Commit 9d495af712dba543fb58953d824eb45ad52fbf9d
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Gerrit Code Review
Merge "Add keyboard support and animation control in SceneLoader demo" into devel/master
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3 changed files
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310 additions
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14 deletions
examples/scene-loader/scene-loader-example.cpp
| 1 | 1 | /* |
| 2 | - * Copyright (c) 2021 Samsung Electronics Co., Ltd. | |
| 2 | + * Copyright (c) 2022 Samsung Electronics Co., Ltd. | |
| 3 | 3 | * |
| 4 | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | 5 | * you may not use this file except in compliance with the License. |
| ... | ... | @@ -15,6 +15,7 @@ |
| 15 | 15 | * |
| 16 | 16 | */ |
| 17 | 17 | #include "scene-loader-example.h" |
| 18 | +#include <dali-toolkit/dali-toolkit.h> | |
| 18 | 19 | #include <dirent.h> |
| 19 | 20 | #include <cstring> |
| 20 | 21 | #include <string_view> |
| ... | ... | @@ -32,6 +33,7 @@ |
| 32 | 33 | #include "dali/public-api/events/key-event.h" |
| 33 | 34 | #include "dali/public-api/object/property-array.h" |
| 34 | 35 | #include "dali/public-api/render-tasks/render-task-list.h" |
| 36 | +#include "scene-loader-extension.h" | |
| 35 | 37 | |
| 36 | 38 | using namespace Dali; |
| 37 | 39 | using namespace Dali::Toolkit; |
| ... | ... | @@ -80,10 +82,11 @@ StringVector ListFiles( |
| 80 | 82 | |
| 81 | 83 | TextLabel MakeLabel(std::string msg) |
| 82 | 84 | { |
| 83 | - TextLabel label = TextLabel::New(msg); | |
| 85 | + TextLabel label = TextLabel::New(" " + msg); | |
| 84 | 86 | label.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); |
| 85 | 87 | label.SetProperty(TextLabel::Property::TEXT_COLOR, Color::WHITE); |
| 86 | 88 | label.SetProperty(TextLabel::Property::PIXEL_SIZE, ITEM_HEIGHT * 4 / 7); |
| 89 | + label.SetProperty(TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER"); | |
| 87 | 90 | SetActorCentered(label); |
| 88 | 91 | return label; |
| 89 | 92 | } |
| ... | ... | @@ -108,6 +111,7 @@ struct ItemFactoryImpl : Dali::Toolkit::ItemFactory |
| 108 | 111 | { |
| 109 | 112 | auto label = MakeLabel(mSceneNames[itemId]); |
| 110 | 113 | mTapDetector.Attach(label); |
| 114 | + label.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); | |
| 111 | 115 | return label; |
| 112 | 116 | } |
| 113 | 117 | }; |
| ... | ... | @@ -172,7 +176,7 @@ void ConfigureBlendShapeShaders(ResourceBundle& resources, const SceneDefinition |
| 172 | 176 | } |
| 173 | 177 | } |
| 174 | 178 | |
| 175 | -Actor LoadScene(std::string sceneName, CameraActor camera) | |
| 179 | +Actor LoadScene(std::string sceneName, CameraActor camera, std::vector<AnimationDefinition>* animations, Animation& animation) | |
| 176 | 180 | { |
| 177 | 181 | ResourceBundle::PathProvider pathProvider = [](ResourceType::Value type) { |
| 178 | 182 | return Application::GetResourcePath() + RESOURCE_TYPE_DIRS[type]; |
