diff --git a/demo/dali-table-view.cpp b/demo/dali-table-view.cpp index 51689a2..7f60345 100644 --- a/demo/dali-table-view.cpp +++ b/demo/dali-table-view.cpp @@ -116,11 +116,10 @@ public: const Vector3& parentSize = inputs[1]->GetVector3(); const Vector3& childSize = inputs[2]->GetVector3(); - // Wrap bubbles verically. - if( position.y + childSize.y * 0.5f < -parentSize.y * 0.5f ) - { - position.y = parentSize.y * 0.5f + childSize.y * 0.5f; - } + // Wrap bubbles vertically. + float range = parentSize.y + childSize.y; + // This performs a float mod (we don't use fmod as we want the arithmetic modulus as opposed to the remainder). + position.y -= range * ( floor( position.y / range ) + 0.5f ); // Bubbles X position moves parallax to horizontal // panning by a scale factor unique to each bubble. @@ -698,11 +697,12 @@ void DaliTableView::InitialiseBackgroundActors( Actor actor ) animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) ); animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) ); animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) ); + animConstraint.SetRemoveAction( Constraint::Discard ); animConstraint.Apply(); // Kickoff animation - Animation animation = Animation::New( Random::Range( 40.0f, 80.0f ) ); - animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -1.0f, 0.0f ), AlphaFunction::LINEAR ); + Animation animation = Animation::New( Random::Range( 30.0f, 160.0f ) ); + animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -2000.0f, 0.0f ), AlphaFunction::LINEAR ); animation.SetLooping( true ); animation.Play(); mBackgroundAnimations.push_back( animation );