Commit 1a473d5189ca7e7d55aca3a64a8a4ff2dc3b6c67

Authored by Adeel Kazmi
1 parent 3818d79b

Changes after TouchedSignal changes

Change-Id: I2969e88887c684a556c7372ca7f4e07abc3969fa
Showing 44 changed files with 61 additions and 61 deletions
examples/alpha-blending-cpu/alpha-blending-cpu-example.cpp
... ... @@ -80,7 +80,7 @@ private:
80 80  
81 81 LoadImages();
82 82  
83   - window.TouchSignal().Connect( this, &ImageViewAlphaBlendApp::OnTouched );
  83 + window.TouchedSignal().Connect( this, &ImageViewAlphaBlendApp::OnTouched );
84 84 }
85 85  
86 86 void OnTouched( const TouchEvent& touch )
... ...
examples/animated-gradient-card-active/animated-gradient-card-active.cpp
... ... @@ -308,7 +308,7 @@ public:
308 308 SetupActors();
309 309 SetupAnimation();
310 310  
311   - mWindow.GetRootLayer().TouchSignal().Connect( this, &CardController::OnTouchLayer );
  311 + mWindow.GetRootLayer().TouchedSignal().Connect( this, &CardController::OnTouchLayer );
312 312 Reset();
313 313 }
314 314  
... ... @@ -583,7 +583,7 @@ private:
583 583 mCards.Init( mWindow );
584 584 for( int k = 0; k < CARD_NUM; k++ )
585 585 {
586   - mCards[k].TouchSignal().Connect( this, &CardController::OnTouchCards );
  586 + mCards[k].TouchedSignal().Connect( this, &CardController::OnTouchCards );
587 587 }
588 588 mNormalStartColor = mCards.GetColorBackground( mCards.mCurIndex );
589 589 mNormalEndColor = mCards.GetColorBackground( mCards.mCurIndex );
... ...
examples/arc-visual/arc-visual-example.cpp
... ... @@ -117,7 +117,7 @@ private:
117 117 mStartAngleLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
118 118 mStartAngleLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
119 119 mStartAngleLabel.SetProperty( Control::Property::PADDING, Extents( 20.0f, 20.0f, 10.0f, 10.0f ) );
120   - mStartAngleLabel.TouchSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
  120 + mStartAngleLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
121 121 window.Add( mStartAngleLabel );
122 122  
123 123 mSweepAngleLabel = TextLabel::New( "2" );
... ... @@ -128,7 +128,7 @@ private:
128 128 mSweepAngleLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
129 129 mSweepAngleLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
130 130 mSweepAngleLabel.SetProperty( Control::Property::PADDING, Extents( 20.0f, 20.0f, 10.0f, 10.0f ) );
131   - mSweepAngleLabel.TouchSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
  131 + mSweepAngleLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
132 132 window.Add( mSweepAngleLabel );
133 133  
134 134 mThicknessLabel = TextLabel::New( "3" );
... ... @@ -139,7 +139,7 @@ private:
139 139 mThicknessLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
140 140 mThicknessLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
141 141 mThicknessLabel.SetProperty( Control::Property::PADDING, Extents( 20.0f, 20.0f, 10.0f, 10.0f ) );
142   - mThicknessLabel.TouchSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
  142 + mThicknessLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
143 143 window.Add( mThicknessLabel );
144 144  
145 145 mPlusTextLabel = TextLabel::New( "+" );
... ... @@ -150,7 +150,7 @@ private:
150 150 mPlusTextLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
151 151 mPlusTextLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
152 152 mPlusTextLabel.SetProperty( Control::Property::PADDING, Extents( 20.0f, 20.0f, 10.0f, 10.0f ) );
153   - mPlusTextLabel.TouchSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
  153 + mPlusTextLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
154 154 window.Add( mPlusTextLabel );
155 155  
156 156 mMinusTextLabel = TextLabel::New( "-" );
... ... @@ -161,11 +161,11 @@ private:
161 161 mMinusTextLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
162 162 mMinusTextLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
163 163 mMinusTextLabel.SetProperty( Control::Property::PADDING, Extents( 25.0f, 25.0f, 10.0f, 10.0f ) );
164   - mMinusTextLabel.TouchSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
  164 + mMinusTextLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
165 165 window.Add( mMinusTextLabel );
166 166  
167 167 // Respond to a click anywhere on the window
168   - window.GetRootLayer().TouchSignal().Connect( this, &ArcVisualExample::OnTouch );
  168 + window.GetRootLayer().TouchedSignal().Connect( this, &ArcVisualExample::OnTouch );
169 169  
170 170 // Respond to key events
171 171 window.KeyEventSignal().Connect( this, &ArcVisualExample::OnKeyEvent );
... ...
