Commit 35d6ab2be9d4530a468a2c3e6158fa11e820ccbb

Authored by Tom Robinson
1 parent f92b35d1

Clipping API feature in Actor

A multiple-branch clipping specific demo will be done in a separate patch.

Change-Id: Ie4c776dab8afecd44a278f199752ac3030210098
com.samsung.dali-demo.xml
... ... @@ -55,9 +55,6 @@
55 55 <ui-application appid="motion-stretch.example" exec="/usr/apps/com.samsung.dali-demo/bin/motion-stretch.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
56 56 <label>Motion Stretch</label>
57 57 </ui-application>
58   - <ui-application appid="radial-menu.example" exec="/usr/apps/com.samsung.dali-demo/bin/radial-menu.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
59   - <label>Radial Menu</label>
60   - </ui-application>
61 58 <ui-application appid="refraction-effect.example" exec="/usr/apps/com.samsung.dali-demo/bin/refraction-effect.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
62 59 <label>Refraction effect</label>
63 60 </ui-application>
... ...
demo/dali-demo.cpp
... ... @@ -46,7 +46,6 @@ int DALI_EXPORT_API main(int argc, char **argv)
46 46 demo.AddExample(Example("motion-blur.example", DALI_DEMO_STR_TITLE_MOTION_BLUR));
47 47 demo.AddExample(Example("motion-stretch.example", DALI_DEMO_STR_TITLE_MOTION_STRETCH));
48 48 demo.AddExample(Example("page-turn-view.example", DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW));
49   - demo.AddExample(Example("radial-menu.example", DALI_DEMO_STR_TITLE_RADIAL_MENU));
50 49 demo.AddExample(Example("refraction-effect.example", DALI_DEMO_STR_TITLE_REFRACTION));
51 50 demo.AddExample(Example("scroll-view.example", DALI_DEMO_STR_TITLE_SCROLL_VIEW));
52 51 demo.AddExample(Example("shadow-bone-lighting.example", DALI_DEMO_STR_TITLE_LIGHTS_AND_SHADOWS));
... ...
examples/radial-menu/radial-menu-example.cpp deleted
1   -/*
2   - * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3   - *
4   - * Licensed under the Apache License, Version 2.0 (the "License");
5   - * you may not use this file except in compliance with the License.
6   - * You may obtain a copy of the License at
7   - *
8   - * http://www.apache.org/licenses/LICENSE-2.0
9   - *
10   - * Unless required by applicable law or agreed to in writing, software
11   - * distributed under the License is distributed on an "AS IS" BASIS,
12   - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13   - * See the License for the specific language governing permissions and
14   - * limitations under the License.
15   - *
16   - */
17   -
18   -#include <dali/dali.h>
19   -#include <dali-toolkit/dali-toolkit.h>
20   -#include "shared/view.h"
21   -#include "radial-sweep-view.h"
22   -#include "radial-sweep-view-impl.h"
23   -
24   -using namespace Dali;
25   -using namespace Dali::Toolkit;
26   -
27   -namespace
28   -{
29   -const char* TEST_OUTER_RING_FILENAME = DEMO_IMAGE_DIR "layer2.png"; // Image to be masked
30   -const char* TEST_INNER_RING_FILENAME = DEMO_IMAGE_DIR "layer1.png"; // Image to be masked
31   -const char* TEST_MENU_FILENAME = DEMO_IMAGE_DIR "layer3.png"; // Image to be masked
32   -const char* TEST_DIAL_FILENAME = DEMO_IMAGE_DIR "layer4.png"; // Image to be masked
33   -const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" ); // Background for toolbar
34   -const char* APPLICATION_TITLE( "Radial Menu" );
35   -const char * const PLAY_ICON( DEMO_IMAGE_DIR "icon-play.png" );
36   -const char * const PLAY_ICON_SELECTED( DEMO_IMAGE_DIR "icon-play-selected.png" );
37   -const char * const STOP_ICON( DEMO_IMAGE_DIR "icon-stop.png" );
38   -const char * const STOP_ICON_SELECTED( DEMO_IMAGE_DIR "icon-stop-selected.png" );
39   -}
40   -
41   -
42   -/********************************************************************************
43   - * Application controller class
44   - */
45   -
46   -// This example shows how to create a mesh actor for use as a stencil buffer
47   -class RadialMenuExample : public ConnectionTracker
48   -{
49   -public:
50   - /**
51   - * Constructor
52   - * @param[in] app The application handle
53   - */
54   - RadialMenuExample(Application app);
55   -
56   - /**
57   - * Destructor
58   - */
59   - ~RadialMenuExample();
60   -
61   -private:
62   -
63   - /**
64   - * Initialization signal handler - all actor initialization should happen here
65   - * @param[in] app The application handle
66   - */
67   - void OnInit(Application& app);
68   -
69   - /**
70   - * Create a sweep view with the given image and parameters
71   - */
72   - RadialSweepView CreateSweepView( std::string imageName, Degree initial, Degree final );
73   -
74   - /**
75   - * Start the sweep animation on the menu
76   - */
77   - void StartAnimation();
78   -
79   - /**
80   - * Play or pause the animation when the button is clicked
81   - */
82   - bool OnButtonClicked( Toolkit::Button button );
83   -
84   - /**
85   - * Update the state flag and change the button icon when the animation is finished
86   - */
87   - void OnAnimationFinished( Animation& source );
88   -
89   - /**
90   - * Main key event handler
91   - *
92   - * @param[in] event The key event to respond to
93   - */
94   - void OnKeyEvent(const KeyEvent& event);
95   -
96   -private: // Member variables
97   - enum AnimState
98   - {
99   - STOPPED,
100   - PAUSED,
101   - PLAYING
102   - };
103   -
104   - Application mApplication; ///< The application handle
105   - Toolkit::Control mView; ///< The toolbar view
106   - Layer mContents; ///< The toolbar contents pane
107   - ImageView mImageView; ///< Image view shown by stencil mask
108   - Animation mAnimation;
109   - AnimState mAnimationState;
110   -
111   - Toolkit::PushButton mPlayStopButton;
112   - ImageView mDialView;
113   - RadialSweepView mRadialSweepView1;
114   - RadialSweepView mRadialSweepView2;
115   - RadialSweepView mRadialSweepView3;
116   -};
117   -
118   -RadialMenuExample::RadialMenuExample(Application app)
119   -: mApplication( app ),
120   - mAnimationState(STOPPED)
121   -{
122   - // Connect to the Application's Init signal
123   - app.InitSignal().Connect(this, &RadialMenuExample::OnInit);
124   -}
125   -
126   -RadialMenuExample::~RadialMenuExample()
127   -{
128   - // Nothing to do here; actor handles will clean up themselves.
