Commit 052676a776be914d0848929f20c72e75392b80b9

Authored by Francisco Santos
1 parent 51a67042

Remove uniform mapping.

Change-Id: Ib151a33642e16d305cbc278f6ebab58820ce2a2e
examples/line-mesh/line-mesh-example.cpp
@@ -166,8 +166,7 @@ public: @@ -166,8 +166,7 @@ public:
166 mMeshActor.AddRenderer( mRenderer ); 166 mMeshActor.AddRenderer( mRenderer );
167 mMeshActor.SetSize(200, 200); 167 mMeshActor.SetSize(200, 200);
168 168
169 - Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "morph-amount", 0.0f );  
170 - mMeshActor.AddUniformMapping( morphAmountIndex, std::string("uMorphAmount") ); 169 + Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "uMorphAmount", 0.0f );
171 170
172 mRenderer.SetDepthIndex(0); 171 mRenderer.SetDepthIndex(0);
173 172
examples/mesh-morph/mesh-morph-example.cpp
@@ -302,8 +302,7 @@ public: @@ -302,8 +302,7 @@ public:
302 mMeshActor.AddRenderer( mRenderer ); 302 mMeshActor.AddRenderer( mRenderer );
303 mMeshActor.SetSize(400, 400); 303 mMeshActor.SetSize(400, 400);
304 304
305 - Property::Index morphDeltaIndex = mMeshActor.RegisterProperty( "morph-delta", 0.f );  
306 - mMeshActor.AddUniformMapping( morphDeltaIndex, std::string("uDelta") ); 305 + Property::Index morphDeltaIndex = mMeshActor.RegisterProperty( "uDelta", 0.f );
307 306
308 mRenderer.SetDepthIndex(0); 307 mRenderer.SetDepthIndex(0);
309 308
examples/mesh-sorting/mesh-sorting-example.cpp
@@ -189,8 +189,7 @@ public: @@ -189,8 +189,7 @@ public:
189 189
190 meshActor.SetOpacity( i%2?0.7f:1.0f ); 190 meshActor.SetOpacity( i%2?0.7f:1.0f );
191 191
192 - Property::Index index=meshActor.RegisterProperty("hue", i/(float)NUMBER_OF_SAMPLES);  
193 - meshActor.AddUniformMapping( index, "uHue" ); 192 + meshActor.RegisterProperty("uHue", i/(float)NUMBER_OF_SAMPLES);
194 193
195 meshActor.TouchedSignal().Connect(this, &ExampleController::OnTouched); 194 meshActor.TouchedSignal().Connect(this, &ExampleController::OnTouched);
196 std::ostringstream oss; 195 std::ostringstream oss;
examples/point-mesh/point-mesh-example.cpp
@@ -171,13 +171,10 @@ public: @@ -171,13 +171,10 @@ public:
171 mMeshActor.AddRenderer( mRenderer ); 171 mMeshActor.AddRenderer( mRenderer );
172 mMeshActor.SetSize(400, 400); 172 mMeshActor.SetSize(400, 400);
173 173
174 - Property::Index fadeColorIndex = mMeshActor.RegisterProperty( "fade-color", Color::GREEN );  
175 - mMeshActor.AddUniformMapping( fadeColorIndex, std::string("uFadeColor") ); 174 + mMeshActor.RegisterProperty( "uFadeColor", Color::GREEN );
176 175
177 - fadeColorIndex = mRenderer.RegisterProperty( "fade-color", Color::MAGENTA );  
178 - Property::Index pointSizeIndex = mRenderer.RegisterProperty( "point-size", 80.0f );  
179 - mRenderer.AddUniformMapping( fadeColorIndex, std::string("uFadeColor" ) );  
180 - mRenderer.AddUniformMapping( pointSizeIndex, std::string("uPointSize" ) ); 176 + mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA );
  177 + mRenderer.RegisterProperty( "uPointSize", 80.0f );
181 mRenderer.SetDepthIndex(0); 178 mRenderer.SetDepthIndex(0);
