Commit 1ff46af9b941d59dce62b9a4ea071895d44c575b
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Gerrit Code Review
Merge "Remove last usage of SetImage( ResourceImage ) from examples" into devel/master
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119 deletions
examples/motion-blur/motion-blur-example.cpp
| @@ -37,20 +37,8 @@ namespace // unnamed namespace | @@ -37,20 +37,8 @@ namespace // unnamed namespace | ||
| 37 | // Demo setup parameters | 37 | // Demo setup parameters |
| 38 | // | 38 | // |
| 39 | 39 | ||
| 40 | -//#define MULTIPLE_MOTION_BLURRED_ACTORS | ||
| 41 | -#ifndef MULTIPLE_MOTION_BLURRED_ACTORS | ||
| 42 | - | ||
| 43 | const float MOTION_BLUR_ACTOR_WIDTH = 256; // actor size on screen | 40 | const float MOTION_BLUR_ACTOR_WIDTH = 256; // actor size on screen |
| 44 | const float MOTION_BLUR_ACTOR_HEIGHT = 256; // "" | 41 | const float MOTION_BLUR_ACTOR_HEIGHT = 256; // "" |
| 45 | - | ||
| 46 | -#else //#ifndef MULTIPLE_MOTION_BLURRED_ACTORS | ||
| 47 | - | ||
| 48 | -const float MOTION_BLUR_ACTOR_WIDTH = 150; // actor size on screen | ||
| 49 | -const float MOTION_BLUR_ACTOR_HEIGHT = 112; // "" | ||
| 50 | - | ||
| 51 | -#endif //#ifndef MULTIPLE_MOTION_BLURRED_ACTORS | ||
| 52 | - | ||
| 53 | - | ||
| 54 | const unsigned int MOTION_BLUR_NUM_SAMPLES = 8; | 42 | const unsigned int MOTION_BLUR_NUM_SAMPLES = 8; |
| 55 | 43 | ||
| 56 | const int MOTION_BLUR_NUM_ACTOR_IMAGES = 5; | 44 | const int MOTION_BLUR_NUM_ACTOR_IMAGES = 5; |
| @@ -230,71 +218,6 @@ public: | @@ -230,71 +218,6 @@ public: | ||
| 230 | // set actor shader to the blur one | 218 | // set actor shader to the blur one |
| 231 | Toolkit::SetMotionBlurProperties( mMotionBlurImageView, MOTION_BLUR_NUM_SAMPLES ); | 219 | Toolkit::SetMotionBlurProperties( mMotionBlurImageView, MOTION_BLUR_NUM_SAMPLES ); |
| 232 | 220 | ||
| 233 | - | ||
| 234 | -#ifdef MULTIPLE_MOTION_BLURRED_ACTORS | ||
| 235 | - | ||
| 236 | - /////////////////////////////////////////////////////// | ||
| 237 | - // | ||
| 238 | - // Motion blurred actor 2 | ||
| 239 | - // | ||
| 240 | - | ||
| 241 | - mMotionBlurImageView2 = ImageView::New(image); | ||
| 242 | - mMotionBlurImageView2.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 243 | - mMotionBlurImageView2.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y); | ||
| 244 | - mMotionBlurImageView2.SetPosition(mMotionBlurActorSize.x * 1.1f, 0.0f); | ||
| 245 | - mMotionBlurImageView.Add( mMotionBlurImageView2 ); | ||
| 246 | - | ||
| 247 | - // set actor shader to the blur one | ||
| 248 | - Toolkit::SetMotionBlurProperties( mMotionBlurImageView2, MOTION_BLUR_NUM_SAMPLES ); | ||
| 249 | - mMotionBlurImageView2.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect ); | ||
| 250 | - | ||
| 251 | - | ||
| 252 | - /////////////////////////////////////////////////////// | ||
| 253 | - // | ||
| 254 | - // Motion blurred actor 3 | ||
| 255 | - // | ||
| 256 | - | ||
| 257 | - mMotionBlurImageView3 = ImageView::New(image); | ||
| 258 | - mMotionBlurImageView3.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 259 | - mMotionBlurImageView3.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y); | ||
| 260 | - mMotionBlurImageView3.SetPosition(-mMotionBlurActorSize.x * 1.1f, 0.0f); | ||
| 261 | - mMotionBlurImageView.Add( mMotionBlurImageView3 ); | ||
| 262 | - | ||
| 263 | - // set actor shader to the blur one | ||
