Commit cdeb6c7dba4ea4f48398abd549480374c771a530

Authored by Paul Wisbey
Committed by Gerrit Code Review
2 parents 1e93137c 35d6ab2b

Merge "Clipping API feature in Actor" into devel/master

com.samsung.dali-demo.xml
@@ -55,9 +55,6 @@ @@ -55,9 +55,6 @@
55 <ui-application appid="motion-stretch.example" exec="/usr/apps/com.samsung.dali-demo/bin/motion-stretch.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> 55 <ui-application appid="motion-stretch.example" exec="/usr/apps/com.samsung.dali-demo/bin/motion-stretch.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
56 <label>Motion Stretch</label> 56 <label>Motion Stretch</label>
57 </ui-application> 57 </ui-application>
58 - <ui-application appid="radial-menu.example" exec="/usr/apps/com.samsung.dali-demo/bin/radial-menu.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">  
59 - <label>Radial Menu</label>  
60 - </ui-application>  
61 <ui-application appid="refraction-effect.example" exec="/usr/apps/com.samsung.dali-demo/bin/refraction-effect.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> 58 <ui-application appid="refraction-effect.example" exec="/usr/apps/com.samsung.dali-demo/bin/refraction-effect.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
62 <label>Refraction effect</label> 59 <label>Refraction effect</label>
63 </ui-application> 60 </ui-application>
demo/dali-demo.cpp
@@ -46,7 +46,6 @@ int DALI_EXPORT_API main(int argc, char **argv) @@ -46,7 +46,6 @@ int DALI_EXPORT_API main(int argc, char **argv)
46 demo.AddExample(Example("motion-blur.example", DALI_DEMO_STR_TITLE_MOTION_BLUR)); 46 demo.AddExample(Example("motion-blur.example", DALI_DEMO_STR_TITLE_MOTION_BLUR));
47 demo.AddExample(Example("motion-stretch.example", DALI_DEMO_STR_TITLE_MOTION_STRETCH)); 47 demo.AddExample(Example("motion-stretch.example", DALI_DEMO_STR_TITLE_MOTION_STRETCH));
48 demo.AddExample(Example("page-turn-view.example", DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW)); 48 demo.AddExample(Example("page-turn-view.example", DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW));
49 - demo.AddExample(Example("radial-menu.example", DALI_DEMO_STR_TITLE_RADIAL_MENU));  
50 demo.AddExample(Example("refraction-effect.example", DALI_DEMO_STR_TITLE_REFRACTION)); 49 demo.AddExample(Example("refraction-effect.example", DALI_DEMO_STR_TITLE_REFRACTION));
51 demo.AddExample(Example("scroll-view.example", DALI_DEMO_STR_TITLE_SCROLL_VIEW)); 50 demo.AddExample(Example("scroll-view.example", DALI_DEMO_STR_TITLE_SCROLL_VIEW));
52 demo.AddExample(Example("shadow-bone-lighting.example", DALI_DEMO_STR_TITLE_LIGHTS_AND_SHADOWS)); 51 demo.AddExample(Example("shadow-bone-lighting.example", DALI_DEMO_STR_TITLE_LIGHTS_AND_SHADOWS));
examples/radial-menu/radial-menu-example.cpp deleted
1 -/*  
2 - * Copyright (c) 2015 Samsung Electronics Co., Ltd.  
3 - *  
4 - * Licensed under the Apache License, Version 2.0 (the "License");  
5 - * you may not use this file except in compliance with the License.  
6 - * You may obtain a copy of the License at  
7 - *  
8 - * http://www.apache.org/licenses/LICENSE-2.0  
9 - *  
10 - * Unless required by applicable law or agreed to in writing, software  
11 - * distributed under the License is distributed on an "AS IS" BASIS,  
12 - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  
13 - * See the License for the specific language governing permissions and  
14 - * limitations under the License.  
15 - *  
16 - */  
17 -  
18 -#include <dali/dali.h>  
19 -#include <dali-toolkit/dali-toolkit.h>  
20 -#include "shared/view.h"  
21 -#include "radial-sweep-view.h"  
22 -#include "radial-sweep-view-impl.h"  
23 -  
24 -using namespace Dali;  
25 -using namespace Dali::Toolkit;  
26 -  
27 -namespace  
28 -{  
29 -const char* TEST_OUTER_RING_FILENAME = DEMO_IMAGE_DIR "layer2.png"; // Image to be masked  
30 -const char* TEST_INNER_RING_FILENAME = DEMO_IMAGE_DIR "layer1.png"; // Image to be masked  
31 -const char* TEST_MENU_FILENAME = DEMO_IMAGE_DIR "layer3.png"; // Image to be masked  
32 -const char* TEST_DIAL_FILENAME = DEMO_IMAGE_DIR "layer4.png"; // Image to be masked  
33 -const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" ); // Background for toolbar  
34 -const char* APPLICATION_TITLE( "Radial Menu" );  
35 -const char * const PLAY_ICON( DEMO_IMAGE_DIR "icon-play.png" );  
36 -const char * const PLAY_ICON_SELECTED( DEMO_IMAGE_DIR "icon-play-selected.png" );  
37 -const char * const STOP_ICON( DEMO_IMAGE_DIR "icon-stop.png" );  
38 -const char * const STOP_ICON_SELECTED( DEMO_IMAGE_DIR "icon-stop-selected.png" );  
39 -}  
40 -  
41 -  
42 -/********************************************************************************  
43 - * Application controller class  
44 - */  
45 -  
46 -// This example shows how to create a mesh actor for use as a stencil buffer  
47 -class RadialMenuExample : public ConnectionTracker  
48 -{  
49 -public:  
50 - /**  
51 - * Constructor  
52 - * @param[in] app The application handle  
53 - */  
54 - RadialMenuExample(Application app);  
55 -  
56 - /**  
57 - * Destructor  
58 - */  
59 - ~RadialMenuExample();  
60 -  
61 -private:  
62 -  
63 - /**  
64 - * Initialization signal handler - all actor initialization should happen here  
65 - * @param[in] app The application handle  
66 - */  
67 - void OnInit(Application& app);  
68 -  
69 - /**  
70 - * Create a sweep view with the given image and parameters  
71 - */  
72 - RadialSweepView CreateSweepView( std::string imageName, Degree initial, Degree final );  
73 -  
74 - /**  
75 - * Start the sweep animation on the menu  
76 - */  
77 - void StartAnimation();  
78 -  
79 - /**  
80 - * Play or pause the animation when the button is clicked  
81 - */  
82 - bool OnButtonClicked( Toolkit::Button button );  
83 -  
84 - /**  
85 - * Update the state flag and change the button icon when the animation is finished  
86 - */  
87 - void OnAnimationFinished( Animation& source );  
88 -  
89 - /**  
90 - * Main key event handler  
91 - *  
92 - * @param[in] event The key event to respond to  
93 - */  
94 - void OnKeyEvent(const KeyEvent& event);  
95 -  
96 -private: // Member variables  
97 - enum AnimState  
98 - {  
99 - STOPPED,  
100 - PAUSED,  
101 - PLAYING  
102 - };  
103 -  
104 - Application mApplication; ///< The application handle  
105 - Toolkit::Control mView; ///< The toolbar view  
106 - Layer mContents; ///< The toolbar contents pane  
107 - ImageView mImageView; ///< Image view shown by stencil mask  
108 - Animation mAnimation;  
109 - AnimState mAnimationState;  
110 -  
111 - Toolkit::PushButton mPlayStopButton;  
112 - ImageView mDialView;  
113 - RadialSweepView mRadialSweepView1;  
114 - RadialSweepView mRadialSweepView2;  
115 - RadialSweepView mRadialSweepView3;  
116 -};  
117 -  
118 -RadialMenuExample::RadialMenuExample(Application app)  
119 -: mApplication( app ),  
120 - mAnimationState(STOPPED)  
121 -{  
122 - // Connect to the Application's Init signal  
123 - app.InitSignal().Connect(this, &RadialMenuExample::OnInit);  
124 -}  
125 -  
126 -RadialMenuExample::~RadialMenuExample()  
127 -{  
128 - // Nothing to do here; actor handles will clean up themselves.  