182 179
183 mMeshActor.SetParentOrigin( ParentOrigin::CENTER ); 180 mMeshActor.SetParentOrigin( ParentOrigin::CENTER );
examples/radial-menu/radial-sweep-view-impl.cpp
@@ -357,10 +357,8 @@ void RadialSweepViewImpl::CreateStencil( Radian initialSector ) @@ -357,10 +357,8 @@ void RadialSweepViewImpl::CreateStencil( Radian initialSector )
357 mStencilActor.SetSize(1.f, 1.f); 357 mStencilActor.SetSize(1.f, 1.f);
358 358
359 // register properties 359 // register properties
360 - mStartAngleIndex = mStencilActor.RegisterProperty("start-angle", 0.f);  
361 - mStencilActor.AddUniformMapping( mStartAngleIndex, "uStartAngle " );  
362 - mRotationAngleIndex = mStencilActor.RegisterProperty("rotation-angle", initialSector.radian);  
363 - mStencilActor.AddUniformMapping( mRotationAngleIndex, "uRotationAngle" ); 360 + mStartAngleIndex = mStencilActor.RegisterProperty("uStartAngle", 0.f);
  361 + mRotationAngleIndex = mStencilActor.RegisterProperty("uRotationAngle", initialSector.radian);
364 362
365 mStencilActor.SetDrawMode( DrawMode::STENCIL ); 363 mStencilActor.SetDrawMode( DrawMode::STENCIL );
366 mStencilActor.SetPositionInheritanceMode(USE_PARENT_POSITION); 364 mStencilActor.SetPositionInheritanceMode(USE_PARENT_POSITION);
examples/refraction-effect/refraction-effect-example.cpp
@@ -292,23 +292,18 @@ private: @@ -292,23 +292,18 @@ private:
292 mShaderRefraction = Shader::New( VERTEX_SHADER_REFRACTION, FRAGMENT_SHADER_REFRACTION ); 292 mShaderRefraction = Shader::New( VERTEX_SHADER_REFRACTION, FRAGMENT_SHADER_REFRACTION );
293 293
294 // register uniforms 294 // register uniforms
295 - mLightXYOffsetIndex = mMeshActor.RegisterProperty( "light-XY-offset", Vector2::ZERO );  
296 - mMeshActor.AddUniformMapping( mLightXYOffsetIndex, "uLightXYOffset" ); 295 + mLightXYOffsetIndex = mMeshActor.RegisterProperty( "uLightXYOffset", Vector2::ZERO );
297 296
298 - mLightIntensityIndex = mMeshActor.RegisterProperty( "light-intensity", 2.5f );  
299 - mMeshActor.AddUniformMapping( mLightIntensityIndex, "uLightIntensity" ); 297 + mLightIntensityIndex = mMeshActor.RegisterProperty( "uLightIntensity", 2.5f );
300 298
301 - mEffectStrengthIndex = mMeshActor.RegisterProperty( "effect-strength", 0.f );  
302 - mMeshActor.AddUniformMapping( mEffectStrengthIndex, "uEffectStrength" ); 299 + mEffectStrengthIndex = mMeshActor.RegisterProperty( "uEffectStrength", 0.f );
303 300
304 Vector3 lightPosition( -stageSize.x*0.5f, -stageSize.y*0.5f, stageSize.x*0.5f ); // top_left 301 Vector3 lightPosition( -stageSize.x*0.5f, -stageSize.y*0.5f, stageSize.x*0.5f ); // top_left
305 - Property::Index lightPositionIndex = mMeshActor.RegisterProperty( "light-position", lightPosition );  
306 - mMeshActor.AddUniformMapping( lightPositionIndex, "uLightPosition"); 302 + mMeshActor.RegisterProperty( "uLightPosition", lightPosition );
307 303
308 - Property::Index lightSpinOffsetIndex = mMeshActor.RegisterProperty( "light-spin-offset", Vector2::ZERO );  