examples/benchmark/benchmark.cpp
... ... @@ -232,7 +232,7 @@ public:
232 232 mSize = Vector3( windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f );
233 233  
234 234 // Respond to a click anywhere on the window
235   - window.GetRootLayer().TouchSignal().Connect( this, &Benchmark::OnTouch );
  235 + window.GetRootLayer().TouchedSignal().Connect( this, &Benchmark::OnTouch );
236 236  
237 237 // Respond to key events
238 238 window.KeyEventSignal().Connect( this, &Benchmark::OnKeyEvent );
... ...
examples/bezier-curve/bezier-curve-example.cpp
... ... @@ -159,7 +159,7 @@ public:
159 159  
160 160 mContentLayer = Layer::New();
161 161 mContentLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
162   - mContentLayer.TouchSignal().Connect(this, &BezierCurveExample::OnTouchLayer);
  162 + mContentLayer.TouchedSignal().Connect(this, &BezierCurveExample::OnTouchLayer);
163 163 mContentLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
164 164 window.Add( mContentLayer );
165 165  
... ... @@ -330,7 +330,7 @@ public:
330 330 constraint.AddSource( Source( parent, Actor::Property::SIZE ) );
331 331 constraint.Apply();
332 332  
333   - actor.TouchSignal().Connect(this, &BezierCurveExample::OnTouchControlPoint);
  333 + actor.TouchedSignal().Connect(this, &BezierCurveExample::OnTouchControlPoint);
334 334 return actor;
335 335 }
336 336  
... ...
examples/blocks/blocks-example.cpp
... ... @@ -312,8 +312,8 @@ private:
312 312  
313 313 mPaddle.SetProperty( Actor::Property::POSITION, windowSize * Vector3( PADDLE_START_POSITION ) );
314 314 mContentLayer.Add(mPaddle);
315   - mPaddle.TouchSignal().Connect(this, &ExampleController::OnTouchPaddle);
316   - mContentLayer.TouchSignal().Connect(this, &ExampleController::OnTouchLayer);
  315 + mPaddle.TouchedSignal().Connect(this, &ExampleController::OnTouchPaddle);
  316 + mContentLayer.TouchedSignal().Connect(this, &ExampleController::OnTouchLayer);
317 317  
318 318 const float margin(BALL_SIZE.width * windowSize.width * 0.5f);
319 319  
... ...
examples/bubble-effect/bubble-effect-example.cpp
... ... @@ -147,7 +147,7 @@ private:
147 147 mTimerForBubbleEmission.TickSignal().Connect(this, &BubbleEffectExample::OnTimerTick);
148 148  
149 149 // Connect the callback to the touch signal on the background
150   - mBackground.TouchSignal().Connect( this, &BubbleEffectExample::OnTouch );
  150 + mBackground.TouchedSignal().Connect( this, &BubbleEffectExample::OnTouch );
151 151 }
152 152  
153 153  
... ...
examples/clipping-draw-order/clipping-draw-order.cpp
... ... @@ -198,7 +198,7 @@ public:
198 198 window.Add( view );
199 199  
200 200 // Respond to a click anywhere on the window
201   - window.GetRootLayer().TouchSignal().Connect( this, &ClippingDrawOrderVerification::OnTouch );
  201 + window.GetRootLayer().TouchedSignal().Connect( this, &ClippingDrawOrderVerification::OnTouch );
202 202 }
203 203  
204 204 bool OnTouch( Actor actor, const TouchEvent& touch )
... ...