| ... | ... | @@ -185,12 +189,13 @@ Actor LoadScene(std::string sceneName, CameraActor camera) |
| 185 | 189 | std::vector<AnimationGroupDefinition> animGroups; |
| 186 | 190 | std::vector<CameraParameters> cameraParameters; |
| 187 | 191 | std::vector<LightParameters> lights; |
| 188 | - std::vector<AnimationDefinition> animations; | |
| 192 | + | |
| 193 | + animations->clear(); | |
| 189 | 194 | |
| 190 | 195 | LoadResult output{ |
| 191 | 196 | resources, |
| 192 | 197 | scene, |
| 193 | - animations, | |
| 198 | + *animations, | |
| 194 | 199 | animGroups, |
| 195 | 200 | cameraParameters, |
| 196 | 201 | lights}; |
| ... | ... | @@ -262,13 +267,14 @@ Actor LoadScene(std::string sceneName, CameraActor camera) |
| 262 | 267 | } |
| 263 | 268 | } |
| 264 | 269 | |
| 265 | - if(!animations.empty()) | |
| 270 | + if(!animations->empty()) | |
| 266 | 271 | { |
| 267 | 272 | auto getActor = [&root](const std::string& name) { |
| 268 | 273 | return root.FindChildByName(name); |
| 269 | 274 | }; |
| 270 | 275 | |
| 271 | - animations[0].ReAnimate(getActor).Play(); | |
| 276 | + animation = (*animations)[0].ReAnimate(getActor); | |
| 277 | + animation.Play(); | |
| 272 | 278 | } |
| 273 | 279 | |
| 274 | 280 | return root; |
| ... | ... | @@ -277,7 +283,8 @@ Actor LoadScene(std::string sceneName, CameraActor camera) |
| 277 | 283 | } // namespace |
| 278 | 284 | |
| 279 | 285 | SceneLoaderExample::SceneLoaderExample(Dali::Application& app) |
| 280 | -: mApp(app) | |
| 286 | +: mApp(app), | |
| 287 | + mSceneLoaderExtension(new SceneLoaderExtension()) | |
| 281 | 288 | { |
| 282 | 289 | if(!std::getenv("DALI_APPLICATION_PACKAGE")) |
| 283 | 290 | { |
| ... | ... | @@ -295,6 +302,8 @@ SceneLoaderExample::SceneLoaderExample(Dali::Application& app) |
| 295 | 302 | app.TerminateSignal().Connect(this, &SceneLoaderExample::OnTerminate); |
| 296 | 303 | } |
| 297 | 304 | |
| 305 | +SceneLoaderExample::~SceneLoaderExample() = default; | |
| 306 | + | |
| 298 | 307 | void SceneLoaderExample::OnInit(Application& app) |
| 299 | 308 | { |
| 300 | 309 | // get scenes |
| ... | ... | @@ -346,13 +355,20 @@ void SceneLoaderExample::OnInit(Application& app) |
| 346 | 355 | |
| 347 | 356 | Vector3 windowSize(window.GetSize()); |
| 348 | 357 | auto itemLayout = DefaultItemLayout::New(DefaultItemLayout::LIST); |
| 349 | - itemLayout->SetItemSize(Vector3(windowSize.x, ITEM_HEIGHT, 1.f)); | |
| 358 | + itemLayout->SetItemSize(Vector3(windowSize.x * 0.9f, ITEM_HEIGHT, 1.f)); | |
| 350 | 359 | items.AddLayout(*itemLayout); |
| 351 | 360 | navigationView.Push(items); |
| 352 | 361 | |
| 353 | 362 | mItemLayout = itemLayout; |
| 354 | 363 | mItemView = items; |
| 355 | 364 | |
| 365 | + mItemView.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); | |
| 366 | + KeyboardFocusManager::Get().PreFocusChangeSignal().Connect(this, &SceneLoaderExample::OnKeyboardPreFocusChange); | |
