Commit c410ccd847ff34f0a0145ac84dc3b01df8bcf61a
1 parent
5b74d885
Fixes for removal of animatable property-buffer.
Change-Id: I32428f2a5be9009e5f3603ad9567b62b9db62c31
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8 changed files
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16 additions
and
16 deletions
examples/line-mesh/line-mesh-example.cpp
| @@ -82,19 +82,19 @@ Geometry CreateGeometry() | @@ -82,19 +82,19 @@ Geometry CreateGeometry() | ||
| 82 | 82 | ||
| 83 | Property::Map pentagonVertexFormat; | 83 | Property::Map pentagonVertexFormat; |
| 84 | pentagonVertexFormat["aPosition1"] = Property::VECTOR2; | 84 | pentagonVertexFormat["aPosition1"] = Property::VECTOR2; |
| 85 | - PropertyBuffer pentagonVertices = PropertyBuffer::New( PropertyBuffer::STATIC, pentagonVertexFormat, 5 ); | 85 | + PropertyBuffer pentagonVertices = PropertyBuffer::New( pentagonVertexFormat, 5 ); |
| 86 | pentagonVertices.SetData(pentagonVertexData); | 86 | pentagonVertices.SetData(pentagonVertexData); |
| 87 | 87 | ||
| 88 | Property::Map pentacleVertexFormat; | 88 | Property::Map pentacleVertexFormat; |
| 89 | pentacleVertexFormat["aPosition2"] = Property::VECTOR2; | 89 | pentacleVertexFormat["aPosition2"] = Property::VECTOR2; |
| 90 | - PropertyBuffer pentacleVertices = PropertyBuffer::New( PropertyBuffer::STATIC, pentacleVertexFormat, 5 ); | 90 | + PropertyBuffer pentacleVertices = PropertyBuffer::New( pentacleVertexFormat, 5 ); |
| 91 | pentacleVertices.SetData(pentacleVertexData); | 91 | pentacleVertices.SetData(pentacleVertexData); |
| 92 | 92 | ||
| 93 | // Create indices | 93 | // Create indices |
| 94 | unsigned int indexData[10] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 }; | 94 | unsigned int indexData[10] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 }; |
| 95 | Property::Map indexFormat; | 95 | Property::Map indexFormat; |
| 96 | indexFormat["indices"] = Property::UNSIGNED_INTEGER; | 96 | indexFormat["indices"] = Property::UNSIGNED_INTEGER; |
| 97 | - PropertyBuffer indices = PropertyBuffer::New( PropertyBuffer::STATIC, indexFormat, sizeof(indexData)/sizeof(indexData[0]) ); | 97 | + PropertyBuffer indices = PropertyBuffer::New( indexFormat, sizeof(indexData)/sizeof(indexData[0]) ); |
| 98 | indices.SetData(indexData); | 98 | indices.SetData(indexData); |
| 99 | 99 | ||
| 100 | // Create the geometry object | 100 | // Create the geometry object |
examples/mesh-morph/mesh-morph-example.cpp
| @@ -218,17 +218,17 @@ Geometry CreateGeometry() | @@ -218,17 +218,17 @@ Geometry CreateGeometry() | ||
| 218 | 218 | ||
| 219 | Property::Map initialPositionVertexFormat; | 219 | Property::Map initialPositionVertexFormat; |
| 220 | initialPositionVertexFormat["aInitPos"] = Property::VECTOR2; | 220 | initialPositionVertexFormat["aInitPos"] = Property::VECTOR2; |
| 221 | - PropertyBuffer initialPositionVertices = PropertyBuffer::New( PropertyBuffer::STATIC, initialPositionVertexFormat, numberOfVertices ); | 221 | + PropertyBuffer initialPositionVertices = PropertyBuffer::New( initialPositionVertexFormat, numberOfVertices ); |
| 222 | initialPositionVertices.SetData(quad); | 222 | initialPositionVertices.SetData(quad); |
