Commit 9cfb6b893585d671921fac5ab1130037e31ca3a4
1 parent
bf96ef03
Added bubble effect back in dali-demo (+visual changes)
Change-Id: I1a32d8ce89ea465f4eefee9ce117d0c46b621f79
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460 additions
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99 deletions
demo/dali-table-view.cpp
| @@ -25,9 +25,12 @@ | @@ -25,9 +25,12 @@ | ||
| 25 | #include <dali/devel-api/images/distance-field.h> | 25 | #include <dali/devel-api/images/distance-field.h> |
| 26 | #include <dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h> | 26 | #include <dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h> |
| 27 | #include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h> | 27 | #include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h> |
| 28 | +#include <dali-toolkit/dali-toolkit.h> | ||
| 29 | +#include <dali-toolkit/devel-api/visual-factory/visual-factory.h> | ||
| 28 | 30 | ||
| 29 | // INTERNAL INCLUDES | 31 | // INTERNAL INCLUDES |
| 30 | #include "shared/view.h" | 32 | #include "shared/view.h" |
| 33 | +#include "shared/utility.h" | ||
| 31 | 34 | ||
| 32 | using namespace Dali; | 35 | using namespace Dali; |
| 33 | using namespace Dali::Toolkit; | 36 | using namespace Dali::Toolkit; |
| @@ -38,14 +41,11 @@ namespace | @@ -38,14 +41,11 @@ namespace | ||
| 38 | { | 41 | { |
| 39 | 42 | ||
| 40 | const std::string LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" ); | 43 | const std::string LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" ); |
| 41 | -const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DEMO_IMAGE_DIR "top-bar.png" ); | ||
| 42 | const std::string TILE_BACKGROUND(DEMO_IMAGE_DIR "item-background.9.png"); | 44 | const std::string TILE_BACKGROUND(DEMO_IMAGE_DIR "item-background.9.png"); |
| 43 | -const std::string TILE_BACKGROUND_ALPHA(DEMO_IMAGE_DIR "item-background-alpha.9.png"); | 45 | +const std::string TILE_BACKGROUND_ALPHA( DEMO_IMAGE_DIR "demo-tile-texture.9.png" ); |
| 44 | 46 | ||
| 45 | -const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" ); | ||
| 46 | - | ||
| 47 | -const Vector4 TILE_COLOR( 0.5f, 0.6f, 0.8f, 0.23f ); ///< Color (including alpha) of tile contents. | ||
| 48 | -const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect. | 47 | +const float TILE_LABEL_PADDING = 8.0f; ///< Border between edge of tile and the example text |
| 48 | +const float BUTTON_PRESS_ANIMATION_TIME = 0.35f; ///< Time to perform button scale effect. | ||
| 49 | const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect. | 49 | const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect. |
| 50 | const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit) | 50 | const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit) |
| 51 | const int EXAMPLES_PER_ROW = 3; | 51 | const int EXAMPLES_PER_ROW = 3; |
| @@ -53,8 +53,62 @@ const int ROWS_PER_PAGE = 3; | @@ -53,8 +53,62 @@ const int ROWS_PER_PAGE = 3; | ||
| 53 | const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE; | 53 | const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE; |
| 54 | const float LOGO_MARGIN_RATIO = 0.1f / 0.3f; | 54 | const float LOGO_MARGIN_RATIO = 0.1f / 0.3f; |
| 55 | const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f; | 55 | const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f; |
| 56 | -const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent | 56 | +const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent |
| 57 | const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights. | 57 | const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights. |
| 58 | +const float STENCIL_RELATIVE_SIZE = 1.0f; | ||
| 59 | + | ||
| 60 | +const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects | ||
| 61 | +const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects | ||
| 62 | +const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f); | ||
| 63 | +const Vector4 TILE_COLOR( 0.4f, 0.6f, 0.9f, 0.6f ); | ||
| 64 | + | ||
| 65 | +const Vector4 BUBBLE_COLOR[] = | ||
| 66 | +{ | ||
| 67 | + Vector4( 0.3255f, 0.3412f, 0.6353f, 0.32f ), | ||
| 68 | + Vector4( 0.3647f, 0.7569f, 0.8157f, 0.32f ), | ||
| 69 | + Vector4( 0.3804f, 0.7412f, 0.6510f, 0.32f ), | ||
| 70 | + Vector4( 1.f, 1.f, 1.f, 0.13f ) | ||
| 71 | +}; | ||
| 72 | +const int NUMBER_OF_BUBBLE_COLOR( sizeof(BUBBLE_COLOR) / sizeof(BUBBLE_COLOR[0]) ); | ||
| 73 | + | ||
| 74 | +const int NUM_BACKGROUND_IMAGES = 18; | ||
| 75 | +const float BACKGROUND_SWIPE_SCALE = 0.025f; | ||
| 76 | +const float BACKGROUND_SPREAD_SCALE = 1.5f; | ||
| 77 | +const float SCALE_MOD = 1000.0f * Math::PI * 2.0f; | ||
| 78 | +const float SCALE_SPEED = 10.0f; | ||
| 79 | +const float SCALE_SPEED_SIN = 0.1f; | ||
| 80 | + | ||
| 81 | +const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs | ||
| 82 | + | ||
| 83 | +const Vector4 BACKGROUND_COLOR( 0.3569f, 0.5451f, 0.7294f, 1.0f ); | ||
| 84 | + | ||
| 85 | +const float BUBBLE_MIN_Z = -1.0; | ||
| 86 | +const float BUBBLE_MAX_Z = 0.0f; | ||
| 87 | + | ||
| 88 | +// This shader takes a texture. | ||
| 89 | +// An alpha discard is performed. | ||
| 90 | +// The shader uses the tiles position within the scroll-view page and the scroll-views rotation position to create a parallax effect. | ||
| 91 | +const char* FRAGMENT_SHADER_TEXTURED = DALI_COMPOSE_SHADER( | ||
| 92 | + varying mediump vec2 vTexCoord; | ||
| 93 | + varying mediump vec3 vIllumination; | ||
| 94 | + uniform lowp vec4 uColor; | ||
| 95 | + uniform sampler2D sTexture; | ||
| 96 | + uniform mediump vec3 uCustomPosition; | ||
| 97 | + | ||
| 98 | + void main() | ||
| 99 | + { | ||
| 100 | + if( texture2D( sTexture, vTexCoord ).a <= 0.0001 ) | ||
| 101 | + { | ||
| 102 | + discard; | ||
| 103 | + } | ||
| 104 | + | ||
| 105 | + mediump vec2 wrapTexCoord = vec2( ( vTexCoord.x / 4.0 ) + ( uCustomPosition.x / 4.0 ) + ( uCustomPosition.z / 2.0 ), vTexCoord.y / 4.0 ); | ||
| 106 | + mediump vec4 color = texture2D( sTexture, wrapTexCoord ); | ||
| 107 | + mediump float positionWeight = ( uCustomPosition.y + 0.3 ) * color.r * 2.0; | ||
| 108 | + | ||
| 109 | + gl_FragColor = vec4( positionWeight, positionWeight, positionWeight, 0.9 ) * uColor + vec4( uColor.xyz, 0.0 ); | ||
| 110 | + } | ||
| 111 | +); | ||
| 58 | 112 | ||
| 59 | /** | 113 | /** |
| 60 | * Creates the background image | 114 | * Creates the background image |
