Commit 9d495af712dba543fb58953d824eb45ad52fbf9d
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Gerrit Code Review
Merge "Add keyboard support and animation control in SceneLoader demo" into devel/master
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3 changed files
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310 additions
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14 deletions
examples/scene-loader/scene-loader-example.cpp
| 1 | /* | 1 | /* |
| 2 | - * Copyright (c) 2021 Samsung Electronics Co., Ltd. | 2 | + * Copyright (c) 2022 Samsung Electronics Co., Ltd. |
| 3 | * | 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. | 5 | * you may not use this file except in compliance with the License. |
| @@ -15,6 +15,7 @@ | @@ -15,6 +15,7 @@ | ||
| 15 | * | 15 | * |
| 16 | */ | 16 | */ |
| 17 | #include "scene-loader-example.h" | 17 | #include "scene-loader-example.h" |
| 18 | +#include <dali-toolkit/dali-toolkit.h> | ||
| 18 | #include <dirent.h> | 19 | #include <dirent.h> |
| 19 | #include <cstring> | 20 | #include <cstring> |
| 20 | #include <string_view> | 21 | #include <string_view> |
| @@ -32,6 +33,7 @@ | @@ -32,6 +33,7 @@ | ||
| 32 | #include "dali/public-api/events/key-event.h" | 33 | #include "dali/public-api/events/key-event.h" |
| 33 | #include "dali/public-api/object/property-array.h" | 34 | #include "dali/public-api/object/property-array.h" |
| 34 | #include "dali/public-api/render-tasks/render-task-list.h" | 35 | #include "dali/public-api/render-tasks/render-task-list.h" |
| 36 | +#include "scene-loader-extension.h" | ||
| 35 | 37 | ||
| 36 | using namespace Dali; | 38 | using namespace Dali; |
| 37 | using namespace Dali::Toolkit; | 39 | using namespace Dali::Toolkit; |
| @@ -80,10 +82,11 @@ StringVector ListFiles( | @@ -80,10 +82,11 @@ StringVector ListFiles( | ||
| 80 | 82 | ||
| 81 | TextLabel MakeLabel(std::string msg) | 83 | TextLabel MakeLabel(std::string msg) |
| 82 | { | 84 | { |
| 83 | - TextLabel label = TextLabel::New(msg); | 85 | + TextLabel label = TextLabel::New(" " + msg); |
| 84 | label.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); | 86 | label.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); |
| 85 | label.SetProperty(TextLabel::Property::TEXT_COLOR, Color::WHITE); | 87 | label.SetProperty(TextLabel::Property::TEXT_COLOR, Color::WHITE); |
| 86 | label.SetProperty(TextLabel::Property::PIXEL_SIZE, ITEM_HEIGHT * 4 / 7); | 88 | label.SetProperty(TextLabel::Property::PIXEL_SIZE, ITEM_HEIGHT * 4 / 7); |
| 89 | + label.SetProperty(TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER"); | ||
| 87 | SetActorCentered(label); | 90 | SetActorCentered(label); |
| 88 | return label; | 91 | return label; |
| 89 | } | 92 | } |
| @@ -108,6 +111,7 @@ struct ItemFactoryImpl : Dali::Toolkit::ItemFactory | @@ -108,6 +111,7 @@ struct ItemFactoryImpl : Dali::Toolkit::ItemFactory | ||
| 108 | { | 111 | { |
| 109 | auto label = MakeLabel(mSceneNames[itemId]); | 112 | auto label = MakeLabel(mSceneNames[itemId]); |
| 110 | mTapDetector.Attach(label); | 113 | mTapDetector.Attach(label); |
| 114 | + label.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); | ||
| 111 | return label; | 115 | return label; |