| 223 | 223 | ||
| 224 | Property::Map finalPositionVertexFormat; | 224 | Property::Map finalPositionVertexFormat; |
| 225 | finalPositionVertexFormat["aFinalPos"] = Property::VECTOR2; | 225 | finalPositionVertexFormat["aFinalPos"] = Property::VECTOR2; |
| 226 | - PropertyBuffer finalPositionVertices = PropertyBuffer::New( PropertyBuffer::STATIC, finalPositionVertexFormat, numberOfVertices ); | 226 | + PropertyBuffer finalPositionVertices = PropertyBuffer::New( finalPositionVertexFormat, numberOfVertices ); |
| 227 | finalPositionVertices.SetData(cat); | 227 | finalPositionVertices.SetData(cat); |
| 228 | 228 | ||
| 229 | Property::Map colorVertexFormat; | 229 | Property::Map colorVertexFormat; |
| 230 | colorVertexFormat["aColor"] = Property::VECTOR3; | 230 | colorVertexFormat["aColor"] = Property::VECTOR3; |
| 231 | - PropertyBuffer colorVertices = PropertyBuffer::New( PropertyBuffer::STATIC, colorVertexFormat, numberOfVertices ); | 231 | + PropertyBuffer colorVertices = PropertyBuffer::New( colorVertexFormat, numberOfVertices ); |
| 232 | colorVertices.SetData(colors); | 232 | colorVertices.SetData(colors); |
| 233 | 233 | ||
| 234 | // Create the geometry object | 234 | // Create the geometry object |
examples/mesh-sorting/mesh-sorting-example.cpp
| @@ -98,14 +98,14 @@ Geometry CreateGeometry() | @@ -98,14 +98,14 @@ Geometry CreateGeometry() | ||
| 98 | Property::Map texturedQuadVertexFormat; | 98 | Property::Map texturedQuadVertexFormat; |
| 99 | texturedQuadVertexFormat["aPosition"] = Property::VECTOR2; | 99 | texturedQuadVertexFormat["aPosition"] = Property::VECTOR2; |
| 100 | texturedQuadVertexFormat["aTexCoord"] = Property::VECTOR2; | 100 | texturedQuadVertexFormat["aTexCoord"] = Property::VECTOR2; |
| 101 | - PropertyBuffer texturedQuadVertices = PropertyBuffer::New( PropertyBuffer::STATIC, texturedQuadVertexFormat, 4 ); | 101 | + PropertyBuffer texturedQuadVertices = PropertyBuffer::New( texturedQuadVertexFormat, 4 ); |
| 102 | texturedQuadVertices.SetData(texturedQuadVertexData); | 102 | texturedQuadVertices.SetData(texturedQuadVertexData); |
| 103 | 103 | ||
| 104 | // Create indices | 104 | // Create indices |
| 105 | unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 }; | 105 | unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 }; |
| 106 | Property::Map indexFormat; | 106 | Property::Map indexFormat; |
| 107 | indexFormat["indices"] = Property::UNSIGNED_INTEGER; | 107 | indexFormat["indices"] = Property::UNSIGNED_INTEGER; |
| 108 | - PropertyBuffer indices = PropertyBuffer::New( PropertyBuffer::STATIC, indexFormat, 6 ); | 108 | + PropertyBuffer indices = PropertyBuffer::New( indexFormat, 6 ); |
| 109 | indices.SetData(indexData); | 109 | indices.SetData(indexData); |
| 110 | 110 | ||
| 111 | // Create the geometry object | 111 | // Create the geometry object |
examples/new-window/new-window-example.cpp
| @@ -429,14 +429,14 @@ Geometry NewWindowController::CreateMeshGeometry() | @@ -429,14 +429,14 @@ Geometry NewWindowController::CreateMeshGeometry() | ||
| 429 | vertexFormat["aPosition"] = Property::VECTOR3; | 429 | vertexFormat["aPosition"] = Property::VECTOR3; |