| @@ -63,15 +117,81 @@ Control CreateBackground( std::string stylename ) | @@ -63,15 +117,81 @@ Control CreateBackground( std::string stylename ) | ||
| 63 | { | 117 | { |
| 64 | Control background = Control::New(); | 118 | Control background = Control::New(); |
| 65 | Stage::GetCurrent().Add( background ); | 119 | Stage::GetCurrent().Add( background ); |
| 66 | - background.SetStyleName( stylename); | 120 | + background.SetStyleName( stylename ); |
| 67 | background.SetName( "BACKGROUND" ); | 121 | background.SetName( "BACKGROUND" ); |
| 68 | background.SetAnchorPoint( AnchorPoint::CENTER ); | 122 | background.SetAnchorPoint( AnchorPoint::CENTER ); |
| 69 | background.SetParentOrigin( ParentOrigin::CENTER ); | 123 | background.SetParentOrigin( ParentOrigin::CENTER ); |
| 70 | background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | 124 | background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); |
| 71 | - | ||
| 72 | return background; | 125 | return background; |
| 73 | } | 126 | } |
| 74 | 127 | ||
| 128 | +/** | ||
| 129 | + * Constraint to return a position for a bubble based on the scroll value and vertical wrapping | ||
| 130 | + */ | ||
| 131 | +struct AnimateBubbleConstraint | ||
| 132 | +{ | ||
| 133 | +public: | ||
| 134 | + AnimateBubbleConstraint( const Vector3& initialPos, float scale ) | ||
| 135 | + : mInitialX( initialPos.x ), | ||
| 136 | + mScale( scale ) | ||
| 137 | + { | ||
| 138 | + } | ||
| 139 | + | ||
| 140 | + void operator()( Vector3& position, const PropertyInputContainer& inputs ) | ||
| 141 | + { | ||
| 142 | + const Vector3& parentSize = inputs[1]->GetVector3(); | ||
| 143 | + const Vector3& childSize = inputs[2]->GetVector3(); | ||
| 144 | + | ||
| 145 | + // Wrap bubbles vertically. | ||
| 146 | + float range = parentSize.y + childSize.y; | ||
| 147 | + // This performs a float mod (we don't use fmod as we want the arithmetic modulus as opposed to the remainder). | ||
| 148 | + position.y -= range * ( floor( position.y / range ) + 0.5f ); | ||
| 149 | + | ||
| 150 | + // Bubbles X position moves parallax to horizontal | ||
| 151 | + // panning by a scale factor unique to each bubble. | ||
| 152 | + position.x = mInitialX + ( inputs[0]->GetVector2().x * mScale ); | ||
| 153 | + } | ||
| 154 | + | ||
| 155 | +private: | ||
| 156 | + float mInitialX; | ||
| 157 | + float mScale; | ||
| 158 | +}; | ||
| 159 | + | ||
| 160 | +/** | ||
| 161 | + * Constraint to precalculate values from the scroll-view | ||
| 162 | + * and tile positions to pass to the tile shader. | ||
| 163 | + */ | ||
| 164 | +struct TileShaderPositionConstraint | ||
| 165 | +{ | ||
| 166 | + TileShaderPositionConstraint( float pageWidth, float tileXOffset ) | ||
| 167 | + : mPageWidth( pageWidth ), | ||
| 168 | + mTileXOffset( tileXOffset ) | ||
| 169 | + { | ||
| 170 | + } | ||
| 171 | + | ||
| 172 | + void operator()( Vector3& position, const PropertyInputContainer& inputs ) | ||
| 173 | + { | ||
| 174 | + // Set up position.x as the tiles X offset (0.0 -> 1.0). | ||
| 175 | + position.x = mTileXOffset; | ||
| 176 | + // Set up position.z as the linear scroll-view X offset (0.0 -> 1.0). | ||
| 177 | + position.z = 1.0f * ( -fmod( inputs[0]->GetVector2().x, mPageWidth ) / mPageWidth ); | ||
| 178 | + // Set up position.y as a rectified version of the scroll-views X offset. | ||
| 179 | + // IE. instead of 0.0 -> 1.0, it moves between 0.0 -> 0.5 -> 0.0 within the same span. | ||
| 180 | + if( position.z > 0.5f ) | ||
| 181 | + { | ||
| 182 | + position.y = 1.0f - position.z; | ||
| 183 | + } | ||
| 184 | + else | ||
| 185 | + { | ||
| 186 | + position.y = position.z; | ||
| 187 | + } | ||
| 188 | + } | ||
| 189 | + | ||
| 190 | +private: | ||
| 191 | + float mPageWidth; | ||
| 192 | + float mTileXOffset; | ||
| 193 | +}; | ||
| 194 | + | ||
| 75 | bool CompareByTitle( const Example& lhs, const Example& rhs ) | 195 | bool CompareByTitle( const Example& lhs, const Example& rhs ) |
| 76 | { | 196 | { |
| 77 | return lhs.title < rhs.title; | 197 | return lhs.title < rhs.title; |
| @@ -81,23 +201,24 @@ bool CompareByTitle( const Example& lhs, const Example& rhs ) | @@ -81,23 +201,24 @@ bool CompareByTitle( const Example& lhs, const Example& rhs ) | ||
| 81 | 201 | ||
| 82 | DaliTableView::DaliTableView( Application& application ) | 202 | DaliTableView::DaliTableView( Application& application ) |
| 83 | : mApplication( application ), | 203 | : mApplication( application ), |
| 84 | - mBackgroundLayer(), | ||
| 85 | mRootActor(), | 204 | mRootActor(), |
| 86 | mRotateAnimation(), | 205 | mRotateAnimation(), |
| 87 | mPressedAnimation(), | 206 | mPressedAnimation(), |
| 88 | - mScrollViewLayer(), | ||
| 89 | mScrollView(), | 207 | mScrollView(), |
| 90 | mScrollViewEffect(), | 208 | mScrollViewEffect(), |
| 91 | mScrollRulerX(), | 209 | mScrollRulerX(), |
| 92 | mScrollRulerY(), | 210 | mScrollRulerY(), |
| 93 | mPressedActor(), | 211 | mPressedActor(), |
| 212 | + mAnimationTimer(), | ||
| 94 | mLogoTapDetector(), | 213 | mLogoTapDetector(), |
| 95 | mVersionPopup(), | 214 | mVersionPopup(), |
| 96 | mPages(), | 215 | mPages(), |
| 216 | + mBackgroundAnimations(), | ||
| 97 | mExampleList(), | 217 | mExampleList(), |
| 98 | mTotalPages(), | 218 | mTotalPages(), |
| 99 | mScrolling( false ), | 219 | mScrolling( false ), |
| 100 | - mSortAlphabetically( false ) | 220 | + mSortAlphabetically( false ), |
| 221 | + mBackgroundAnimsPlaying( false ) | ||
| 101 | { | 222 | { |
| 102 | application.InitSignal().Connect( this, &DaliTableView::Initialize ); | 223 | application.InitSignal().Connect( this, &DaliTableView::Initialize ); |
| 103 | } | 224 | } |
| @@ -119,60 +240,32 @@ void DaliTableView::SortAlphabetically( bool sortAlphabetically ) | @@ -119,60 +240,32 @@ void DaliTableView::SortAlphabetically( bool sortAlphabetically ) | ||
| 119 | void DaliTableView::Initialize( Application& application ) | 240 | void DaliTableView::Initialize( Application& application ) |
| 120 | { | 241 | { |
| 121 | Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent ); | 242 | Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent ); |
| 122 | - | ||
| 123 | const Vector2 stageSize = Stage::GetCurrent().GetSize(); | 243 | const Vector2 stageSize = Stage::GetCurrent().GetSize(); |
| 124 | 244 | ||
| 125 | // Background | 245 | // Background |
| 126 | - Control background = CreateBackground( "LauncherBackground" ); | ||