129 -}  
130 -  
131 -void RadialMenuExample::OnInit(Application& app)  
132 -{  
133 - Stage stage = Dali::Stage::GetCurrent();  
134 -  
135 - // The Init signal is received once (only) during the Application lifetime  
136 - stage.KeyEventSignal().Connect(this, &RadialMenuExample::OnKeyEvent);  
137 -  
138 - // Create toolbar & view  
139 - Toolkit::ToolBar toolBar;  
140 - mContents = DemoHelper::CreateView( mApplication,  
141 - mView,  
142 - toolBar,  
143 - "",  
144 - TOOLBAR_IMAGE,  
145 - APPLICATION_TITLE );  
146 -  
147 - mPlayStopButton = Toolkit::PushButton::New();  
148 - mPlayStopButton.SetUnselectedImage( STOP_ICON );  
149 - mPlayStopButton.SetSelectedImage( STOP_ICON_SELECTED );  
150 -  
151 - mPlayStopButton.ClickedSignal().Connect( this, &RadialMenuExample::OnButtonClicked );  
152 -  
153 - toolBar.AddControl( mPlayStopButton,  
154 - DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,  
155 - Toolkit::Alignment::HorizontalRight,  
156 - DemoHelper::DEFAULT_PLAY_PADDING );  
157 -  
158 -  
159 - const ImageDimensions intImgSize = ResourceImage::GetImageSize(TEST_OUTER_RING_FILENAME);  
160 - Vector2 imgSize = Vector2( intImgSize.GetWidth(), intImgSize.GetHeight() );  
161 - Vector2 stageSize = stage.GetSize();  
162 - float scale = stageSize.width / imgSize.width;  
163 - float availableHeight = stageSize.height - DemoHelper::DEFAULT_VIEW_STYLE.mToolBarHeight * 2.0f;  
164 - if(availableHeight <= stageSize.width)  
165 - {  
166 - scale = availableHeight / imgSize.width;  
167 - }  
168 -  
169 - mRadialSweepView1 = CreateSweepView( TEST_OUTER_RING_FILENAME, Degree(-90.0f), Degree(-90.0f));  
170 - mRadialSweepView2 = CreateSweepView( TEST_INNER_RING_FILENAME, Degree(90.0f), Degree(0.0f));  
171 - mRadialSweepView3 = CreateSweepView( TEST_MENU_FILENAME, Degree(100.0f), Degree(0.0f));  
172 - mRadialSweepView3.SetInitialActorAngle(Degree(-110));  
173 - mRadialSweepView3.SetFinalActorAngle(Degree(0));  
174 -  
175 - mDialView = ImageView::New( TEST_DIAL_FILENAME );  
176 - mDialView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );  
177 - mDialView.SetParentOrigin( ParentOrigin::CENTER );  
178 - mDialView.SetScale(scale);  
179 - Layer dialLayer = Layer::New();  
180 -  
181 - dialLayer.Add( mDialView );  
182 - dialLayer.SetParentOrigin( ParentOrigin::CENTER );  
183 - dialLayer.SetSize(stage.GetSize());  
184 - mContents.Add(dialLayer);  
185 -  
186 - mRadialSweepView1.SetScale(scale);  
187 - mRadialSweepView2.SetScale(scale);  
188 - mRadialSweepView3.SetScale(scale);  
189 -  
190 - StartAnimation();  
191 -}  
192 -  
193 -void RadialMenuExample::StartAnimation()  
194 -{  
195 - mDialView.SetOpacity(0.0f);  
196 - mRadialSweepView1.SetOpacity(0.0f);  
197 - mAnimation = Animation::New(6.0f);  
198 - mRadialSweepView1.Activate(mAnimation, 0.0f, 3.0f);  
199 - mRadialSweepView2.Activate(mAnimation, 1.5f, 3.0f);  
200 - mRadialSweepView3.Activate(mAnimation, 3.0f, 3.0f);  
201 - mAnimation.AnimateTo( Property( mDialView, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN, TimePeriod( 0.0f, 0.8f ) );  
202 - mAnimation.AnimateTo( Property( mRadialSweepView1, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN, TimePeriod( 0.0f, 0.5f ) );  
203 - mAnimation.FinishedSignal().Connect( this, &RadialMenuExample::OnAnimationFinished );  
204 -  
205 - mAnimationState = PLAYING;  
206 - mAnimation.Play();  
207 -}  
208 -  
209 -bool RadialMenuExample::OnButtonClicked( Toolkit::Button button )  
210 -{  
211 - switch( mAnimationState )  
212 - {  
213 - case PLAYING:  
214 - {  
215 - mAnimation.Pause();  
216 - mAnimationState = PAUSED;  
217 - mPlayStopButton.SetUnselectedImage( PLAY_ICON );  
218 - mPlayStopButton.SetSelectedImage( PLAY_ICON_SELECTED );  
219 - }  
220 - break;  
221 -  
222 - case PAUSED:  
223 - {  
224 - mAnimation.Play();  
225 - mAnimationState = PLAYING;  
226 - mPlayStopButton.SetUnselectedImage( STOP_ICON );  
227 - mPlayStopButton.SetSelectedImage( STOP_ICON_SELECTED );  
228 - }  
229 - break;  
230 -  
231 - case STOPPED:  
232 - {  
233 - mPlayStopButton.SetUnselectedImage( STOP_ICON );  
234 - mPlayStopButton.SetSelectedImage( STOP_ICON_SELECTED );  
235 - mRadialSweepView1.Deactivate();  
236 - mRadialSweepView2.Deactivate();  
237 - mRadialSweepView3.Deactivate();  
238 - StartAnimation();  
239 - }  
240 - }  
241 - return false;  
242 -}  
243 -  
244 -void RadialMenuExample::OnAnimationFinished( Animation& source )  
245 -{  
246 - mAnimationState = STOPPED;  
247 - mPlayStopButton.SetUnselectedImage( PLAY_ICON );  
248 - mPlayStopButton.SetSelectedImage( PLAY_ICON_SELECTED );  
249 -}  
250 -  
251 -RadialSweepView RadialMenuExample::CreateSweepView( std::string imageName,  
252 - Degree initialAngle,  
253 - Degree finalAngle)  
254 -{  
255 - // Create the image  