| 112 | } | 116 | } |
| 113 | }; | 117 | }; |
| @@ -172,7 +176,7 @@ void ConfigureBlendShapeShaders(ResourceBundle& resources, const SceneDefinition | @@ -172,7 +176,7 @@ void ConfigureBlendShapeShaders(ResourceBundle& resources, const SceneDefinition | ||
| 172 | } | 176 | } |
| 173 | } | 177 | } |
| 174 | 178 | ||
| 175 | -Actor LoadScene(std::string sceneName, CameraActor camera) | 179 | +Actor LoadScene(std::string sceneName, CameraActor camera, std::vector<AnimationDefinition>* animations, Animation& animation) |
| 176 | { | 180 | { |
| 177 | ResourceBundle::PathProvider pathProvider = [](ResourceType::Value type) { | 181 | ResourceBundle::PathProvider pathProvider = [](ResourceType::Value type) { |
| 178 | return Application::GetResourcePath() + RESOURCE_TYPE_DIRS[type]; | 182 | return Application::GetResourcePath() + RESOURCE_TYPE_DIRS[type]; |
| @@ -185,12 +189,13 @@ Actor LoadScene(std::string sceneName, CameraActor camera) | @@ -185,12 +189,13 @@ Actor LoadScene(std::string sceneName, CameraActor camera) | ||
| 185 | std::vector<AnimationGroupDefinition> animGroups; | 189 | std::vector<AnimationGroupDefinition> animGroups; |
| 186 | std::vector<CameraParameters> cameraParameters; | 190 | std::vector<CameraParameters> cameraParameters; |
| 187 | std::vector<LightParameters> lights; | 191 | std::vector<LightParameters> lights; |
| 188 | - std::vector<AnimationDefinition> animations; | 192 | + |
| 193 | + animations->clear(); | ||
| 189 | 194 | ||
| 190 | LoadResult output{ | 195 | LoadResult output{ |
| 191 | resources, | 196 | resources, |
| 192 | scene, | 197 | scene, |
| 193 | - animations, | 198 | + *animations, |
| 194 | animGroups, | 199 | animGroups, |
| 195 | cameraParameters, | 200 | cameraParameters, |
| 196 | lights}; | 201 | lights}; |
| @@ -262,13 +267,14 @@ Actor LoadScene(std::string sceneName, CameraActor camera) | @@ -262,13 +267,14 @@ Actor LoadScene(std::string sceneName, CameraActor camera) | ||
| 262 | } | 267 | } |
| 263 | } | 268 | } |
| 264 | 269 | ||
| 265 | - if(!animations.empty()) | 270 | + if(!animations->empty()) |
| 266 | { | 271 | { |
| 267 | auto getActor = [&root](const std::string& name) { | 272 | auto getActor = [&root](const std::string& name) { |
| 268 | return root.FindChildByName(name); | 273 | return root.FindChildByName(name); |
| 269 | }; | 274 | }; |
| 270 | 275 | ||
| 271 | - animations[0].ReAnimate(getActor).Play(); | 276 | + animation = (*animations)[0].ReAnimate(getActor); |
| 277 | + animation.Play(); | ||
| 272 | } | 278 | } |
| 273 | 279 | ||
| 274 | return root; | 280 | return root; |
| @@ -277,7 +283,8 @@ Actor LoadScene(std::string sceneName, CameraActor camera) | @@ -277,7 +283,8 @@ Actor LoadScene(std::string sceneName, CameraActor camera) | ||
| 277 | } // namespace | 283 | } // namespace |
| 278 | 284 | ||
| 279 | SceneLoaderExample::SceneLoaderExample(Dali::Application& app) | 285 | SceneLoaderExample::SceneLoaderExample(Dali::Application& app) |
| 280 | -: mApp(app) | 286 | +: mApp(app), |
| 287 | + mSceneLoaderExtension(new SceneLoaderExtension()) | ||
| 281 | { | 288 | { |
| 282 | if(!std::getenv("DALI_APPLICATION_PACKAGE")) | 289 | if(!std::getenv("DALI_APPLICATION_PACKAGE")) |