examples/color-visual/color-visual-example.cpp
... ... @@ -80,7 +80,7 @@ public:
80 80 window.Add( mImageView );
81 81  
82 82 // Respond to a click anywhere on the window
83   - window.GetRootLayer().TouchSignal().Connect( this, &ColorVisualExample::OnTouch );
  83 + window.GetRootLayer().TouchedSignal().Connect( this, &ColorVisualExample::OnTouch );
84 84  
85 85 // Respond to key events
86 86 window.KeyEventSignal().Connect( this, &ColorVisualExample::OnKeyEvent );
... ...
examples/compressed-texture-formats/compressed-texture-formats-example.cpp
... ... @@ -177,7 +177,7 @@ public:
177 177 window.Add( table );
178 178  
179 179 // Respond to touch and key signals
180   - window.GetRootLayer().TouchSignal().Connect( this, &CompressedTextureFormatsController::OnTouch );
  180 + window.GetRootLayer().TouchedSignal().Connect( this, &CompressedTextureFormatsController::OnTouch );
181 181 window.KeyEventSignal().Connect(this, &CompressedTextureFormatsController::OnKeyEvent);
182 182 }
183 183  
... ...
examples/fpp-game/fpp-game-tutorial-controller.cpp
... ... @@ -166,7 +166,7 @@ void FppGameTutorialController::DisplayTutorial( Dali::Window window )
166 166 void FppGameTutorialController::OnTutorialAnimationFinished( Animation& animation )
167 167 {
168 168 // touch signal will wait for a single touch on each side of screen
169   - mWindow.TouchSignal().Connect( this, &FppGameTutorialController::OnTouch );
  169 + mWindow.TouchedSignal().Connect( this, &FppGameTutorialController::OnTouch );
170 170 }
171 171  
172 172 void FppGameTutorialController::OnTutorialComplete( Animation& animation )
... ...
examples/fpp-game/game-camera.cpp
... ... @@ -200,8 +200,8 @@ void GameCamera::CreateInterceptorActor()
200 200 mInterceptorActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
201 201 mCameraActor.Add( mInterceptorActor );
202 202  
203   - // Connect TouchSignal to interceptor actor
204   - mInterceptorActor.TouchSignal().Connect( this, &GameCamera::OnTouch );
  203 + // Connect TouchedSignal to interceptor actor
  204 + mInterceptorActor.TouchedSignal().Connect( this, &GameCamera::OnTouch );
205 205 }
206 206  
207 207 bool GameCamera::OnTouch( Actor actor, const TouchEvent& touch )
... ...
examples/gaussian-blur-view/gaussian-blur-view-example.cpp
... ... @@ -110,7 +110,7 @@ private:
110 110 mGaussianBlurView.Add( mImageView );
111 111 mGaussianBlurView.SetProperty( mGaussianBlurView.GetBlurStrengthPropertyIndex(), mStrength );
112 112  
113   - window.GetRootLayer().TouchSignal().Connect( this, &GaussianBlurViewExample::OnTouch );
  113 + window.GetRootLayer().TouchedSignal().Connect( this, &GaussianBlurViewExample::OnTouch );
114 114 }
115 115  
116 116 bool OnTouch( Actor actor, const TouchEvent& touch )
... ...
examples/gestures/gesture-example.cpp 100755 โ†’ 100644
... ... @@ -158,7 +158,7 @@ private:
158 158 background.Add( touchControl );
159 159  
160 160 // Connect to the touch signal
161   - touchControl.TouchSignal().Connect( this, &GestureExample::OnTouch );
  161 + touchControl.TouchedSignal().Connect( this, &GestureExample::OnTouch );
162 162 touchControl.SetProperty( Actor::Property::LEAVE_REQUIRED, true );
163 163  
164 164 // Create a long press gesture detector, attach the actor & connect
... ...
examples/hello-world/hello-world-example.cpp
... ... @@ -48,7 +48,7 @@ public:
48 48 window.Add( textLabel );
49 49  
50 50 // Respond to a touch anywhere on the window
51   - window.GetRootLayer().TouchSignal().Connect( this, &HelloWorldController::OnTouch );
  51 + window.GetRootLayer().TouchedSignal().Connect( this, &HelloWorldController::OnTouch );
52 52  
53 53 // Respond to key events
54 54 window.KeyEventSignal().Connect( this, &HelloWorldController::OnKeyEvent );
... ...
examples/homescreen-benchmark/homescreen-benchmark.cpp
... ... @@ -184,7 +184,7 @@ public:
184 184 window.Add( mScrollParent );
185 185  
186 186 // Respond to a click anywhere on the window.