256 - mImageView = ImageView::New(imageName);  
257 - mImageView.SetParentOrigin(ParentOrigin::CENTER);  
258 - mImageView.SetAnchorPoint(AnchorPoint::CENTER);  
259 - mImageView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );  
260 -  
261 - // Create the stencil  
262 - const ImageDimensions imageSize = ResourceImage::GetImageSize(imageName);  
263 - float diameter = std::max(imageSize.GetWidth(), imageSize.GetHeight());  
264 - RadialSweepView radialSweepView = RadialSweepView::New();  
265 - radialSweepView.SetDiameter( diameter );  
266 - radialSweepView.SetInitialAngle( initialAngle );  
267 - radialSweepView.SetFinalAngle( finalAngle );  
268 - radialSweepView.SetInitialSector( Degree(0.0f) );  
269 - radialSweepView.SetFinalSector( Degree(359.999f) );  
270 - radialSweepView.SetSize( Stage::GetCurrent().GetSize());  
271 - radialSweepView.SetEasingFunction( Dali::AlphaFunction::EASE_IN_OUT );  
272 - radialSweepView.SetParentOrigin( ParentOrigin::CENTER );  
273 - mContents.Add(radialSweepView);  
274 - radialSweepView.Add( mImageView );  
275 - mImageView.SetParentOrigin( ParentOrigin::CENTER );  
276 -  
277 - return radialSweepView;  
278 -}  
279 -  
280 -  
281 -void RadialMenuExample::OnKeyEvent(const KeyEvent& event)  
282 -{  
283 - if(event.state == KeyEvent::Down)  
284 - {  
285 - if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )  
286 - {  
287 - mApplication.Quit();  
288 - }  
289 - }  
290 -}  
291 -  
292 -void RunTest(Application app)  
293 -{  
294 - RadialMenuExample test(app);  
295 -  
296 - app.MainLoop();  
297 -}  
298 -  
299 -// Entry point for Linux & Tizen applications  
300 -int DALI_EXPORT_API main(int argc, char **argv)  
301 -{  
302 - Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);  
303 -  
304 - RunTest(app);  
305 -  
306 - return 0;  
307 -}  
examples/radial-menu/radial-sweep-view-impl.cpp deleted
1 -/*  
2 - * Copyright (c) 2016 Samsung Electronics Co., Ltd.  
3 - *  
4 - * Licensed under the Apache License, Version 2.0 (the "License");  
5 - * you may not use this file except in compliance with the License.  
6 - * You may obtain a copy of the License at  
7 - *  
8 - * http://www.apache.org/licenses/LICENSE-2.0  
9 - *  
10 - * Unless required by applicable law or agreed to in writing, software  
11 - * distributed under the License is distributed on an "AS IS" BASIS,  
12 - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  
13 - * See the License for the specific language governing permissions and  
14 - * limitations under the License.  
15 - *  
16 - */  
17 -  
18 -#include "radial-sweep-view-impl.h"  
19 -  
20 -#include <dali/public-api/rendering/renderer.h>  
21 -#include <sstream>  
22 -  
23 -using namespace Dali;  
24 -  
25 -namespace  
26 -{  
27 -  
28 -const char* VERTEX_SHADER_PREFIX( "#define MATH_PI_2 1.570796\n#define MATH_PI_4 0.785398\n" );  
29 -  
30 -const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(  
31 -attribute mediump float aAngleIndex;\n  
32 -attribute mediump vec2 aPosition1;\n  
33 -attribute mediump vec2 aPosition2;\n  
34 -uniform mediump mat4 uMvpMatrix;\n  
35 -uniform mediump float uStartAngle;\n  
36 -uniform mediump float uRotationAngle;\n  
37 -\n  
38 -void main()\n  
39 -{\n  
40 - float currentAngle = uStartAngle + uRotationAngle;\n  
41 - float angleInterval1 = MATH_PI_4 * aAngleIndex;\n  
42 - vec4 vertexPosition = vec4(0.0, 0.0, 0.0, 1.0);\n  
43 - if( currentAngle >= angleInterval1)\n  
44 - {\n  
45 - float angleInterval2 = angleInterval1 + MATH_PI_2;\n  
46 - float angle = currentAngle < angleInterval2 ? currentAngle : angleInterval2;\n  
47 - float delta;\n  
48 - if( mod( aAngleIndex+4.0, 4.0) < 2.0 )\n  
49 - {\n  
50 - delta = 0.5 - 0.5*cos(angle) / sin(angle);\n  
51 - }\n  
52 - else\n  
53 - {\n  
54 - delta = 0.5 + 0.5*sin(angle) / cos(angle);\n  
55 - }\n  
56 - vertexPosition.xy = mix( aPosition1, aPosition2, delta );\n  
57 - }\n  
58 - gl_Position = uMvpMatrix * vertexPosition;\n  
59 -}  
60 -);  
61 -  
62 -const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(  
63 -uniform lowp vec4 uColor;\n  
64 -\n  
65 -void main()\n  
66 -{\n  
67 - gl_FragColor = uColor;\n  
68 -}\n  
69 -);  
70 -  
71 -float HoldZeroFastEaseInOutHoldOne(float progress)  
72 -{  
73 - if( progress < 0.2f)  
74 - {  
75 - return 0.0f;  
76 - }  
77 - else if(progress < 0.5f)  
78 - {  
79 - progress = (progress-0.2) / 0.3f;  
80 - return progress*progress*progress*0.5f;  
81 - }  
82 - else if(progress < 0.8f)  
83 - {  
84 - progress = ((progress - 0.5f) / 0.3f) - 1.0f;  
85 - return (progress*progress*progress+1.0f) * 0.5f + 0.5f;  
86 - }  
87 - else  
88 - {  
89 - return 1.0f;  
90 - }  
91 -}  
92 -  
93 -} // anonymous namespace  
94 -  
95 -  
96 -RadialSweepView RadialSweepViewImpl::New( )  
97 -{  
98 - return New( 2.0f, 100.0f, ANGLE_0, ANGLE_0, ANGLE_0, ANGLE_360 );  