| 283 | { | 290 | { |
| @@ -295,6 +302,8 @@ SceneLoaderExample::SceneLoaderExample(Dali::Application& app) | @@ -295,6 +302,8 @@ SceneLoaderExample::SceneLoaderExample(Dali::Application& app) | ||
| 295 | app.TerminateSignal().Connect(this, &SceneLoaderExample::OnTerminate); | 302 | app.TerminateSignal().Connect(this, &SceneLoaderExample::OnTerminate); |
| 296 | } | 303 | } |
| 297 | 304 | ||
| 305 | +SceneLoaderExample::~SceneLoaderExample() = default; | ||
| 306 | + | ||
| 298 | void SceneLoaderExample::OnInit(Application& app) | 307 | void SceneLoaderExample::OnInit(Application& app) |
| 299 | { | 308 | { |
| 300 | // get scenes | 309 | // get scenes |
| @@ -346,13 +355,20 @@ void SceneLoaderExample::OnInit(Application& app) | @@ -346,13 +355,20 @@ void SceneLoaderExample::OnInit(Application& app) | ||
| 346 | 355 | ||
| 347 | Vector3 windowSize(window.GetSize()); | 356 | Vector3 windowSize(window.GetSize()); |
| 348 | auto itemLayout = DefaultItemLayout::New(DefaultItemLayout::LIST); | 357 | auto itemLayout = DefaultItemLayout::New(DefaultItemLayout::LIST); |
| 349 | - itemLayout->SetItemSize(Vector3(windowSize.x, ITEM_HEIGHT, 1.f)); | 358 | + itemLayout->SetItemSize(Vector3(windowSize.x * 0.9f, ITEM_HEIGHT, 1.f)); |
| 350 | items.AddLayout(*itemLayout); | 359 | items.AddLayout(*itemLayout); |
| 351 | navigationView.Push(items); | 360 | navigationView.Push(items); |
| 352 | 361 | ||
| 353 | mItemLayout = itemLayout; | 362 | mItemLayout = itemLayout; |
| 354 | mItemView = items; | 363 | mItemView = items; |
| 355 | 364 | ||
| 365 | + mItemView.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); | ||
| 366 | + KeyboardFocusManager::Get().PreFocusChangeSignal().Connect(this, &SceneLoaderExample::OnKeyboardPreFocusChange); | ||
| 367 | + KeyboardFocusManager::Get().FocusedActorEnterKeySignal().Connect(this, &SceneLoaderExample::OnKeyboardFocusedActorActivated); | ||
| 368 | + KeyboardFocusManager::Get().FocusChangedSignal().Connect(this, &SceneLoaderExample::OnKeyboardFocusChanged); | ||
| 369 | + | ||
| 370 | + SetActorCentered(KeyboardFocusManager::Get().GetFocusIndicatorActor()); | ||
| 371 | + | ||
| 356 | // camera | 372 | // camera |
| 357 | auto camera = CameraActor::New(); | 373 | auto camera = CameraActor::New(); |
| 358 | camera.SetInvertYAxis(true); | 374 | camera.SetInvertYAxis(true); |
| @@ -366,7 +382,36 @@ void SceneLoaderExample::OnInit(Application& app) | @@ -366,7 +382,36 @@ void SceneLoaderExample::OnInit(Application& app) | ||
| 366 | mTapDetector = tapDetector; | 382 | mTapDetector = tapDetector; |
| 367 | 383 | ||
| 368 | // activate layout | 384 | // activate layout |
| 369 | - mItemView.ActivateLayout(0, windowSize, 1.f); | 385 | + mItemView.ActivateLayout(0, windowSize, 0.f); |
| 386 | + | ||
| 387 | + mSceneLoaderExtension->SetSceneLoader(this); | ||
| 388 | +} | ||
| 389 | + | ||
| 390 | +Actor SceneLoaderExample::OnKeyboardPreFocusChange(Actor current, Actor proposed, Control::KeyboardFocus::Direction direction) | ||
| 391 | +{ | ||
| 392 | + if(!current && !proposed) | ||
| 393 | + { | ||
| 394 | + return mItemView; | ||
| 395 | + } | ||
| 396 | + | ||
| 397 | + return proposed; | ||