| 127 | - Stage::GetCurrent().Add( background ); | ||
| 128 | - | ||
| 129 | - // Add root actor | ||
| 130 | - mRootActor = TableView::New( 4, 1 ); | ||
| 131 | - mRootActor.SetAnchorPoint( AnchorPoint::CENTER ); | ||
| 132 | - mRootActor.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 133 | - mRootActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | 246 | + mRootActor = CreateBackground( "LauncherBackground" ); |
| 134 | Stage::GetCurrent().Add( mRootActor ); | 247 | Stage::GetCurrent().Add( mRootActor ); |
| 135 | 248 | ||
| 136 | - // Toolbar at top | ||
| 137 | - Dali::Toolkit::ToolBar toolbar; | ||
| 138 | - Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar, | ||
| 139 | - DEFAULT_TOOLBAR_IMAGE_PATH, | ||
| 140 | - DEFAULT_TOOLBAR_TEXT, | ||
| 141 | - DemoHelper::DEFAULT_VIEW_STYLE); | ||
| 142 | - | ||
| 143 | - mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) ); | ||
| 144 | - mRootActor.SetFitHeight( 0 ); | ||
| 145 | - | ||
| 146 | // Add logo | 249 | // Add logo |
| 147 | ImageView logo = CreateLogo( LOGO_PATH ); | 250 | ImageView logo = CreateLogo( LOGO_PATH ); |
| 148 | logo.SetName( "LOGO_IMAGE" ); | 251 | logo.SetName( "LOGO_IMAGE" ); |
| 252 | + logo.SetAnchorPoint( AnchorPoint::TOP_CENTER ); | ||
| 253 | + logo.SetParentOrigin( Vector3( 0.5f, 0.1f, 0.5f ) ); | ||
| 149 | logo.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); | 254 | logo.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); |
| 150 | - const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y ); | ||
| 151 | - const float logoMargin = paddingHeight * LOGO_MARGIN_RATIO; | ||
| 152 | 255 | ||
| 153 | // Show version in a popup when log is tapped | 256 | // Show version in a popup when log is tapped |
| 154 | mLogoTapDetector = TapGestureDetector::New(); | 257 | mLogoTapDetector = TapGestureDetector::New(); |
| 155 | mLogoTapDetector.Attach( logo ); | 258 | mLogoTapDetector.Attach( logo ); |
| 156 | mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped ); | 259 | mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped ); |
| 157 | 260 | ||
| 158 | - const float bottomMargin = paddingHeight * BOTTOM_PADDING_RATIO; | ||
| 159 | - | ||
| 160 | - Alignment alignment = Alignment::New(); | ||
| 161 | - alignment.SetName( "LOGO_ALIGNMENT" ); | ||
| 162 | - alignment.Add( logo ); | ||
| 163 | - alignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); | ||
| 164 | - alignment.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT ); | ||
| 165 | - Actor alignmentActor = alignment; | ||
| 166 | - alignmentActor.SetPadding( Padding( 0.0f, 0.0f, logoMargin, logoMargin )); | ||
| 167 | - mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) ); | ||
| 168 | - mRootActor.SetFitHeight( 1 ); | ||
| 169 | - | ||
| 170 | - // scrollview occupying the majority of the screen | 261 | + // Scrollview occupying the majority of the screen |
| 171 | mScrollView = ScrollView::New(); | 262 | mScrollView = ScrollView::New(); |
| 263 | + mScrollView.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER ); | ||
| 264 | + mScrollView.SetParentOrigin( Vector3( 0.5f, 1.0f - 0.05f, 0.5f ) ); | ||
| 265 | + mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); | ||
| 266 | + mScrollView.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::HEIGHT ); | ||
| 267 | + mScrollView.SetSizeModeFactor( Vector3( 0.0f, 0.6f, 0.0f ) ); | ||
| 172 | 268 | ||
| 173 | - mScrollView.SetAnchorPoint( AnchorPoint::CENTER ); | ||
| 174 | - mScrollView.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 175 | - mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | ||
| 176 | const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width; | 269 | const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width; |
| 177 | mScrollView.SetPadding( Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) ); | 270 | mScrollView.SetPadding( Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) ); |
| 178 | 271 | ||
| @@ -181,23 +274,20 @@ void DaliTableView::Initialize( Application& application ) | @@ -181,23 +274,20 @@ void DaliTableView::Initialize( Application& application ) | ||
| 181 | mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart ); | 274 | mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart ); |
| 182 | mScrollView.TouchSignal().Connect( this, &DaliTableView::OnScrollTouched ); | 275 | mScrollView.TouchSignal().Connect( this, &DaliTableView::OnScrollTouched ); |
| 183 | 276 | ||
| 184 | - mScrollViewLayer = Layer::New(); | 277 | + mPageWidth = stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f; |
| 185 | 278 | ||
| 186 | - // Disable the depth test for performance | ||
| 187 | - mScrollViewLayer.SetDepthTestDisabled( true ); | ||
| 188 | - mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER ); | ||
| 189 | - mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 190 | - mScrollViewLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | 279 | + // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show |
| 280 | + Actor bubbleContainer = Actor::New(); | ||
| 281 | + bubbleContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | ||
| 282 | + bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER ); | ||
| 283 | + bubbleContainer.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 284 | + SetupBackground( bubbleContainer ); | ||
| 191 | 285 | ||
| 192 | - Alignment buttonsAlignment = Alignment::New(); | ||
| 193 | - buttonsAlignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | ||
| 194 | - buttonsAlignment.Add( mScrollViewLayer ); | ||
| 195 | - | ||
| 196 | - mScrollViewLayer.Add( mScrollView ); | ||
| 197 | - | ||
| 198 | - mRootActor.AddChild( buttonsAlignment, TableView::CellPosition( 2, 0 ) ); | ||
| 199 | - | ||
| 200 | - mRootActor.SetFixedHeight( 3, bottomMargin ); | 286 | + mRootActor.Add( logo ); |
| 287 | + // We use depth index to bring the logo above the bubbles (as an alternative to creating actors). | ||
| 288 | + logo.GetRendererAt( 0 ).SetProperty( Renderer::Property::DEPTH_INDEX, 30000 ); | ||
| 289 | + mRootActor.Add( bubbleContainer ); | ||
| 290 | + mRootActor.Add( mScrollView ); | ||
| 201 | 291 | ||
| 202 | // Add scroll view effect and setup constraints on pages | 292 | // Add scroll view effect and setup constraints on pages |
| 203 | ApplyScrollViewEffect(); | 293 | ApplyScrollViewEffect(); |