129   -}
130   -
131   -void RadialMenuExample::OnInit(Application& app)
132   -{
133   - Stage stage = Dali::Stage::GetCurrent();
134   -
135   - // The Init signal is received once (only) during the Application lifetime
136   - stage.KeyEventSignal().Connect(this, &RadialMenuExample::OnKeyEvent);
137   -
138   - // Create toolbar & view
139   - Toolkit::ToolBar toolBar;
140   - mContents = DemoHelper::CreateView( mApplication,
141   - mView,
142   - toolBar,
143   - "",
144   - TOOLBAR_IMAGE,
145   - APPLICATION_TITLE );
146   -
147   - mPlayStopButton = Toolkit::PushButton::New();
148   - mPlayStopButton.SetUnselectedImage( STOP_ICON );
149   - mPlayStopButton.SetSelectedImage( STOP_ICON_SELECTED );
150   -
151   - mPlayStopButton.ClickedSignal().Connect( this, &RadialMenuExample::OnButtonClicked );
152   -
153   - toolBar.AddControl( mPlayStopButton,
154   - DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,
155   - Toolkit::Alignment::HorizontalRight,
156   - DemoHelper::DEFAULT_PLAY_PADDING );
157   -
158   -
159   - const ImageDimensions intImgSize = ResourceImage::GetImageSize(TEST_OUTER_RING_FILENAME);
160   - Vector2 imgSize = Vector2( intImgSize.GetWidth(), intImgSize.GetHeight() );
161   - Vector2 stageSize = stage.GetSize();
162   - float scale = stageSize.width / imgSize.width;
163   - float availableHeight = stageSize.height - DemoHelper::DEFAULT_VIEW_STYLE.mToolBarHeight * 2.0f;
164   - if(availableHeight <= stageSize.width)
165   - {
166   - scale = availableHeight / imgSize.width;
167   - }
168   -
169   - mRadialSweepView1 = CreateSweepView( TEST_OUTER_RING_FILENAME, Degree(-90.0f), Degree(-90.0f));
170   - mRadialSweepView2 = CreateSweepView( TEST_INNER_RING_FILENAME, Degree(90.0f), Degree(0.0f));
171   - mRadialSweepView3 = CreateSweepView( TEST_MENU_FILENAME, Degree(100.0f), Degree(0.0f));
172   - mRadialSweepView3.SetInitialActorAngle(Degree(-110));
173   - mRadialSweepView3.SetFinalActorAngle(Degree(0));
174   -
175   - mDialView = ImageView::New( TEST_DIAL_FILENAME );
176   - mDialView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
177   - mDialView.SetParentOrigin( ParentOrigin::CENTER );
178   - mDialView.SetScale(scale);
179   - Layer dialLayer = Layer::New();
180   -
181   - dialLayer.Add( mDialView );
182   - dialLayer.SetParentOrigin( ParentOrigin::CENTER );
183   - dialLayer.SetSize(stage.GetSize());
184   - mContents.Add(dialLayer);
185   -
186   - mRadialSweepView1.SetScale(scale);
187   - mRadialSweepView2.SetScale(scale);
188   - mRadialSweepView3.SetScale(scale);
189   -
190   - StartAnimation();
191   -}
192   -
193   -void RadialMenuExample::StartAnimation()
194   -{
195   - mDialView.SetOpacity(0.0f);
196   - mRadialSweepView1.SetOpacity(0.0f);
197   - mAnimation = Animation::New(6.0f);
198   - mRadialSweepView1.Activate(mAnimation, 0.0f, 3.0f);
199   - mRadialSweepView2.Activate(mAnimation, 1.5f, 3.0f);
200   - mRadialSweepView3.Activate(mAnimation, 3.0f, 3.0f);
201   - mAnimation.AnimateTo( Property( mDialView, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN, TimePeriod( 0.0f, 0.8f ) );
202   - mAnimation.AnimateTo( Property( mRadialSweepView1, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN, TimePeriod( 0.0f, 0.5f ) );
203   - mAnimation.FinishedSignal().Connect( this, &RadialMenuExample::OnAnimationFinished );
204   -
205   - mAnimationState = PLAYING;
206   - mAnimation.Play();
207   -}
208   -
209   -bool RadialMenuExample::OnButtonClicked( Toolkit::Button button )
210   -{
211   - switch( mAnimationState )
212   - {
213   - case PLAYING:
214   - {
215   - mAnimation.Pause();
216   - mAnimationState = PAUSED;
217   - mPlayStopButton.SetUnselectedImage( PLAY_ICON );
218   - mPlayStopButton.SetSelectedImage( PLAY_ICON_SELECTED );
219   - }
220   - break;
221   -
222   - case PAUSED:
223   - {
224   - mAnimation.Play();
225   - mAnimationState = PLAYING;
226   - mPlayStopButton.SetUnselectedImage( STOP_ICON );
227   - mPlayStopButton.SetSelectedImage( STOP_ICON_SELECTED );
228   - }
229   - break;
230   -
231   - case STOPPED:
232   - {
233   - mPlayStopButton.SetUnselectedImage( STOP_ICON );
234   - mPlayStopButton.SetSelectedImage( STOP_ICON_SELECTED );
235   - mRadialSweepView1.Deactivate();
236   - mRadialSweepView2.Deactivate();
237   - mRadialSweepView3.Deactivate();
238   - StartAnimation();
239   - }
240   - }
241   - return false;
242   -}
243   -
244   -void RadialMenuExample::OnAnimationFinished( Animation& source )
245   -{
246   - mAnimationState = STOPPED;
247   - mPlayStopButton.SetUnselectedImage( PLAY_ICON );
248   - mPlayStopButton.SetSelectedImage( PLAY_ICON_SELECTED );
249   -}
250   -
251   -RadialSweepView RadialMenuExample::CreateSweepView( std::string imageName,
252   - Degree initialAngle,
253   - Degree finalAngle)
254   -{
255   - // Create the image
