Commit a406f1b25745f1604e3f651b527167aec0f0ad22

Authored by Adeel Kazmi
1 parent 9bc07078

Updates after the use of const refs in gesture callbacks

Change-Id: I231053cbaf99764247615dad6ba9677458181a13
examples/builder/examples.cpp
@@ -393,7 +393,7 @@ public: @@ -393,7 +393,7 @@ public:
393 SetTitle("View"); 393 SetTitle("View");
394 } 394 }
395 395
396 - void OnTap( Actor actor, TapGesture tap ) 396 + void OnTap( Actor actor, const TapGesture& tap )
397 { 397 {
398 ItemId id = mItemView.GetItemId( actor ); 398 ItemId id = mItemView.GetItemId( actor );
399 399
examples/item-view/item-view-example.cpp
@@ -534,7 +534,7 @@ public: @@ -534,7 +534,7 @@ public:
534 mTapDetector.Reset(); 534 mTapDetector.Reset();
535 } 535 }
536 536
537 - void RemoveOnTap( Actor actor, TapGesture tap ) 537 + void RemoveOnTap( Actor actor, const TapGesture& tap )
538 { 538 {
539 mItemView.RemoveItem( mItemView.GetItemId(actor), 0.5f ); 539 mItemView.RemoveItem( mItemView.GetItemId(actor), 0.5f );
540 } 540 }
@@ -586,7 +586,7 @@ public: @@ -586,7 +586,7 @@ public:
586 mDeleteButton.SetVisible( false ); 586 mDeleteButton.SetVisible( false );
587 } 587 }
588 588
589 - void SelectOnTap( Actor actor, TapGesture tap ) 589 + void SelectOnTap( Actor actor, const TapGesture& tap )
590 { 590 {
591 Actor tick = actor.FindChildByName( "Tick" ); 591 Actor tick = actor.FindChildByName( "Tick" );
592 if( tick ) 592 if( tick )
@@ -637,7 +637,7 @@ public: @@ -637,7 +637,7 @@ public:
637 mTapDetector.Reset(); 637 mTapDetector.Reset();
638 } 638 }
639 639
640 - void InsertOnTap( Actor actor, TapGesture tap ) 640 + void InsertOnTap( Actor actor, const TapGesture& tap )
641 { 641 {
642 ItemId id = mItemView.GetItemId( actor ); 642 ItemId id = mItemView.GetItemId( actor );
643 643
@@ -730,7 +730,7 @@ public: @@ -730,7 +730,7 @@ public:
730 mTapDetector.DetectedSignal().Connect( this, &ItemViewExample::ReplaceOnTap ); 730 mTapDetector.DetectedSignal().Connect( this, &ItemViewExample::ReplaceOnTap );
731 } 731 }
732 732
733 - void ReplaceOnTap( Actor actor, TapGesture tap ) 733 + void ReplaceOnTap( Actor actor, const TapGesture& tap )
734 { 734 {
735 mItemView.ReplaceItem( Item( mItemView.GetItemId(actor), NewItem(rand()) ), 0.5f ); 735 mItemView.ReplaceItem( Item( mItemView.GetItemId(actor), NewItem(rand()) ), 0.5f );
736 } 736 }
@@ -1037,7 +1037,7 @@ private: @@ -1037,7 +1037,7 @@ private:
1037 return true; 1037 return true;
1038 } 1038 }
1039 1039
1040 - void ChangeAlphaFunctionOnTap( Actor actor, TapGesture tap ) 1040 + void ChangeAlphaFunctionOnTap( Actor actor, const TapGesture& tap )
1041 { 1041 {
1042 if( NUM_ALPHA_FUNCTIONS <= ++mAlphaFuncIndex ) 1042 if( NUM_ALPHA_FUNCTIONS <= ++mAlphaFuncIndex )
1043 { 1043 {
examples/motion/motion-blur-example.cpp
@@ -331,7 +331,7 @@ public: @@ -331,7 +331,7 @@ public:
331 // 331 //
332 332
333 // move to point on screen that was tapped 333 // move to point on screen that was tapped
334 - void OnTap( Actor actor, TapGesture tapGesture ) 334 + void OnTap( Actor actor, const TapGesture& tapGesture )
335 { 335 {
336 Vector3 destPos; 336 Vector3 destPos;
337 float originOffsetX, originOffsetY; 337 float originOffsetX, originOffsetY;
examples/motion/motion-stretch-example.cpp
@@ -243,7 +243,7 @@ public: @@ -243,7 +243,7 @@ public:
243 // 243 //
244 244
245 // move to point on screen that was tapped 245 // move to point on screen that was tapped
246 - void OnTap( Actor actor, TapGesture tapGesture ) 246 + void OnTap( Actor actor, const TapGesture& tapGesture )
247 { 247 {
248 Vector3 destPos; 248 Vector3 destPos;
249 float originOffsetX, originOffsetY; 249 float originOffsetX, originOffsetY;
