Commit c410ccd847ff34f0a0145ac84dc3b01df8bcf61a

Authored by Francisco Santos
1 parent 5b74d885

Fixes for removal of animatable property-buffer.

Change-Id: I32428f2a5be9009e5f3603ad9567b62b9db62c31
examples/line-mesh/line-mesh-example.cpp
... ... @@ -82,19 +82,19 @@ Geometry CreateGeometry()
82 82  
83 83 Property::Map pentagonVertexFormat;
84 84 pentagonVertexFormat["aPosition1"] = Property::VECTOR2;
85   - PropertyBuffer pentagonVertices = PropertyBuffer::New( PropertyBuffer::STATIC, pentagonVertexFormat, 5 );
  85 + PropertyBuffer pentagonVertices = PropertyBuffer::New( pentagonVertexFormat, 5 );
86 86 pentagonVertices.SetData(pentagonVertexData);
87 87  
88 88 Property::Map pentacleVertexFormat;
89 89 pentacleVertexFormat["aPosition2"] = Property::VECTOR2;
90   - PropertyBuffer pentacleVertices = PropertyBuffer::New( PropertyBuffer::STATIC, pentacleVertexFormat, 5 );
  90 + PropertyBuffer pentacleVertices = PropertyBuffer::New( pentacleVertexFormat, 5 );
91 91 pentacleVertices.SetData(pentacleVertexData);
92 92  
93 93 // Create indices
94 94 unsigned int indexData[10] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 };
95 95 Property::Map indexFormat;
96 96 indexFormat["indices"] = Property::UNSIGNED_INTEGER;
97   - PropertyBuffer indices = PropertyBuffer::New( PropertyBuffer::STATIC, indexFormat, sizeof(indexData)/sizeof(indexData[0]) );
  97 + PropertyBuffer indices = PropertyBuffer::New( indexFormat, sizeof(indexData)/sizeof(indexData[0]) );
98 98 indices.SetData(indexData);
99 99  
100 100 // Create the geometry object
... ...
examples/mesh-morph/mesh-morph-example.cpp
... ... @@ -218,17 +218,17 @@ Geometry CreateGeometry()
218 218  
219 219 Property::Map initialPositionVertexFormat;
220 220 initialPositionVertexFormat["aInitPos"] = Property::VECTOR2;
221   - PropertyBuffer initialPositionVertices = PropertyBuffer::New( PropertyBuffer::STATIC, initialPositionVertexFormat, numberOfVertices );
  221 + PropertyBuffer initialPositionVertices = PropertyBuffer::New( initialPositionVertexFormat, numberOfVertices );
222 222 initialPositionVertices.SetData(quad);
223 223  
224 224 Property::Map finalPositionVertexFormat;
225 225 finalPositionVertexFormat["aFinalPos"] = Property::VECTOR2;
226   - PropertyBuffer finalPositionVertices = PropertyBuffer::New( PropertyBuffer::STATIC, finalPositionVertexFormat, numberOfVertices );
  226 + PropertyBuffer finalPositionVertices = PropertyBuffer::New( finalPositionVertexFormat, numberOfVertices );
227 227 finalPositionVertices.SetData(cat);
228 228  
229 229 Property::Map colorVertexFormat;
230 230 colorVertexFormat["aColor"] = Property::VECTOR3;
231   - PropertyBuffer colorVertices = PropertyBuffer::New( PropertyBuffer::STATIC, colorVertexFormat, numberOfVertices );
  231 + PropertyBuffer colorVertices = PropertyBuffer::New( colorVertexFormat, numberOfVertices );
232 232 colorVertices.SetData(colors);
233 233  
234 234 // Create the geometry object
... ...
examples/mesh-sorting/mesh-sorting-example.cpp
... ... @@ -98,14 +98,14 @@ Geometry CreateGeometry()
98 98 Property::Map texturedQuadVertexFormat;
99 99 texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
100 100 texturedQuadVertexFormat["aTexCoord"] = Property::VECTOR2;
101   - PropertyBuffer texturedQuadVertices = PropertyBuffer::New( PropertyBuffer::STATIC, texturedQuadVertexFormat, 4 );
  101 + PropertyBuffer texturedQuadVertices = PropertyBuffer::New( texturedQuadVertexFormat, 4 );
102 102 texturedQuadVertices.SetData(texturedQuadVertexData);
103 103  
104 104 // Create indices
105 105 unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 };
106 106 Property::Map indexFormat;
107 107 indexFormat["indices"] = Property::UNSIGNED_INTEGER;
108   - PropertyBuffer indices = PropertyBuffer::New( PropertyBuffer::STATIC, indexFormat, 6 );
  108 + PropertyBuffer indices = PropertyBuffer::New( indexFormat, 6 );
109 109 indices.SetData(indexData);
110 110  
111 111 // Create the geometry object
... ...
examples/new-window/new-window-example.cpp
... ... @@ -429,14 +429,14 @@ Geometry NewWindowController::CreateMeshGeometry()
