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Change-Id: I241bf287ab4256031d92c5a61fde8fd292234231
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Change-Id: I3c5aa4922e891cf1ca194676d1bcf2e3493c5eb1
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Change-Id: Ifa382ce7709a4697b8e753123aa9dfe5d724ed11 Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
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Change-Id: Ide572bd702a7f137b7ac3b54b7c5669e8c48fd8b Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
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* Fix the order of the language's names. First the language name written in its language/script, then the language name in English. Change-Id: Ia1d1bf846218395e31f3f076343a592185b8cc9c Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
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Change-Id: Iaa66dc1f68e713bf44d05d892d7ade3f590f1fc7
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Demo now waits for first 10 Images to load before loading any further images to speed up start up time. Un-earths a bug in TextureObserver which causes a seg fault Change-Id: Ia389bd3ca322be2dfb37170a5ea40af65dfc23f2
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With separate cameras for UI & 3D scene sections - Double-tap to toggle between 3D models (teapot & cube) - Pan up/down on left side of screen to change roughness - Pan up/down on right side of screen to change metalness - Pan anywhere else to rotate scene Change-Id: I51ec8436700c4e970221184d6875e4e9c501fafb
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Fixed up SVG example to ensure actor sibling order is set after adding to the stage. Change-Id: Ib532eba27be23afd636e34cc9776ae4fd2c5ca48
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Change-Id: Ibf7d9b70eee75dbdf78b67c5b2fa515f2f887713
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Change-Id: I908dff83e3140113ba108d660e903f75fd4e4dc1 Signed-off-by: David Steele <david.steele@samsung.com>
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Change-Id: Ibcb1a7fa097ffd8fbf45fd300a318b1006909bc2 Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
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Update example to show how to style TextEditor ScrollBar Change-Id: I62ebf0035490dff2c26f7e7c4df095bd2bc93345 Signed-off-by: minho.sun <minho.sun@samsung.com>
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Change-Id: Ib83c1baedd1b5489bbb1fb94bef8c9c64b2df26f
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Change-Id: I0a763c685579514190af214572c1082a64264fa5
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Change-Id: Ia9ba3566e226a73c2ccdc5716e6d64c638bbfc1b
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Change-Id: I8e1f60ce8b6ef03df50806a092e56571d81d113f
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Change-Id: I1bc61348536ddc1100b0c991fe5157a7b5c32bd7
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Change-Id: I1b2fa79708f93836069ed81a0d4c17c6aeb6094d
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Change-Id: Iae77e4024da2c0668265f50f444b95e047908425
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Change-Id: Ie1172a02636929b88e11a8c2683f6ef5092cb55a
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Change-Id: I31b281ebcd6363156f8ee0bc30b1b34446b61b18
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DevelHandle::GetCurrentProperty is moved to public. So, use Handle::GetCurrentProperty instead of devel. Change-Id: I9747e0b068ff907b8488d814f08769cf89f2e84e Signed-off-by: minho.sun <minho.sun@samsung.com>
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Change-Id: I675fcdf6232d811bf08ff2a2e0ddc692b68b322f
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Change-Id: I6b4629923ff9d20b48a0ba0b07369bea00900bfb
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Change-Id: Ie9609827834e05cb010eda842b415186f80989da
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…d loop delay" into devel/master
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Uses volumetric ray casting to draw a sphere with basic per-pixel lighting inside the fragment shader. Also modifies DALi demo make file to support shader files. Change-Id: I0645de8481fa75abb177ca76a5611a51350fc1b7 Todo: Create a separate folder for shaders?
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Change-Id: Ia7981fd8b3778a9f2d069c8456e0bf36b7dc9b16
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Change-Id: I991ccd799fd33bcfcf9ebfd392c0b429065996cb
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Change-Id: I27a5ead04d90b4009f1f0012a217e5710cc2daa6