examples/shader-effect/dissolve-effect-example.cpp
@@ -96,7 +96,7 @@ private: @@ -96,7 +96,7 @@ private:
96 * @param[in] actor The actor receiving the pan gesture. 96 * @param[in] actor The actor receiving the pan gesture.
97 * @param[in] gesture The detected pan gesture. 97 * @param[in] gesture The detected pan gesture.
98 */ 98 */
99 - void OnPanGesture( Actor actor, PanGesture gesture ); 99 + void OnPanGesture( Actor actor, const PanGesture& gesture );
100 100
101 /** 101 /**
102 * Set up the animations for transition 102 * Set up the animations for transition
@@ -237,7 +237,7 @@ void DissolveEffectApp::OnInit( Application&amp; application ) @@ -237,7 +237,7 @@ void DissolveEffectApp::OnInit( Application&amp; application )
237 } 237 }
238 238
239 // signal handler, called when the pan gesture is detected 239 // signal handler, called when the pan gesture is detected
240 -void DissolveEffectApp::OnPanGesture( Actor actor, PanGesture gesture ) 240 +void DissolveEffectApp::OnPanGesture( Actor actor, const PanGesture& gesture )
241 { 241 {
242 // does not response when the animation has not finished 242 // does not response when the animation has not finished
243 if( mIsTransiting || mSlideshow ) 243 if( mIsTransiting || mSlideshow )
examples/shadows/shadow-bone-lighting-example.cpp
@@ -326,7 +326,7 @@ public: @@ -326,7 +326,7 @@ public:
326 return p*q; 326 return p*q;
327 } 327 }
328 328
329 - void OnTap(Dali::Actor actor, TapGesture gesture) 329 + void OnTap(Dali::Actor actor, const TapGesture& gesture)
330 { 330 {
331 if( ! mPaused ) 331 if( ! mPaused )
332 { 332 {
@@ -342,7 +342,7 @@ public: @@ -342,7 +342,7 @@ public:
342 } 342 }
343 } 343 }
344 344
345 - void OnPan(Actor actor, PanGesture gesture) 345 + void OnPan(Actor actor, const PanGesture& gesture)
346 { 346 {
347 switch (gesture.state) 347 switch (gesture.state)
348 { 348 {
@@ -396,7 +396,7 @@ public: @@ -396,7 +396,7 @@ public:
396 } 396 }
397 } 397 }
398 398
399 - void OnPinch(Actor actor, PinchGesture gesture) 399 + void OnPinch(Actor actor, const PinchGesture& gesture)
400 { 400 {
401 if (gesture.state == Gesture::Started) 401 if (gesture.state == Gesture::Started)
402 { 402 {
examples/transition/cube-transition-effect-example.cpp
@@ -110,7 +110,7 @@ private: @@ -110,7 +110,7 @@ private:
110 * @param[in] actor The actor receiving the pan gesture. 110 * @param[in] actor The actor receiving the pan gesture.
111 * @param[in] gesture The detected pan gesture. 111 * @param[in] gesture The detected pan gesture.
112 */ 112 */
113 - void OnPanGesture( Actor actor, PanGesture gesture ); 113 + void OnPanGesture( Actor actor, const PanGesture& gesture );
114 /** 114 /**
115 * Load the next image and start the transition; 115 * Load the next image and start the transition;
116 */ 116 */
@@ -281,7 +281,7 @@ void CubeTransitionApp::OnInit( Application&amp; application ) @@ -281,7 +281,7 @@ void CubeTransitionApp::OnInit( Application&amp; application )
281 } 281 }
282 282
283 // signal handler, called when the pan gesture is detected 283 // signal handler, called when the pan gesture is detected
284 -void CubeTransitionApp::OnPanGesture( Actor actor, PanGesture gesture ) 284 +void CubeTransitionApp::OnPanGesture( Actor actor, const PanGesture& gesture )
285 { 285 {
286 // does not response when the transition has not finished 286 // does not response when the transition has not finished
287 if( mIsImageLoading || mCubeWaveEffect.IsTransiting() || mCubeCrossEffect.IsTransiting() || mCubeFoldEffect.IsTransiting() || mSlideshow ) 287 if( mIsImageLoading || mCubeWaveEffect.IsTransiting() || mCubeCrossEffect.IsTransiting() || mCubeFoldEffect.IsTransiting() || mSlideshow )