| 367 | + KeyboardFocusManager::Get().FocusedActorEnterKeySignal().Connect(this, &SceneLoaderExample::OnKeyboardFocusedActorActivated); | |
| 368 | + KeyboardFocusManager::Get().FocusChangedSignal().Connect(this, &SceneLoaderExample::OnKeyboardFocusChanged); | |
| 369 | + | |
| 370 | + SetActorCentered(KeyboardFocusManager::Get().GetFocusIndicatorActor()); | |
| 371 | + | |
| 356 | 372 | // camera |
| 357 | 373 | auto camera = CameraActor::New(); |
| 358 | 374 | camera.SetInvertYAxis(true); |
| ... | ... | @@ -366,7 +382,36 @@ void SceneLoaderExample::OnInit(Application& app) |
| 366 | 382 | mTapDetector = tapDetector; |
| 367 | 383 | |
| 368 | 384 | // activate layout |
| 369 | - mItemView.ActivateLayout(0, windowSize, 1.f); | |
| 385 | + mItemView.ActivateLayout(0, windowSize, 0.f); | |
| 386 | + | |
| 387 | + mSceneLoaderExtension->SetSceneLoader(this); | |
| 388 | +} | |
| 389 | + | |
| 390 | +Actor SceneLoaderExample::OnKeyboardPreFocusChange(Actor current, Actor proposed, Control::KeyboardFocus::Direction direction) | |
| 391 | +{ | |
| 392 | + if(!current && !proposed) | |
| 393 | + { | |
| 394 | + return mItemView; | |
| 395 | + } | |
| 396 | + | |
| 397 | + return proposed; | |
| 398 | +} | |
| 399 | + | |
| 400 | +void SceneLoaderExample::OnKeyboardFocusedActorActivated(Actor activatedActor) | |
| 401 | +{ | |
| 402 | + if(activatedActor) | |
| 403 | + { | |
| 404 | + OnTap(activatedActor, Dali::TapGesture()); | |
| 405 | + } | |
| 406 | +} | |
| 407 | + | |
| 408 | +void SceneLoaderExample::OnKeyboardFocusChanged(Actor originalFocusedActor, Actor currentFocusedActor) | |
| 409 | +{ | |
| 410 | + if(currentFocusedActor) | |
| 411 | + { | |
| 412 | + auto itemId = mItemView.GetItemId(currentFocusedActor); | |
| 413 | + mItemView.ScrollToItem(itemId, 0.1f); | |
| 414 | + } | |
| 370 | 415 | } |
| 371 | 416 | |
| 372 | 417 | void SceneLoaderExample::OnTerminate(Application& app) |
| ... | ... | @@ -397,12 +442,21 @@ void SceneLoaderExample::OnKey(const KeyEvent& e) |
| 397 | 442 | |
| 398 | 443 | mNavigationView.Pop(); |
| 399 | 444 | mScene.Reset(); |
| 445 | + | |
| 446 | + if(mActivatedActor) | |
| 447 | + { | |
| 448 | + KeyboardFocusManager::Get().SetCurrentFocusActor(mActivatedActor); | |
| 449 | + } | |
| 400 | 450 | } |
| 401 | 451 | else |
| 402 | 452 | { |
| 403 | 453 | mApp.Quit(); |
| 404 | 454 | } |
| 405 | 455 | } |
| 456 | + else | |
| 457 | + { | |
| 458 | + mSceneLoaderExtension->OnKey(e); | |
| 459 | + } | |
| 406 | 460 | } |
| 407 | 461 | } |
| 408 | 462 | |
| ... | ... | @@ -424,6 +478,8 @@ void SceneLoaderExample::OnPan(Actor actor, const PanGesture& pan) |
| 424 | 478 | |
| 425 | 479 | void SceneLoaderExample::OnTap(Dali::Actor actor, const Dali::TapGesture& tap) |
| 426 | 480 | { |
| 481 | + mActivatedActor = actor; | |
| 482 | + | |
| 427 | 483 | auto id = mItemView.GetItemId(actor); |
| 428 | 484 | |
| 429 | 485 | try |
| ... | ... | @@ -432,7 +488,7 @@ void SceneLoaderExample::OnTap(Dali::Actor actor, const Dali::TapGesture& tap) |
