Commit 346c047a487db6b75118680e39ce249a6cdaa8db

Authored by Adeel Kazmi
Committed by Gerrit Code Review
2 parents 1a473d51 7bdf3408

Merge "Moved Gesture::State and -::Type to gesture-enumerations.h." into devel/master

examples/cube-transition-effect/cube-transition-effect-example.cpp
... ... @@ -296,7 +296,7 @@ void CubeTransitionApp::OnPanGesture( Actor actor, const PanGesture& gesture )
296 296 return;
297 297 }
298 298  
299   - if( gesture.GetState() == Gesture::Continuing )
  299 + if( gesture.GetState() == GestureState::CONTINUING )
300 300 {
301 301 const Vector2& displacement = gesture.GetDisplacement();
302 302 if( displacement.x < 0)
... ...
examples/dissolve-effect/dissolve-effect-example.cpp
... ... @@ -276,7 +276,7 @@ void DissolveEffectApp::OnPanGesture( Actor actor, const PanGesture&amp; gesture )
276 276 return;
277 277 }
278 278  
279   - if( gesture.GetState() == Gesture::Continuing )
  279 + if( gesture.GetState() == GestureState::CONTINUING )
280 280 {
281 281 const Vector2& displacement = gesture.GetDisplacement();
282 282 if( displacement.x < 0)
... ...
examples/gestures/gesture-example.cpp
... ... @@ -266,7 +266,7 @@ private:
266 266 */
267 267 void OnLongPress( Actor actor, const LongPressGesture& longPress )
268 268 {
269   - if( longPress.GetState() == Gesture::Started )
  269 + if( longPress.GetState() == GestureState::STARTED )
270 270 {
271 271 // When we first receive a long press, attach the actor to the pan detector.
272 272 mPanDetector.Attach( actor );
... ... @@ -305,14 +305,14 @@ private:
305 305  
306 306 switch( pan.GetState() )
307 307 {
308   - case Gesture::Started:
  308 + case GestureState::STARTED:
309 309 {
310 310 mPanStarted = true;
311 311 break;
312 312 }
313 313  
314   - case Gesture::Finished:
315   - case Gesture::Cancelled:
  314 + case GestureState::FINISHED:
  315 + case GestureState::CANCELLED:
316 316 {
317 317 // If we cancel or finish the pan, do an animation to indicate this and stop the shake animation.
318 318  
... ... @@ -371,15 +371,15 @@ private:
371 371 {
372 372 switch( pinch.GetState() )
373 373 {
374   - case Gesture::Started:
  374 + case GestureState::STARTED:
375 375 {
376 376 // Starting scale is required so that we know what to multiply the pinch.scale by.
377 377 mStartingScale = actor.GetCurrentProperty< Vector3 >( Actor::Property::SCALE );
378 378 break;
379 379 }
380 380  
381   - case Gesture::Finished:
382   - case Gesture::Cancelled:
  381 + case GestureState::FINISHED:
  382 + case GestureState::CANCELLED:
383 383 {
384 384 Vector3 scale( actor.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) );
385 385  
... ... @@ -419,15 +419,15 @@ private:
419 419 {
420 420 switch( rotation.GetState() )
421 421 {
422   - case Gesture::Started:
  422 + case GestureState::STARTED:
423 423 {
424 424 // Starting orientation is required so that we know what to multiply the rotation.rotation by.
425 425 mStartingOrientation = actor.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION );
426 426 break;
427 427 }
428 428  
429   - case Gesture::Finished:
430   - case Gesture::Cancelled:
  429 + case GestureState::FINISHED:
  430 + case GestureState::CANCELLED:
431 431 {
432 432 // Do an animation to come back to go back to the original orientation.
433 433 Animation anim = Animation::New( ROTATE_BACK_ANIMATION_DURATION );
... ...
examples/image-scaling-and-filtering/image-scaling-and-filtering-example.cpp
... ... @@ -530,7 +530,7 @@ public:
530 530  
531 531 void OnPinch( Actor actor, const PinchGesture& pinch )
532 532 {
533   - if( pinch.GetState() == Gesture::Started )
  533 + if( pinch.GetState() == GestureState::STARTED )
534 534 {
535 535 mLastPinchScale = pinch.GetScale();
536 536 }
... ...