256   - mImageView = ImageView::New(imageName);
257   - mImageView.SetParentOrigin(ParentOrigin::CENTER);
258   - mImageView.SetAnchorPoint(AnchorPoint::CENTER);
259   - mImageView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
260   -
261   - // Create the stencil
262   - const ImageDimensions imageSize = ResourceImage::GetImageSize(imageName);
263   - float diameter = std::max(imageSize.GetWidth(), imageSize.GetHeight());
264   - RadialSweepView radialSweepView = RadialSweepView::New();
265   - radialSweepView.SetDiameter( diameter );
266   - radialSweepView.SetInitialAngle( initialAngle );
267   - radialSweepView.SetFinalAngle( finalAngle );
268   - radialSweepView.SetInitialSector( Degree(0.0f) );
269   - radialSweepView.SetFinalSector( Degree(359.999f) );
270   - radialSweepView.SetSize( Stage::GetCurrent().GetSize());
271   - radialSweepView.SetEasingFunction( Dali::AlphaFunction::EASE_IN_OUT );
272   - radialSweepView.SetParentOrigin( ParentOrigin::CENTER );
273   - mContents.Add(radialSweepView);
274   - radialSweepView.Add( mImageView );
275   - mImageView.SetParentOrigin( ParentOrigin::CENTER );
276   -
277   - return radialSweepView;
278   -}
279   -
280   -
281   -void RadialMenuExample::OnKeyEvent(const KeyEvent& event)
282   -{
283   - if(event.state == KeyEvent::Down)
284   - {
285   - if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
286   - {
287   - mApplication.Quit();
288   - }
289   - }
290   -}
291   -
292   -void RunTest(Application app)
293   -{
294   - RadialMenuExample test(app);
295   -
296   - app.MainLoop();
297   -}
298   -
299   -// Entry point for Linux & Tizen applications
300   -int DALI_EXPORT_API main(int argc, char **argv)
301   -{
302   - Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
303   -
304   - RunTest(app);
305   -
306   - return 0;
307   -}
examples/radial-menu/radial-sweep-view-impl.cpp deleted
1   -/*
2   - * Copyright (c) 2016 Samsung Electronics Co., Ltd.
3   - *
4   - * Licensed under the Apache License, Version 2.0 (the "License");
5   - * you may not use this file except in compliance with the License.
6   - * You may obtain a copy of the License at
7   - *
8   - * http://www.apache.org/licenses/LICENSE-2.0
9   - *
10   - * Unless required by applicable law or agreed to in writing, software
11   - * distributed under the License is distributed on an "AS IS" BASIS,
12   - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13   - * See the License for the specific language governing permissions and
14   - * limitations under the License.
15   - *
16   - */
17   -
18   -#include "radial-sweep-view-impl.h"
19   -
20   -#include <dali/public-api/rendering/renderer.h>
21   -#include <sstream>
22   -
23   -using namespace Dali;
24   -
25   -namespace
26   -{
27   -
28   -const char* VERTEX_SHADER_PREFIX( "#define MATH_PI_2 1.570796\n#define MATH_PI_4 0.785398\n" );
29   -
30   -const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
31   -attribute mediump float aAngleIndex;\n
32   -attribute mediump vec2 aPosition1;\n
33   -attribute mediump vec2 aPosition2;\n
34   -uniform mediump mat4 uMvpMatrix;\n
35   -uniform mediump float uStartAngle;\n
36   -uniform mediump float uRotationAngle;\n
37   -\n
38   -void main()\n
39   -{\n
40   - float currentAngle = uStartAngle + uRotationAngle;\n
41   - float angleInterval1 = MATH_PI_4 * aAngleIndex;\n
42   - vec4 vertexPosition = vec4(0.0, 0.0, 0.0, 1.0);\n
43   - if( currentAngle >= angleInterval1)\n
44   - {\n
45   - float angleInterval2 = angleInterval1 + MATH_PI_2;\n
46   - float angle = currentAngle < angleInterval2 ? currentAngle : angleInterval2;\n
47   - float delta;\n
48   - if( mod( aAngleIndex+4.0, 4.0) < 2.0 )\n
49   - {\n
50   - delta = 0.5 - 0.5*cos(angle) / sin(angle);\n
51   - }\n
52   - else\n
53   - {\n
54   - delta = 0.5 + 0.5*sin(angle) / cos(angle);\n
55   - }\n
56   - vertexPosition.xy = mix( aPosition1, aPosition2, delta );\n
57   - }\n
58   - gl_Position = uMvpMatrix * vertexPosition;\n
59   -}
60   -);
61   -
62   -const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
63   -uniform lowp vec4 uColor;\n
64   -\n
65   -void main()\n
66   -{\n
67   - gl_FragColor = uColor;\n
68   -}\n
69   -);
70   -
71   -float HoldZeroFastEaseInOutHoldOne(float progress)
72   -{
73   - if( progress < 0.2f)
74   - {
75   - return 0.0f;
76   - }
77   - else if(progress < 0.5f)
78   - {
79   - progress = (progress-0.2) / 0.3f;
80   - return progress*progress*progress*0.5f;
81   - }
82   - else if(progress < 0.8f)
83   - {
84   - progress = ((progress - 0.5f) / 0.3f) - 1.0f;
85   - return (progress*progress*progress+1.0f) * 0.5f + 0.5f;
86   - }
87   - else
88   - {
89   - return 1.0f;
90   - }
91   -}
92   -
93   -} // anonymous namespace
94   -
95   -
96   -RadialSweepView RadialSweepViewImpl::New( )
97   -{
98   - return New( 2.0f, 100.0f, ANGLE_0, ANGLE_0, ANGLE_0, ANGLE_360 );