| 398 | +} | ||
| 399 | + | ||
| 400 | +void SceneLoaderExample::OnKeyboardFocusedActorActivated(Actor activatedActor) | ||
| 401 | +{ | ||
| 402 | + if(activatedActor) | ||
| 403 | + { | ||
| 404 | + OnTap(activatedActor, Dali::TapGesture()); | ||
| 405 | + } | ||
| 406 | +} | ||
| 407 | + | ||
| 408 | +void SceneLoaderExample::OnKeyboardFocusChanged(Actor originalFocusedActor, Actor currentFocusedActor) | ||
| 409 | +{ | ||
| 410 | + if(currentFocusedActor) | ||
| 411 | + { | ||
| 412 | + auto itemId = mItemView.GetItemId(currentFocusedActor); | ||
| 413 | + mItemView.ScrollToItem(itemId, 0.1f); | ||
| 414 | + } | ||
| 370 | } | 415 | } |
| 371 | 416 | ||
| 372 | void SceneLoaderExample::OnTerminate(Application& app) | 417 | void SceneLoaderExample::OnTerminate(Application& app) |
| @@ -397,12 +442,21 @@ void SceneLoaderExample::OnKey(const KeyEvent& e) | @@ -397,12 +442,21 @@ void SceneLoaderExample::OnKey(const KeyEvent& e) | ||
| 397 | 442 | ||
| 398 | mNavigationView.Pop(); | 443 | mNavigationView.Pop(); |
| 399 | mScene.Reset(); | 444 | mScene.Reset(); |
| 445 | + | ||
| 446 | + if(mActivatedActor) | ||
| 447 | + { | ||
| 448 | + KeyboardFocusManager::Get().SetCurrentFocusActor(mActivatedActor); | ||
| 449 | + } | ||
| 400 | } | 450 | } |
| 401 | else | 451 | else |
| 402 | { | 452 | { |
| 403 | mApp.Quit(); | 453 | mApp.Quit(); |
| 404 | } | 454 | } |
| 405 | } | 455 | } |
| 456 | + else | ||
| 457 | + { | ||
| 458 | + mSceneLoaderExtension->OnKey(e); | ||
| 459 | + } | ||
| 406 | } | 460 | } |
| 407 | } | 461 | } |
| 408 | 462 | ||
| @@ -424,6 +478,8 @@ void SceneLoaderExample::OnPan(Actor actor, const PanGesture& pan) | @@ -424,6 +478,8 @@ void SceneLoaderExample::OnPan(Actor actor, const PanGesture& pan) | ||
| 424 | 478 | ||
| 425 | void SceneLoaderExample::OnTap(Dali::Actor actor, const Dali::TapGesture& tap) | 479 | void SceneLoaderExample::OnTap(Dali::Actor actor, const Dali::TapGesture& tap) |
| 426 | { | 480 | { |
| 481 | + mActivatedActor = actor; | ||
| 482 | + | ||
| 427 | auto id = mItemView.GetItemId(actor); | 483 | auto id = mItemView.GetItemId(actor); |
| 428 | 484 | ||
| 429 | try | 485 | try |
| @@ -432,7 +488,7 @@ void SceneLoaderExample::OnTap(Dali::Actor actor, const Dali::TapGesture& tap) | @@ -432,7 +488,7 @@ void SceneLoaderExample::OnTap(Dali::Actor actor, const Dali::TapGesture& tap) | ||
| 432 | auto renderTasks = window.GetRenderTaskList(); | 488 | auto renderTasks = window.GetRenderTaskList(); |
| 433 | renderTasks.RemoveTask(mSceneRender); | 489 | renderTasks.RemoveTask(mSceneRender); |
| 434 | 490 | ||
| 435 | - auto scene = LoadScene(mSceneNames[id], mSceneCamera); | 491 | + auto scene = LoadScene(mSceneNames[id], mSceneCamera, &mSceneAnimations, mCurrentAnimation); |
| 436 | 492 | ||
| 437 | auto sceneRender = renderTasks.CreateTask(); | 493 | auto sceneRender = renderTasks.CreateTask(); |
| 438 | sceneRender.SetCameraActor(mSceneCamera); | 494 | sceneRender.SetCameraActor(mSceneCamera); |
| @@ -452,4 +508,6 @@ void SceneLoaderExample::OnTap(Dali::Actor actor, const Dali::TapGesture& tap) | @@ -452,4 +508,6 @@ void SceneLoaderExample::OnTap(Dali::Actor actor, const Dali::TapGesture& tap) | ||
