Commit 052676a776be914d0848929f20c72e75392b80b9

Authored by Francisco Santos
1 parent 51a67042

Remove uniform mapping.

Change-Id: Ib151a33642e16d305cbc278f6ebab58820ce2a2e
examples/line-mesh/line-mesh-example.cpp
... ... @@ -166,8 +166,7 @@ public:
166 166 mMeshActor.AddRenderer( mRenderer );
167 167 mMeshActor.SetSize(200, 200);
168 168  
169   - Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "morph-amount", 0.0f );
170   - mMeshActor.AddUniformMapping( morphAmountIndex, std::string("uMorphAmount") );
  169 + Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "uMorphAmount", 0.0f );
171 170  
172 171 mRenderer.SetDepthIndex(0);
173 172  
... ...
examples/mesh-morph/mesh-morph-example.cpp
... ... @@ -302,8 +302,7 @@ public:
302 302 mMeshActor.AddRenderer( mRenderer );
303 303 mMeshActor.SetSize(400, 400);
304 304  
305   - Property::Index morphDeltaIndex = mMeshActor.RegisterProperty( "morph-delta", 0.f );
306   - mMeshActor.AddUniformMapping( morphDeltaIndex, std::string("uDelta") );
  305 + Property::Index morphDeltaIndex = mMeshActor.RegisterProperty( "uDelta", 0.f );
307 306  
308 307 mRenderer.SetDepthIndex(0);
309 308  
... ...
examples/mesh-sorting/mesh-sorting-example.cpp
... ... @@ -189,8 +189,7 @@ public:
189 189  
190 190 meshActor.SetOpacity( i%2?0.7f:1.0f );
191 191  
192   - Property::Index index=meshActor.RegisterProperty("hue", i/(float)NUMBER_OF_SAMPLES);
193   - meshActor.AddUniformMapping( index, "uHue" );
  192 + meshActor.RegisterProperty("uHue", i/(float)NUMBER_OF_SAMPLES);
194 193  
195 194 meshActor.TouchedSignal().Connect(this, &ExampleController::OnTouched);
196 195 std::ostringstream oss;
... ...
examples/point-mesh/point-mesh-example.cpp
... ... @@ -171,13 +171,10 @@ public:
171 171 mMeshActor.AddRenderer( mRenderer );
172 172 mMeshActor.SetSize(400, 400);
173 173  
174   - Property::Index fadeColorIndex = mMeshActor.RegisterProperty( "fade-color", Color::GREEN );
175   - mMeshActor.AddUniformMapping( fadeColorIndex, std::string("uFadeColor") );
  174 + mMeshActor.RegisterProperty( "uFadeColor", Color::GREEN );
176 175  
177   - fadeColorIndex = mRenderer.RegisterProperty( "fade-color", Color::MAGENTA );
178   - Property::Index pointSizeIndex = mRenderer.RegisterProperty( "point-size", 80.0f );
179   - mRenderer.AddUniformMapping( fadeColorIndex, std::string("uFadeColor" ) );
180   - mRenderer.AddUniformMapping( pointSizeIndex, std::string("uPointSize" ) );
  176 + mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA );
  177 + mRenderer.RegisterProperty( "uPointSize", 80.0f );
181 178 mRenderer.SetDepthIndex(0);
182 179  
183 180 mMeshActor.SetParentOrigin( ParentOrigin::CENTER );
... ...
examples/radial-menu/radial-sweep-view-impl.cpp
... ... @@ -357,10 +357,8 @@ void RadialSweepViewImpl::CreateStencil( Radian initialSector )
357 357 mStencilActor.SetSize(1.f, 1.f);
358 358  
359 359 // register properties
360   - mStartAngleIndex = mStencilActor.RegisterProperty("start-angle", 0.f);
361   - mStencilActor.AddUniformMapping( mStartAngleIndex, "uStartAngle " );
362   - mRotationAngleIndex = mStencilActor.RegisterProperty("rotation-angle", initialSector.radian);
363   - mStencilActor.AddUniformMapping( mRotationAngleIndex, "uRotationAngle" );
  360 + mStartAngleIndex = mStencilActor.RegisterProperty("uStartAngle", 0.f);
  361 + mRotationAngleIndex = mStencilActor.RegisterProperty("uRotationAngle", initialSector.radian);
364 362  
365 363 mStencilActor.SetDrawMode( DrawMode::STENCIL );
366 364 mStencilActor.SetPositionInheritanceMode(USE_PARENT_POSITION);
... ...
examples/refraction-effect/refraction-effect-example.cpp
... ... @@ -292,23 +292,18 @@ private:
292 292 mShaderRefraction = Shader::New( VERTEX_SHADER_REFRACTION, FRAGMENT_SHADER_REFRACTION );