99   -}
100   -
101   -
102   -RadialSweepView RadialSweepViewImpl::New( float duration, float diameter, Radian initialAngle, Radian finalAngle, Radian initialSector, Radian finalSector )
103   -{
104   - RadialSweepViewImpl* impl= new RadialSweepViewImpl(duration, diameter, initialAngle, finalAngle, initialSector, finalSector);
105   - RadialSweepView handle = RadialSweepView(*impl);
106   - return handle;
107   -}
108   -
109   -RadialSweepViewImpl::RadialSweepViewImpl( float duration, float diameter, Radian initialAngle, Radian finalAngle, Radian initialSector, Radian finalSector )
110   -: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
111   - mDuration(duration),
112   - mDiameter(diameter),
113   - mInitialAngle(initialAngle),
114   - mFinalAngle(finalAngle),
115   - mInitialSector(initialSector),
116   - mFinalSector(finalSector),
117   - mInitialActorAngle(0),
118   - mFinalActorAngle(0),
119   - mEasingFunction(HoldZeroFastEaseInOutHoldOne),
120   - mStartAngleIndex(Property::INVALID_INDEX),
121   - mRotationAngleIndex(Property::INVALID_INDEX),
122   - mRotateActorsWithStencil(false),
123   - mRotateActors(false)
124   -{
125   -}
126   -
127   -void RadialSweepViewImpl::SetDuration(float duration)
128   -{
129   - mDuration = duration;
130   -}
131   -
132   -void RadialSweepViewImpl::SetEasingFunction( Dali::AlphaFunction easingFunction )
133   -{
134   - mEasingFunction = easingFunction;
135   -}
136   -
137   -void RadialSweepViewImpl::SetDiameter(float diameter)
138   -{
139   - mDiameter = diameter;
140   -}
141   -
142   -void RadialSweepViewImpl::SetInitialAngle( Dali::Radian initialAngle)
143   -{
144   - mInitialAngle = initialAngle;
145   -}
146   -
147   -void RadialSweepViewImpl::SetFinalAngle( Dali::Radian finalAngle)
148   -{
149   - mFinalAngle = finalAngle;
150   -}
151   -
152   -void RadialSweepViewImpl::SetInitialSector( Dali::Radian initialSector)
153   -{
154   - mInitialSector = initialSector;
155   -}
156   -
157   -void RadialSweepViewImpl::SetFinalSector( Dali::Radian finalSector)
158   -{
159   - mFinalSector = finalSector;
160   -}
161   -
162   -void RadialSweepViewImpl::SetInitialActorAngle( Dali::Radian initialAngle )
163   -{
164   - mInitialActorAngle = initialAngle;
165   - mRotateActors = true;
166   -}
167   -
168   -void RadialSweepViewImpl::SetFinalActorAngle( Dali::Radian finalAngle )
169   -{
170   - mFinalActorAngle = finalAngle;
171   - mRotateActors = true;
172   -}
173   -
174   -float RadialSweepViewImpl::GetDuration( )
175   -{
176   - return mDuration;
177   -}
178   -
179   -float RadialSweepViewImpl::GetDiameter( )
180   -{
181   - return mDiameter;
182   -}
183   -
184   -Dali::Radian RadialSweepViewImpl::GetInitialAngle( )
185   -{
186   - return mInitialAngle;
187   -}
188   -
189   -Dali::Radian RadialSweepViewImpl::GetFinalAngle( )
190   -{
191   - return mFinalAngle;
192   -}
193   -
194   -Dali::Radian RadialSweepViewImpl::GetInitialSector( )
195   -{
196   - return mInitialSector;
197   -}
198   -
199   -Dali::Radian RadialSweepViewImpl::GetFinalSector( )
200   -{
201   - return mFinalSector;
202   -}
203   -
204   -Dali::Radian RadialSweepViewImpl::GetInitialActorAngle( )
205   -{
206   - return mInitialActorAngle;
207   -}
208   -
209   -Dali::Radian RadialSweepViewImpl::GetFinalActorAngle( )
210   -{
211   - return mFinalActorAngle;
212   -}
213   -
214   -void RadialSweepViewImpl::RotateActorsWithStencil(bool rotate)
215   -{
216   - mRotateActorsWithStencil = rotate;
217   -}
218   -
219   -void RadialSweepViewImpl::Add(Actor actor)
220   -{
221   - if( ! mLayer )
222   - {
223   - mLayer = Layer::New();
224   - Self().Add(mLayer);
225   - mLayer.SetSize( Stage::GetCurrent().GetSize() );
226   - mLayer.SetParentOrigin( ParentOrigin::CENTER );
227   - }
228   -
229   - mLayer.Add(actor);
230   -}
231   -
232   -void RadialSweepViewImpl::Activate( Animation anim, float offsetTime, float duration )
233   -{
234   - bool startAnimation=false;
235   - if( ! anim )
236   - {
237   - mAnim = Animation::New( mDuration );
238   - anim = mAnim;
239   - startAnimation = true;
240   - }
241   -
242   - if( ! mStencilActor )
243   - {
244   - CreateStencil( mInitialSector );
245   - mLayer.Add( mStencilActor );
246   - mStencilActor.SetScale(mDiameter);
247   - }
248   -
249   - mStencilActor.SetOrientation( mInitialAngle, Vector3::ZAXIS );
250   - mStencilActor.SetProperty( mRotationAngleIndex, mInitialSector.radian );
251   -
252   - if( mRotateActors )
253   - {
254   - for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)
255   - {
256   - Actor actor = mLayer.GetChildAt(i);
257   - if( actor != mStencilActor )
258   - {
259   - anim.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( mInitialActorAngle ), Vector3::ZAXIS ) );
260   - }
261   - }
262   - }
263   -