99 -}  
100 -  
101 -  
102 -RadialSweepView RadialSweepViewImpl::New( float duration, float diameter, Radian initialAngle, Radian finalAngle, Radian initialSector, Radian finalSector )  
103 -{  
104 - RadialSweepViewImpl* impl= new RadialSweepViewImpl(duration, diameter, initialAngle, finalAngle, initialSector, finalSector);  
105 - RadialSweepView handle = RadialSweepView(*impl);  
106 - return handle;  
107 -}  
108 -  
109 -RadialSweepViewImpl::RadialSweepViewImpl( float duration, float diameter, Radian initialAngle, Radian finalAngle, Radian initialSector, Radian finalSector )  
110 -: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),  
111 - mDuration(duration),  
112 - mDiameter(diameter),  
113 - mInitialAngle(initialAngle),  
114 - mFinalAngle(finalAngle),  
115 - mInitialSector(initialSector),  
116 - mFinalSector(finalSector),  
117 - mInitialActorAngle(0),  
118 - mFinalActorAngle(0),  
119 - mEasingFunction(HoldZeroFastEaseInOutHoldOne),  
120 - mStartAngleIndex(Property::INVALID_INDEX),  
121 - mRotationAngleIndex(Property::INVALID_INDEX),  
122 - mRotateActorsWithStencil(false),  
123 - mRotateActors(false)  
124 -{  
125 -}  
126 -  
127 -void RadialSweepViewImpl::SetDuration(float duration)  
128 -{  
129 - mDuration = duration;  
130 -}  
131 -  
132 -void RadialSweepViewImpl::SetEasingFunction( Dali::AlphaFunction easingFunction )  
133 -{  
134 - mEasingFunction = easingFunction;  
135 -}  
136 -  
137 -void RadialSweepViewImpl::SetDiameter(float diameter)  
138 -{  
139 - mDiameter = diameter;  
140 -}  
141 -  
142 -void RadialSweepViewImpl::SetInitialAngle( Dali::Radian initialAngle)  
143 -{  
144 - mInitialAngle = initialAngle;  
145 -}  
146 -  
147 -void RadialSweepViewImpl::SetFinalAngle( Dali::Radian finalAngle)  
148 -{  
149 - mFinalAngle = finalAngle;  
150 -}  
151 -  
152 -void RadialSweepViewImpl::SetInitialSector( Dali::Radian initialSector)  
153 -{  
154 - mInitialSector = initialSector;  
155 -}  
156 -  
157 -void RadialSweepViewImpl::SetFinalSector( Dali::Radian finalSector)  
158 -{  
159 - mFinalSector = finalSector;  
160 -}  
161 -  
162 -void RadialSweepViewImpl::SetInitialActorAngle( Dali::Radian initialAngle )  
163 -{  
164 - mInitialActorAngle = initialAngle;  
165 - mRotateActors = true;  
166 -}  
167 -  
168 -void RadialSweepViewImpl::SetFinalActorAngle( Dali::Radian finalAngle )  
169 -{  
170 - mFinalActorAngle = finalAngle;  
171 - mRotateActors = true;  
172 -}  
173 -  
174 -float RadialSweepViewImpl::GetDuration( )  
175 -{  
176 - return mDuration;  
177 -}  
178 -  
179 -float RadialSweepViewImpl::GetDiameter( )  
180 -{  
181 - return mDiameter;  
182 -}  
183 -  
184 -Dali::Radian RadialSweepViewImpl::GetInitialAngle( )  
185 -{  
186 - return mInitialAngle;  
187 -}  
188 -  
189 -Dali::Radian RadialSweepViewImpl::GetFinalAngle( )  
190 -{  
191 - return mFinalAngle;  
192 -}  
193 -  
194 -Dali::Radian RadialSweepViewImpl::GetInitialSector( )  
195 -{  
196 - return mInitialSector;  
197 -}  
198 -  
199 -Dali::Radian RadialSweepViewImpl::GetFinalSector( )  
200 -{  
201 - return mFinalSector;  
202 -}  
203 -  
204 -Dali::Radian RadialSweepViewImpl::GetInitialActorAngle( )  
205 -{  
206 - return mInitialActorAngle;  
207 -}  
208 -  
209 -Dali::Radian RadialSweepViewImpl::GetFinalActorAngle( )  
210 -{  
211 - return mFinalActorAngle;  
212 -}  
213 -  
214 -void RadialSweepViewImpl::RotateActorsWithStencil(bool rotate)  
215 -{  
216 - mRotateActorsWithStencil = rotate;  
217 -}  
218 -  
219 -void RadialSweepViewImpl::Add(Actor actor)  
220 -{  
221 - if( ! mLayer )  
222 - {  
223 - mLayer = Layer::New();  
224 - Self().Add(mLayer);  
225 - mLayer.SetSize( Stage::GetCurrent().GetSize() );  
226 - mLayer.SetParentOrigin( ParentOrigin::CENTER );  
227 - }  
228 -  
229 - mLayer.Add(actor);  
230 -}  
231 -  
232 -void RadialSweepViewImpl::Activate( Animation anim, float offsetTime, float duration )  
233 -{  
234 - bool startAnimation=false;  
235 - if( ! anim )  
236 - {  
237 - mAnim = Animation::New( mDuration );  
238 - anim = mAnim;  
239 - startAnimation = true;  
240 - }  
241 -  
242 - if( ! mStencilActor )  
243 - {  
244 - CreateStencil( mInitialSector );  
245 - mLayer.Add( mStencilActor );  
246 - mStencilActor.SetScale(mDiameter);  
247 - }  
248 -  
249 - mStencilActor.SetOrientation( mInitialAngle, Vector3::ZAXIS );  
250 - mStencilActor.SetProperty( mRotationAngleIndex, mInitialSector.radian );  
251 -  
252 - if( mRotateActors )  
253 - {  
254 - for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)  
255 - {  
256 - Actor actor = mLayer.GetChildAt(i);  
257 - if( actor != mStencilActor )  
258 - {  
259 - anim.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( mInitialActorAngle ), Vector3::ZAXIS ) );  
260 - }  
261 - }  
262 - }  
263 -  