| @@ -220,6 +310,12 @@ void DaliTableView::Initialize( Application& application ) | @@ -220,6 +310,12 @@ void DaliTableView::Initialize( Application& application ) | ||
| 220 | 310 | ||
| 221 | winHandle.ShowIndicator( Dali::Window::INVISIBLE ); | 311 | winHandle.ShowIndicator( Dali::Window::INVISIBLE ); |
| 222 | 312 | ||
| 313 | + // Background animation | ||
| 314 | + mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION ); | ||
| 315 | + mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation ); | ||
| 316 | + mAnimationTimer.Start(); | ||
| 317 | + mBackgroundAnimsPlaying = true; | ||
| 318 | + | ||
| 223 | KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange ); | 319 | KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange ); |
| 224 | KeyboardFocusManager::Get().FocusedActorEnterKeySignal().Connect( this, &DaliTableView::OnFocusedActorActivated ); | 320 | KeyboardFocusManager::Get().FocusedActorEnterKeySignal().Connect( this, &DaliTableView::OnFocusedActorActivated ); |
| 225 | AccessibilityManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated ); | 321 | AccessibilityManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated ); |
| @@ -276,7 +372,9 @@ void DaliTableView::Populate() | @@ -276,7 +372,9 @@ void DaliTableView::Populate() | ||
| 276 | { | 372 | { |
| 277 | const Example& example = ( *iter ); | 373 | const Example& example = ( *iter ); |
| 278 | 374 | ||
| 279 | - Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), TILE_COLOR ); | 375 | + // Calculate the tiles relative position on the page (between 0 & 1 in each dimension). |
| 376 | + Vector2 position( static_cast<float>( column ) / ( EXAMPLES_PER_ROW - 1.0f ), static_cast<float>( row ) / ( EXAMPLES_PER_ROW - 1.0f ) ); | ||
| 377 | + Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), position ); | ||
| 280 | AccessibilityManager accessibilityManager = AccessibilityManager::Get(); | 378 | AccessibilityManager accessibilityManager = AccessibilityManager::Get(); |
| 281 | accessibilityManager.SetFocusOrder( tile, ++exampleCount ); | 379 | accessibilityManager.SetFocusOrder( tile, ++exampleCount ); |
| 282 | accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_LABEL, | 380 | accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_LABEL, |
| @@ -286,7 +384,6 @@ void DaliTableView::Populate() | @@ -286,7 +384,6 @@ void DaliTableView::Populate() | ||
| 286 | "You can run this example" ); | 384 | "You can run this example" ); |
| 287 | 385 | ||
| 288 | tile.SetPadding( Padding( margin, margin, margin, margin ) ); | 386 | tile.SetPadding( Padding( margin, margin, margin, margin ) ); |
| 289 | - | ||
| 290 | page.AddChild( tile, TableView::CellPosition( row, column ) ); | 387 | page.AddChild( tile, TableView::CellPosition( row, column ) ); |
| 291 | 388 | ||
| 292 | iter++; | 389 | iter++; |
| @@ -317,7 +414,7 @@ void DaliTableView::Populate() | @@ -317,7 +414,7 @@ void DaliTableView::Populate() | ||
| 317 | } | 414 | } |
| 318 | 415 | ||
| 319 | // Update Ruler info. | 416 | // Update Ruler info. |
| 320 | - mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f ); | 417 | + mScrollRulerX = new FixedRuler( mPageWidth ); |
| 321 | mScrollRulerY = new DefaultRuler(); | 418 | mScrollRulerY = new DefaultRuler(); |
| 322 | mScrollRulerX->SetDomain( RulerDomain( 0.0f, (mTotalPages+1) * stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f, true ) ); | 419 | mScrollRulerX->SetDomain( RulerDomain( 0.0f, (mTotalPages+1) * stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f, true ) ); |
| 323 | mScrollRulerY->Disable(); | 420 | mScrollRulerY->Disable(); |
| @@ -348,7 +445,7 @@ void DaliTableView::Rotate( unsigned int degrees ) | @@ -348,7 +445,7 @@ void DaliTableView::Rotate( unsigned int degrees ) | ||
| 348 | mRotateAnimation.Play(); | 445 | mRotateAnimation.Play(); |
| 349 | } | 446 | } |
| 350 | 447 | ||
| 351 | -Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, const Dali::Vector4& color ) | 448 | +Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Vector2& position ) |
| 352 | { | 449 | { |
| 353 | Actor content = Actor::New(); | 450 | Actor content = Actor::New(); |
| 354 | content.SetName( name ); | 451 | content.SetName( name ); |
| @@ -357,33 +454,53 @@ Actor DaliTableView::CreateTile( const std::string& name, const std::string& tit | @@ -357,33 +454,53 @@ Actor DaliTableView::CreateTile( const std::string& name, const std::string& tit | ||
| 357 | content.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); | 454 | content.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); |
| 358 | content.SetSizeModeFactor( sizeMultiplier ); | 455 | content.SetSizeModeFactor( sizeMultiplier ); |
| 359 | 456 | ||
| 360 | - // Create background image. | 457 | + Toolkit::ImageView tileContent = ImageView::New(); |
| 458 | + tileContent.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 459 | + tileContent.SetAnchorPoint( AnchorPoint::CENTER ); | ||
| 460 | + tileContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | ||
| 461 | + | ||
| 462 | + // Add the image via the property first. | ||
| 463 | + tileContent.SetProperty( Toolkit::ImageView::Property::IMAGE, TILE_BACKGROUND_ALPHA ); | ||
| 464 | + // Register a property with the ImageView. This allows us to inject the scroll-view position into the shader. | ||
| 465 | + Property::Value value = Vector3( 0.0f, 0.0f, 0.0f ); | ||
| 466 | + Property::Index propertyIndex = tileContent.RegisterProperty( "uCustomPosition", value ); | ||
| 467 | + | ||
| 468 | + // Add a shader to the image (details in shader source). | ||
| 469 | + Property::Map map; | ||
| 470 | + Property::Map customShader; | ||
| 471 | + customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = FRAGMENT_SHADER_TEXTURED; | ||
| 472 | + map[ Visual::Property::SHADER ] = customShader; | ||
| 473 | + tileContent.SetProperty( Toolkit::ImageView::Property::IMAGE, map ); | ||
| 474 | + tileContent.SetColor( TILE_COLOR ); | ||
| 475 | + | ||
| 476 | + // We create a constraint to perform a precalculation on the scroll-view X offset | ||
| 477 | + // and pass it to the shader uniform, along with the tile's position. | ||
| 478 | + Constraint shaderPosition = Constraint::New < Vector3 > ( tileContent, propertyIndex, TileShaderPositionConstraint( mPageWidth, position.x ) ); | ||
| 479 | + shaderPosition.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) ); | ||
| 480 | + shaderPosition.SetRemoveAction( Constraint::Discard ); | ||