264   - anim.AnimateTo( Property( mStencilActor, mRotationAngleIndex ), mFinalSector.radian, mEasingFunction, TimePeriod( offsetTime, duration ) );
265   - anim.AnimateTo( Property( mStencilActor, Actor::Property::ORIENTATION ), Quaternion( Radian( mFinalAngle ), Vector3::ZAXIS ), mEasingFunction, TimePeriod( offsetTime, duration ) );
266   -
267   - if( mRotateActorsWithStencil )
268   - {
269   - for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)
270   - {
271   - Actor actor = mLayer.GetChildAt(i);
272   - if( actor != mStencilActor )
273   - {
274   - anim.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( mFinalAngle.radian - mInitialAngle.radian ) , Vector3::ZAXIS ), mEasingFunction, TimePeriod( offsetTime, duration ) );
275   - }
276   - }
277   - }
278   - else if( mRotateActors )
279   - {
280   - for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)
281   - {
282   - Actor actor = mLayer.GetChildAt(i);
283   - if( actor != mStencilActor )
284   - {
285   - anim.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( mFinalActorAngle ), Vector3::ZAXIS ), mEasingFunction, TimePeriod( offsetTime, duration ) );
286   - }
287   - }
288   - }
289   -
290   -
291   - if( startAnimation )
292   - {
293   - anim.SetLooping(true);
294   - anim.Play();
295   - }
296   -}
297   -
298   -
299   -void RadialSweepViewImpl::Deactivate()
300   -{
301   - if( mAnim )
302   - {
303   - mAnim.Stop();
304   - }
305   -}
306   -
307   -void RadialSweepViewImpl::CreateStencil( Radian initialSector )
308   -{
309   - // Create the stencil mesh geometry
310   - // 3-----2
311   - // | \ / |
312   - // | 0--1 , 6
313   - // | / \ |
314   - // 4-----5
315   -
316   - struct VertexPosition { float angleIndex; Vector2 position1; Vector2 position2; };
317   - VertexPosition vertexData[7] = { // With X coordinate inverted to make the animation go anti clockwise from left center
318   - { 9.f, Vector2( 0.f, 0.f ), Vector2( 0.f, 0.f ) }, // center point, keep static
319   - { 0.f, Vector2( -0.5f, 0.f ), Vector2( -0.5f, 0.f ) }, // vertex 1, 0 degree, keep static
320   - { -1.f, Vector2( -0.5f, 0.5f ), Vector2( -0.5f, -0.5f ) }, // -45 ~ 45 degrees ( 0 ~ 45)
321   - { 1.f, Vector2( -0.5f, -0.5f ), Vector2( 0.5f, -0.5f ) }, // 45 ~ 135 degrees
322   - { 3.f, Vector2( 0.5f, -0.5f ), Vector2( 0.5f, 0.5f ) }, // 135 ~ 225 degrees
323   - { 5.f, Vector2( 0.5f, 0.5f ), Vector2( -0.5f, 0.5f ) }, // 225 ~ 315 degrees
324   - { 7.f, Vector2( -0.5f, 0.5f ), Vector2( -0.5f, -0.5f ) } // 315 ~ 405 degrees ( 315 ~ 359.999 )
325   - };
326   - Property::Map vertexFormat;
327   - vertexFormat["aAngleIndex"] = Property::FLOAT;
328   - vertexFormat["aPosition1"] = Property::VECTOR2;
329   - vertexFormat["aPosition2"] = Property::VECTOR2;
330   - PropertyBuffer vertices = PropertyBuffer::New( vertexFormat );
331   - vertices.SetData( vertexData, 7u );
332   -
333   - unsigned short indexData[15] = { 0,1,2,0,2,3,0,3,4,0,4,5,0,5,6 };
334   -
335   - Geometry meshGeometry = Geometry::New();
336   - meshGeometry.AddVertexBuffer( vertices );
337   - meshGeometry.SetIndexBuffer( &indexData[0], sizeof( indexData )/sizeof(indexData[0]) );
338   -
339   - // Create shader
340   - std::ostringstream vertexShaderStringStream;
341   - vertexShaderStringStream<<VERTEX_SHADER_PREFIX<<VERTEX_SHADER;
342   - Shader shader = Shader::New( vertexShaderStringStream.str(), FRAGMENT_SHADER );
343   -
344   - // Create renderer
345   - Renderer renderer = Renderer::New( meshGeometry, shader );
346   -
347   - mStencilActor = Actor::New();
348   - mStencilActor.AddRenderer( renderer );
349   - mStencilActor.SetSize(1.f, 1.f);
350   -
351   - // register properties
352   - mStartAngleIndex = mStencilActor.RegisterProperty("uStartAngle", 0.f);
353   - mRotationAngleIndex = mStencilActor.RegisterProperty("uRotationAngle", initialSector.radian);
354   -
355   - mStencilActor.SetDrawMode( DrawMode::STENCIL );
356   - mStencilActor.SetParentOrigin( ParentOrigin::CENTER );
357   -}
examples/radial-menu/radial-sweep-view-impl.h deleted
1   -#ifndef DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
2   -#define DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
3   -
4   -/*
5   - * Copyright (c) 2015 Samsung Electronics Co., Ltd.
6   - *
7   - * Licensed under the Apache License, Version 2.0 (the "License");
8   - * you may not use this file except in compliance with the License.
9   - * You may obtain a copy of the License at
10   - *
11   - * http://www.apache.org/licenses/LICENSE-2.0
12   - *
13   - * Unless required by applicable law or agreed to in writing, software
14   - * distributed under the License is distributed on an "AS IS" BASIS,
15   - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16   - * See the License for the specific language governing permissions and
17   - * limitations under the License.