264 - anim.AnimateTo( Property( mStencilActor, mRotationAngleIndex ), mFinalSector.radian, mEasingFunction, TimePeriod( offsetTime, duration ) );  
265 - anim.AnimateTo( Property( mStencilActor, Actor::Property::ORIENTATION ), Quaternion( Radian( mFinalAngle ), Vector3::ZAXIS ), mEasingFunction, TimePeriod( offsetTime, duration ) );  
266 -  
267 - if( mRotateActorsWithStencil )  
268 - {  
269 - for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)  
270 - {  
271 - Actor actor = mLayer.GetChildAt(i);  
272 - if( actor != mStencilActor )  
273 - {  
274 - anim.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( mFinalAngle.radian - mInitialAngle.radian ) , Vector3::ZAXIS ), mEasingFunction, TimePeriod( offsetTime, duration ) );  
275 - }  
276 - }  
277 - }  
278 - else if( mRotateActors )  
279 - {  
280 - for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)  
281 - {  
282 - Actor actor = mLayer.GetChildAt(i);  
283 - if( actor != mStencilActor )  
284 - {  
285 - anim.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( mFinalActorAngle ), Vector3::ZAXIS ), mEasingFunction, TimePeriod( offsetTime, duration ) );  
286 - }  
287 - }  
288 - }  
289 -  
290 -  
291 - if( startAnimation )  
292 - {  
293 - anim.SetLooping(true);  
294 - anim.Play();  
295 - }  
296 -}  
297 -  
298 -  
299 -void RadialSweepViewImpl::Deactivate()  
300 -{  
301 - if( mAnim )  
302 - {  
303 - mAnim.Stop();  
304 - }  
305 -}  
306 -  
307 -void RadialSweepViewImpl::CreateStencil( Radian initialSector )  
308 -{  
309 - // Create the stencil mesh geometry  
310 - // 3-----2  
311 - // | \ / |  
312 - // | 0--1 , 6  
313 - // | / \ |  
314 - // 4-----5  
315 -  
316 - struct VertexPosition { float angleIndex; Vector2 position1; Vector2 position2; };  
317 - VertexPosition vertexData[7] = { // With X coordinate inverted to make the animation go anti clockwise from left center  
318 - { 9.f, Vector2( 0.f, 0.f ), Vector2( 0.f, 0.f ) }, // center point, keep static  
319 - { 0.f, Vector2( -0.5f, 0.f ), Vector2( -0.5f, 0.f ) }, // vertex 1, 0 degree, keep static  
320 - { -1.f, Vector2( -0.5f, 0.5f ), Vector2( -0.5f, -0.5f ) }, // -45 ~ 45 degrees ( 0 ~ 45)  
321 - { 1.f, Vector2( -0.5f, -0.5f ), Vector2( 0.5f, -0.5f ) }, // 45 ~ 135 degrees  
322 - { 3.f, Vector2( 0.5f, -0.5f ), Vector2( 0.5f, 0.5f ) }, // 135 ~ 225 degrees  
323 - { 5.f, Vector2( 0.5f, 0.5f ), Vector2( -0.5f, 0.5f ) }, // 225 ~ 315 degrees  
324 - { 7.f, Vector2( -0.5f, 0.5f ), Vector2( -0.5f, -0.5f ) } // 315 ~ 405 degrees ( 315 ~ 359.999 )  
325 - };  
326 - Property::Map vertexFormat;  
327 - vertexFormat["aAngleIndex"] = Property::FLOAT;  
328 - vertexFormat["aPosition1"] = Property::VECTOR2;  
329 - vertexFormat["aPosition2"] = Property::VECTOR2;  
330 - PropertyBuffer vertices = PropertyBuffer::New( vertexFormat );  
331 - vertices.SetData( vertexData, 7u );  
332 -  
333 - unsigned short indexData[15] = { 0,1,2,0,2,3,0,3,4,0,4,5,0,5,6 };  
334 -  
335 - Geometry meshGeometry = Geometry::New();  
336 - meshGeometry.AddVertexBuffer( vertices );  
337 - meshGeometry.SetIndexBuffer( &indexData[0], sizeof( indexData )/sizeof(indexData[0]) );  
338 -  
339 - // Create shader  
340 - std::ostringstream vertexShaderStringStream;  
341 - vertexShaderStringStream<<VERTEX_SHADER_PREFIX<<VERTEX_SHADER;  
342 - Shader shader = Shader::New( vertexShaderStringStream.str(), FRAGMENT_SHADER );  
343 -  
344 - // Create renderer  
345 - Renderer renderer = Renderer::New( meshGeometry, shader );  
346 -  
347 - mStencilActor = Actor::New();  
348 - mStencilActor.AddRenderer( renderer );  
349 - mStencilActor.SetSize(1.f, 1.f);  
350 -  
351 - // register properties  
352 - mStartAngleIndex = mStencilActor.RegisterProperty("uStartAngle", 0.f);  
353 - mRotationAngleIndex = mStencilActor.RegisterProperty("uRotationAngle", initialSector.radian);  
354 -  
355 - mStencilActor.SetDrawMode( DrawMode::STENCIL );  
356 - mStencilActor.SetParentOrigin( ParentOrigin::CENTER );  
357 -}  
examples/radial-menu/radial-sweep-view-impl.h deleted
1 -#ifndef DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H  
2 -#define DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H  
3 -  
4 -/*  
5 - * Copyright (c) 2015 Samsung Electronics Co., Ltd.  
6 - *  
7 - * Licensed under the Apache License, Version 2.0 (the "License");  
8 - * you may not use this file except in compliance with the License.  
9 - * You may obtain a copy of the License at  
10 - *  
11 - * http://www.apache.org/licenses/LICENSE-2.0  
12 - *  
13 - * Unless required by applicable law or agreed to in writing, software  
14 - * distributed under the License is distributed on an "AS IS" BASIS,  
15 - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  
16 - * See the License for the specific language governing permissions and  
17 - * limitations under the License.  