| 481 | + shaderPosition.Apply(); | ||
| 482 | + content.Add( tileContent ); | ||
| 483 | + | ||
| 484 | + // Create an ImageView for the 9-patch border around the tile. | ||
| 361 | ImageView image = ImageView::New( TILE_BACKGROUND ); | 485 | ImageView image = ImageView::New( TILE_BACKGROUND ); |
| 362 | image.SetAnchorPoint( AnchorPoint::CENTER ); | 486 | image.SetAnchorPoint( AnchorPoint::CENTER ); |
| 363 | image.SetParentOrigin( ParentOrigin::CENTER ); | 487 | image.SetParentOrigin( ParentOrigin::CENTER ); |
| 364 | - // Make the image 100% of tile. | ||
| 365 | image.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | 488 | image.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); |
| 366 | - content.Add( image ); | ||
| 367 | - | ||
| 368 | - // Create the tile background. | ||
| 369 | - Actor tileBackground = ImageView::New( TILE_BACKGROUND_ALPHA ); | ||
| 370 | - tileBackground.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 371 | - tileBackground.SetAnchorPoint( AnchorPoint::CENTER ); | ||
| 372 | - tileBackground.SetProperty( Actor::Property::COLOR, color ); | ||
| 373 | - Property::Map shaderEffect = CreateAlphaDiscardEffect(); | ||
| 374 | - tileBackground.SetProperty( Toolkit::ImageView::Property::IMAGE, shaderEffect ); | ||
| 375 | - tileBackground.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | ||
| 376 | - image.Add( tileBackground ); | ||
| 377 | - | ||
| 378 | - // Create the tile label. | 489 | + image.SetOpacity( 0.8f ); |
| 490 | + tileContent.Add( image ); | ||
| 491 | + | ||
| 379 | TextLabel label = TextLabel::New(); | 492 | TextLabel label = TextLabel::New(); |
| 380 | - label.SetAnchorPoint( AnchorPoint::TOP_LEFT ); | 493 | + label.SetAnchorPoint( AnchorPoint::CENTER ); |
| 494 | + label.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 381 | label.SetStyleName( "LauncherLabel" ); | 495 | label.SetStyleName( "LauncherLabel" ); |
| 382 | label.SetProperty( TextLabel::Property::MULTI_LINE, true ); | 496 | label.SetProperty( TextLabel::Property::MULTI_LINE, true ); |
| 383 | label.SetProperty( TextLabel::Property::TEXT, title ); | 497 | label.SetProperty( TextLabel::Property::TEXT, title ); |
| 384 | label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); | 498 | label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); |
| 385 | label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" ); | 499 | label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" ); |
| 386 | label.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT ); | 500 | label.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT ); |
| 501 | + | ||
| 502 | + // Pad around the label as its size is the same as the 9-patch border. It will overlap it without padding. | ||
| 503 | + label.SetPadding( Padding( TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING ) ); | ||
| 387 | content.Add( label ); | 504 | content.Add( label ); |
| 388 | 505 | ||
| 389 | // Set the tile to be keyboard focusable | 506 | // Set the tile to be keyboard focusable |
| @@ -439,10 +556,14 @@ bool DaliTableView::DoTilePress( Actor actor, PointState::Type pointState ) | @@ -439,10 +556,14 @@ bool DaliTableView::DoTilePress( Actor actor, PointState::Type pointState ) | ||
| 439 | 556 | ||
| 440 | // scale the content actor within the Tile, as to not affect the placement within the Table. | 557 | // scale the content actor within the Tile, as to not affect the placement within the Table. |
| 441 | Actor content = actor.GetChildAt(0); | 558 | Actor content = actor.GetChildAt(0); |
| 442 | - mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunction::EASE_IN_OUT, | 559 | + mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.7f, 0.7f, 1.0f ), AlphaFunction::EASE_IN_OUT, |
| 443 | TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); | 560 | TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); |
| 444 | mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT, | 561 | mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT, |
| 445 | TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); | 562 | TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); |
| 563 | + | ||
| 564 | + // Rotate button on the Y axis when pressed. | ||
| 565 | + mPressedAnimation.AnimateBy( Property( content, Actor::Property::ORIENTATION ), Quaternion( Degree( 0.0f ), Degree( 180.0f ), Degree( 0.0f ) ) ); | ||
| 566 | + | ||
| 446 | mPressedAnimation.Play(); | 567 | mPressedAnimation.Play(); |
| 447 | mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished ); | 568 | mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished ); |
| 448 | } | 569 | } |
| @@ -472,6 +593,8 @@ void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source ) | @@ -472,6 +593,8 @@ void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source ) | ||
| 472 | void DaliTableView::OnScrollStart( const Dali::Vector2& position ) | 593 | void DaliTableView::OnScrollStart( const Dali::Vector2& position ) |
| 473 | { | 594 | { |
| 474 | mScrolling = true; | 595 | mScrolling = true; |
| 596 | + | ||
| 597 | + PlayAnimation(); | ||
| 475 | } | 598 | } |
| 476 | 599 | ||
| 477 | void DaliTableView::OnScrollComplete( const Dali::Vector2& position ) | 600 | void DaliTableView::OnScrollComplete( const Dali::Vector2& position ) |
| @@ -555,6 +678,128 @@ void DaliTableView::OnKeyEvent( const KeyEvent& event ) | @@ -555,6 +678,128 @@ void DaliTableView::OnKeyEvent( const KeyEvent& event ) | ||
| 555 | } | 678 | } |
| 556 | } | 679 | } |
| 557 | 680 | ||
| 681 | +void DaliTableView::SetupBackground( Actor bubbleContainer ) | ||
| 682 | +{ | ||
| 683 | + // Create distance field shapes. | ||
| 684 | + BufferImage distanceFields[2]; | ||
| 685 | + Size imageSize( 512, 512 ); | ||
| 686 | + | ||
| 687 | + CreateShapeImage( CIRCLE, imageSize, distanceFields[0] ); | ||
| 688 | + CreateShapeImage( BUBBLE, imageSize, distanceFields[1] ); | ||
| 689 | + | ||
| 690 | + // Add bubbles to the bubbleContainer. | ||
| 691 | + // Note: The bubbleContainer is parented externally to this function. | ||
| 692 | + AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceFields ); | ||
| 693 | +} | ||
| 694 | + | ||
| 695 | +void DaliTableView::InitialiseBackgroundActors( Actor actor ) | ||
| 696 | +{ | ||
| 697 | + // Delete current animations | ||
| 698 | + mBackgroundAnimations.clear(); | ||
| 699 | + | ||
| 700 | + // Create new animations | ||