| 432 | 488 | auto renderTasks = window.GetRenderTaskList(); |
| 433 | 489 | renderTasks.RemoveTask(mSceneRender); |
| 434 | 490 | |
| 435 | - auto scene = LoadScene(mSceneNames[id], mSceneCamera); | |
| 491 | + auto scene = LoadScene(mSceneNames[id], mSceneCamera, &mSceneAnimations, mCurrentAnimation); | |
| 436 | 492 | |
| 437 | 493 | auto sceneRender = renderTasks.CreateTask(); |
| 438 | 494 | sceneRender.SetCameraActor(mSceneCamera); |
| ... | ... | @@ -452,4 +508,6 @@ void SceneLoaderExample::OnTap(Dali::Actor actor, const Dali::TapGesture& tap) |
| 452 | 508 | } |
| 453 | 509 | |
| 454 | 510 | mNavigationView.Push(mScene); |
| 511 | + | |
| 512 | + mSceneLoaderExtension->ConnectTouchSignals(); | |
| 455 | 513 | } | ... | ... |
examples/scene-loader/scene-loader-example.h
| 1 | 1 | #ifndef SCENE_LAUNCHER_H_ |
| 2 | 2 | #define SCENE_LAUNCHER_H_ |
| 3 | 3 | /* |
| 4 | - * Copyright (c) 2021 Samsung Electronics Co., Ltd. | |
| 4 | + * Copyright (c) 2022 Samsung Electronics Co., Ltd. | |
| 5 | 5 | * |
| 6 | 6 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 7 | 7 | * you may not use this file except in compliance with the License. |
| ... | ... | @@ -16,6 +16,8 @@ |
| 16 | 16 | * limitations under the License. |
| 17 | 17 | * |
| 18 | 18 | */ |
| 19 | + | |
| 20 | +#include <memory> | |
| 19 | 21 | #include "dali-scene-loader/public-api/animation-definition.h" |
| 20 | 22 | #include "dali-scene-loader/public-api/camera-parameters.h" |
| 21 | 23 | #include "dali-scene-loader/public-api/node-definition.h" |
| ... | ... | @@ -31,11 +33,13 @@ |
| 31 | 33 | #include "dali/public-api/render-tasks/render-task.h" |
| 32 | 34 | #include "dali/public-api/signals/connection-tracker.h" |
| 33 | 35 | |
| 36 | +class SceneLoaderExtension; | |
| 37 | + | |
| 34 | 38 | class SceneLoaderExample : public Dali::ConnectionTracker |
| 35 | 39 | { |
| 36 | 40 | public: |
| 37 | 41 | SceneLoaderExample(Dali::Application& app); |
| 38 | - ~SceneLoaderExample() = default; | |
| 42 | + ~SceneLoaderExample(); | |
| 39 | 43 | |
| 40 | 44 | private: // data |
| 41 | 45 | Dali::Application& mApp; |
| ... | ... | @@ -50,13 +54,22 @@ private: // data |
| 50 | 54 | |
| 51 | 55 | Dali::CameraActor mSceneCamera; |
| 52 | 56 | Dali::RenderTask mSceneRender; |
| 53 | - Dali::Actor mScene; | |
| 54 | 57 | |
| 55 | 58 | Dali::Quaternion mCameraOrientationInv; |
| 56 | 59 | |
| 57 | 60 | Dali::TapGestureDetector mTapDetector; |
| 58 | 61 | Dali::PanGestureDetector mPanDetector; |
| 59 | 62 | |
| 63 | + Dali::Actor mActivatedActor; | |
| 64 | + | |
| 65 | +public: | |
| 66 | + Dali::Actor mScene; | |
| 67 | + | |
| 68 | + std::vector<Dali::SceneLoader::AnimationDefinition> mSceneAnimations; | |
| 69 | + Dali::Animation mCurrentAnimation; | |
| 70 | + | |
| 71 | + std::unique_ptr<SceneLoaderExtension> mSceneLoaderExtension; | |
| 72 | + | |
| 60 | 73 | private: // methods |
| 61 | 74 | void OnInit(Dali::Application& app); |