| 430 | vertexFormat["aTexCoord"] = Property::VECTOR2; | 430 | vertexFormat["aTexCoord"] = Property::VECTOR2; |
| 431 | vertexFormat["aColor"] = Property::VECTOR3; | 431 | vertexFormat["aColor"] = Property::VECTOR3; |
| 432 | - PropertyBuffer vertices = PropertyBuffer::New( PropertyBuffer::STATIC, vertexFormat, 5 ); | 432 | + PropertyBuffer vertices = PropertyBuffer::New( vertexFormat, 5 ); |
| 433 | vertices.SetData( vertexData ); | 433 | vertices.SetData( vertexData ); |
| 434 | 434 | ||
| 435 | // Specify all the faces | 435 | // Specify all the faces |
| 436 | unsigned int indexData[12] = { 0,1,3,0,2,4,0,3,4,0,2,1 }; | 436 | unsigned int indexData[12] = { 0,1,3,0,2,4,0,3,4,0,2,1 }; |
| 437 | Property::Map indexFormat; | 437 | Property::Map indexFormat; |
| 438 | indexFormat["indices"] = Property::UNSIGNED_INTEGER; | 438 | indexFormat["indices"] = Property::UNSIGNED_INTEGER; |
| 439 | - PropertyBuffer indices = PropertyBuffer::New( PropertyBuffer::STATIC, indexFormat, 12 ); | 439 | + PropertyBuffer indices = PropertyBuffer::New( indexFormat, 12 ); |
| 440 | indices.SetData( indexData ); | 440 | indices.SetData( indexData ); |
| 441 | 441 | ||
| 442 | // Create the geometry object | 442 | // Create the geometry object |
examples/point-mesh/point-mesh-example.cpp
| @@ -98,7 +98,7 @@ Geometry CreateGeometry() | @@ -98,7 +98,7 @@ Geometry CreateGeometry() | ||
| 98 | Property::Map polyhedraVertexFormat; | 98 | Property::Map polyhedraVertexFormat; |
| 99 | polyhedraVertexFormat["aPosition"] = Property::VECTOR2; | 99 | polyhedraVertexFormat["aPosition"] = Property::VECTOR2; |
| 100 | polyhedraVertexFormat["aHue"] = Property::FLOAT; | 100 | polyhedraVertexFormat["aHue"] = Property::FLOAT; |
| 101 | - PropertyBuffer polyhedraVertices = PropertyBuffer::New( PropertyBuffer::STATIC, polyhedraVertexFormat, numSides ); | 101 | + PropertyBuffer polyhedraVertices = PropertyBuffer::New( polyhedraVertexFormat, numSides ); |
| 102 | polyhedraVertices.SetData(polyhedraVertexData); | 102 | polyhedraVertices.SetData(polyhedraVertexData); |
| 103 | 103 | ||
| 104 | // Create the geometry object | 104 | // Create the geometry object |
examples/radial-menu/radial-sweep-view-impl.cpp
| @@ -330,13 +330,13 @@ void RadialSweepViewImpl::CreateStencil( Radian initialSector ) | @@ -330,13 +330,13 @@ void RadialSweepViewImpl::CreateStencil( Radian initialSector ) | ||
| 330 | vertexFormat["aAngleIndex"] = Property::FLOAT; | 330 | vertexFormat["aAngleIndex"] = Property::FLOAT; |
| 331 | vertexFormat["aPosition1"] = Property::VECTOR2; | 331 | vertexFormat["aPosition1"] = Property::VECTOR2; |
| 332 | vertexFormat["aPosition2"] = Property::VECTOR2; | 332 | vertexFormat["aPosition2"] = Property::VECTOR2; |
| 333 | - PropertyBuffer vertices = PropertyBuffer::New( PropertyBuffer::STATIC, vertexFormat, 7u ); | 333 | + PropertyBuffer vertices = PropertyBuffer::New( vertexFormat, 7u ); |
| 334 | vertices.SetData( vertexData ); | 334 | vertices.SetData( vertexData ); |
| 335 | 335 | ||
| 336 | unsigned int indexData[15] = { 0,1,2,0,2,3,0,3,4,0,4,5,0,5,6 }; | 336 | unsigned int indexData[15] = { 0,1,2,0,2,3,0,3,4,0,4,5,0,5,6 }; |