18 - *  
19 - */  
20 -  
21 -#include <dali-toolkit/dali-toolkit.h>  
22 -#include "radial-sweep-view.h"  
23 -  
24 -  
25 -/********************************************************************************  
26 - * Class to implement a layer with a radial sweep stencil mask and an actor tree  
27 - */  
28 -class RadialSweepViewImpl : public Dali::Toolkit::Internal::Control  
29 -{  
30 -public:  
31 - static RadialSweepView New();  
32 -  
33 - static RadialSweepView New( float duration,  
34 - float diameter,  
35 - Dali::Radian initialAngle,  
36 - Dali::Radian finalAngle,  
37 - Dali::Radian initialSector,  
38 - Dali::Radian finalSector );  
39 -  
40 - RadialSweepViewImpl( float duration,  
41 - float diameter,  
42 - Dali::Radian initialAngle,  
43 - Dali::Radian finalAngle,  
44 - Dali::Radian initialSector,  
45 - Dali::Radian finalSector );  
46 -  
47 - void SetDuration(float duration);  
48 - void SetEasingFunction( Dali::AlphaFunction easingFunction );  
49 -  
50 - void SetDiameter(float diameter);  
51 - void SetInitialAngle( Dali::Radian initialAngle);  
52 - void SetFinalAngle( Dali::Radian finalAngle);  
53 - void SetInitialSector( Dali::Radian initialSector);  
54 - void SetFinalSector( Dali::Radian finalSector);  
55 - void SetInitialActorAngle( Dali::Radian initialAngle );  
56 - void SetFinalActorAngle( Dali::Radian finalAngle );  
57 -  
58 - float GetDuration( );  
59 - float GetDiameter( );  
60 - Dali::Radian GetInitialAngle( );  
61 - Dali::Radian GetFinalAngle( );  
62 - Dali::Radian GetInitialSector( );  
63 - Dali::Radian GetFinalSector( );  
64 - Dali::Radian GetInitialActorAngle( );  
65 - Dali::Radian GetFinalActorAngle( );  
66 -  
67 - void RotateActorsWithStencil(bool rotate);  
68 -  
69 - void Add( Dali::Actor actor );  
70 -  
71 - void Activate( Dali::Animation anim = Dali::Animation(), float offsetTime=0, float duration=2.0f );  
72 -  
73 - void Deactivate();  
74 -  
75 -private:  
76 -  
77 - /**  
78 - * Create the stencil mask  
79 - */  
80 - void CreateStencil(Dali::Radian initialSector );  
81 -  
82 -private:  
83 - Dali::Layer mLayer;  
84 - Dali::Animation mAnim;  
85 - float mDuration;  
86 - float mDiameter;  
87 - Dali::Radian mInitialAngle;  
88 - Dali::Radian mFinalAngle;  
89 - Dali::Radian mInitialSector;  
90 - Dali::Radian mFinalSector;  
91 - Dali::Radian mInitialActorAngle;  
92 - Dali::Radian mFinalActorAngle;  
93 - Dali::AlphaFunction mEasingFunction;  
94 - Dali::Actor mStencilActor; ///< Stencil actor which generates mask  
95 - Dali::Property::Index mStartAngleIndex; ///< Index of start-angle property  
96 - Dali::Property::Index mRotationAngleIndex; ///< Index of rotation-angle property  
97 - bool mRotateActorsWithStencil:1;  
98 - bool mRotateActors;  
99 -};  
100 -  
101 -  
102 -inline RadialSweepViewImpl& GetImpl( RadialSweepView& obj )  
103 -{  
104 - DALI_ASSERT_ALWAYS(obj);  
105 - Dali::RefObject& handle = obj.GetImplementation();  
106 - return static_cast<RadialSweepViewImpl&>(handle);  
107 -}  
108 -  
109 -inline const RadialSweepViewImpl& GetImpl( const RadialSweepView& obj )  
110 -{  
111 - DALI_ASSERT_ALWAYS(obj);  
112 - const Dali::RefObject& handle = obj.GetImplementation();  
113 - return static_cast<const RadialSweepViewImpl&>(handle);  
114 -}  
115 -  
116 -  
117 -  
118 -#endif // DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H  
examples/radial-menu/radial-sweep-view.cpp deleted
1 -/*  
2 - * Copyright (c) 2015 Samsung Electronics Co., Ltd.  
3 - *  
4 - * Licensed under the Apache License, Version 2.0 (the "License");  
5 - * you may not use this file except in compliance with the License.  
6 - * You may obtain a copy of the License at  
7 - *  
8 - * http://www.apache.org/licenses/LICENSE-2.0  
9 - *  
10 - * Unless required by applicable law or agreed to in writing, software  
11 - * distributed under the License is distributed on an "AS IS" BASIS,  
12 - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  
13 - * See the License for the specific language governing permissions and  
14 - * limitations under the License.  
15 - *  
16 - */  
17 -  
18 -#include "radial-sweep-view.h"  
19 -#include "radial-sweep-view-impl.h"  
20 -  
21 -using namespace Dali;  
22 -  
23 -RadialSweepView::RadialSweepView()  
24 -{  
25 -}  
26 -  
27 -RadialSweepView::RadialSweepView(const RadialSweepView& handle)  
28 -: Control(handle)  
29 -{  
30 -}  
31 -  
32 -RadialSweepView& RadialSweepView::operator=(const RadialSweepView& rhs)  
33 -{  
34 - if( &rhs != this )  
35 - {  
36 - Control::operator=(rhs);  
37 - }  
38 - return *this;  
39 -}  
40 -  
41 -RadialSweepView::~RadialSweepView()  
42 -{  
43 -}  
44 -  
45 -RadialSweepView RadialSweepView::DownCast( BaseHandle handle )  
46 -{  
47 - return Control::DownCast<RadialSweepView, RadialSweepViewImpl>(handle);  
48 -}  
49 -  
50 -RadialSweepView RadialSweepView::New( )  
51 -{  
52 - return RadialSweepViewImpl::New();  
53 -}  
54 -  
55 -RadialSweepView RadialSweepView::New( float duration,  
56 - float diameter,  
57 - Radian initialAngle,  
58 - Radian finalAngle,  
59 - Radian initialSector,  
60 - Radian finalSector )  
61 -{  
62 - return RadialSweepViewImpl::New(duration, diameter, initialAngle, finalAngle, initialSector, finalSector );  
63 -}  
64 -  
65 -RadialSweepView::RadialSweepView( RadialSweepViewImpl& impl )  
66 -: Control( impl )  
67 -{  
68 -}  
69 -  
70 -RadialSweepView::RadialSweepView( Dali::Internal::CustomActor* impl )  
71 -: Control( impl )  
72 -{  
73 - VerifyCustomActorPointer<RadialSweepViewImpl>(impl);  
74 -}  
75 -  
76 -void RadialSweepView::SetDuration(float duration)  
77 -{  
78 - GetImpl(*this).SetDuration(duration);  
79 -}  
80 -  
81 -void RadialSweepView::SetEasingFunction( Dali::AlphaFunction easingFunction )  
82 -{  
83 - GetImpl(*this).SetEasingFunction( easingFunction );  
84 -}  
85 -  
86 -void RadialSweepView::SetDiameter(float diameter)  
87 -{  
88 - GetImpl(*this).SetDiameter(diameter);  
89 -}  
90 -  
91 -void RadialSweepView::SetInitialAngle( Dali::Radian initialAngle)  
92 -{  
93 - GetImpl(*this).SetInitialAngle(initialAngle);  
94 -}  
95 -  
96 -void RadialSweepView::SetFinalAngle( Dali::Radian finalAngle)  