293 293  
294 294 // register uniforms
295   - mLightXYOffsetIndex = mMeshActor.RegisterProperty( "light-XY-offset", Vector2::ZERO );
296   - mMeshActor.AddUniformMapping( mLightXYOffsetIndex, "uLightXYOffset" );
  295 + mLightXYOffsetIndex = mMeshActor.RegisterProperty( "uLightXYOffset", Vector2::ZERO );
297 296  
298   - mLightIntensityIndex = mMeshActor.RegisterProperty( "light-intensity", 2.5f );
299   - mMeshActor.AddUniformMapping( mLightIntensityIndex, "uLightIntensity" );
  297 + mLightIntensityIndex = mMeshActor.RegisterProperty( "uLightIntensity", 2.5f );
300 298  
301   - mEffectStrengthIndex = mMeshActor.RegisterProperty( "effect-strength", 0.f );
302   - mMeshActor.AddUniformMapping( mEffectStrengthIndex, "uEffectStrength" );
  299 + mEffectStrengthIndex = mMeshActor.RegisterProperty( "uEffectStrength", 0.f );
303 300  
304 301 Vector3 lightPosition( -stageSize.x*0.5f, -stageSize.y*0.5f, stageSize.x*0.5f ); // top_left
305   - Property::Index lightPositionIndex = mMeshActor.RegisterProperty( "light-position", lightPosition );
306   - mMeshActor.AddUniformMapping( lightPositionIndex, "uLightPosition");
  302 + mMeshActor.RegisterProperty( "uLightPosition", lightPosition );
307 303  
308   - Property::Index lightSpinOffsetIndex = mMeshActor.RegisterProperty( "light-spin-offset", Vector2::ZERO );
309   - mMeshActor.AddUniformMapping( lightSpinOffsetIndex, "uLightSpinOffset" );
  304 + Property::Index lightSpinOffsetIndex = mMeshActor.RegisterProperty( "uLightSpinOffset", Vector2::ZERO );
310 305  
311   - mSpinAngleIndex = mMeshActor.RegisterProperty("spin-angle", 0.f );
  306 + mSpinAngleIndex = mMeshActor.RegisterProperty("uSpinAngle", 0.f );
312 307 Constraint constraint = Constraint::New<Vector2>( mMeshActor, lightSpinOffsetIndex, LightOffsetConstraint(stageSize.x*0.1f) );
313 308 constraint.AddSource( LocalSource(mSpinAngleIndex) );
314 309 constraint.Apply();
... ...
examples/textured-mesh/textured-mesh-example.cpp
... ... @@ -165,11 +165,9 @@ public:
165 165 mMeshActor.AddRenderer( mRenderer );
166 166 mMeshActor.SetSize(400, 400);
167 167  
168   - Property::Index fadeColorIndex = mMeshActor.RegisterProperty( "fade-color", Color::GREEN );
169   - mMeshActor.AddUniformMapping( fadeColorIndex, std::string("uFadeColor") );
  168 + Property::Index fadeColorIndex = mMeshActor.RegisterProperty( "uFadeColor", Color::GREEN );
170 169  
171   - fadeColorIndex = mRenderer.RegisterProperty( "fade-color", Color::MAGENTA );
172   - mRenderer.AddUniformMapping( fadeColorIndex, std::string("uFadeColor" ) );
  170 + fadeColorIndex = mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA );
173 171 mRenderer.SetDepthIndex(0);
174 172  
175 173 mMeshActor.SetParentOrigin( ParentOrigin::TOP_CENTER );
... ... @@ -183,13 +181,11 @@ public:
183 181 mMeshActor2.SetSize(400, 400);
184 182  
185 183 mMeshActor2.RegisterProperty( "a-n-other-property", Color::GREEN );
186   - Property::Index fadeColorIndex2 = mMeshActor2.RegisterProperty( "another-fade-color", Color::GREEN );
187   - mMeshActor2.AddUniformMapping( fadeColorIndex2, std::string("uFadeColor") );
  184 + Property::Index fadeColorIndex2 = mMeshActor2.RegisterProperty( "uFadeColor", Color::GREEN );
188 185  
189 186 mRenderer2.RegisterProperty( "a-n-other-property", Vector3::ZERO );
190 187 mRenderer2.RegisterProperty( "a-coefficient", 0.008f );
191   - fadeColorIndex2 = mRenderer2.RegisterProperty( "another-fade-color", Color::BLUE );
192   - mRenderer2.AddUniformMapping( fadeColorIndex2, std::string("uFadeColor" ) );
  188 + fadeColorIndex2 = mRenderer2.RegisterProperty( "uFadeColor", Color::BLUE );
193 189 mRenderer2.SetDepthIndex(0);
194 190  
195 191 mMeshActor2.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
... ...