| 264 | - Toolkit::SetMotionBlurProperties( mMotionBlurImageView3, MOTION_BLUR_NUM_SAMPLES ); | ||
| 265 | - mMotionBlurImageView3.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect ); | ||
| 266 | - | ||
| 267 | - | ||
| 268 | - /////////////////////////////////////////////////////// | ||
| 269 | - // | ||
| 270 | - // Motion blurred actor 4 | ||
| 271 | - // | ||
| 272 | - | ||
| 273 | - mMotionBlurImageView4 = ImageView::New(image); | ||
| 274 | - mMotionBlurImageView4.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 275 | - mMotionBlurImageView4.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y); | ||
| 276 | - mMotionBlurImageView4.SetPosition(0.0f, mMotionBlurActorSize.y * 1.1f); | ||
| 277 | - mMotionBlurImageView.Add( mMotionBlurImageView4 ); | ||
| 278 | - | ||
| 279 | - // set actor shader to the blur one | ||
| 280 | - Toolkit::SetMotionBlurProperties( mMotionBlurImageView4, MOTION_BLUR_NUM_SAMPLES ); | ||
| 281 | - mMotionBlurImageView4.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect ); | ||
| 282 | - | ||
| 283 | - /////////////////////////////////////////////////////// | ||
| 284 | - // | ||
| 285 | - // Motion blurred actor 5 | ||
| 286 | - // | ||
| 287 | - | ||
| 288 | - mMotionBlurImageView5 = ImageView::New(image); | ||
| 289 | - mMotionBlurImageView5.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 290 | - mMotionBlurImageView5.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y); | ||
| 291 | - mMotionBlurImageView5.SetPosition(0.0f, -mMotionBlurActorSize.y * 1.1f); | ||
| 292 | - mMotionBlurImageView.Add( mMotionBlurImageView5 ); | ||
| 293 | - | ||
| 294 | - // set actor shader to the blur one | ||
| 295 | - Toolkit::SetMotionBlurProperties( mMotionBlurImageView5, MOTION_BLUR_NUM_SAMPLES ); | ||
| 296 | - mMotionBlurImageView5.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect ); | ||
| 297 | -#endif //#ifdef MULTIPLE_MOTION_BLURRED_ACTORS | ||
| 298 | } | 221 | } |
| 299 | 222 | ||
| 300 | void Rotate( DeviceOrientation orientation ) | 223 | void Rotate( DeviceOrientation orientation ) |
| @@ -494,12 +417,6 @@ public: | @@ -494,12 +417,6 @@ public: | ||
| 494 | } | 417 | } |
| 495 | SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y ); | 418 | SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y ); |
| 496 | 419 | ||
| 497 | -#ifdef MULTIPLE_MOTION_BLURRED_ACTORS | ||
| 498 | - mMotionBlurImageView2.SetImage(blurImage); | ||
| 499 | - mMotionBlurImageView3.SetImage(blurImage); | ||
| 500 | - mMotionBlurImageView4.SetImage(blurImage); | ||
| 501 | - mMotionBlurImageView5.SetImage(blurImage); | ||
| 502 | -#endif | ||
| 503 | } | 420 | } |
| 504 | 421 | ||
| 505 | 422 | ||
| @@ -517,13 +434,6 @@ private: | @@ -517,13 +434,6 @@ private: | ||
| 517 | ImageView mMotionBlurImageView; | 434 | ImageView mMotionBlurImageView; |
| 518 | Size mMotionBlurActorSize; | 435 | Size mMotionBlurActorSize; |
| 519 | 436 | ||
| 520 | -#ifdef MULTIPLE_MOTION_BLURRED_ACTORS | ||
| 521 | - ImageView mMotionBlurImageView2; | ||
| 522 | - ImageView mMotionBlurImageView3; | ||
| 523 | - ImageView mMotionBlurImageView4; | ||
| 524 | - ImageView mMotionBlurImageView5; | ||
| 525 | -#endif //#ifdef MULTIPLE_MOTION_BLURRED_ACTORS | ||
| 526 | - | ||
| 527 | // animate actor to position where user taps screen | 437 | // animate actor to position where user taps screen |
| 528 | Animation mActorTapMovementAnimation; | 438 | Animation mActorTapMovementAnimation; |
| 529 | 439 |