187   - window.GetRootLayer().TouchSignal().Connect( this, &HomescreenBenchmark::OnTouch );
  187 + window.GetRootLayer().TouchedSignal().Connect( this, &HomescreenBenchmark::OnTouch );
188 188  
189 189 // Respond to key events
190 190 window.KeyEventSignal().Connect( this, &HomescreenBenchmark::OnKeyEvent );
... ...
examples/image-scaling-and-filtering/image-scaling-and-filtering-example.cpp 100755 โ†’ 100644
... ... @@ -270,7 +270,7 @@ public:
270 270 imagePrevious.SetProperty( Actor::Property::OPACITY, 0.6f );
271 271 controlsLayer.Add( imagePrevious );
272 272 imagePrevious.SetProperty( Dali::Actor::Property::NAME, PREVIOUS_BUTTON_ID );
273   - imagePrevious.TouchSignal().Connect( this, &ImageScalingAndFilteringController::OnControlTouched );
  273 + imagePrevious.TouchedSignal().Connect( this, &ImageScalingAndFilteringController::OnControlTouched );
274 274  
275 275 // Next image button:
276 276 Toolkit::ImageView imageNext = Toolkit::ImageView::New( DALI_ICON_PLAY, ImageDimensions( playWidth, playWidth ) );
... ... @@ -280,7 +280,7 @@ public:
280 280 imageNext.SetProperty( Actor::Property::OPACITY, 0.6f );
281 281 controlsLayer.Add( imageNext );
282 282 imageNext.SetProperty( Dali::Actor::Property::NAME, NEXT_BUTTON_ID );
283   - imageNext.TouchSignal().Connect( this, &ImageScalingAndFilteringController::OnControlTouched );
  283 + imageNext.TouchedSignal().Connect( this, &ImageScalingAndFilteringController::OnControlTouched );
284 284  
285 285 // Buttons to popup selectors for fitting and sampling modes:
286 286  
... ...
examples/image-scaling-irregular-grid/image-scaling-irregular-grid-example.cpp
... ... @@ -477,7 +477,7 @@ public:
477 477 ImageView image = CreateImageView( imageSource.configuration.path, imageSize.x, imageSize.y, fittingMode );
478 478 image.SetProperty( Actor::Property::POSITION, Vector3( imagePosition.x, imagePosition.y, 0 ) );
479 479 image.SetProperty( Actor::Property::SIZE, imageSize );
480   - image.TouchSignal().Connect( this, &ImageScalingIrregularGridController::OnTouchImage );
  480 + image.TouchedSignal().Connect( this, &ImageScalingIrregularGridController::OnTouchImage );
481 481 image.ResourceReadySignal().Connect( this, &ImageScalingIrregularGridController::ResourceReadySignal );
482 482 mFittingModes[image.GetProperty< int >( Actor::Property::ID )] = fittingMode;
483 483 mResourceUrls[image.GetProperty< int >( Actor::Property::ID )] = imageSource.configuration.path;
... ...
examples/magnifier/magnifier-example.cpp
... ... @@ -211,7 +211,7 @@ public:
211 211 APPLICATION_TITLE );
212 212  
213 213 mContent.SetProperty( Actor::Property::LEAVE_REQUIRED,true);
214   - mContent.TouchSignal().Connect( this, &ExampleController::OnTouched );
  214 + mContent.TouchedSignal().Connect( this, &ExampleController::OnTouched );
215 215  
216 216 // Create magnifier (controlled by human touch)
217 217 Layer overlay = Layer::New();
... ...
examples/mesh-visual/mesh-visual-example.cpp
... ... @@ -99,7 +99,7 @@ public:
99 99 //Set up root layer to receive touch gestures.
100 100 Layer rootLayer = window.GetRootLayer();
101 101 rootLayer.RegisterProperty( "Tag", LAYER_TAG ); //Used to differentiate between different kinds of actor.