examples/image-view-svg/image-view-svg-example.cpp
... ... @@ -153,7 +153,7 @@ public:
153 153 // Callback of pan gesture, for moving the actors
154 154 void OnPanGesture( Actor actor, const PanGesture& gesture )
155 155 {
156   - if( gesture.GetState() == Gesture::Continuing )
  156 + if( gesture.GetState() == GestureState::CONTINUING )
157 157 {
158 158 for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ )
159 159 {
... ... @@ -169,8 +169,8 @@ public:
169 169 {
170 170 // Only scale the image when we start or continue pinching
171 171  
172   - case Gesture::Started:
173   - case Gesture::Continuing:
  172 + case GestureState::STARTED:
  173 + case GestureState::CONTINUING:
174 174 {
175 175 float scale = std::max( gesture.GetScale(), MIN_SCALE / mScale );
176 176 scale = std::min( MAX_SCALE / mScale, scale );
... ... @@ -182,7 +182,7 @@ public:
182 182 break;
183 183 }
184 184  
185   - case Gesture::Finished:
  185 + case GestureState::FINISHED:
186 186 {
187 187 // Resize the image when pinching is complete, this will rasterize the SVG to the new size
188 188  
... ... @@ -197,9 +197,9 @@ public:
197 197 break;
198 198 }
199 199  
200   - case Gesture::Cancelled:
201   - case Gesture::Clear:
202   - case Gesture::Possible:
  200 + case GestureState::CANCELLED:
  201 + case GestureState::CLEAR:
  202 + case GestureState::POSSIBLE:
203 203 break;
204 204 }
205 205 }
... ...
examples/item-view/item-view-example.cpp
... ... @@ -551,7 +551,7 @@ public:
551 551 {
552 552 switch( gesture.GetState() )
553 553 {
554   - case Gesture::Started:
  554 + case GestureState::STARTED:
555 555 {
556 556 const Size& size = mApplication.GetWindow().GetSize();
557 557  
... ... @@ -563,7 +563,7 @@ public:
563 563  
564 564 break;
565 565 }
566   - case Gesture::Finished:
  566 + case GestureState::FINISHED:
567 567 {
568 568 Property::Map attributes;
569 569 mItemView.DoAction( "stopScrolling", attributes );
... ...
examples/primitive-shapes/primitive-shapes-example.cpp
... ... @@ -633,14 +633,14 @@ public:
633 633 {
634 634 switch( gesture.GetState() )
635 635 {
636   - case Gesture::Started:
  636 + case GestureState::STARTED:
637 637 {
638 638 //Pause animation, as the gesture will be used to manually rotate the model
639 639 mRotationAnimation.Pause();
640 640  
641 641 break;
642 642 }
643   - case Gesture::Continuing:
  643 + case GestureState::CONTINUING:
644 644 {
645 645 //Rotate based off the gesture.
646 646 const Vector2& displacement = gesture.GetDisplacement();
... ... @@ -653,14 +653,14 @@ public:
653 653  
654 654 break;
655 655 }
656   - case Gesture::Finished:
  656 + case GestureState::FINISHED:
657 657 {
658 658 //Return to automatic animation
659 659 mRotationAnimation.Play();
660 660  
661 661 break;
662 662 }
663   - case Gesture::Cancelled:
  663 + case GestureState::CANCELLED:
664 664 {
665 665 //Return to automatic animation
666 666 mRotationAnimation.Play();
... ...
examples/shadows-and-lights/shadows-and-lights-example.cpp
... ... @@ -337,7 +337,7 @@ public:
337 337 {
338 338 switch (gesture.GetState())
339 339 {
340   - case Gesture::Continuing:
  340 + case GestureState::CONTINUING:
341 341 {
342 342 const Vector2& displacement = gesture.GetDisplacement();
343 343 switch(mPanState)
... ... @@ -380,7 +380,7 @@ public:
380 380 }
381 381 break;
382 382  
383   - case Gesture::Finished:
  383 + case GestureState::FINISHED:
384 384 // Start animation at last known speed
385 385 break;
386 386  
... ... @@ -391,7 +391,7 @@ public:
391 391  
392 392 void OnPinch(Actor actor, const PinchGesture& gesture)
393 393 {
394   - if (gesture.GetState() == Gesture::Started)
  394 + if (gesture.GetState() == GestureState::STARTED)
395 395 {
396 396 mScaleAtPinchStart = mContents.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ).x;
397 397 }
... ...