97 -{  
98 - GetImpl(*this).SetFinalAngle(finalAngle);  
99 -}  
100 -  
101 -void RadialSweepView::SetInitialSector( Dali::Radian initialSector)  
102 -{  
103 - GetImpl(*this).SetInitialSector(initialSector);  
104 -}  
105 -  
106 -void RadialSweepView::SetFinalSector( Dali::Radian finalSector)  
107 -{  
108 - GetImpl(*this).SetFinalSector(finalSector);  
109 -}  
110 -  
111 -void RadialSweepView::SetInitialActorAngle( Dali::Radian initialAngle )  
112 -{  
113 - GetImpl(*this).SetInitialActorAngle(initialAngle);  
114 -}  
115 -  
116 -void RadialSweepView::SetFinalActorAngle( Dali::Radian finalAngle )  
117 -{  
118 - GetImpl(*this).SetFinalActorAngle(finalAngle);  
119 -}  
120 -  
121 -float RadialSweepView::GetDuration( )  
122 -{  
123 - return GetImpl(*this).GetDuration();  
124 -}  
125 -  
126 -float RadialSweepView::GetDiameter( )  
127 -{  
128 - return GetImpl(*this).GetDiameter();  
129 -}  
130 -  
131 -Dali::Radian RadialSweepView::GetInitialAngle( )  
132 -{  
133 - return GetImpl(*this).GetInitialAngle();  
134 -}  
135 -  
136 -Dali::Radian RadialSweepView::GetFinalAngle( )  
137 -{  
138 - return GetImpl(*this).GetFinalAngle();  
139 -}  
140 -  
141 -Dali::Radian RadialSweepView::GetInitialSector( )  
142 -{  
143 - return GetImpl(*this).GetInitialSector();  
144 -}  
145 -  
146 -Dali::Radian RadialSweepView::GetFinalSector( )  
147 -{  
148 - return GetImpl(*this).GetFinalSector();  
149 -}  
150 -  
151 -Dali::Radian RadialSweepView::GetInitialActorAngle( )  
152 -{  
153 - return GetImpl(*this).GetInitialActorAngle();  
154 -}  
155 -  
156 -Dali::Radian RadialSweepView::GetFinalActorAngle( )  
157 -{  
158 - return GetImpl(*this).GetFinalActorAngle();  
159 -}  
160 -  
161 -void RadialSweepView::RotateActorsWithStencil(bool rotate)  
162 -{  
163 - GetImpl(*this).RotateActorsWithStencil(rotate);  
164 -}  
165 -  
166 -void RadialSweepView::Add(Actor actor)  
167 -{  
168 - GetImpl(*this).Add(actor);  
169 -}  
170 -  
171 -void RadialSweepView::Activate()  
172 -{  
173 - GetImpl(*this).Activate();  
174 -}  
175 -  
176 -void RadialSweepView::Activate( Dali::Animation anim, float offsetTime, float duration )  
177 -{  
178 - GetImpl(*this).Activate(anim, offsetTime, duration);  
179 -}  
180 -  
181 -void RadialSweepView::Deactivate()  
182 -{  
183 - GetImpl(*this).Deactivate();  
184 -}  
examples/radial-menu/radial-sweep-view.h deleted
1 -#ifndef DALI_DEMO_RADIAL_SWEEP_VIEW_H  
2 -#define DALI_DEMO_RADIAL_SWEEP_VIEW_H  
3 -  
4 -/*  
5 - * Copyright (c) 2015 Samsung Electronics Co., Ltd.  
6 - *  
7 - * Licensed under the Apache License, Version 2.0 (the "License");  
8 - * you may not use this file except in compliance with the License.  
9 - * You may obtain a copy of the License at  
10 - *  
11 - * http://www.apache.org/licenses/LICENSE-2.0  
12 - *  
13 - * Unless required by applicable law or agreed to in writing, software  
14 - * distributed under the License is distributed on an "AS IS" BASIS,  
15 - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  
16 - * See the License for the specific language governing permissions and  
17 - * limitations under the License.  
18 - *  
19 - */  
20 -  
21 -#include <dali-toolkit/dali-toolkit.h>  
22 -  
23 -class RadialSweepViewImpl;  
24 -  
25 -  
26 -/********************************************************************************  
27 - * Handle to RadialSweepView implementation  
28 - */  
29 -class RadialSweepView : public Dali::Toolkit::Control  
30 -{  
31 -public:  
32 - /**  
33 - * Create a new RadialSweepView with default parameters (2 second animation,  
34 - * no rotation, sweeping out a full circle).  
35 - */  
36 - static RadialSweepView New( );  
37 -  
38 - /**  
39 - * Create a new RadialSweepView.  
40 - * @param[in] duration The duration of the sweep animation  
41 - * @param[in] diameter The diameter of the stencil mask  
42 - * @param[in] initialAngle The initial angle of the anticlockwise line of the sweep sector  
43 - * @param[in] finalAngle The final angle of the anticlockwise line of the sweep sector  
44 - * @param[in] initialSector The angle of the starting sector  
45 - * @param[in] finalSector The angle of the sector at the end of the animation.  
46 - * Note, to cover the entire circle, use a value of 359.9999 degrees, not zero or 360 degrees.  
47 - *  
48 - * initial sector  
49 - * \ | .  
50 - * \ | .  
51 - * initialAngle \ | . final sector  
52 - * \| _|  
53 - * .________  
54 - */  
55 - static RadialSweepView New( float duration,  
56 - float diameter,  
57 - Dali::Radian initialAngle,  
58 - Dali::Radian finalAngle,  
59 - Dali::Radian initialSector,  
60 - Dali::Radian finalSector );  
61 -  
62 - void SetDuration(float duration);  
63 -  
64 - void SetEasingFunction( Dali::AlphaFunction easingFunction );  
65 -  
66 - void SetDiameter(float diameter);  
67 -  
68 - void SetInitialAngle( Dali::Radian initialAngle);  
69 -  
70 - void SetFinalAngle( Dali::Radian finalAngle);  
71 -  
72 - void SetInitialSector( Dali::Radian initialSector);  
73 -  
74 - void SetFinalSector( Dali::Radian finalSector);  
75 -  
76 - void SetInitialActorAngle( Dali::Radian initialAngle );  
77 -  
78 - void SetFinalActorAngle( Dali::Radian finalAngle );  
79 -  
80 - float GetDuration( );  
81 -  
82 - float GetDiameter( );  
83 -  
84 - Dali::Radian GetInitialAngle( );  
85 -  
86 - Dali::Radian GetFinalAngle( );  
87 -  
88 - Dali::Radian GetInitialSector( );  
89 -  
90 - Dali::Radian GetFinalSector( );  
91 -  
92 - Dali::Radian GetInitialActorAngle( );  
93 -  
94 - Dali::Radian GetFinalActorAngle( );  
95 -  
96 - /**  
97 - * @param[in] rotate True if the actors should rotate with the stencil  
98 - */  
99 - void RotateActorsWithStencil(bool rotate);  
100 -  
101 - /**  
102 - * Add actors to the view  
103 - */  
104 - void Add(Actor actor);  
105 -  
106 - /**  
107 - * Activate the sweep animation  
108 - */  
109 - void Activate( );  
110 -  
111 - void Activate( Dali::Animation anim, float offsetTime, float duration );  
112 -  
113 - /**  
114 - * Deactivate the sweep animation  
115 - */  
116 - void Deactivate();  
117 -  
118 - /**  
119 - * Default constructor. Create an uninitialized handle.  