| 452 | } | 508 | } |
| 453 | 509 | ||
| 454 | mNavigationView.Push(mScene); | 510 | mNavigationView.Push(mScene); |
| 511 | + | ||
| 512 | + mSceneLoaderExtension->ConnectTouchSignals(); | ||
| 455 | } | 513 | } |
examples/scene-loader/scene-loader-example.h
| 1 | #ifndef SCENE_LAUNCHER_H_ | 1 | #ifndef SCENE_LAUNCHER_H_ |
| 2 | #define SCENE_LAUNCHER_H_ | 2 | #define SCENE_LAUNCHER_H_ |
| 3 | /* | 3 | /* |
| 4 | - * Copyright (c) 2021 Samsung Electronics Co., Ltd. | 4 | + * Copyright (c) 2022 Samsung Electronics Co., Ltd. |
| 5 | * | 5 | * |
| 6 | * Licensed under the Apache License, Version 2.0 (the "License"); | 6 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 7 | * you may not use this file except in compliance with the License. | 7 | * you may not use this file except in compliance with the License. |
| @@ -16,6 +16,8 @@ | @@ -16,6 +16,8 @@ | ||
| 16 | * limitations under the License. | 16 | * limitations under the License. |
| 17 | * | 17 | * |
| 18 | */ | 18 | */ |
| 19 | + | ||
| 20 | +#include <memory> | ||
| 19 | #include "dali-scene-loader/public-api/animation-definition.h" | 21 | #include "dali-scene-loader/public-api/animation-definition.h" |
| 20 | #include "dali-scene-loader/public-api/camera-parameters.h" | 22 | #include "dali-scene-loader/public-api/camera-parameters.h" |
| 21 | #include "dali-scene-loader/public-api/node-definition.h" | 23 | #include "dali-scene-loader/public-api/node-definition.h" |
| @@ -31,11 +33,13 @@ | @@ -31,11 +33,13 @@ | ||
| 31 | #include "dali/public-api/render-tasks/render-task.h" | 33 | #include "dali/public-api/render-tasks/render-task.h" |
| 32 | #include "dali/public-api/signals/connection-tracker.h" | 34 | #include "dali/public-api/signals/connection-tracker.h" |
| 33 | 35 | ||
| 36 | +class SceneLoaderExtension; | ||
| 37 | + | ||
| 34 | class SceneLoaderExample : public Dali::ConnectionTracker | 38 | class SceneLoaderExample : public Dali::ConnectionTracker |
| 35 | { | 39 | { |
| 36 | public: | 40 | public: |
| 37 | SceneLoaderExample(Dali::Application& app); | 41 | SceneLoaderExample(Dali::Application& app); |
| 38 | - ~SceneLoaderExample() = default; | 42 | + ~SceneLoaderExample(); |
| 39 | 43 | ||
| 40 | private: // data | 44 | private: // data |
| 41 | Dali::Application& mApp; | 45 | Dali::Application& mApp; |
| @@ -50,13 +54,22 @@ private: // data | @@ -50,13 +54,22 @@ private: // data | ||
| 50 | 54 | ||
| 51 | Dali::CameraActor mSceneCamera; | 55 | Dali::CameraActor mSceneCamera; |
| 52 | Dali::RenderTask mSceneRender; | 56 | Dali::RenderTask mSceneRender; |
| 53 | - Dali::Actor mScene; | ||
| 54 | 57 | ||
| 55 | Dali::Quaternion mCameraOrientationInv; | 58 | Dali::Quaternion mCameraOrientationInv; |
| 56 | 59 | ||
| 57 | Dali::TapGestureDetector mTapDetector; | 60 | Dali::TapGestureDetector mTapDetector; |
| 58 | Dali::PanGestureDetector mPanDetector; | 61 | Dali::PanGestureDetector mPanDetector; |
| 59 | 62 | ||
| 63 | + Dali::Actor mActivatedActor; | ||
| 64 | + | ||
| 65 | +public: | ||
| 66 | + Dali::Actor mScene; | ||
| 67 | + | ||
| 68 | + std::vector<Dali::SceneLoader::AnimationDefinition> mSceneAnimations; | ||
| 69 | + Dali::Animation mCurrentAnimation; | ||
