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Change-Id: I9fc04077340b04e98f80543cb4ba601ff9b835e7
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Change-Id: I1a32d8ce89ea465f4eefee9ce117d0c46b621f79
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Change-Id: I9a725b76acc387f114478eb5f0a626e211b285e6 Signed-off-by: shiva.jm <shiva.jm@samsung.com>
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(Based on original demo by Xiangyin Ma) Change-Id: I9ac5d9b9c4cb18a21d0a12fae0225af5527e405e
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Fixed style paths in build system for images Changed style names in style sheets to use CamelCase for readability. Change-Id: I094af8d27e7a8af23555a63e7b76df3e9e1993ec Signed-off-by: David Steele <david.steele@samsung.com>
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"res" directory houses resources like images, models and videos. Change-Id: I7af9c4b1cf3aac06feb06113104c7f8fbc48867d
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Change-Id: I32ed8eb68cd099fc329a93fc6c370a4caada32a0
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Change-Id: I265e610f934b4d3515429c55461d42f654d94b81 Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
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Added a simple application that has examples of different button types, sliders and popups, that can all be themed. Change-Id: I6d74357b79def0c8d0f7195adf0be7c1270fe9ce Signed-off-by: David Steele <david.steele@samsung.com>
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Change-Id: Id1199bdf7c72614c9fdb27c16e235b59e0206d04
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Change-Id: I6fb94272f1fc562b210c765d79f217d40a611263
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Change-Id: Ie5d0a5aa32a0fcee1448f4fb69277d4476048fdd
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Change-Id: I36c8f31b4154d743919019d0059db748b1d05e2d
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Change-Id: I2431290a111de586f6440f58d17ffb5473f400bf
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Change-Id: I32c2aa4576413ba56bcdac4376b491125805b0f3
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Change-Id: I1a885d54a18113547b6af9bb1437d43c21a00de4
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Change-Id: Iaefcd75232bb19ed72555960bea8732b34e07937
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Change-Id: I33bbf86c1ae35d8b55f4b5c3d8d83d27503c2ecc Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
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Add a sample for video view control - Playback, custom shader Change-Id: Ie1527d63f2cff681cac7405b0e45624028e1f095
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Change-Id: Ied59238560a6e49f4ed60b437a0225cf07e425ea
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We were previously using a mixture of BLEND and BLENDING in enums. The order of the BLEND_FACTOR enums & string names was also inconsistent. As a rule of thumb always use Blend & BLEND for namespaces & enums/constants (not Blending or BLENDING) Change-Id: Ia4dd6483edc56e9736436e7aa8545b40f999ba47
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Change-Id: Ia032845f8db6dc457b940500c453930e8b588207
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Change-Id: I2aea5bcde8b3a1a4b2bebdcb9ad525ed87a9847a
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Change-Id: I1fe304f892aa92108cbb07a46368eb267b97f9e0
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5 renderers now shown in background.json script TextLabel Border Color Gradient Image Examples updated to use Border renderer new property names Change-Id: I967e9f4e1ea12a1402b247a49d14ec2681272af7
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Change-Id: Ibc0003534afd5e07d806bcf88dd17640d29ddfad
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GradientRenderer property names changed in dali-toolkit so reflected here stopOffset nolonger set in code as uses defaults gradient json script added Change-Id: I1412be7fe7d7abeaee847a49dfcdacba806d3efd
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Change-Id: I70f0ffcb30d9d353940eed5c22c631be79122d55
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Change-Id: I980d7723528705caa2d903c9b36c24c4b744a55e
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Change-Id: I699f227e72c4b3ce906a17fdb3dc940331c9ec4a
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- images have been converted, so they don't crash on the device - when benchmark uses tableview, no manual sizing is enabled - font size has been calculated using dpi to work with various screens - added extra-help text describing benchmark options Change-Id: Ia2ed1b9019b9b436903f470055ac1eac3be7eb68
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Scripts, examples and demo code should not use defines from other parts of DALi. DALI_IMAGE_DIR is defined in Dali toolkit to specify where the toolkit images are. This is used in the default toolkit style file to specify the locations of the toolkit images. It must not be overridden by applications. Updated the demo style file to utilize a configured variable to point at the installed demo style's images. Added an example of a demo-specific image (confirmation popup background) Updated dali-builder to load the demo theme (Scripting example within demo already loads it) Change-Id: Ie43a6611a8db3fc0afc6a1cd4d9d6e48afef75e7 Signed-off-by: David Steele <david.steele@samsung.com>
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ASTC can be wrapped in a KTX file, but also has its own native file format. This patch provides support for the native ASTC file format (.astc). Textures can be generated using tools (Eg. Mali texture compression tool). Note: ASTC is "OpenGL friendly" in that the textures are pre-flipped vertically. In DALi there is currently not a differenciation between different texture compression formats in that the data (once the header is extracted) is given to the hardware as-is. For this reason textures must currently be pre-flipped vertically (before compression) when using the native .astc file format with DALI. An example .astc file is included as part of the unit tests. Change-Id: I8604fba28bfb83b0deff8689fd5d7cfb8ac770bb
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ASTC is supported by OpenGL ES 3.1 and above. To build this patch with ASTC support, a GLES 31 context must be specified. To build for desktop with configure, the gles version must be set to 31. Here is an example configure line: CXXFLAGS="-g -O0 -Wno-unused-local-typedefs" CXX="ccache g++" ./configure --prefix=$DESKTOP_PREFIX --enable-debug=yes --enable-profile=UBUNTU --enable-gles=31 With GBS, add the following to your gbs build line: --define "%target_gles_version 31" Change-Id: I4f54f894dd4b8998f16aa98d3d0a06606f0eb7a2
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Change-Id: Ie7298f5bbd6bb3c4dea7aef4930f15345a97b173
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Change-Id: Id3088e4f8b6158266b1531a28c1d71b89ac86b95
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Change-Id: Id65b42e32fdd4b6ed391480f2f40a50071815ea0
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Change-Id: I1759e3f574cc35876abc5fdeb75a9d2e4934bd0b
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Updated the item-background-9.png to look nicer. Change-Id: Ied0c432abac9448dfe6c34bc594358e0334fa7fd
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Change-Id: I5d09c3ba92dca882a6ae3e1765cb105ddad66bec