| 337 | Property::Map indexFormat; | 337 | Property::Map indexFormat; |
| 338 | indexFormat["indices"] = Property::UNSIGNED_INTEGER; | 338 | indexFormat["indices"] = Property::UNSIGNED_INTEGER; |
| 339 | - PropertyBuffer indices = PropertyBuffer::New( PropertyBuffer::STATIC, indexFormat, 15u ); | 339 | + PropertyBuffer indices = PropertyBuffer::New( indexFormat, 15u ); |
| 340 | indices.SetData( indexData ); | 340 | indices.SetData( indexData ); |
| 341 | 341 | ||
| 342 | Geometry meshGeometry = Geometry::New(); | 342 | Geometry meshGeometry = Geometry::New(); |
examples/refraction-effect/refraction-effect-example.cpp
| @@ -456,7 +456,7 @@ private: | @@ -456,7 +456,7 @@ private: | ||
| 456 | vertexFormat["aPosition"] = Property::VECTOR3; | 456 | vertexFormat["aPosition"] = Property::VECTOR3; |
| 457 | vertexFormat["aNormal"] = Property::VECTOR3; | 457 | vertexFormat["aNormal"] = Property::VECTOR3; |
| 458 | vertexFormat["aTexCoord"] = Property::VECTOR2; | 458 | vertexFormat["aTexCoord"] = Property::VECTOR2; |
| 459 | - PropertyBuffer surfaceVertices = PropertyBuffer::New( PropertyBuffer::STATIC, vertexFormat, vertices.size() ); | 459 | + PropertyBuffer surfaceVertices = PropertyBuffer::New( vertexFormat, vertices.size() ); |
| 460 | surfaceVertices.SetData( &vertices[0] ); | 460 | surfaceVertices.SetData( &vertices[0] ); |
| 461 | 461 | ||
| 462 | Geometry surface = Geometry::New(); | 462 | Geometry surface = Geometry::New(); |
examples/textured-mesh/textured-mesh-example.cpp
| @@ -75,14 +75,14 @@ Geometry CreateGeometry() | @@ -75,14 +75,14 @@ Geometry CreateGeometry() | ||
| 75 | Property::Map texturedQuadVertexFormat; | 75 | Property::Map texturedQuadVertexFormat; |
| 76 | texturedQuadVertexFormat["aPosition"] = Property::VECTOR2; | 76 | texturedQuadVertexFormat["aPosition"] = Property::VECTOR2; |
| 77 | texturedQuadVertexFormat["aTexCoord"] = Property::VECTOR2; | 77 | texturedQuadVertexFormat["aTexCoord"] = Property::VECTOR2; |
| 78 | - PropertyBuffer texturedQuadVertices = PropertyBuffer::New( PropertyBuffer::STATIC, texturedQuadVertexFormat, 4 ); | 78 | + PropertyBuffer texturedQuadVertices = PropertyBuffer::New( texturedQuadVertexFormat, 4 ); |
| 79 | texturedQuadVertices.SetData(texturedQuadVertexData); | 79 | texturedQuadVertices.SetData(texturedQuadVertexData); |
| 80 | 80 | ||
| 81 | // Create indices | 81 | // Create indices |
| 82 | unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 }; | 82 | unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 }; |
| 83 | Property::Map indexFormat; | 83 | Property::Map indexFormat; |
| 84 | indexFormat["indices"] = Property::UNSIGNED_INTEGER; | 84 | indexFormat["indices"] = Property::UNSIGNED_INTEGER; |
| 85 | - PropertyBuffer indices = PropertyBuffer::New( PropertyBuffer::STATIC, indexFormat, sizeof(indexData)/sizeof(indexData[0]) ); | 85 | + PropertyBuffer indices = PropertyBuffer::New( indexFormat, sizeof(indexData)/sizeof(indexData[0]) ); |
| 86 | indices.SetData(indexData); | 86 | indices.SetData(indexData); |
| 87 | 87 | ||
| 88 | // Create the geometry object | 88 | // Create the geometry object |