18   - *
19   - */
20   -
21   -#include <dali-toolkit/dali-toolkit.h>
22   -#include "radial-sweep-view.h"
23   -
24   -
25   -/********************************************************************************
26   - * Class to implement a layer with a radial sweep stencil mask and an actor tree
27   - */
28   -class RadialSweepViewImpl : public Dali::Toolkit::Internal::Control
29   -{
30   -public:
31   - static RadialSweepView New();
32   -
33   - static RadialSweepView New( float duration,
34   - float diameter,
35   - Dali::Radian initialAngle,
36   - Dali::Radian finalAngle,
37   - Dali::Radian initialSector,
38   - Dali::Radian finalSector );
39   -
40   - RadialSweepViewImpl( float duration,
41   - float diameter,
42   - Dali::Radian initialAngle,
43   - Dali::Radian finalAngle,
44   - Dali::Radian initialSector,
45   - Dali::Radian finalSector );
46   -
47   - void SetDuration(float duration);
48   - void SetEasingFunction( Dali::AlphaFunction easingFunction );
49   -
50   - void SetDiameter(float diameter);
51   - void SetInitialAngle( Dali::Radian initialAngle);
52   - void SetFinalAngle( Dali::Radian finalAngle);
53   - void SetInitialSector( Dali::Radian initialSector);
54   - void SetFinalSector( Dali::Radian finalSector);
55   - void SetInitialActorAngle( Dali::Radian initialAngle );
56   - void SetFinalActorAngle( Dali::Radian finalAngle );
57   -
58   - float GetDuration( );
59   - float GetDiameter( );
60   - Dali::Radian GetInitialAngle( );
61   - Dali::Radian GetFinalAngle( );
62   - Dali::Radian GetInitialSector( );
63   - Dali::Radian GetFinalSector( );
64   - Dali::Radian GetInitialActorAngle( );
65   - Dali::Radian GetFinalActorAngle( );
66   -
67   - void RotateActorsWithStencil(bool rotate);
68   -
69   - void Add( Dali::Actor actor );
70   -
71   - void Activate( Dali::Animation anim = Dali::Animation(), float offsetTime=0, float duration=2.0f );
72   -
73   - void Deactivate();
74   -
75   -private:
76   -
77   - /**
78   - * Create the stencil mask
79   - */
80   - void CreateStencil(Dali::Radian initialSector );
81   -
82   -private:
83   - Dali::Layer mLayer;
84   - Dali::Animation mAnim;
85   - float mDuration;
86   - float mDiameter;
87   - Dali::Radian mInitialAngle;
88   - Dali::Radian mFinalAngle;
89   - Dali::Radian mInitialSector;
90   - Dali::Radian mFinalSector;
91   - Dali::Radian mInitialActorAngle;
92   - Dali::Radian mFinalActorAngle;
93   - Dali::AlphaFunction mEasingFunction;
94   - Dali::Actor mStencilActor; ///< Stencil actor which generates mask
95   - Dali::Property::Index mStartAngleIndex; ///< Index of start-angle property
96   - Dali::Property::Index mRotationAngleIndex; ///< Index of rotation-angle property
97   - bool mRotateActorsWithStencil:1;
98   - bool mRotateActors;
99   -};
100   -
101   -
102   -inline RadialSweepViewImpl& GetImpl( RadialSweepView& obj )
103   -{
104   - DALI_ASSERT_ALWAYS(obj);
105   - Dali::RefObject& handle = obj.GetImplementation();
106   - return static_cast<RadialSweepViewImpl&>(handle);
107   -}
108   -
109   -inline const RadialSweepViewImpl& GetImpl( const RadialSweepView& obj )
110   -{
111   - DALI_ASSERT_ALWAYS(obj);
112   - const Dali::RefObject& handle = obj.GetImplementation();
113   - return static_cast<const RadialSweepViewImpl&>(handle);
114   -}
115   -
116   -
117   -
118   -#endif // DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
examples/radial-menu/radial-sweep-view.cpp deleted
1   -/*
2   - * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3   - *
4   - * Licensed under the Apache License, Version 2.0 (the "License");
5   - * you may not use this file except in compliance with the License.
6   - * You may obtain a copy of the License at
7   - *
8   - * http://www.apache.org/licenses/LICENSE-2.0
9   - *
10   - * Unless required by applicable law or agreed to in writing, software
11   - * distributed under the License is distributed on an "AS IS" BASIS,
12   - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13   - * See the License for the specific language governing permissions and
14   - * limitations under the License.
15   - *
16   - */
17   -
18   -#include "radial-sweep-view.h"
19   -#include "radial-sweep-view-impl.h"
20   -
21   -using namespace Dali;
22   -
23   -RadialSweepView::RadialSweepView()
24   -{
25   -}
26   -
27   -RadialSweepView::RadialSweepView(const RadialSweepView& handle)
28   -: Control(handle)
29   -{
30   -}
31   -
32   -RadialSweepView& RadialSweepView::operator=(const RadialSweepView& rhs)
33   -{
34   - if( &rhs != this )
35   - {
36   - Control::operator=(rhs);
37   - }
38   - return *this;
39   -}
40   -
41   -RadialSweepView::~RadialSweepView()
42   -{
43   -}
44   -
45   -RadialSweepView RadialSweepView::DownCast( BaseHandle handle )
46   -{
47   - return Control::DownCast<RadialSweepView, RadialSweepViewImpl>(handle);
48   -}
49   -
50   -RadialSweepView RadialSweepView::New( )
51   -{
52   - return RadialSweepViewImpl::New();
53   -}
54   -
55   -RadialSweepView RadialSweepView::New( float duration,
56   - float diameter,
57   - Radian initialAngle,
58   - Radian finalAngle,
59   - Radian initialSector,
60   - Radian finalSector )
61   -{
62   - return RadialSweepViewImpl::New(duration, diameter, initialAngle, finalAngle, initialSector, finalSector );
63   -}
64   -