429 429 vertexFormat["aPosition"] = Property::VECTOR3;
430 430 vertexFormat["aTexCoord"] = Property::VECTOR2;
431 431 vertexFormat["aColor"] = Property::VECTOR3;
432   - PropertyBuffer vertices = PropertyBuffer::New( PropertyBuffer::STATIC, vertexFormat, 5 );
  432 + PropertyBuffer vertices = PropertyBuffer::New( vertexFormat, 5 );
433 433 vertices.SetData( vertexData );
434 434  
435 435 // Specify all the faces
436 436 unsigned int indexData[12] = { 0,1,3,0,2,4,0,3,4,0,2,1 };
437 437 Property::Map indexFormat;
438 438 indexFormat["indices"] = Property::UNSIGNED_INTEGER;
439   - PropertyBuffer indices = PropertyBuffer::New( PropertyBuffer::STATIC, indexFormat, 12 );
  439 + PropertyBuffer indices = PropertyBuffer::New( indexFormat, 12 );
440 440 indices.SetData( indexData );
441 441  
442 442 // Create the geometry object
... ...
examples/point-mesh/point-mesh-example.cpp
... ... @@ -98,7 +98,7 @@ Geometry CreateGeometry()
98 98 Property::Map polyhedraVertexFormat;
99 99 polyhedraVertexFormat["aPosition"] = Property::VECTOR2;
100 100 polyhedraVertexFormat["aHue"] = Property::FLOAT;
101   - PropertyBuffer polyhedraVertices = PropertyBuffer::New( PropertyBuffer::STATIC, polyhedraVertexFormat, numSides );
  101 + PropertyBuffer polyhedraVertices = PropertyBuffer::New( polyhedraVertexFormat, numSides );
102 102 polyhedraVertices.SetData(polyhedraVertexData);
103 103  
104 104 // Create the geometry object
... ...
examples/radial-menu/radial-sweep-view-impl.cpp
... ... @@ -330,13 +330,13 @@ void RadialSweepViewImpl::CreateStencil( Radian initialSector )
330 330 vertexFormat["aAngleIndex"] = Property::FLOAT;
331 331 vertexFormat["aPosition1"] = Property::VECTOR2;
332 332 vertexFormat["aPosition2"] = Property::VECTOR2;
333   - PropertyBuffer vertices = PropertyBuffer::New( PropertyBuffer::STATIC, vertexFormat, 7u );
  333 + PropertyBuffer vertices = PropertyBuffer::New( vertexFormat, 7u );
334 334 vertices.SetData( vertexData );
335 335  
336 336 unsigned int indexData[15] = { 0,1,2,0,2,3,0,3,4,0,4,5,0,5,6 };
337 337 Property::Map indexFormat;
338 338 indexFormat["indices"] = Property::UNSIGNED_INTEGER;
339   - PropertyBuffer indices = PropertyBuffer::New( PropertyBuffer::STATIC, indexFormat, 15u );
  339 + PropertyBuffer indices = PropertyBuffer::New( indexFormat, 15u );
340 340 indices.SetData( indexData );
341 341  
342 342 Geometry meshGeometry = Geometry::New();
... ...
examples/refraction-effect/refraction-effect-example.cpp
... ... @@ -456,7 +456,7 @@ private:
456 456 vertexFormat["aPosition"] = Property::VECTOR3;
457 457 vertexFormat["aNormal"] = Property::VECTOR3;
458 458 vertexFormat["aTexCoord"] = Property::VECTOR2;
459   - PropertyBuffer surfaceVertices = PropertyBuffer::New( PropertyBuffer::STATIC, vertexFormat, vertices.size() );
  459 + PropertyBuffer surfaceVertices = PropertyBuffer::New( vertexFormat, vertices.size() );
460 460 surfaceVertices.SetData( &vertices[0] );
461 461  
462 462 Geometry surface = Geometry::New();
... ...
examples/textured-mesh/textured-mesh-example.cpp
... ... @@ -75,14 +75,14 @@ Geometry CreateGeometry()
75 75 Property::Map texturedQuadVertexFormat;
76 76 texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
77 77 texturedQuadVertexFormat["aTexCoord"] = Property::VECTOR2;
78   - PropertyBuffer texturedQuadVertices = PropertyBuffer::New( PropertyBuffer::STATIC, texturedQuadVertexFormat, 4 );
  78 + PropertyBuffer texturedQuadVertices = PropertyBuffer::New( texturedQuadVertexFormat, 4 );
79 79 texturedQuadVertices.SetData(texturedQuadVertexData);
80 80  
81 81 // Create indices
82 82 unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 };
83 83 Property::Map indexFormat;
84 84 indexFormat["indices"] = Property::UNSIGNED_INTEGER;
85   - PropertyBuffer indices = PropertyBuffer::New( PropertyBuffer::STATIC, indexFormat, sizeof(indexData)/sizeof(indexData[0]) );
  85 + PropertyBuffer indices = PropertyBuffer::New( indexFormat, sizeof(indexData)/sizeof(indexData[0]) );
86 86 indices.SetData(indexData);
87 87  
88 88 // Create the geometry object
... ...