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Change-Id: I191a2181c42c882c050bb4e9ba35a54a656283a9
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Change-Id: Idb64f78cc15e46e0cca164a14733bc05d124c919
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The tangent was generated by vertex, and was changed to per normal, this will work if the normal are defined per vertex. This patch is creating good results with the current models tested, but depends on the output of the exporter. In case the tangents are not correct, the 3D model should be re-exported or generate the normals programmatically. Change-Id: I35cdf2ce581974ab5fbc85709442bcb3a8112b8f
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Change-Id: I3b5ef31b0f8655a59c14fbabb1fa98c31699ff3c
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Change-Id: I3c5aa4922e891cf1ca194676d1bcf2e3493c5eb1
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Demo now waits for first 10 Images to load before loading any further images to speed up start up time. Un-earths a bug in TextureObserver which causes a seg fault Change-Id: Ia389bd3ca322be2dfb37170a5ea40af65dfc23f2
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With separate cameras for UI & 3D scene sections - Double-tap to toggle between 3D models (teapot & cube) - Pan up/down on left side of screen to change roughness - Pan up/down on right side of screen to change metalness - Pan anywhere else to rotate scene Change-Id: I51ec8436700c4e970221184d6875e4e9c501fafb
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Fixed up SVG example to ensure actor sibling order is set after adding to the stage. Change-Id: Ib532eba27be23afd636e34cc9776ae4fd2c5ca48
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Change-Id: I908dff83e3140113ba108d660e903f75fd4e4dc1 Signed-off-by: David Steele <david.steele@samsung.com>
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Update example to show how to style TextEditor ScrollBar Change-Id: I62ebf0035490dff2c26f7e7c4df095bd2bc93345 Signed-off-by: minho.sun <minho.sun@samsung.com>
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Change-Id: Ib83c1baedd1b5489bbb1fb94bef8c9c64b2df26f
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Change-Id: I0a763c685579514190af214572c1082a64264fa5
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Change-Id: Ia9ba3566e226a73c2ccdc5716e6d64c638bbfc1b
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Change-Id: I1bc61348536ddc1100b0c991fe5157a7b5c32bd7
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Change-Id: I1b2fa79708f93836069ed81a0d4c17c6aeb6094d
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Change-Id: Iae77e4024da2c0668265f50f444b95e047908425
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Change-Id: Ie1172a02636929b88e11a8c2683f6ef5092cb55a
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DevelHandle::GetCurrentProperty is moved to public. So, use Handle::GetCurrentProperty instead of devel. Change-Id: I9747e0b068ff907b8488d814f08769cf89f2e84e Signed-off-by: minho.sun <minho.sun@samsung.com>
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Change-Id: I6b4629923ff9d20b48a0ba0b07369bea00900bfb
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Uses volumetric ray casting to draw a sphere with basic per-pixel lighting inside the fragment shader. Also modifies DALi demo make file to support shader files. Change-Id: I0645de8481fa75abb177ca76a5611a51350fc1b7 Todo: Create a separate folder for shaders?
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Change-Id: I991ccd799fd33bcfcf9ebfd392c0b429065996cb
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Change-Id: Ice5ef50aa0bde7ddac16414dfac8615d76d9ec18
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…stom properties" into devel/master
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Change-Id: Icee24bd6eedfb1764513c763393bd2a9a2853341
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Change-Id: I8b12cd759774e790c8e1abfc3c65c8d3708e7d70
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UnhandledKeyEventSignal is removed from KeyInputFocusManager. Stage::KeyEventSignal can work as UnhandledKeyEventSignal. Change-Id: I264c4fdd7aafcc668ba64bf8fe5abafed5103430 Signed-off-by: minho.sun <minho.sun@samsung.com>
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Tutorial shows rendering of radial progress bar with use of stencil buffer and two renderers attached to single actor. Change-Id: Ia1005524ec3cd27147bb2a40ddf87c7284ad7731
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Change-Id: I01f2785583486b5c26cee4ae8cfaa9ac1b40bb92
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Change-Id: Ib36b14b0763130b811ae1f45ce4c631c25d6776c
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Change-Id: I59fbcbdea60da95ec599528fe76b2a227355711c
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You can check the InputFocus is given to focused Control. After that, when key is pressed, focused control's KeyEvent callback will be called. Change-Id: I93c605e7bcde5505099948445c762873f57e8381 Signed-off-by: minho.sun <minho.sun@samsung.com>
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Change-Id: I4452b494bb6a3a094787480dd60c38f140d36e20
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Change-Id: Iaf8e17feb02567a92f2ff83a050e8bc6652212a0
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Example code for creating a control using visuals with states defined in the stylesheet Change-Id: Ief41cfad7c3eeb8d78bd6540db36e4b761b28e5f
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- Drawing line - Drawing triangle - Drawing colored cube - Drawing textured cube Change-Id: Ief3c47871b0f06ba764fa86a260ad8561c78acd3
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Change-Id: I78dec36ee7609f7beb3202dd77a785644702ce6e