102   - rootLayer.TouchSignal().Connect( this, &MeshVisualController::OnTouch );
  102 + rootLayer.TouchedSignal().Connect( this, &MeshVisualController::OnTouch );
103 103  
104 104 //Place models on the scene.
105 105 SetupModels( rootLayer );
... ... @@ -124,7 +124,7 @@ public:
124 124 mContainers[i].SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
125 125 mContainers[i].RegisterProperty( "Tag", MODEL_TAG ); //Used to differentiate between different kinds of actor.
126 126 mContainers[i].RegisterProperty( "Model", Property::Value( i ) ); //Used to index into the model.
127   - mContainers[i].TouchSignal().Connect( this, &MeshVisualController::OnTouch );
  127 + mContainers[i].TouchedSignal().Connect( this, &MeshVisualController::OnTouch );
128 128 layer.Add( mContainers[i] );
129 129 }
130 130  
... ... @@ -280,7 +280,7 @@ public:
280 280 SetLightImage();
281 281  
282 282 //Connect to touch signal for dragging.
283   - mLightSource.TouchSignal().Connect( this, &MeshVisualController::OnTouch );
  283 + mLightSource.TouchedSignal().Connect( this, &MeshVisualController::OnTouch );
284 284  
285 285 //Place the light source on a layer above the base, so that it is rendered above everything else.
286 286 Layer upperLayer = Layer::New();
... ...
examples/metaball-explosion/metaball-explosion-example.cpp
... ... @@ -364,7 +364,7 @@ void MetaballExplosionController::Create( Application&amp; app )
364 364 mTimerDispersion.TickSignal().Connect( this, &MetaballExplosionController::OnTimerDispersionTick );
365 365  
366 366 // Connect the callback to the touch signal on the mesh actor
367   - window.GetRootLayer().TouchSignal().Connect( this, &MetaballExplosionController::OnTouch );
  367 + window.GetRootLayer().TouchedSignal().Connect( this, &MetaballExplosionController::OnTouch );
368 368 }
369 369  
370 370 Geometry MetaballExplosionController::CreateGeometry( bool aspectMappedTexture )
... ...
examples/metaball-refrac/metaball-refrac-example.cpp
... ... @@ -338,7 +338,7 @@ void MetaballRefracController::Create( Application&amp; app )
338 338 CreateAnimations();
339 339  
340 340 // Connect the callback to the touch signal on the mesh actor
341   - window.GetRootLayer().TouchSignal().Connect( this, &MetaballRefracController::OnTouch );
  341 + window.GetRootLayer().TouchedSignal().Connect( this, &MetaballRefracController::OnTouch );
342 342 }
343 343  
344 344 Geometry MetaballRefracController::CreateGeometry( bool aspectMappedTexture )
... ...
examples/perf-scroll/perf-scroll.cpp
... ... @@ -233,7 +233,7 @@ public:
233 233 mSize = Vector3( windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f );
234 234  
235 235 // Respond to a click anywhere on the window
236   - window.GetRootLayer().TouchSignal().Connect( this, &PerfScroll::OnTouch );
  236 + window.GetRootLayer().TouchedSignal().Connect( this, &PerfScroll::OnTouch );
237 237  
238 238 // Respond to key events
239 239 window.KeyEventSignal().Connect( this, &PerfScroll::OnKeyEvent );
... ...
examples/ray-marching/ray-marching-example.cpp
... ... @@ -116,7 +116,7 @@ public:
116 116 // Get a handle to the window
117 117 Window window = application.GetWindow();
118 118  
119   - window.GetRootLayer().TouchSignal().Connect( this, &RayMarchingExample::OnTouch );
  119 + window.GetRootLayer().TouchedSignal().Connect( this, &RayMarchingExample::OnTouch );
120 120  
121 121 window.KeyEventSignal().Connect(this, &RayMarchingExample::OnKeyEvent);
122 122  
... ...