65   -RadialSweepView::RadialSweepView( RadialSweepViewImpl& impl )
66   -: Control( impl )
67   -{
68   -}
69   -
70   -RadialSweepView::RadialSweepView( Dali::Internal::CustomActor* impl )
71   -: Control( impl )
72   -{
73   - VerifyCustomActorPointer<RadialSweepViewImpl>(impl);
74   -}
75   -
76   -void RadialSweepView::SetDuration(float duration)
77   -{
78   - GetImpl(*this).SetDuration(duration);
79   -}
80   -
81   -void RadialSweepView::SetEasingFunction( Dali::AlphaFunction easingFunction )
82   -{
83   - GetImpl(*this).SetEasingFunction( easingFunction );
84   -}
85   -
86   -void RadialSweepView::SetDiameter(float diameter)
87   -{
88   - GetImpl(*this).SetDiameter(diameter);
89   -}
90   -
91   -void RadialSweepView::SetInitialAngle( Dali::Radian initialAngle)
92   -{
93   - GetImpl(*this).SetInitialAngle(initialAngle);
94   -}
95   -
96   -void RadialSweepView::SetFinalAngle( Dali::Radian finalAngle)
97   -{
98   - GetImpl(*this).SetFinalAngle(finalAngle);
99   -}
100   -
101   -void RadialSweepView::SetInitialSector( Dali::Radian initialSector)
102   -{
103   - GetImpl(*this).SetInitialSector(initialSector);
104   -}
105   -
106   -void RadialSweepView::SetFinalSector( Dali::Radian finalSector)
107   -{
108   - GetImpl(*this).SetFinalSector(finalSector);
109   -}
110   -
111   -void RadialSweepView::SetInitialActorAngle( Dali::Radian initialAngle )
112   -{
113   - GetImpl(*this).SetInitialActorAngle(initialAngle);
114   -}
115   -
116   -void RadialSweepView::SetFinalActorAngle( Dali::Radian finalAngle )
117   -{
118   - GetImpl(*this).SetFinalActorAngle(finalAngle);
119   -}
120   -
121   -float RadialSweepView::GetDuration( )
122   -{
123   - return GetImpl(*this).GetDuration();
124   -}
125   -
126   -float RadialSweepView::GetDiameter( )
127   -{
128   - return GetImpl(*this).GetDiameter();
129   -}
130   -
131   -Dali::Radian RadialSweepView::GetInitialAngle( )
132   -{
133   - return GetImpl(*this).GetInitialAngle();
134   -}
135   -
136   -Dali::Radian RadialSweepView::GetFinalAngle( )
137   -{
138   - return GetImpl(*this).GetFinalAngle();
139   -}
140   -
141   -Dali::Radian RadialSweepView::GetInitialSector( )
142   -{
143   - return GetImpl(*this).GetInitialSector();
144   -}
145   -
146   -Dali::Radian RadialSweepView::GetFinalSector( )
147   -{
148   - return GetImpl(*this).GetFinalSector();
149   -}
150   -
151   -Dali::Radian RadialSweepView::GetInitialActorAngle( )
152   -{
153   - return GetImpl(*this).GetInitialActorAngle();
154   -}
155   -
156   -Dali::Radian RadialSweepView::GetFinalActorAngle( )
157   -{
158   - return GetImpl(*this).GetFinalActorAngle();
159   -}
160   -
161   -void RadialSweepView::RotateActorsWithStencil(bool rotate)
162   -{
163   - GetImpl(*this).RotateActorsWithStencil(rotate);
164   -}
165   -
166   -void RadialSweepView::Add(Actor actor)
167   -{
168   - GetImpl(*this).Add(actor);
169   -}
170   -
171   -void RadialSweepView::Activate()
172   -{
173   - GetImpl(*this).Activate();
174   -}
175   -
176   -void RadialSweepView::Activate( Dali::Animation anim, float offsetTime, float duration )
177   -{
178   - GetImpl(*this).Activate(anim, offsetTime, duration);
179   -}
180   -
181   -void RadialSweepView::Deactivate()
182   -{
183   - GetImpl(*this).Deactivate();
184   -}
examples/radial-menu/radial-sweep-view.h deleted
1   -#ifndef DALI_DEMO_RADIAL_SWEEP_VIEW_H
2   -#define DALI_DEMO_RADIAL_SWEEP_VIEW_H
3   -
4   -/*
5   - * Copyright (c) 2015 Samsung Electronics Co., Ltd.
6   - *
7   - * Licensed under the Apache License, Version 2.0 (the "License");
8   - * you may not use this file except in compliance with the License.
9   - * You may obtain a copy of the License at
10   - *
11   - * http://www.apache.org/licenses/LICENSE-2.0
12   - *
13   - * Unless required by applicable law or agreed to in writing, software
14   - * distributed under the License is distributed on an "AS IS" BASIS,
15   - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16   - * See the License for the specific language governing permissions and
17   - * limitations under the License.
18   - *
19   - */
20   -
21   -#include <dali-toolkit/dali-toolkit.h>
22   -
23   -class RadialSweepViewImpl;
24   -
25   -
26   -/********************************************************************************
27   - * Handle to RadialSweepView implementation
28   - */
29   -class RadialSweepView : public Dali::Toolkit::Control
30   -{
31   -public:
32   - /**
33   - * Create a new RadialSweepView with default parameters (2 second animation,
34   - * no rotation, sweeping out a full circle).
35   - */
36   - static RadialSweepView New( );
37   -
38   - /**
39   - * Create a new RadialSweepView.
40   - * @param[in] duration The duration of the sweep animation
41   - * @param[in] diameter The diameter of the stencil mask
42   - * @param[in] initialAngle The initial angle of the anticlockwise line of the sweep sector
43   - * @param[in] finalAngle The final angle of the anticlockwise line of the sweep sector
44   - * @param[in] initialSector The angle of the starting sector
45   - * @param[in] finalSector The angle of the sector at the end of the animation.
46   - * Note, to cover the entire circle, use a value of 359.9999 degrees, not zero or 360 degrees.
47   - *
48   - * initial sector
49   - * \ | .
50   - * \ | .