| 70 | + | ||
| 71 | + std::unique_ptr<SceneLoaderExtension> mSceneLoaderExtension; | ||
| 72 | + | ||
| 60 | private: // methods | 73 | private: // methods |
| 61 | void OnInit(Dali::Application& app); | 74 | void OnInit(Dali::Application& app); |
| 62 | void OnTerminate(Dali::Application& app); | 75 | void OnTerminate(Dali::Application& app); |
| @@ -64,6 +77,10 @@ private: // methods | @@ -64,6 +77,10 @@ private: // methods | ||
| 64 | void OnKey(const Dali::KeyEvent& e); | 77 | void OnKey(const Dali::KeyEvent& e); |
| 65 | void OnPan(Dali::Actor actor, const Dali::PanGesture& pan); | 78 | void OnPan(Dali::Actor actor, const Dali::PanGesture& pan); |
| 66 | void OnTap(Dali::Actor actor, const Dali::TapGesture& tap); | 79 | void OnTap(Dali::Actor actor, const Dali::TapGesture& tap); |
| 80 | + | ||
| 81 | + Dali::Actor OnKeyboardPreFocusChange(Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction); | ||
| 82 | + void OnKeyboardFocusedActorActivated(Dali::Actor activatedActor); | ||
| 83 | + void OnKeyboardFocusChanged(Dali::Actor originalFocusedActor, Dali::Actor currentFocusedActor); | ||
| 67 | }; | 84 | }; |
| 68 | 85 | ||
| 69 | #endif //SCENE_LAUNCHER_H_ | 86 | #endif //SCENE_LAUNCHER_H_ |
examples/scene-loader/scene-loader-extension.h
0 โ 100644
| 1 | +/* | ||
| 2 | + * Copyright (c) 2022 Samsung Electronics Co., Ltd. | ||
| 3 | + * | ||
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); | ||
| 5 | + * you may not use this file except in compliance with the License. | ||
| 6 | + * You may obtain a copy of the License at | ||
| 7 | + * | ||
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 | ||
| 9 | + * | ||
| 10 | + * Unless required by applicable law or agreed to in writing, software | ||
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, | ||
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
| 13 | + * See the License for the specific language governing permissions and | ||
| 14 | + * limitations under the License. | ||
| 15 | + * | ||
| 16 | + */ | ||
| 17 | + | ||
| 18 | +#include <dali-toolkit/dali-toolkit.h> | ||
| 19 | +#include <dali/dali.h> | ||
| 20 | +#include <cstring> | ||
| 21 | + | ||
| 22 | +class SceneLoaderExtension : public Dali::ConnectionTracker | ||
| 23 | +{ | ||
| 24 | +public: | ||
| 25 | + SceneLoaderExtension() | ||
| 26 | + : mSceneLoader(nullptr), | ||
| 27 | + mCurrentAnimationIndex(ANIMATION_IDLE) | ||
| 28 | + { | ||
| 29 | + } | ||
| 30 | + | ||
| 31 | + ~SceneLoaderExtension() = default; // Nothing to do in destructor | ||
| 32 | + | ||
| 33 | + void SetSceneLoader(SceneLoaderExample* sceneLoader) | ||
| 34 | + { | ||
| 35 | + mSceneLoader = sceneLoader; | ||
| 36 | + } | ||
| 37 | + | ||
| 38 | + void ConnectTouchSignals() | ||
| 39 | + { | ||
| 40 | + // This is a temporary hack for now to manually connect these signals. | ||
| 41 | + // We should connect these signals automatically when loading the scene. | ||
| 42 | + | ||
| 43 | + if(mSceneLoader) | ||
| 44 | + { | ||
| 45 | + ConnectTouchSignal(ICON_IDLE); | ||
| 46 | + ConnectTouchSignal(ICON_SQUAT); | ||
| 47 | + ConnectTouchSignal(ICON_JUMPING_JACK); | ||
| 48 | + ConnectTouchSignal(ICON_LUNGE); | ||
| 49 | + } | ||