| 701 | + const Vector3 size = actor.GetTargetSize(); | ||
| 702 | + | ||
| 703 | + for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i ) | ||
| 704 | + { | ||
| 705 | + Actor child = actor.GetChildAt( i ); | ||
| 706 | + | ||
| 707 | + // Calculate a random position | ||
| 708 | + Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.85f * BACKGROUND_SPREAD_SCALE ), | ||
| 709 | + Random::Range( -size.y, size.y ), | ||
| 710 | + Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) ); | ||
| 711 | + | ||
| 712 | + child.SetPosition( childPos ); | ||
| 713 | + | ||
| 714 | + // Define bubble horizontal parallax and vertical wrapping | ||
| 715 | + Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ) ) ); | ||
| 716 | + animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) ); | ||
| 717 | + animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) ); | ||
| 718 | + animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) ); | ||
| 719 | + animConstraint.SetRemoveAction( Constraint::Discard ); | ||
| 720 | + animConstraint.Apply(); | ||
| 721 | + | ||
| 722 | + // Kickoff animation | ||
| 723 | + Animation animation = Animation::New( Random::Range( 30.0f, 160.0f ) ); | ||
| 724 | + animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -2000.0f, 0.0f ), AlphaFunction::LINEAR ); | ||
| 725 | + animation.SetLooping( true ); | ||
| 726 | + animation.Play(); | ||
| 727 | + mBackgroundAnimations.push_back( animation ); | ||
| 728 | + } | ||
| 729 | +} | ||
| 730 | + | ||
| 731 | +void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage* distanceField ) | ||
| 732 | +{ | ||
| 733 | + for( int i = 0; i < count; ++i ) | ||
| 734 | + { | ||
| 735 | + float randSize = Random::Range( 10.0f, 400.0f ); | ||
| 736 | + int distanceFieldType = static_cast<int>( Random::Range( 0.0f, 1.0f ) + 0.5f ); | ||
| 737 | + ImageView dfActor = ImageView::New( distanceField[ distanceFieldType ] ); | ||
| 738 | + dfActor.SetSize( Vector2( randSize, randSize ) ); | ||
| 739 | + dfActor.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 740 | + | ||
| 741 | + Dali::Property::Map effect = Toolkit::CreateDistanceFieldEffect(); | ||
| 742 | + dfActor.SetProperty( Toolkit::ImageView::Property::IMAGE, effect ); | ||
| 743 | + dfActor.SetColor( BUBBLE_COLOR[ i%NUMBER_OF_BUBBLE_COLOR ] ); | ||
| 744 | + | ||
| 745 | + layer.Add( dfActor ); | ||
| 746 | + } | ||
| 747 | + | ||
| 748 | + // Positioning will occur when the layer is relaid out | ||
| 749 | + layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors ); | ||
| 750 | +} | ||
| 751 | + | ||
| 752 | +void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BufferImage& distanceFieldOut ) | ||
| 753 | +{ | ||
| 754 | + // this bitmap will hold the alpha map for the distance field shader | ||
| 755 | + distanceFieldOut = BufferImage::New( size.width, size.height, Pixel::A8 ); | ||
| 756 | + | ||
| 757 | + // Generate bit pattern | ||
| 758 | + std::vector< unsigned char > imageDataA8; | ||
| 759 | + imageDataA8.reserve( size.width * size.height ); // A8 | ||
| 760 | + | ||
| 761 | + switch( shapeType ) | ||
| 762 | + { | ||
| 763 | + case CIRCLE: | ||
| 764 | + GenerateCircle( size, imageDataA8 ); | ||
| 765 | + break; | ||
| 766 | + case BUBBLE: | ||
| 767 | + GenerateCircle( size, imageDataA8, true ); | ||
| 768 | + break; | ||
| 769 | + default: | ||
| 770 | + break; | ||
| 771 | + } | ||
| 772 | + | ||
| 773 | + PixelBuffer* buffer = distanceFieldOut.GetBuffer(); | ||
| 774 | + if( buffer ) | ||
| 775 | + { | ||
| 776 | + GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size ); | ||
| 777 | + distanceFieldOut.Update(); | ||
| 778 | + } | ||
| 779 | +} | ||
| 780 | + | ||
| 781 | +void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut, bool hollow ) | ||
| 782 | +{ | ||
| 783 | + const float radius = size.width * 0.5f * size.width * 0.5f; | ||
| 784 | + Vector2 center( size.width / 2, size.height / 2 ); | ||
| 785 | + | ||
| 786 | + for( int h = 0; h < size.height; ++h ) | ||
| 787 | + { | ||
| 788 | + for( int w = 0; w < size.width; ++w ) | ||
| 789 | + { | ||
| 790 | + Vector2 pos( w, h ); | ||
| 791 | + Vector2 dist = pos - center; | ||
| 792 | + | ||
| 793 | + float distance = ( dist.x * dist.x ) + ( dist.y * dist.y ); | ||
| 794 | + | ||
| 795 | + // If hollow, check the distance against a min & max value, otherwise just use the max value. | ||
| 796 | + unsigned char fillByte = ( hollow ? ( ( distance <= radius ) && ( distance > ( radius * 0.7f ) ) ) : ( distance <= radius ) ) ? 0xFF : 0x00; | ||
| 797 | + | ||
| 798 | + distanceFieldOut.push_back( fillByte ); | ||
| 799 | + } | ||
| 800 | + } | ||
| 801 | +} | ||
| 802 | + | ||
| 558 | ImageView DaliTableView::CreateLogo( std::string imagePath ) | 803 | ImageView DaliTableView::CreateLogo( std::string imagePath ) |
| 559 | { | 804 | { |
| 560 | ImageView logo = ImageView::New( imagePath ); | 805 | ImageView logo = ImageView::New( imagePath ); |
| @@ -565,16 +810,55 @@ ImageView DaliTableView::CreateLogo( std::string imagePath ) | @@ -565,16 +810,55 @@ ImageView DaliTableView::CreateLogo( std::string imagePath ) | ||
| 565 | return logo; | 810 | return logo; |
| 566 | } | 811 | } |
| 567 | 812 | ||
| 813 | +bool DaliTableView::PauseBackgroundAnimation() | ||
| 814 | +{ | ||
| 815 | + PauseAnimation(); | ||
| 816 | + | ||
| 817 | + return false; | ||
| 818 | +} | ||
| 819 | + | ||
| 820 | +void DaliTableView::PauseAnimation() | ||
| 821 | +{ | ||
| 822 | + if( mBackgroundAnimsPlaying ) | ||
| 823 | + { | ||
| 824 | + for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter ) | ||
| 825 | + { | ||
| 826 | + Animation anim = *animIter; | ||
| 827 | + | ||
| 828 | + anim.Stop(); | ||
| 829 | + } | ||
| 830 | + | ||
| 831 | + mBackgroundAnimsPlaying = false; | ||
| 832 | + } | ||
| 833 | +} | ||
| 834 | + | ||
| 835 | +void DaliTableView::PlayAnimation() | ||
| 836 | +{ | ||
| 837 | + if ( !mBackgroundAnimsPlaying ) | ||
| 838 | + { | ||
| 839 | + for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter ) | ||
| 840 | + { | ||
| 841 | + Animation anim = *animIter; | ||
| 842 | + | ||
| 843 | + anim.Play(); | ||
| 844 | + } | ||
| 845 | + | ||
| 846 | + mBackgroundAnimsPlaying = true; | ||
| 847 | + } | ||
| 848 | + | ||
| 849 | + mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION ); | ||
| 850 | +} | ||
| 851 | + | ||
| 568 | Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction ) | 852 | Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction ) |