51   - * initialAngle \ | . final sector
52   - * \| _|
53   - * .________
54   - */
55   - static RadialSweepView New( float duration,
56   - float diameter,
57   - Dali::Radian initialAngle,
58   - Dali::Radian finalAngle,
59   - Dali::Radian initialSector,
60   - Dali::Radian finalSector );
61   -
62   - void SetDuration(float duration);
63   -
64   - void SetEasingFunction( Dali::AlphaFunction easingFunction );
65   -
66   - void SetDiameter(float diameter);
67   -
68   - void SetInitialAngle( Dali::Radian initialAngle);
69   -
70   - void SetFinalAngle( Dali::Radian finalAngle);
71   -
72   - void SetInitialSector( Dali::Radian initialSector);
73   -
74   - void SetFinalSector( Dali::Radian finalSector);
75   -
76   - void SetInitialActorAngle( Dali::Radian initialAngle );
77   -
78   - void SetFinalActorAngle( Dali::Radian finalAngle );
79   -
80   - float GetDuration( );
81   -
82   - float GetDiameter( );
83   -
84   - Dali::Radian GetInitialAngle( );
85   -
86   - Dali::Radian GetFinalAngle( );
87   -
88   - Dali::Radian GetInitialSector( );
89   -
90   - Dali::Radian GetFinalSector( );
91   -
92   - Dali::Radian GetInitialActorAngle( );
93   -
94   - Dali::Radian GetFinalActorAngle( );
95   -
96   - /**
97   - * @param[in] rotate True if the actors should rotate with the stencil
98   - */
99   - void RotateActorsWithStencil(bool rotate);
100   -
101   - /**
102   - * Add actors to the view
103   - */
104   - void Add(Actor actor);
105   -
106   - /**
107   - * Activate the sweep animation
108   - */
109   - void Activate( );
110   -
111   - void Activate( Dali::Animation anim, float offsetTime, float duration );
112   -
113   - /**
114   - * Deactivate the sweep animation
115   - */
116   - void Deactivate();
117   -
118   - /**
119   - * Default constructor. Create an uninitialized handle.
120   - */
121   - RadialSweepView();
122   -
123   - /**
124   - * Copy constructor
125   - */
126   - RadialSweepView(const RadialSweepView& handle);
127   -
128   - /**
129   - * Assignment operator
130   - */
131   - RadialSweepView& operator=(const RadialSweepView& rhs);
132   -
133   - /**
134   - * Destructor
135   - */
136   - ~RadialSweepView();
137   -
138   - /**
139   - * Downcast method
140   - */
141   - static RadialSweepView DownCast( BaseHandle handle );
142   -
143   -public: // Not for use by application developers
144   -
145   - RadialSweepView( RadialSweepViewImpl& impl );
146   -
147   - RadialSweepView( Dali::Internal::CustomActor* impl );
148   -};
149   -
150   -#endif
examples/renderer-stencil/renderer-stencil-shaders.h
... ... @@ -29,7 +29,7 @@ const char * const POSITION( &quot;aPosition&quot;);
29 29 const char * const NORMAL( "aNormal" );
30 30 const char * const TEXTURE( "aTexCoord" );
31 31  
32   -// Shader for todor (vertex):
  32 +// Shader for basic, per-vertex lighting (vertex):
33 33 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
34 34 attribute mediump vec3 aPosition;
35 35 attribute highp vec3 aNormal;
... ... @@ -62,6 +62,7 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
62 62 }
63 63 );
64 64  
  65 +// Fragment shader.
65 66 const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
66 67 varying mediump vec2 vTexCoord;
67 68 varying mediump vec3 vIllumination;
... ... @@ -74,6 +75,7 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
74 75 }
75 76 );
76 77  
  78 +// Shader for basic, per-vertex lighting with texture (vertex):
77 79 const char* VERTEX_SHADER_TEXTURED = DALI_COMPOSE_SHADER(
78 80 attribute mediump vec3 aPosition;
79 81 attribute highp vec3 aNormal;
... ... @@ -107,6 +109,7 @@ const char* VERTEX_SHADER_TEXTURED = DALI_COMPOSE_SHADER(
107 109 }
108 110 );
109 111  
  112 +// Fragment shader.
110 113 const char* FRAGMENT_SHADER_TEXTURED = DALI_COMPOSE_SHADER(
111 114 varying mediump vec2 vTexCoord;
112 115 varying mediump vec3 vIllumination;
... ...
examples/size-negotiation/size-negotiation-example.cpp
... ... @@ -798,7 +798,7 @@ private:
798 798 Layer mContentLayer; ///< Content layer.
799 799  
800 800 Toolkit::TextLabel mTitleActor; ///< Title text.
801   - Toolkit::Popup mMenu; ///< The navigation menu todor.
  801 + Toolkit::Popup mMenu; ///< The navigation menu.
802 802 Toolkit::Popup mPopup; ///< The current example popup.
803 803  
804 804 Toolkit::ItemView mItemView; ///< ItemView to hold test images.
... ...
shared/dali-demo-strings.h
... ... @@ -16,8 +16,8 @@
16 16 */
17 17  
18 18 /* This header file includes all multi language strings which need display */
19   -#ifndef __DALI_DEMO_STRINGS_H__
20   -#define __DALI_DEMO_STRINGS_H__
  19 +#ifndef DALI_DEMO_STRINGS_H
  20 +#define DALI_DEMO_STRINGS_H
21 21  
22 22 #include <libintl.h>
23 23  
... ... @@ -63,7 +63,6 @@ extern &quot;C&quot;
63 63 #define DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW")
64 64 #define DALI_DEMO_STR_TITLE_POPUP dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_POPUP")
65 65 #define DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES")
66   -#define DALI_DEMO_STR_TITLE_RADIAL_MENU dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RADIAL_MENU")
67 66 #define DALI_DEMO_STR_TITLE_REFRACTION dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_REFRACTION")
68 67 #define DALI_DEMO_STR_TITLE_RENDERER_STENCIL dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERER_STENCIL")
69 68 #define DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI")
... ... @@ -111,7 +110,6 @@ extern &quot;C&quot;
111 110 #define DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW "Page Turn View"
112 111 #define DALI_DEMO_STR_TITLE_POPUP "Popup"
113 112 #define DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES "Primitive Shapes"
114   -#define DALI_DEMO_STR_TITLE_RADIAL_MENU "Radial Menu"
115 113 #define DALI_DEMO_STR_TITLE_REFRACTION "Refract Effect"
116 114 #define DALI_DEMO_STR_TITLE_RENDERER_STENCIL "Renderer Stencils"
117 115 #define DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI "Script Based UI"
... ... @@ -132,4 +130,4 @@ extern &quot;C&quot;
132 130 }
133 131 #endif // __cplusplus
134 132  
135   -#endif // __DALI_DEMO_STRINGS_H__
  133 +#endif // DALI_DEMO_STRINGS_H
... ...