309 - mMeshActor.AddUniformMapping( lightSpinOffsetIndex, "uLightSpinOffset" ); 304 + Property::Index lightSpinOffsetIndex = mMeshActor.RegisterProperty( "uLightSpinOffset", Vector2::ZERO );
310 305
311 - mSpinAngleIndex = mMeshActor.RegisterProperty("spin-angle", 0.f ); 306 + mSpinAngleIndex = mMeshActor.RegisterProperty("uSpinAngle", 0.f );
312 Constraint constraint = Constraint::New<Vector2>( mMeshActor, lightSpinOffsetIndex, LightOffsetConstraint(stageSize.x*0.1f) ); 307 Constraint constraint = Constraint::New<Vector2>( mMeshActor, lightSpinOffsetIndex, LightOffsetConstraint(stageSize.x*0.1f) );
313 constraint.AddSource( LocalSource(mSpinAngleIndex) ); 308 constraint.AddSource( LocalSource(mSpinAngleIndex) );
314 constraint.Apply(); 309 constraint.Apply();
examples/textured-mesh/textured-mesh-example.cpp
@@ -165,11 +165,9 @@ public: @@ -165,11 +165,9 @@ public:
165 mMeshActor.AddRenderer( mRenderer ); 165 mMeshActor.AddRenderer( mRenderer );
166 mMeshActor.SetSize(400, 400); 166 mMeshActor.SetSize(400, 400);
167 167
168 - Property::Index fadeColorIndex = mMeshActor.RegisterProperty( "fade-color", Color::GREEN );  
169 - mMeshActor.AddUniformMapping( fadeColorIndex, std::string("uFadeColor") ); 168 + Property::Index fadeColorIndex = mMeshActor.RegisterProperty( "uFadeColor", Color::GREEN );
170 169
171 - fadeColorIndex = mRenderer.RegisterProperty( "fade-color", Color::MAGENTA );  
172 - mRenderer.AddUniformMapping( fadeColorIndex, std::string("uFadeColor" ) ); 170 + fadeColorIndex = mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA );
173 mRenderer.SetDepthIndex(0); 171 mRenderer.SetDepthIndex(0);
174 172
175 mMeshActor.SetParentOrigin( ParentOrigin::TOP_CENTER ); 173 mMeshActor.SetParentOrigin( ParentOrigin::TOP_CENTER );
@@ -183,13 +181,11 @@ public: @@ -183,13 +181,11 @@ public:
183 mMeshActor2.SetSize(400, 400); 181 mMeshActor2.SetSize(400, 400);
184 182
185 mMeshActor2.RegisterProperty( "a-n-other-property", Color::GREEN ); 183 mMeshActor2.RegisterProperty( "a-n-other-property", Color::GREEN );
186 - Property::Index fadeColorIndex2 = mMeshActor2.RegisterProperty( "another-fade-color", Color::GREEN );  
187 - mMeshActor2.AddUniformMapping( fadeColorIndex2, std::string("uFadeColor") ); 184 + Property::Index fadeColorIndex2 = mMeshActor2.RegisterProperty( "uFadeColor", Color::GREEN );
188 185
189 mRenderer2.RegisterProperty( "a-n-other-property", Vector3::ZERO ); 186 mRenderer2.RegisterProperty( "a-n-other-property", Vector3::ZERO );
190 mRenderer2.RegisterProperty( "a-coefficient", 0.008f ); 187 mRenderer2.RegisterProperty( "a-coefficient", 0.008f );
191 - fadeColorIndex2 = mRenderer2.RegisterProperty( "another-fade-color", Color::BLUE );  
192 - mRenderer2.AddUniformMapping( fadeColorIndex2, std::string("uFadeColor" ) ); 188 + fadeColorIndex2 = mRenderer2.RegisterProperty( "uFadeColor", Color::BLUE );
193 mRenderer2.SetDepthIndex(0); 189 mRenderer2.SetDepthIndex(0);
194 190
195 mMeshActor2.SetParentOrigin( ParentOrigin::BOTTOM_CENTER ); 191 mMeshActor2.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );