Commit 9fa77330c91b704e207533ba96f1f30fc459f51d

Authored by Tom Robinson
1 parent 6f348bec

Fixed dali-demo bubbles non-linear movement and stopping

Change-Id: I6788eb41a29a81f9a2f3fb1722d9ef5e416075b8
Showing 1 changed file with 7 additions and 7 deletions
demo/dali-table-view.cpp
... ... @@ -116,11 +116,10 @@ public:
116 116 const Vector3& parentSize = inputs[1]->GetVector3();
117 117 const Vector3& childSize = inputs[2]->GetVector3();
118 118  
119   - // Wrap bubbles verically.
120   - if( position.y + childSize.y * 0.5f < -parentSize.y * 0.5f )
121   - {
122   - position.y = parentSize.y * 0.5f + childSize.y * 0.5f;
123   - }
  119 + // Wrap bubbles vertically.
  120 + float range = parentSize.y + childSize.y;
  121 + // This performs a float mod (we don't use fmod as we want the arithmetic modulus as opposed to the remainder).
  122 + position.y -= range * ( floor( position.y / range ) + 0.5f );
124 123  
125 124 // Bubbles X position moves parallax to horizontal
126 125 // panning by a scale factor unique to each bubble.
... ... @@ -698,11 +697,12 @@ void DaliTableView::InitialiseBackgroundActors( Actor actor )
698 697 animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) );
699 698 animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
700 699 animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) );
  700 + animConstraint.SetRemoveAction( Constraint::Discard );
701 701 animConstraint.Apply();
702 702  
703 703 // Kickoff animation
704   - Animation animation = Animation::New( Random::Range( 40.0f, 80.0f ) );
705   - animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -1.0f, 0.0f ), AlphaFunction::LINEAR );
  704 + Animation animation = Animation::New( Random::Range( 30.0f, 160.0f ) );
  705 + animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -2000.0f, 0.0f ), AlphaFunction::LINEAR );
706 706 animation.SetLooping( true );
707 707 animation.Play();
708 708 mBackgroundAnimations.push_back( animation );
... ...