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Change-Id: I2be80c43c2f83b2333df48210b53258e4be1acae
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Change-Id: I2969e88887c684a556c7372ca7f4e07abc3969fa
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Change-Id: I0b6ce4ed15976ad481029c689606014550e3145f Signed-off-by: György Straub <g.straub@partner.samsung.com>
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Change-Id: I1152c0c48795f8972f2b4ee2fc50b0c04140a322 Signed-off-by: György Straub <g.straub@partner.samsung.com>
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Change-Id: I33cebb3f17db6a72385c7e63aaf32685ee8748b2
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Change-Id: I9911157a22a5fc941c7fd2d5aff838131f328dd1
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Change-Id: I969b6aad154b839410daef4fdbd3962b58b97fd7
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Change-Id: I01ebd8f862d6564da7fbf3de4d540c496f4f2848
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Change-Id: I34809e7d42898a74ccb723c16d519a69aa6b2686
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Change-Id: I9b00f63593d47fd56c0d97f8cb848912ceed726c
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Change-Id: I6d738a54558b5adced956917f9f0de3d6fa2b0d7
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Change-Id: I2078c71affd10d5bcf57c606effd95ae1bc79bd4
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Change-Id: Ic2fbd3deaf69e4dfcc7ab512c70eae077b12bbc8 Signed-off-by: Adeel Kazmi <adeel.kazmi@samsung.com> Signed-off-by: Buildserver <chella.sivathasan@samsung.com>
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Change-Id: I863826a7a7c31e7027843dfffbad08e2b7501722
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Uses volumetric ray casting to draw a sphere with basic per-pixel lighting inside the fragment shader. Also modifies DALi demo make file to support shader files. Change-Id: I0645de8481fa75abb177ca76a5611a51350fc1b7 Todo: Create a separate folder for shaders?