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Uses volumetric ray casting to draw a sphere with basic per-pixel lighting inside the fragment shader. Also modifies DALi demo make file to support shader files. Change-Id: I0645de8481fa75abb177ca76a5611a51350fc1b7 Todo: Create a separate folder for shaders?
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I've assumed that Tizen 4.0 code is going to be more similar with 3.0 than 2.0. Please do not rely on string == compare for version check. Change-Id: I826b0e599b6b510e49543ef9e66a6976b5e27511 Signed-off-by: MyungJoo Ham <myungjoo.ham@samsung.com>
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- Features 3D environment with simple lightmapping - Multi-touch first person camera control scheme - Uses free textures on the GPL license ( blendernation ) - Models are custom made - Tutorial screen made using DALi toolkit controls ( text labels ). - Uses PicoJSON parser ( https://github.com/kazuho/picojson ) Change-Id: I6e3503608cd22dc63f371132376d475c890a0474
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