| 569 | { | 853 | { |
| 570 | Actor nextFocusActor = proposed; | 854 | Actor nextFocusActor = proposed; |
| 571 | 855 | ||
| 572 | - if ( !current && !proposed ) | 856 | + if( !current && !proposed ) |
| 573 | { | 857 | { |
| 574 | // Set the initial focus to the first tile in the current page should be focused. | 858 | // Set the initial focus to the first tile in the current page should be focused. |
| 575 | nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0); | 859 | nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0); |
| 576 | } | 860 | } |
| 577 | - else if( !proposed || (proposed && proposed == mScrollViewLayer) ) | 861 | + else if( !proposed ) |
| 578 | { | 862 | { |
| 579 | // ScrollView is being focused but nothing in the current page can be focused further | 863 | // ScrollView is being focused but nothing in the current page can be focused further |
| 580 | // in the given direction. We should work out which page to scroll to next. | 864 | // in the given direction. We should work out which page to scroll to next. |
| @@ -658,13 +942,11 @@ void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap | @@ -658,13 +942,11 @@ void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap | ||
| 658 | Toolkit::TextLabel titleActor = Toolkit::TextLabel::New( "Version information" ); | 942 | Toolkit::TextLabel titleActor = Toolkit::TextLabel::New( "Version information" ); |
| 659 | titleActor.SetName( "titleActor" ); | 943 | titleActor.SetName( "titleActor" ); |
| 660 | titleActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); | 944 | titleActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); |
| 661 | - titleActor.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE ); | ||
| 662 | 945 | ||
| 663 | Toolkit::TextLabel contentActor = Toolkit::TextLabel::New( stream.str() ); | 946 | Toolkit::TextLabel contentActor = Toolkit::TextLabel::New( stream.str() ); |
| 664 | contentActor.SetName( "contentActor" ); | 947 | contentActor.SetName( "contentActor" ); |
| 665 | contentActor.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true ); | 948 | contentActor.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true ); |
| 666 | contentActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); | 949 | contentActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); |
| 667 | - contentActor.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE ); | ||
| 668 | contentActor.SetPadding( Padding( 0.0f, 0.0f, 20.0f, 0.0f ) ); | 950 | contentActor.SetPadding( Padding( 0.0f, 0.0f, 20.0f, 0.0f ) ); |
| 669 | 951 | ||
| 670 | mVersionPopup.SetTitle( titleActor ); | 952 | mVersionPopup.SetTitle( titleActor ); |
demo/dali-table-view.h
| 1 | -#ifndef DALI_DEMO_H | ||
| 2 | -#define DALI_DEMO_H | 1 | +#ifndef __DALI_DEMO_H__ |
| 2 | +#define __DALI_DEMO_H__ | ||
| 3 | 3 | ||
| 4 | /* | 4 | /* |
| 5 | - * Copyright (c) 2016 Samsung Electronics Co., Ltd. | 5 | + * Copyright (c) 2015 Samsung Electronics Co., Ltd. |
| 6 | * | 6 | * |
| 7 | * Licensed under the Apache License, Version 2.0 (the "License"); | 7 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 8 | * you may not use this file except in compliance with the License. | 8 | * you may not use this file except in compliance with the License. |
| @@ -98,6 +98,15 @@ public: | @@ -98,6 +98,15 @@ public: | ||
| 98 | private: // Application callbacks & implementation | 98 | private: // Application callbacks & implementation |
| 99 | 99 | ||
| 100 | /** | 100 | /** |
| 101 | + * Shape enum for create function | ||
| 102 | + */ | ||
| 103 | + enum ShapeType | ||
| 104 | + { | ||
| 105 | + CIRCLE, | ||
| 106 | + BUBBLE | ||
| 107 | + }; | ||
| 108 | + | ||
| 109 | + /** | ||
| 101 | * Initialize application. | 110 | * Initialize application. |
| 102 | * | 111 | * |
| 103 | * @param[in] app Application instance | 112 | * @param[in] app Application instance |
| @@ -126,16 +135,16 @@ private: // Application callbacks & implementation | @@ -126,16 +135,16 @@ private: // Application callbacks & implementation | ||
| 126 | void Rotate( unsigned int degrees ); | 135 | void Rotate( unsigned int degrees ); |
| 127 | 136 | ||
| 128 | /** | 137 | /** |
| 129 | - * Creates a tile for the main menu and toolbar. | 138 | + * Creates a tile for the main menu. |
| 130 | * | 139 | * |
| 131 | * @param[in] name The unique name for this Tile | 140 | * @param[in] name The unique name for this Tile |
| 132 | * @param[in] title The text caption that appears on the Tile | 141 | * @param[in] title The text caption that appears on the Tile |
| 133 | * @param[in] parentSize Tile's parent size. | 142 | * @param[in] parentSize Tile's parent size. |
| 134 | - * @param[in] color The color (including alpha) of the tiles contents. | 143 | + * @param[in] position The tiles relative position within a page |
| 135 | * | 144 | * |
| 136 | * @return The Actor for the created tile. | 145 | * @return The Actor for the created tile. |
| 137 | */ | 146 | */ |
| 138 | - Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, const Dali::Vector4& color ); | 147 | + Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Dali::Vector2& position ); |
| 139 | 148 | ||
| 140 | // Signal handlers | 149 | // Signal handlers |
| 141 | 150 | ||
| @@ -241,6 +250,50 @@ private: // Application callbacks & implementation | @@ -241,6 +250,50 @@ private: // Application callbacks & implementation | ||
| 241 | void OnKeyEvent( const Dali::KeyEvent& event ); | 250 | void OnKeyEvent( const Dali::KeyEvent& event ); |
| 242 | 251 | ||
| 243 | /** | 252 | /** |
| 253 | + * Create a depth field background | ||
| 254 | + * | ||
| 255 | + * @param[in] bubbleLayer Add the graphics to this layer | ||
| 256 | + */ | ||
| 257 | + void SetupBackground( Dali::Actor bubbleLayer ); | ||
| 258 | + | ||
| 259 | + /** | ||
| 260 | + * Create background actors for the given layer | ||
| 261 | + * | ||
| 262 | + * @param[in] layer The layer to add the actors to | ||
| 263 | + * @param[in] count The number of actors to generate | ||
| 264 | + * @param[in] distanceField A array (pointer) to 2 distance field types to use | ||
| 265 | + */ | ||
| 266 | + void AddBackgroundActors( Dali::Actor layer, int count, Dali::BufferImage* distanceField ); | ||
| 267 | + | ||
| 268 | + /** | ||
| 269 | + * Create a bitmap with the specified shape and also output a distance field | ||
