• Environment variables:
    MAX_CUBES = [integer] - number of cubes to render (default 100)
    DR_THREAD_ENABLED = 0|1 - renders with parallel thread
    EGL_ENABED = 0|1 - uses EGL instead (not working on Ubuntu)
    
    Change-Id: I185bec2667d25c713ca9c63cf97702a8de9ea539
    Adam Bialogonski authored
     
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  • Let scene3d example camera configure cameraActor by API,
    not the sample's own logic.
    
    Change-Id: I7e444208001e18c900f4ee40cd768a9f871259eb
    Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
    Eunki, Hong authored
     
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  • Fix some minor coverity issues that might has meanful
    
    1. Initialize member value
    2. Remove useless std::move
    3. Remove const keyword for function return value.
    
    Change-Id: Ie1ecaa3394607ea724a2074b991cee6681122bef
    Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
    Eunki, Hong authored
     
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  •  - load 5 glTF ( 1 scene contains Animation )
     - Input Up or Down key to rotate or stop Camera
     - Input Left or Right key to change glTF file
     - Double Touch change glTF file
    
    Change-Id: I2653f219dc10413f1d59b4799533d0215de5656c
    Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
    Seungho, Baek authored
     
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  • Add sample for Control::New test.
    Also, we can check control-creation time by ttrace.
    
    We can disable this sample's ttrace by
    export DALI_TRACE_PERF_VIEW_CREATION_SAMPLE=false
    
    Change-Id: Ia2523a0a99400563efcde39fba2e304834cb1fba
    Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
    Eunki, Hong authored
     
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  • Adding an interactive test where the camera parameters and viewport can be modified.
    Updating to go wide & add actor rotation sliders
    
    Change-Id: I81364553ff52563f439ae5e4232314be75b985d3
    David Steele authored
     
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  • Originally Signal is used to notify webview when callback of web
    engine is called. If Signal is called with a std::shared_ptr<X>,
    lifecyle of object X would be managed by Signal only in
    csharp-binder. So if Signal are destroyed, object X would be
    destroyed too. This might cause some problem.
    This patch is to replace Signal with std::fuction, and replace
    std:shared_ptr with unique_ptr. Lifecycle of object X would not
    be associated with that of Signal.
    
    Change-Id: I3f4bdc2f58dd28444ab6640f7c8c4a56e037e83c
    huayong.xu authored
     
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  • There was some bug when we click 'Change' button.
    Now we fix it.
    +
    Third button will show 'current status'. Not 'next status'.
    (previous version may confused to beginner)
    
    Change-Id: I9e2509accc589de9d5bcafe72097d08c55eef24a
    Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
    Eunki, Hong authored
     
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