| 50 | + } | ||
| 51 | + | ||
| 52 | + void OnKey(const Dali::KeyEvent& e) | ||
| 53 | + { | ||
| 54 | + // This is a temporary hack for now to manually handle these key events. | ||
| 55 | + // We should links them to the animations automatically when loading the scene. | ||
| 56 | + | ||
| 57 | + switch(e.GetKeyCode()) | ||
| 58 | + { | ||
| 59 | + case KEY_ONE: | ||
| 60 | + { | ||
| 61 | + PlaySceneAnimation(ANIMATION_IDLE); | ||
| 62 | + break; | ||
| 63 | + } | ||
| 64 | + case KEY_TWO: | ||
| 65 | + { | ||
| 66 | + PlaySceneAnimation(ANIMATION_IDLE_TO_SQUAT); | ||
| 67 | + break; | ||
| 68 | + } | ||
| 69 | + case KEY_THREE: | ||
| 70 | + { | ||
| 71 | + PlaySceneAnimation(ANIMATION_IDLE_TO_JUMPING_JACK); | ||
| 72 | + break; | ||
| 73 | + } | ||
| 74 | + case KEY_FOUR: | ||
| 75 | + { | ||
| 76 | + PlaySceneAnimation(ANIMATION_IDLE_TO_LUNGE); | ||
| 77 | + break; | ||
| 78 | + } | ||
| 79 | + default: | ||
| 80 | + break; | ||
| 81 | + } | ||
| 82 | + } | ||
| 83 | + | ||
| 84 | +private: | ||
| 85 | + bool PlaySceneAnimation(unsigned int animationIndex) | ||
| 86 | + { | ||
| 87 | + if(mSceneLoader && mSceneLoader->mScene) | ||
| 88 | + { | ||
| 89 | + if(mSceneLoader->mCurrentAnimation && | ||
| 90 | + mCurrentAnimationIndex != ANIMATION_IDLE && | ||
| 91 | + mSceneLoader->mCurrentAnimation.GetState() != Dali::Animation::STOPPED) | ||
| 92 | + { | ||
| 93 | + return false; | ||
| 94 | + } | ||
| 95 | + | ||
| 96 | + auto root = mSceneLoader->mScene; | ||
| 97 | + auto getActor = [&root](const std::string& name) { | ||
| 98 | + return root.FindChildByName(name); | ||
| 99 | + }; | ||
| 100 | + | ||
| 101 | + if(mSceneLoader->mSceneAnimations.size() > animationIndex) | ||
| 102 | + { | ||
| 103 | + mCurrentAnimationIndex = animationIndex; | ||
| 104 | + mSceneLoader->mCurrentAnimation = mSceneLoader->mSceneAnimations[animationIndex].ReAnimate(getActor); | ||
| 105 | + mSceneLoader->mCurrentAnimation.FinishedSignal().Connect(this, &SceneLoaderExtension::OnAnimationFinished); | ||
| 106 | + mSceneLoader->mCurrentAnimation.Play(); | ||
| 107 | + } | ||
| 108 | + } | ||
| 109 | + | ||
| 110 | + return true; | ||
| 111 | + } | ||
| 112 | + | ||
| 113 | + void ConnectTouchSignal(const std::string actorName) | ||
| 114 | + { | ||
| 115 | + if(mSceneLoader && mSceneLoader->mScene) | ||
| 116 | + { | ||
| 117 | + auto actor = mSceneLoader->mScene.FindChildByName(actorName); | ||
| 118 | + if(actor) | ||
| 119 | + { | ||
| 120 | + actor.TouchedSignal().Connect(this, &SceneLoaderExtension::OnTouch); | ||
| 121 | + } | ||
| 122 | + } | ||
| 123 | + } | ||
| 124 | + | ||
| 125 | + void OnAnimationFinished(Dali::Animation& source) | ||
| 126 | + { | ||
| 127 | + switch(mCurrentAnimationIndex) | ||
| 128 | + { | ||
| 129 | + case ANIMATION_IDLE_TO_SQUAT: | ||
| 130 | + { | ||
| 131 | + PlaySceneAnimation(ANIMATION_SQUAT_TO_IDLE); | ||
| 132 | + break; | ||
| 133 | + } | ||
| 134 | + case ANIMATION_IDLE_TO_JUMPING_JACK: | ||
| 135 | + { | ||
| 136 | + PlaySceneAnimation(ANIMATION_JUMPING_JACK); | ||
| 137 | + break; | ||
| 138 | + } | ||
| 139 | + case ANIMATION_JUMPING_JACK: | ||
| 140 | + { | ||
| 141 | + PlaySceneAnimation(ANIMATION_JUMPING_JACK_TO_IDLE); | ||