examples/refraction-effect/refraction-effect-example.cpp
... ... @@ -298,7 +298,7 @@ private:
298 298 mContent.Add( mMeshActor );
299 299  
300 300 // Connect the callback to the touch signal on the mesh actor
301   - mContent.TouchSignal().Connect( this, &RefractionEffectExample::OnTouch );
  301 + mContent.TouchedSignal().Connect( this, &RefractionEffectExample::OnTouch );
302 302  
303 303 // shader used when the finger is touching the screen. render refraction effect
304 304 mShaderRefraction = Shader::New( VERTEX_SHADER_REFRACTION, FRAGMENT_SHADER_REFRACTION );
... ...
examples/remote-image-loading/remote-image-loading-example.cpp
... ... @@ -45,7 +45,7 @@ public:
45 45  
46 46 void ConnectEventSignal(Control control)
47 47 {
48   - control.TouchSignal().Connect(this, &MyTester::OnControlTouch);
  48 + control.TouchedSignal().Connect(this, &MyTester::OnControlTouch);
49 49  
50 50 control.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
51 51 control.KeyEventSignal().Connect(this, &MyTester::OnControlKeyEvent);
... ... @@ -59,7 +59,7 @@ public:
59 59 mWindow = application.GetWindow();
60 60 mWindow.SetBackgroundColor(Color::BLACK);
61 61 mWindow.KeyEventSignal().Connect(this, &MyTester::OnKey);
62   - mWindow.TouchSignal().Connect(this, &MyTester::OnTouch);
  62 + mWindow.TouchedSignal().Connect(this, &MyTester::OnTouch);
63 63  
64 64 TextLabel rubric = TextLabel::New( "You will need a working internet connection to see the images below");
65 65 rubric.SetProperty( TextLabel::Property::MULTI_LINE, true );
... ...
examples/renderer-stencil/renderer-stencil-example.cpp
... ... @@ -255,7 +255,7 @@ private:
255 255 mBounceAnimation.Play();
256 256  
257 257 // Respond to a click anywhere on the window
258   - window.GetRootLayer().TouchSignal().Connect( this, &RendererStencilExample::OnTouch );
  258 + window.GetRootLayer().TouchedSignal().Connect( this, &RendererStencilExample::OnTouch );
259 259 // Connect signals to allow Back and Escape to exit.
260 260 window.KeyEventSignal().Connect( this, &RendererStencilExample::OnKeyEvent );
261 261 }
... ...
examples/rendering-basic-light/rendering-basic-light-example.cpp
... ... @@ -194,7 +194,7 @@ public:
194 194 PlayAnimation();
195 195  
196 196 // Respond to a click anywhere on the window
197   - window.GetRootLayer().TouchSignal().Connect( this, &BasicLightController::OnTouch );
  197 + window.GetRootLayer().TouchedSignal().Connect( this, &BasicLightController::OnTouch );
198 198  
199 199 // Respond to key events
200 200 window.KeyEventSignal().Connect( this, &BasicLightController::OnKeyEvent );
... ...
examples/rendering-basic-pbr/rendering-basic-pbr-example.cpp
... ... @@ -126,7 +126,7 @@ public:
126 126 InitActors();
127 127  
128 128 // Respond to a click anywhere on the window
129   - window.GetRootLayer().TouchSignal().Connect( this, &BasicPbrController::OnTouch );
  129 + window.GetRootLayer().TouchedSignal().Connect( this, &BasicPbrController::OnTouch );
130 130  
131 131 // Respond to key events
132 132 window.KeyEventSignal().Connect( this, &BasicPbrController::OnKeyEvent );
... ...
examples/rendering-cube/rendering-cube.cpp
... ... @@ -99,7 +99,7 @@ public:
99 99 PlayAnimation();
100 100  
101 101 // Respond to a click anywhere on the window
102   - window.GetRootLayer().TouchSignal().Connect( this, &DrawCubeController::OnTouch );
  102 + window.GetRootLayer().TouchedSignal().Connect( this, &DrawCubeController::OnTouch );
103 103  
104 104 // Respond to key events
105 105 window.KeyEventSignal().Connect( this, &DrawCubeController::OnKeyEvent );
... ...
examples/rendering-line/rendering-line.cpp
... ... @@ -92,7 +92,7 @@ public:
92 92 CreateActor();
93 93  
94 94 // Respond to a click anywhere on the window
95   - window.GetRootLayer().TouchSignal().Connect( this, &DrawLineController::OnTouch );
  95 + window.GetRootLayer().TouchedSignal().Connect( this, &DrawLineController::OnTouch );
96 96  
97 97 // Respond to key events
98 98 window.KeyEventSignal().Connect( this, &DrawLineController::OnKeyEvent );
... ...