| 62 | 75 | void OnTerminate(Dali::Application& app); |
| ... | ... | @@ -64,6 +77,10 @@ private: // methods |
| 64 | 77 | void OnKey(const Dali::KeyEvent& e); |
| 65 | 78 | void OnPan(Dali::Actor actor, const Dali::PanGesture& pan); |
| 66 | 79 | void OnTap(Dali::Actor actor, const Dali::TapGesture& tap); |
| 80 | + | |
| 81 | + Dali::Actor OnKeyboardPreFocusChange(Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction); | |
| 82 | + void OnKeyboardFocusedActorActivated(Dali::Actor activatedActor); | |
| 83 | + void OnKeyboardFocusChanged(Dali::Actor originalFocusedActor, Dali::Actor currentFocusedActor); | |
| 67 | 84 | }; |
| 68 | 85 | |
| 69 | 86 | #endif //SCENE_LAUNCHER_H_ | ... | ... |
examples/scene-loader/scene-loader-extension.h
0 โ 100644
| 1 | +/* | |
| 2 | + * Copyright (c) 2022 Samsung Electronics Co., Ltd. | |
| 3 | + * | |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); | |
| 5 | + * you may not use this file except in compliance with the License. | |
| 6 | + * You may obtain a copy of the License at | |
| 7 | + * | |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 | |
| 9 | + * | |
| 10 | + * Unless required by applicable law or agreed to in writing, software | |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, | |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 13 | + * See the License for the specific language governing permissions and | |
| 14 | + * limitations under the License. | |
| 15 | + * | |
| 16 | + */ | |
| 17 | + | |
| 18 | +#include <dali-toolkit/dali-toolkit.h> | |
| 19 | +#include <dali/dali.h> | |
| 20 | +#include <cstring> | |
| 21 | + | |
| 22 | +class SceneLoaderExtension : public Dali::ConnectionTracker | |
| 23 | +{ | |
| 24 | +public: | |
| 25 | + SceneLoaderExtension() | |
| 26 | + : mSceneLoader(nullptr), | |
| 27 | + mCurrentAnimationIndex(ANIMATION_IDLE) | |
| 28 | + { | |
| 29 | + } | |
| 30 | + | |
| 31 | + ~SceneLoaderExtension() = default; // Nothing to do in destructor | |
| 32 | + | |
| 33 | + void SetSceneLoader(SceneLoaderExample* sceneLoader) | |
| 34 | + { | |
| 35 | + mSceneLoader = sceneLoader; | |
| 36 | + } | |
| 37 | + | |
| 38 | + void ConnectTouchSignals() | |
| 39 | + { | |
| 40 | + // This is a temporary hack for now to manually connect these signals. | |
| 41 | + // We should connect these signals automatically when loading the scene. | |
| 42 | + | |
| 43 | + if(mSceneLoader) | |
| 44 | + { | |
| 45 | + ConnectTouchSignal(ICON_IDLE); | |
| 46 | + ConnectTouchSignal(ICON_SQUAT); | |
| 47 | + ConnectTouchSignal(ICON_JUMPING_JACK); | |
| 48 | + ConnectTouchSignal(ICON_LUNGE); | |
| 49 | + } | |
| 50 | + } | |
| 51 | + | |
| 52 | + void OnKey(const Dali::KeyEvent& e) | |
| 53 | + { | |
| 54 | + // This is a temporary hack for now to manually handle these key events. | |
| 55 | + // We should links them to the animations automatically when loading the scene. | |
| 56 | + | |
| 57 | + switch(e.GetKeyCode()) | |