120 - */  
121 - RadialSweepView();  
122 -  
123 - /**  
124 - * Copy constructor  
125 - */  
126 - RadialSweepView(const RadialSweepView& handle);  
127 -  
128 - /**  
129 - * Assignment operator  
130 - */  
131 - RadialSweepView& operator=(const RadialSweepView& rhs);  
132 -  
133 - /**  
134 - * Destructor  
135 - */  
136 - ~RadialSweepView();  
137 -  
138 - /**  
139 - * Downcast method  
140 - */  
141 - static RadialSweepView DownCast( BaseHandle handle );  
142 -  
143 -public: // Not for use by application developers  
144 -  
145 - RadialSweepView( RadialSweepViewImpl& impl );  
146 -  
147 - RadialSweepView( Dali::Internal::CustomActor* impl );  
148 -};  
149 -  
150 -#endif  
examples/renderer-stencil/renderer-stencil-shaders.h
@@ -29,7 +29,7 @@ const char * const POSITION( &quot;aPosition&quot;); @@ -29,7 +29,7 @@ const char * const POSITION( &quot;aPosition&quot;);
29 const char * const NORMAL( "aNormal" ); 29 const char * const NORMAL( "aNormal" );
30 const char * const TEXTURE( "aTexCoord" ); 30 const char * const TEXTURE( "aTexCoord" );
31 31
32 -// Shader for todor (vertex): 32 +// Shader for basic, per-vertex lighting (vertex):
33 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( 33 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
34 attribute mediump vec3 aPosition; 34 attribute mediump vec3 aPosition;
35 attribute highp vec3 aNormal; 35 attribute highp vec3 aNormal;
@@ -62,6 +62,7 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( @@ -62,6 +62,7 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
62 } 62 }
63 ); 63 );
64 64
  65 +// Fragment shader.
65 const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( 66 const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
66 varying mediump vec2 vTexCoord; 67 varying mediump vec2 vTexCoord;
67 varying mediump vec3 vIllumination; 68 varying mediump vec3 vIllumination;
@@ -74,6 +75,7 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( @@ -74,6 +75,7 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
74 } 75 }
75 ); 76 );
76 77
  78 +// Shader for basic, per-vertex lighting with texture (vertex):
77 const char* VERTEX_SHADER_TEXTURED = DALI_COMPOSE_SHADER( 79 const char* VERTEX_SHADER_TEXTURED = DALI_COMPOSE_SHADER(
78 attribute mediump vec3 aPosition; 80 attribute mediump vec3 aPosition;
79 attribute highp vec3 aNormal; 81 attribute highp vec3 aNormal;
@@ -107,6 +109,7 @@ const char* VERTEX_SHADER_TEXTURED = DALI_COMPOSE_SHADER( @@ -107,6 +109,7 @@ const char* VERTEX_SHADER_TEXTURED = DALI_COMPOSE_SHADER(
107 } 109 }
108 ); 110 );
109 111
  112 +// Fragment shader.
110 const char* FRAGMENT_SHADER_TEXTURED = DALI_COMPOSE_SHADER( 113 const char* FRAGMENT_SHADER_TEXTURED = DALI_COMPOSE_SHADER(
111 varying mediump vec2 vTexCoord; 114 varying mediump vec2 vTexCoord;
112 varying mediump vec3 vIllumination; 115 varying mediump vec3 vIllumination;
examples/size-negotiation/size-negotiation-example.cpp
@@ -798,7 +798,7 @@ private: @@ -798,7 +798,7 @@ private:
798 Layer mContentLayer; ///< Content layer. 798 Layer mContentLayer; ///< Content layer.
799 799
800 Toolkit::TextLabel mTitleActor; ///< Title text. 800 Toolkit::TextLabel mTitleActor; ///< Title text.
801 - Toolkit::Popup mMenu; ///< The navigation menu todor. 801 + Toolkit::Popup mMenu; ///< The navigation menu.
802 Toolkit::Popup mPopup; ///< The current example popup. 802 Toolkit::Popup mPopup; ///< The current example popup.
803 803
804 Toolkit::ItemView mItemView; ///< ItemView to hold test images. 804 Toolkit::ItemView mItemView; ///< ItemView to hold test images.
shared/dali-demo-strings.h
@@ -16,8 +16,8 @@ @@ -16,8 +16,8 @@
16 */ 16 */
17 17
18 /* This header file includes all multi language strings which need display */ 18 /* This header file includes all multi language strings which need display */
19 -#ifndef __DALI_DEMO_STRINGS_H__  
20 -#define __DALI_DEMO_STRINGS_H__ 19 +#ifndef DALI_DEMO_STRINGS_H
  20 +#define DALI_DEMO_STRINGS_H
21 21
22 #include <libintl.h> 22 #include <libintl.h>
23 23
@@ -64,7 +64,6 @@ extern &quot;C&quot; @@ -64,7 +64,6 @@ extern &quot;C&quot;
64 #define DALI_DEMO_STR_TITLE_POPUP dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_POPUP") 64 #define DALI_DEMO_STR_TITLE_POPUP dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_POPUP")
65 #define DALI_DEMO_STR_TITLE_PROGRESS_BAR dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_PROGRESS_BAR") 65 #define DALI_DEMO_STR_TITLE_PROGRESS_BAR dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_PROGRESS_BAR")
66 #define DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES") 66 #define DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES")
67 -#define DALI_DEMO_STR_TITLE_RADIAL_MENU dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RADIAL_MENU")  
68 #define DALI_DEMO_STR_TITLE_REFRACTION dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_REFRACTION") 67 #define DALI_DEMO_STR_TITLE_REFRACTION dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_REFRACTION")
69 #define DALI_DEMO_STR_TITLE_RENDERER_STENCIL dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERER_STENCIL") 68 #define DALI_DEMO_STR_TITLE_RENDERER_STENCIL dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERER_STENCIL")
70 #define DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI") 69 #define DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI")
@@ -113,7 +112,6 @@ extern &quot;C&quot; @@ -113,7 +112,6 @@ extern &quot;C&quot;
113 #define DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW "Page Turn View" 112 #define DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW "Page Turn View"
114 #define DALI_DEMO_STR_TITLE_POPUP "Popup" 113 #define DALI_DEMO_STR_TITLE_POPUP "Popup"
115 #define DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES "Primitive Shapes" 114 #define DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES "Primitive Shapes"
116 -#define DALI_DEMO_STR_TITLE_RADIAL_MENU "Radial Menu"  
117 #define DALI_DEMO_STR_TITLE_REFRACTION "Refract Effect" 115 #define DALI_DEMO_STR_TITLE_REFRACTION "Refract Effect"
118 #define DALI_DEMO_STR_TITLE_RENDERER_STENCIL "Renderer Stencils" 116 #define DALI_DEMO_STR_TITLE_RENDERER_STENCIL "Renderer Stencils"
119 #define DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI "Script Based UI" 117 #define DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI "Script Based UI"
@@ -136,4 +134,4 @@ extern &quot;C&quot; @@ -136,4 +134,4 @@ extern &quot;C&quot;
136 } 134 }
137 #endif // __cplusplus 135 #endif // __cplusplus
138 136
139 -#endif // __DALI_DEMO_STRINGS_H__ 137 +#endif // DALI_DEMO_STRINGS_H