examples/rendering-radial-progress/radial-progress.cpp
... ... @@ -152,7 +152,7 @@ public:
152 152 animation.Play();
153 153  
154 154 // 6. Exit the application when touched
155   - window.GetRootLayer().TouchSignal().Connect( this, &RadialProgressController::OnTouch );
  155 + window.GetRootLayer().TouchedSignal().Connect( this, &RadialProgressController::OnTouch );
156 156 }
157 157  
158 158 bool OnTouch( Actor actor, const TouchEvent& touch )
... ...
examples/rendering-skybox/look-camera.cpp
... ... @@ -143,8 +143,8 @@ void LookCamera::CreateInterceptorActor()
143 143 mInterceptorActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
144 144 mCameraActor.Add( mInterceptorActor );
145 145  
146   - // Connect TouchSignal to interceptor actor
147   - mInterceptorActor.TouchSignal().Connect( this, &LookCamera::OnTouch );
  146 + // Connect TouchedSignal to interceptor actor
  147 + mInterceptorActor.TouchedSignal().Connect( this, &LookCamera::OnTouch );
148 148 }
149 149  
150 150 bool LookCamera::OnTouch( Actor actor, const TouchEvent& touch )
... ...
examples/rendering-textured-cube/rendering-textured-cube.cpp
... ... @@ -105,7 +105,7 @@ public:
105 105 PlayAnimation();
106 106  
107 107 // Respond to a click anywhere on the window
108   - window.GetRootLayer().TouchSignal().Connect( this, &TexturedCubeController::OnTouch );
  108 + window.GetRootLayer().TouchedSignal().Connect( this, &TexturedCubeController::OnTouch );
109 109  
110 110 // Respond to key events
111 111 window.KeyEventSignal().Connect( this, &TexturedCubeController::OnKeyEvent );
... ...
examples/rendering-triangle/rendering-triangle.cpp
... ... @@ -92,7 +92,7 @@ public:
92 92 CreateActor();
93 93  
94 94 // Respond to a click anywhere on the window
95   - window.GetRootLayer().TouchSignal().Connect( this, &DrawTriangleController::OnTouch );
  95 + window.GetRootLayer().TouchedSignal().Connect( this, &DrawTriangleController::OnTouch );
96 96  
97 97 // Respond to key events
98 98 window.KeyEventSignal().Connect( this, &DrawTriangleController::OnKeyEvent );
... ...
examples/scroll-view/scroll-view-example.cpp
... ... @@ -469,7 +469,7 @@ private:
469 469 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
470 470 actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
471 471  
472   - actor.TouchSignal().Connect( this, &ExampleController::OnTouchImage );
  472 + actor.TouchedSignal().Connect( this, &ExampleController::OnTouchImage );
473 473 return actor;
474 474 }
475 475  
... ...
examples/text-field/text-field-example.cpp
... ... @@ -128,7 +128,7 @@ public:
128 128 popup.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
129 129 popup.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::WIDTH );
130 130 popup.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
131   - popup.TouchSignal().Connect( this, &TextFieldExample::OnPopupTouched );
  131 + popup.TouchedSignal().Connect( this, &TextFieldExample::OnPopupTouched );
132 132  
133 133 return popup;
134 134 }
... ...
examples/text-label-emojis/text-label-emojis.cpp
... ... @@ -65,7 +65,7 @@ public:
65 65 mTableView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
66 66 mTableView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
67 67 mTableView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
68   - mTableView.TouchSignal().Connect( this, &EmojiExample::OnTouch );
  68 + mTableView.TouchedSignal().Connect( this, &EmojiExample::OnTouch );
69 69 window.Add( mTableView );
70 70  
71 71 for( unsigned int index = 0u; index < NUMBER_OF_EMOJIS; ++index )
... ...