| 58 | + { | |
| 59 | + case KEY_ONE: | |
| 60 | + { | |
| 61 | + PlaySceneAnimation(ANIMATION_IDLE); | |
| 62 | + break; | |
| 63 | + } | |
| 64 | + case KEY_TWO: | |
| 65 | + { | |
| 66 | + PlaySceneAnimation(ANIMATION_IDLE_TO_SQUAT); | |
| 67 | + break; | |
| 68 | + } | |
| 69 | + case KEY_THREE: | |
| 70 | + { | |
| 71 | + PlaySceneAnimation(ANIMATION_IDLE_TO_JUMPING_JACK); | |
| 72 | + break; | |
| 73 | + } | |
| 74 | + case KEY_FOUR: | |
| 75 | + { | |
| 76 | + PlaySceneAnimation(ANIMATION_IDLE_TO_LUNGE); | |
| 77 | + break; | |
| 78 | + } | |
| 79 | + default: | |
| 80 | + break; | |
| 81 | + } | |
| 82 | + } | |
| 83 | + | |
| 84 | +private: | |
| 85 | + bool PlaySceneAnimation(unsigned int animationIndex) | |
| 86 | + { | |
| 87 | + if(mSceneLoader && mSceneLoader->mScene) | |
| 88 | + { | |
| 89 | + if(mSceneLoader->mCurrentAnimation && | |
| 90 | + mCurrentAnimationIndex != ANIMATION_IDLE && | |
| 91 | + mSceneLoader->mCurrentAnimation.GetState() != Dali::Animation::STOPPED) | |
| 92 | + { | |
| 93 | + return false; | |
| 94 | + } | |
| 95 | + | |
| 96 | + auto root = mSceneLoader->mScene; | |
| 97 | + auto getActor = [&root](const std::string& name) { | |
| 98 | + return root.FindChildByName(name); | |
| 99 | + }; | |
| 100 | + | |
| 101 | + if(mSceneLoader->mSceneAnimations.size() > animationIndex) | |
| 102 | + { | |
| 103 | + mCurrentAnimationIndex = animationIndex; | |
| 104 | + mSceneLoader->mCurrentAnimation = mSceneLoader->mSceneAnimations[animationIndex].ReAnimate(getActor); | |
| 105 | + mSceneLoader->mCurrentAnimation.FinishedSignal().Connect(this, &SceneLoaderExtension::OnAnimationFinished); | |
| 106 | + mSceneLoader->mCurrentAnimation.Play(); | |
| 107 | + } | |
| 108 | + } | |
| 109 | + | |
| 110 | + return true; | |
| 111 | + } | |
| 112 | + | |
| 113 | + void ConnectTouchSignal(const std::string actorName) | |
| 114 | + { | |
| 115 | + if(mSceneLoader && mSceneLoader->mScene) | |
| 116 | + { | |
| 117 | + auto actor = mSceneLoader->mScene.FindChildByName(actorName); | |
| 118 | + if(actor) | |
| 119 | + { | |
| 120 | + actor.TouchedSignal().Connect(this, &SceneLoaderExtension::OnTouch); | |
| 121 | + } | |
| 122 | + } | |
| 123 | + } | |
| 124 | + | |
| 125 | + void OnAnimationFinished(Dali::Animation& source) | |
| 126 | + { | |
| 127 | + switch(mCurrentAnimationIndex) | |
| 128 | + { | |
| 129 | + case ANIMATION_IDLE_TO_SQUAT: | |
| 130 | + { | |
| 131 | + PlaySceneAnimation(ANIMATION_SQUAT_TO_IDLE); | |
| 132 | + break; | |
| 133 | + } | |
| 134 | + case ANIMATION_IDLE_TO_JUMPING_JACK: | |
| 135 | + { | |
| 136 | + PlaySceneAnimation(ANIMATION_JUMPING_JACK); | |
| 137 | + break; | |
| 138 | + } | |
| 139 | + case ANIMATION_JUMPING_JACK: | |
| 140 | + { | |
| 141 | + PlaySceneAnimation(ANIMATION_JUMPING_JACK_TO_IDLE); | |
| 142 | + break; | |
| 143 | + } | |
| 144 | + case ANIMATION_IDLE_TO_LUNGE: | |
| 145 | + { | |
| 146 | + PlaySceneAnimation(ANIMATION_LUNGE); | |