| 270 | + * | ||
| 271 | + * @param[in] shapeType The shape to generate | ||
| 272 | + * @param[in] size The size of the bitmap to create | ||
| 273 | + * @param[out] distanceFieldOut The return depth field alpha map | ||
| 274 | + */ | ||
| 275 | + void CreateShapeImage( ShapeType shapeType, const Dali::Size& size, Dali::BufferImage& distanceFieldOut ); | ||
| 276 | + | ||
| 277 | + /** | ||
| 278 | + * Generate a square bit pattern and depth field | ||
| 279 | + * | ||
| 280 | + * @param[in] size The size of the bitmap to create | ||
| 281 | + * @param[out] imageOut The return bitmap | ||
| 282 | + * @param[out] distanceFieldOut The return depth field alpha map | ||
| 283 | + */ | ||
| 284 | + void GenerateSquare( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut ); | ||
| 285 | + | ||
| 286 | + /** | ||
| 287 | + * Generate a circle bit pattern and depth field | ||
| 288 | + * | ||
| 289 | + * @param[in] size The size of the bitmap to create | ||
| 290 | + * @param[out] imageOut The return bitmap | ||
| 291 | + * @param[out] distanceFieldOut The return depth field alpha map | ||
| 292 | + * @param[in] hollow Optional - Set to true for a thick circle outline without fill | ||
| 293 | + */ | ||
| 294 | + void GenerateCircle( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut, bool hollow = false ); | ||
| 295 | + | ||
| 296 | + /** | ||
| 244 | * Creates the logo. | 297 | * Creates the logo. |
| 245 | * | 298 | * |
| 246 | * @param[in] imagePath The path to the image file to load | 299 | * @param[in] imagePath The path to the image file to load |
| @@ -250,6 +303,23 @@ private: // Application callbacks & implementation | @@ -250,6 +303,23 @@ private: // Application callbacks & implementation | ||
| 250 | Dali::Toolkit::ImageView CreateLogo( std::string imagePath ); | 303 | Dali::Toolkit::ImageView CreateLogo( std::string imagePath ); |
| 251 | 304 | ||
| 252 | /** | 305 | /** |
| 306 | + * Timer handler for ending background animation | ||
| 307 | + * | ||
| 308 | + * @return Return value for timer handler | ||
| 309 | + */ | ||
| 310 | + bool PauseBackgroundAnimation(); | ||
| 311 | + | ||
| 312 | + /** | ||
| 313 | + * Pause all animations | ||
| 314 | + */ | ||
| 315 | + void PauseAnimation(); | ||
| 316 | + | ||
| 317 | + /** | ||
| 318 | + * Resume all animations | ||
| 319 | + */ | ||
| 320 | + void PlayAnimation(); | ||
| 321 | + | ||
| 322 | + /** | ||
| 253 | * Callback when the keyboard focus is going to be changed. | 323 | * Callback when the keyboard focus is going to be changed. |
| 254 | * | 324 | * |
| 255 | * @param[in] current The current focused actor | 325 | * @param[in] current The current focused actor |
| @@ -286,30 +356,39 @@ private: // Application callbacks & implementation | @@ -286,30 +356,39 @@ private: // Application callbacks & implementation | ||
| 286 | */ | 356 | */ |
| 287 | void OnButtonsPageRelayout( const Dali::Actor& actor ); | 357 | void OnButtonsPageRelayout( const Dali::Actor& actor ); |
| 288 | 358 | ||
| 359 | + /** | ||
| 360 | + * @brief Callback called to set up background actors | ||
| 361 | + * | ||
| 362 | + * @param[in] actor The actor raising the callback | ||
| 363 | + */ | ||
| 364 | + void InitialiseBackgroundActors( Dali::Actor actor ); | ||
| 365 | + | ||
| 289 | private: | 366 | private: |
| 290 | 367 | ||
| 291 | Dali::Application& mApplication; ///< Application instance. | 368 | Dali::Application& mApplication; ///< Application instance. |
| 292 | - Dali::Layer mBackgroundLayer; ///< Background resides on a separate layer. | ||
| 293 | - Dali::Toolkit::TableView mRootActor; ///< All content (excluding background is anchored to this Actor) | 369 | + Dali::Toolkit::Control mRootActor; ///< All content (excluding background is anchored to this Actor) |
| 294 | Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor. | 370 | Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor. |
| 295 | Dali::Animation mPressedAnimation; ///< Button press scaling animation. | 371 | Dali::Animation mPressedAnimation; ///< Button press scaling animation. |
| 296 | - Dali::Layer mScrollViewLayer; ///< ScrollView resides on a separate layer. | ||
| 297 | Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples) | 372 | Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples) |
| 298 | Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view | 373 | Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view |
| 299 | Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler | 374 | Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler |
| 300 | Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler | 375 | Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler |
| 301 | Dali::Actor mPressedActor; ///< The currently pressed actor. | 376 | Dali::Actor mPressedActor; ///< The currently pressed actor. |
| 377 | + Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period | ||
| 302 | Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo | 378 | Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo |
| 303 | Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information | 379 | Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information |
| 304 | 380 | ||
| 305 | std::vector< Dali::Actor > mPages; ///< List of pages. | 381 | std::vector< Dali::Actor > mPages; ///< List of pages. |
| 382 | + AnimationList mBackgroundAnimations; ///< List of background bubble animations | ||
| 306 | ExampleList mExampleList; ///< List of examples. | 383 | ExampleList mExampleList; ///< List of examples. |
| 307 | 384 | ||
| 385 | + float mPageWidth; ///< The width of a page within the scroll-view, used to calculate the domain | ||
| 308 | int mTotalPages; ///< Total pages within scrollview. | 386 | int mTotalPages; ///< Total pages within scrollview. |
| 309 | 387 | ||
| 310 | bool mScrolling:1; ///< Flag indicating whether view is currently being scrolled | 388 | bool mScrolling:1; ///< Flag indicating whether view is currently being scrolled |
| 311 | bool mSortAlphabetically:1; ///< Sort examples alphabetically. | 389 | bool mSortAlphabetically:1; ///< Sort examples alphabetically. |
| 390 | + bool mBackgroundAnimsPlaying:1; ///< Are background animations playing | ||
| 312 | 391 | ||
| 313 | }; | 392 | }; |
| 314 | 393 | ||
| 315 | -#endif // DALI_DEMO_H | 394 | +#endif // __DALI_DEMO_H__ |
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