examples/styling/styling-application.cpp
| @@ -178,7 +178,7 @@ void StylingApplication::Create( Application& application ) | @@ -178,7 +178,7 @@ void StylingApplication::Create( Application& application ) | ||
| 178 | for( int i=0; i<3; ++i ) | 178 | for( int i=0; i<3; ++i ) |
| 179 | { | 179 | { |
| 180 | std::ostringstream thumbnailName; thumbnailName << "thumbnail" << i+1; | 180 | std::ostringstream thumbnailName; thumbnailName << "thumbnail" << i+1; |
| 181 | - ImageView image = ImageView::New( ResourceImage::New( images[i] ) ); | 181 | + ImageView image = ImageView::New( images[i] ); |
| 182 | image.SetName( thumbnailName.str() ); | 182 | image.SetName( thumbnailName.str() ); |
| 183 | image.SetSize( DP(RADIO_LABEL_THUMBNAIL_SIZE), DP(RADIO_LABEL_THUMBNAIL_SIZE) ); | 183 | image.SetSize( DP(RADIO_LABEL_THUMBNAIL_SIZE), DP(RADIO_LABEL_THUMBNAIL_SIZE) ); |
| 184 | 184 |
shared/utility.h
| @@ -36,17 +36,6 @@ Dali::PixelData LoadPixelData( const char* imagePath, | @@ -36,17 +36,6 @@ Dali::PixelData LoadPixelData( const char* imagePath, | ||
| 36 | return loader.GetPixelData(); | 36 | return loader.GetPixelData(); |
| 37 | } | 37 | } |
| 38 | 38 | ||
| 39 | -/** | ||
| 40 | - * @deprecated, dont use this anymore | ||
| 41 | - */ | ||
| 42 | -Dali::Image LoadImage( const char* imagePath, | ||
| 43 | - Dali::ImageDimensions size = Dali::ImageDimensions(), | ||
| 44 | - Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT, | ||
| 45 | - Dali::SamplingMode::Type samplingMode = Dali::SamplingMode::DEFAULT ) | ||
| 46 | -{ | ||
| 47 | - return Dali::ResourceImage::New( imagePath, size, fittingMode, samplingMode ); | ||
| 48 | -} | ||
| 49 | - | ||
| 50 | Dali::Texture LoadTexture( const char* imagePath, | 39 | Dali::Texture LoadTexture( const char* imagePath, |
| 51 | Dali::ImageDimensions size = Dali::ImageDimensions(), | 40 | Dali::ImageDimensions size = Dali::ImageDimensions(), |
| 52 | Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT, | 41 | Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT, |
| @@ -62,23 +51,6 @@ Dali::Texture LoadTexture( const char* imagePath, | @@ -62,23 +51,6 @@ Dali::Texture LoadTexture( const char* imagePath, | ||
| 62 | return texture; | 51 | return texture; |
| 63 | } | 52 | } |
| 64 | 53 | ||
| 65 | -/** | ||
| 66 | - * @brief Load an bitmap resource. | ||
| 67 | - * @deprecated, dont use this anymore | ||
| 68 | - * | ||
| 69 | - * If it is required to scaled-down to no more than the stage dimensions, | ||
| 70 | - * uses image scaling mode FittingMode::SCALE_TO_FILL to resize the image at | ||
| 71 | - * load time to cover the entire stage with pixels with no borders, | ||
| 72 | - * and filter mode BOX_THEN_LINEAR to sample the image with | ||
| 73 | - * maximum quality. | ||
| 74 | - */ | ||
| 75 | - | ||
| 76 | -Dali::Image LoadStageFillingImage( const char* imagePath ) | ||
| 77 | -{ | ||
| 78 | - Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize(); | ||
| 79 | - return LoadImage( imagePath, Dali::ImageDimensions( stageSize.x, stageSize.y ), Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR ); | ||
| 80 | -} | ||
| 81 | - | ||
| 82 | Dali::Texture LoadStageFillingTexture( const char* imagePath ) | 54 | Dali::Texture LoadStageFillingTexture( const char* imagePath ) |
| 83 | { | 55 | { |
| 84 | Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize(); | 56 | Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize(); |