| 147 | + break; | |
| 148 | + } | |
| 149 | + case ANIMATION_LUNGE: | |
| 150 | + { | |
| 151 | + PlaySceneAnimation(ANIMATION_LUNGE_TO_IDLE); | |
| 152 | + break; | |
| 153 | + } | |
| 154 | + default: | |
| 155 | + { | |
| 156 | + mCurrentAnimationIndex = ANIMATION_IDLE; | |
| 157 | + break; | |
| 158 | + } | |
| 159 | + break; | |
| 160 | + } | |
| 161 | + } | |
| 162 | + | |
| 163 | + bool OnTouch(Dali::Actor actor, const Dali::TouchEvent& touch) | |
| 164 | + { | |
| 165 | + bool processed = false; | |
| 166 | + | |
| 167 | + if(touch.GetPointCount() > 0) | |
| 168 | + { | |
| 169 | + if(touch.GetState(0) == Dali::PointState::DOWN) | |
| 170 | + { | |
| 171 | + auto actorName = actor.GetProperty<std::string>(Dali::Actor::Property::NAME); | |
| 172 | + | |
| 173 | + if(ICON_IDLE == actorName) | |
| 174 | + { | |
| 175 | + processed = PlaySceneAnimation(ANIMATION_IDLE); | |
| 176 | + } | |
| 177 | + else if(ICON_SQUAT == actorName) | |
| 178 | + { | |
| 179 | + processed = PlaySceneAnimation(ANIMATION_IDLE_TO_SQUAT); | |
| 180 | + } | |
| 181 | + else if(ICON_JUMPING_JACK == actorName) | |
| 182 | + { | |
| 183 | + processed = PlaySceneAnimation(ANIMATION_IDLE_TO_JUMPING_JACK); | |
| 184 | + } | |
| 185 | + else if(ICON_LUNGE == actorName) | |
| 186 | + { | |
| 187 | + processed = PlaySceneAnimation(ANIMATION_IDLE_TO_LUNGE); | |
| 188 | + } | |
| 189 | + } | |
| 190 | + } | |
| 191 | + return processed; | |
| 192 | + } | |
| 193 | + | |
| 194 | +private: | |
| 195 | + static constexpr unsigned int KEY_ONE = 10; | |
| 196 | + static constexpr unsigned int KEY_TWO = 11; | |
| 197 | + static constexpr unsigned int KEY_THREE = 12; | |
| 198 | + static constexpr unsigned int KEY_FOUR = 13; | |
| 199 | + | |
| 200 | + // Idle animation | |
| 201 | + static constexpr unsigned int ANIMATION_IDLE = 0; | |
| 202 | + // Squat animation | |
| 203 | + static constexpr unsigned int ANIMATION_IDLE_TO_SQUAT = 3; | |
| 204 | + static constexpr unsigned int ANIMATION_SQUAT_TO_IDLE = 15; | |
| 205 | + // JumpingJack animation | |
| 206 | + static constexpr unsigned int ANIMATION_IDLE_TO_JUMPING_JACK = 1; | |
| 207 | + static constexpr unsigned int ANIMATION_JUMPING_JACK = 5; | |
| 208 | + static constexpr unsigned int ANIMATION_JUMPING_JACK_TO_IDLE = 6; | |
| 209 | + // Lunge animation | |
| 210 | + static constexpr unsigned int ANIMATION_IDLE_TO_LUNGE = 2; | |
| 211 | + static constexpr unsigned int ANIMATION_LUNGE = 9; | |
| 212 | + static constexpr unsigned int ANIMATION_LUNGE_TO_IDLE = 10; | |
| 213 | + | |
| 214 | + inline static const std::string ICON_IDLE = "Idle"; | |
| 215 | + inline static const std::string ICON_SQUAT = "Squat"; | |
| 216 | + inline static const std::string ICON_JUMPING_JACK = "JumpingJack"; | |
| 217 | + inline static const std::string ICON_LUNGE = "Lunge"; | |
| 218 | + | |
| 219 | + SceneLoaderExample* mSceneLoader; | |
| 220 | + unsigned int mCurrentAnimationIndex; | |
| 221 | +}; | ... | ... |