( state == Gesture::Started ) | 232 | + GestureState state = gesture.GetState(); |
| 233 | + if( state == GestureState::STARTED ) | ||
| 234 | { | 234 | { |
| 235 | mPinchStartScale = mScale; | 235 | mPinchStartScale = mScale; |
| 236 | } | 236 | } |
| 237 | 237 | ||
| 238 | - if( state == Gesture::Finished ) | 238 | + if( state == GestureState::FINISHED ) |
| 239 | { | 239 | { |
| 240 | mScale = mPinchStartScale * gesture.GetScale(); | 240 | mScale = mPinchStartScale * gesture.GetScale(); |
| 241 | mVideoView.SetProperty( Actor::Property::SCALE, mScale ); | 241 | mVideoView.SetProperty( Actor::Property::SCALE, mScale ); |