examples/text-label-multi-language/text-label-multi-language-example.cpp
... ... @@ -67,7 +67,7 @@ public:
67 67 mTableView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
68 68 mTableView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
69 69 mTableView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
70   - mTableView.TouchSignal().Connect( this, &TextLabelMultiLanguageExample::OnTouch );
  70 + mTableView.TouchedSignal().Connect( this, &TextLabelMultiLanguageExample::OnTouch );
71 71 window.Add( mTableView );
72 72  
73 73 for( unsigned int index = 0u; index < NUMBER_OF_LANGUAGES; ++index )
... ...
examples/tilt/tilt-example.cpp
... ... @@ -56,7 +56,7 @@ public:
56 56 window.Add( mTextLabel );
57 57  
58 58 // Respond to a click anywhere on the window
59   - window.GetRootLayer().TouchSignal().Connect( this, &TiltController::OnTouch );
  59 + window.GetRootLayer().TouchedSignal().Connect( this, &TiltController::OnTouch );
60 60  
61 61 CreateSensor();
62 62  
... ...
examples/visual-transitions/transition-application.cpp
... ... @@ -129,7 +129,7 @@ void TransitionApplication::Create( Application&amp; application )
129 129 mVisualButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
130 130 mVisualButtons[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::HEIGHT );
131 131 mVisualIndex = mVisualButtons[i].RegisterProperty( "visualId", i, Property::READ_WRITE );
132   - mVisualButtons[i].TouchSignal().Connect( this, &TransitionApplication::OnVisualButtonClicked );
  132 + mVisualButtons[i].TouchedSignal().Connect( this, &TransitionApplication::OnVisualButtonClicked );
133 133 visualTypeLayout.AddChild( mVisualButtons[i], TableView::CellPosition( 0, i ) );
134 134 }
135 135  
... ...
examples/web-view/web-view-example.cpp
... ... @@ -82,7 +82,7 @@ public:
82 82 mAddressLabel.SetProperty( Toolkit::TextLabel::Property::POINT_SIZE, fontSize );
83 83 mAddressLabel.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE );
84 84 mAddressLabel.SetBackgroundColor( Vector4( 0, 0, 0, 0.5f ) );
85   - mAddressLabel.TouchSignal().Connect( this, &WebViewController::OnTouchText );
  85 + mAddressLabel.TouchedSignal().Connect( this, &WebViewController::OnTouchText );
86 86 window.Add( mAddressLabel );
87 87  
88 88 // Respond to key events
... ...
resources/scripts/animation.json
... ... @@ -92,7 +92,7 @@
92 92 "size": [200, 200, 1],
93 93 "orientation": [0, 0, 30],
94 94 "signals": [{
95   - "name": "touch",
  95 + "name": "touched",
96 96 "action": "play",
97 97 "animation": "animate"
98 98 }]
... ... @@ -106,7 +106,7 @@
106 106 "position": [-150, -50, 0],
107 107 "text": "or me",
108 108 "signals": [{
109   - "name": "touch",
  109 + "name": "touched",
110 110 "action": "play",
111 111 "animation": "pathAnimation"
112 112 }]
... ... @@ -124,7 +124,7 @@
124 124 "position": [0, 200, 0],
125 125 "size": [200, 200, 1],
126 126 "signals": [{
127   - "name": "touch",
  127 + "name": "touched",
128 128 "action": "play",
129 129 "animation": "rotate"
130 130 }],
... ...
shared/dali-table-view.cpp
... ... @@ -265,7 +265,7 @@ void DaliTableView::Initialize( Application&amp; application )
265 265 mScrollView.SetAxisAutoLock( true );
266 266 mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
267 267 mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
268   - mScrollView.TouchSignal().Connect( this, &DaliTableView::OnScrollTouched );
  268 + mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched );
269 269  
270 270 mPageWidth = windowSize.GetWidth() * TABLE_RELATIVE_SIZE.x * 0.5f;
271 271  
... ... @@ -551,7 +551,7 @@ Actor DaliTableView::CreateTile( const std::string&amp; name, const std::string&amp; tit
551 551 focusableTile.Add( label );
552 552  
553 553 // Connect to the touch events
554   - focusableTile.TouchSignal().Connect( this, &DaliTableView::OnTilePressed );
  554 + focusableTile.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed );
555 555 focusableTile.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
556 556  
557 557 return focusableTile;
... ...