Commit a406f1b25745f1604e3f651b527167aec0f0ad22

Authored by Adeel Kazmi
1 parent 9bc07078

Updates after the use of const refs in gesture callbacks

Change-Id: I231053cbaf99764247615dad6ba9677458181a13
examples/builder/examples.cpp
... ... @@ -393,7 +393,7 @@ public:
393 393 SetTitle("View");
394 394 }
395 395  
396   - void OnTap( Actor actor, TapGesture tap )
  396 + void OnTap( Actor actor, const TapGesture& tap )
397 397 {
398 398 ItemId id = mItemView.GetItemId( actor );
399 399  
... ...
examples/item-view/item-view-example.cpp
... ... @@ -534,7 +534,7 @@ public:
534 534 mTapDetector.Reset();
535 535 }
536 536  
537   - void RemoveOnTap( Actor actor, TapGesture tap )
  537 + void RemoveOnTap( Actor actor, const TapGesture& tap )
538 538 {
539 539 mItemView.RemoveItem( mItemView.GetItemId(actor), 0.5f );
540 540 }
... ... @@ -586,7 +586,7 @@ public:
586 586 mDeleteButton.SetVisible( false );
587 587 }
588 588  
589   - void SelectOnTap( Actor actor, TapGesture tap )
  589 + void SelectOnTap( Actor actor, const TapGesture& tap )
590 590 {
591 591 Actor tick = actor.FindChildByName( "Tick" );
592 592 if( tick )
... ... @@ -637,7 +637,7 @@ public:
637 637 mTapDetector.Reset();
638 638 }
639 639  
640   - void InsertOnTap( Actor actor, TapGesture tap )
  640 + void InsertOnTap( Actor actor, const TapGesture& tap )
641 641 {
642 642 ItemId id = mItemView.GetItemId( actor );
643 643  
... ... @@ -730,7 +730,7 @@ public:
730 730 mTapDetector.DetectedSignal().Connect( this, &ItemViewExample::ReplaceOnTap );
731 731 }
732 732  
733   - void ReplaceOnTap( Actor actor, TapGesture tap )
  733 + void ReplaceOnTap( Actor actor, const TapGesture& tap )
734 734 {
735 735 mItemView.ReplaceItem( Item( mItemView.GetItemId(actor), NewItem(rand()) ), 0.5f );
736 736 }
... ... @@ -1037,7 +1037,7 @@ private:
1037 1037 return true;
1038 1038 }
1039 1039  
1040   - void ChangeAlphaFunctionOnTap( Actor actor, TapGesture tap )
  1040 + void ChangeAlphaFunctionOnTap( Actor actor, const TapGesture& tap )
1041 1041 {
1042 1042 if( NUM_ALPHA_FUNCTIONS <= ++mAlphaFuncIndex )
1043 1043 {
... ...
examples/motion/motion-blur-example.cpp
... ... @@ -331,7 +331,7 @@ public:
331 331 //
332 332  
333 333 // move to point on screen that was tapped
334   - void OnTap( Actor actor, TapGesture tapGesture )
  334 + void OnTap( Actor actor, const TapGesture& tapGesture )
335 335 {
336 336 Vector3 destPos;
337 337 float originOffsetX, originOffsetY;
... ...
examples/motion/motion-stretch-example.cpp
... ... @@ -243,7 +243,7 @@ public:
243 243 //
244 244  
245 245 // move to point on screen that was tapped
246   - void OnTap( Actor actor, TapGesture tapGesture )
  246 + void OnTap( Actor actor, const TapGesture& tapGesture )
247 247 {
248 248 Vector3 destPos;
249 249 float originOffsetX, originOffsetY;
... ...
examples/shader-effect/dissolve-effect-example.cpp
... ... @@ -96,7 +96,7 @@ private:
96 96 * @param[in] actor The actor receiving the pan gesture.
97 97 * @param[in] gesture The detected pan gesture.
98 98 */
99   - void OnPanGesture( Actor actor, PanGesture gesture );
  99 + void OnPanGesture( Actor actor, const PanGesture& gesture );
100 100  
101 101 /**
102 102 * Set up the animations for transition
... ... @@ -237,7 +237,7 @@ void DissolveEffectApp::OnInit( Application&amp; application )
237 237 }
238 238  
239 239 // signal handler, called when the pan gesture is detected
240   -void DissolveEffectApp::OnPanGesture( Actor actor, PanGesture gesture )
  240 +void DissolveEffectApp::OnPanGesture( Actor actor, const PanGesture& gesture )
241 241 {
242 242 // does not response when the animation has not finished
243 243 if( mIsTransiting || mSlideshow )
... ...
examples/shadows/shadow-bone-lighting-example.cpp
... ... @@ -326,7 +326,7 @@ public:
326 326 return p*q;
327 327 }
328 328  
329   - void OnTap(Dali::Actor actor, TapGesture gesture)
  329 + void OnTap(Dali::Actor actor, const TapGesture& gesture)
330 330 {
331 331 if( ! mPaused )
332 332 {
... ... @@ -342,7 +342,7 @@ public:
342 342 }
343 343 }
344 344  
345   - void OnPan(Actor actor, PanGesture gesture)
  345 + void OnPan(Actor actor, const PanGesture& gesture)
346 346 {
347 347 switch (gesture.state)
348 348 {
... ... @@ -396,7 +396,7 @@ public:
396 396 }
397 397 }
398 398  
399   - void OnPinch(Actor actor, PinchGesture gesture)
  399 + void OnPinch(Actor actor, const PinchGesture& gesture)
400 400 {
401 401 if (gesture.state == Gesture::Started)
402 402 {
... ...
examples/transition/cube-transition-effect-example.cpp
... ... @@ -110,7 +110,7 @@ private:
110 110 * @param[in] actor The actor receiving the pan gesture.
111 111 * @param[in] gesture The detected pan gesture.
112 112 */
113   - void OnPanGesture( Actor actor, PanGesture gesture );
  113 + void OnPanGesture( Actor actor, const PanGesture& gesture );
114 114 /**
115 115 * Load the next image and start the transition;
116 116 */
... ... @@ -281,7 +281,7 @@ void CubeTransitionApp::OnInit( Application&amp; application )
281 281 }
282 282  
283 283 // signal handler, called when the pan gesture is detected
284   -void CubeTransitionApp::OnPanGesture( Actor actor, PanGesture gesture )
  284 +void CubeTransitionApp::OnPanGesture( Actor actor, const PanGesture& gesture )
285 285 {
286 286 // does not response when the transition has not finished
287 287 if( mIsImageLoading || mCubeWaveEffect.IsTransiting() || mCubeCrossEffect.IsTransiting() || mCubeFoldEffect.IsTransiting() || mSlideshow )
... ...