examples/sparkle/sparkle-effect-example.cpp
... ... @@ -272,7 +272,7 @@ private:
272 272 */
273 273 void OnPan( Actor actor, const PanGesture& gesture )
274 274 {
275   - if( gesture.GetState() == Gesture::Finished )
  275 + if( gesture.GetState() == GestureState::FINISHED )
276 276 {
277 277 switch(mAnimationIndex)
278 278 {
... ...
examples/text-label/text-label-example.cpp
... ... @@ -572,8 +572,8 @@ public:
572 572 void OnPan( Actor actor, const PanGesture& gesture )
573 573 {
574 574 // Reset mLayoutSize when the pan starts
575   - Gesture::State state = gesture.GetState();
576   - if( state == Gesture::Started )
  575 + GestureState state = gesture.GetState();
  576 + if( state == GestureState::STARTED )
577 577 {
578 578 if( mLayoutSize.x < 2.0f )
579 579 {
... ... @@ -608,7 +608,7 @@ public:
608 608 mContainer.SetProperty( Actor::Property::SIZE, clampedSize );
609 609 }
610 610  
611   - if( state == Gesture::Cancelled || state == Gesture::Finished )
  611 + if( state == GestureState::CANCELLED || state == GestureState::FINISHED )
612 612 {
613 613 // Resize the text label to match the container size when panning is finished
614 614 mLabel.SetProperty( Actor::Property::SIZE, mLayoutSize );
... ...
examples/text-overlap/text-overlap-example.cpp
... ... @@ -75,8 +75,8 @@ void TextOverlapController::Create( Application&amp; app )
75 75  
76 76 void TextOverlapController::OnPan( Actor actor, const PanGesture& gesture )
77 77 {
78   - const Gesture::State state = gesture.GetState();
79   - if( ! mGrabbedActor || state == PanGesture::Started )
  78 + const GestureState state = gesture.GetState();
  79 + if( ! mGrabbedActor || state == GestureState::STARTED )
80 80 {
81 81 const Vector2& gesturePosition = gesture.GetPosition();
82 82 for( int i=0; i<NUMBER_OF_LABELS; ++i )
... ... @@ -91,7 +91,7 @@ void TextOverlapController::OnPan( Actor actor, const PanGesture&amp; gesture )
91 91 }
92 92 }
93 93 }
94   - else if( mGrabbedActor && state == PanGesture::Continuing )
  94 + else if( mGrabbedActor && state == GestureState::CONTINUING )
95 95 {
96 96 Vector2 windowSize = mApplication.GetWindow().GetSize();
97 97 Vector3 size = mGrabbedActor.GetCurrentProperty< Vector3 >( Actor::Property::SIZE );
... ...
examples/text-scrolling/text-scrolling-example.cpp
... ... @@ -377,7 +377,7 @@ public:
377 377  
378 378 void OnPanGesture( Actor actor, const PanGesture& gesture )
379 379 {
380   - if( gesture.GetState() == Gesture::Continuing )
  380 + if( gesture.GetState() == GestureState::CONTINUING )
381 381 {
382 382 mTargetActorPosition.y = mTargetActorPosition.y + gesture.GetDisplacement().y;
383 383 mTargetActorPosition.y = std::min( mTargetActorPosition.y, -mTargetActorSize.height );
... ...
examples/video-view/video-view-example.cpp
... ... @@ -221,7 +221,7 @@ class VideoViewController: public ConnectionTracker
221 221  
222 222 void OnPan( Actor actor, const PanGesture& gesture )
223 223 {
224   - if( !mIsFullScreen && gesture.GetState() == Gesture::Continuing )
  224 + if( !mIsFullScreen && gesture.GetState() == GestureState::CONTINUING )
225 225 {
226 226 mVideoView.TranslateBy( Vector3( gesture.GetDisplacement() ) );
227 227 }
... ... @@ -229,13 +229,13 @@ class VideoViewController: public ConnectionTracker
229 229  
230 230 void OnPinch( Actor actor, const PinchGesture& gesture )
231 231 {
232   - Gesture::State state = gesture.GetState();
233   - if( state == Gesture::Started )
  232 + GestureState state = gesture.GetState();
  233 + if( state == GestureState::STARTED )
234 234 {
235 235 mPinchStartScale = mScale;
236 236 }
237 237  
238   - if( state == Gesture::Finished )
  238 + if( state == GestureState::FINISHED )
239 239 {
240 240 mScale = mPinchStartScale * gesture.GetScale();
241 241 mVideoView.SetProperty( Actor::Property::SCALE, mScale );
... ...