| 142 | + break; | ||
| 143 | + } | ||
| 144 | + case ANIMATION_IDLE_TO_LUNGE: | ||
| 145 | + { | ||
| 146 | + PlaySceneAnimation(ANIMATION_LUNGE); | ||
| 147 | + break; | ||
| 148 | + } | ||
| 149 | + case ANIMATION_LUNGE: | ||
| 150 | + { | ||
| 151 | + PlaySceneAnimation(ANIMATION_LUNGE_TO_IDLE); | ||
| 152 | + break; | ||
| 153 | + } | ||
| 154 | + default: | ||
| 155 | + { | ||
| 156 | + mCurrentAnimationIndex = ANIMATION_IDLE; | ||
| 157 | + break; | ||
| 158 | + } | ||
| 159 | + break; | ||
| 160 | + } | ||
| 161 | + } | ||
| 162 | + | ||
| 163 | + bool OnTouch(Dali::Actor actor, const Dali::TouchEvent& touch) | ||
| 164 | + { | ||
| 165 | + bool processed = false; | ||
| 166 | + | ||
| 167 | + if(touch.GetPointCount() > 0) | ||
| 168 | + { | ||
| 169 | + if(touch.GetState(0) == Dali::PointState::DOWN) | ||
| 170 | + { | ||
| 171 | + auto actorName = actor.GetProperty<std::string>(Dali::Actor::Property::NAME); | ||
| 172 | + | ||
| 173 | + if(ICON_IDLE == actorName) | ||
| 174 | + { | ||
| 175 | + processed = PlaySceneAnimation(ANIMATION_IDLE); | ||
| 176 | + } | ||
| 177 | + else if(ICON_SQUAT == actorName) | ||
| 178 | + { | ||
| 179 | + processed = PlaySceneAnimation(ANIMATION_IDLE_TO_SQUAT); | ||
| 180 | + } | ||
| 181 | + else if(ICON_JUMPING_JACK == actorName) | ||
| 182 | + { | ||
| 183 | + processed = PlaySceneAnimation(ANIMATION_IDLE_TO_JUMPING_JACK); | ||
| 184 | + } | ||
| 185 | + else if(ICON_LUNGE == actorName) | ||
| 186 | + { | ||
| 187 | + processed = PlaySceneAnimation(ANIMATION_IDLE_TO_LUNGE); | ||
| 188 | + } | ||
| 189 | + } | ||
| 190 | + } | ||
| 191 | + return processed; | ||
| 192 | + } | ||
| 193 | + | ||
| 194 | +private: | ||
| 195 | + static constexpr unsigned int KEY_ONE = 10; | ||
| 196 | + static constexpr unsigned int KEY_TWO = 11; | ||
| 197 | + static constexpr unsigned int KEY_THREE = 12; | ||
| 198 | + static constexpr unsigned int KEY_FOUR = 13; | ||
| 199 | + | ||
| 200 | + // Idle animation | ||
| 201 | + static constexpr unsigned int ANIMATION_IDLE = 0; | ||
| 202 | + // Squat animation | ||
| 203 | + static constexpr unsigned int ANIMATION_IDLE_TO_SQUAT = 3; | ||
| 204 | + static constexpr unsigned int ANIMATION_SQUAT_TO_IDLE = 15; | ||
| 205 | + // JumpingJack animation | ||
| 206 | + static constexpr unsigned int ANIMATION_IDLE_TO_JUMPING_JACK = 1; | ||
| 207 | + static constexpr unsigned int ANIMATION_JUMPING_JACK = 5; | ||
| 208 | + static constexpr unsigned int ANIMATION_JUMPING_JACK_TO_IDLE = 6; | ||
| 209 | + // Lunge animation | ||
| 210 | + static constexpr unsigned int ANIMATION_IDLE_TO_LUNGE = 2; | ||
| 211 | + static constexpr unsigned int ANIMATION_LUNGE = 9; | ||
| 212 | + static constexpr unsigned int ANIMATION_LUNGE_TO_IDLE = 10; | ||
| 213 | + | ||
| 214 | + inline static const std::string ICON_IDLE = "Idle"; | ||
| 215 | + inline static const std::string ICON_SQUAT = "Squat"; | ||
| 216 | + inline static const std::string ICON_JUMPING_JACK = "JumpingJack"; | ||
| 217 | + inline static const std::string ICON_LUNGE = "Lunge"; | ||
| 218 | + | ||
| 219 | + SceneLoaderExample* mSceneLoader; | ||
| 220 | + unsigned int mCurrentAnimationIndex; | ||
| 221 | +}; |