• First 30s, runs N balls using Animation & property notification that don't
    interact,
    Second 30s, runs N balls using 2D Physics and collisions.
    
    N by default is 500, but can be changed on the command line.
    FPS tracking is automatically switched on for this benchmark
    
    (Also changed CMakeLists.txt to be able to work as a subdirectory
    in a multi-repo build)
    
    Change-Id: Iccee1d40650563e3f45e021b4fb3fff871cc393e
    David Steele authored
     
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  • <Summary>
    DALi is a rendering engine of NUI and was previously a public interface that can be used by applications, but now it is only used as an internal engine, so most verifications are verified by NUI sample and UTC. This makes it difficult to verify whether it is DALi's own issue or NUI issue.
    
    <What>
    A window sample was added to the DALi-demo so that the APIs provided by DALi can be verified. This patch contains the DALi Window Function function.
    
    <Why>
    Other modules of the existing DALi had samples in the dali-demo, so it was possible to verify the function in the DALi layer, but the window did not have the sample, so it was difficult to verify the DALi window itself. In addition, the Window module itself had a strong dependence on external modules such as Display Server, AppFW, and Sensor FW, so it had no choice but to perform limited verification to the existing UTC.
    To solve this problem, I am adding the sample.
    
    <Plan>
    Now the patch is only provided with samples for Window Function. We also plan to add function verification for Event or Signal.
    
    Change-Id: I415a8795684964a492f1a229f17e129a02903724
    Wonsik Jung authored
     
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  • Test application shows uniform blocks in action in a custom shader,
    and that properties can be used to write uniforms as normal.
    
    Change-Id: Ibf6552084b491adf7fc6f05d5de0fe829ab5f58c
    Signed-off-by: David Steele <david.steele@samsung.com>
    David Steele authored
     
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  • Test for Inherit properties behavior.
    
    Change-Id: Idb78040e4a049720d66524bbf1b4031b95a94959
    Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
    Eunki Hong authored
     
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  •  - load 5 glTF ( 1 scene contains Animation )
     - Input Up or Down key to rotate or stop Camera
     - Input Left or Right key to change glTF file
     - Double Touch change glTF file
    
    Change-Id: I2653f219dc10413f1d59b4799533d0215de5656c
    Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
    Seungho, Baek authored
     
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  • Add sample for Control::New test.
    Also, we can check control-creation time by ttrace.
    
    We can disable this sample's ttrace by
    export DALI_TRACE_PERF_VIEW_CREATION_SAMPLE=false
    
    Change-Id: Ia2523a0a99400563efcde39fba2e304834cb1fba
    Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
    Eunki, Hong authored
     
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  • Adding an interactive test where the camera parameters and viewport can be modified.
    Updating to go wide & add actor rotation sliders
    
    Change-Id: I81364553ff52563f439ae5e4232314be75b985d3
    David Steele authored
     
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  • Use capi-appfw-appcontrol instead of unix default fork().
    If process group is connected, AMD check whole of them as same process.
    So even if child process call ecore_shutdown, it's parent process also killed after 5 seconds later.
    That's why dali-examples / com.samsung.dali-demo got SIGKILL from amd.
    
    This patch separate execute logic between unix and tizen by -DTIZEN:BOOL=ON option.
    TIZEN will be set ON only at packaging/com.samsung.dali-demo.spec
    
    NOTE. app_control_send_launch_request need privilege 'http://tizen.org/privilege/appmanager.launch'.
    
    Change-Id: I1d37a21f0d3091c0dc2fcbb4806900256e464aa5
    Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
    Eunki, Hong authored
     
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  • This is an example of Dali::Toolkit::CanvasView.
    This example create a CanvasView control, create a Dali::CanvasRenderer::Shape
    and add it.
    Basic Primitves (rect, circle, arc) can draw and
    various shapes can draw using path command.
    
    Change-Id: I6f8c1dd262051d856c24cb51bb7dfacb4763d34b
    JunsuChoi authored
     
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  • Demonstrates colour transition using flow maps and uv rotation / scaling.
    
    Flow maps are greyscale images where the value of the pixels signifies the
    progress of the animation, which is added to an animated value which we
    use to lerp between old and new colour.
    
    The colour of the content is used to scale the source / target colour, i.e.
    white is affected most, dark is affected less.
    
    Controls:
    - Double-tap middle (33%) of screen: transition using random flow map;
    - Double-tap outside the middle of screen: transition using one of the
      effects (flow maps) mapped to the given segment of the screen;
    
    Change-Id: I8767d7632f30e489f9546c0f862bcdd05bb0305a
    Signed-off-by: György Straub <g.straub@partner.samsung.com>
    György Straub authored
     
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  • - to tilt world, tilt device or if tilt isn't supported, swipe;
    - tap to scatter particles;
    - double click to trigger color change;
    
    Change-Id: I8c72ea1ff7a8226b03b5e106936ca3644ef1f5b3
    György Straub authored
     
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  • Packed resources are under Attribution 4.0 International license. The user
    may use, adapt and share the textures for any purpose, even commercially.
    
    Change-Id: If9092a8fde225c39daa599367d13e9d0924bd657
    adam.b authored
     
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