metaball.vert
410 Bytes
//Vertex shader code for metaball
attribute mediump vec2 aPosition;
attribute mediump vec2 aTexture;
uniform mediump mat4 uMvpMatrix;
uniform mediump vec3 uSize;
uniform lowp vec4 uColor;
varying mediump vec2 vTexCoord;
void main()
{
vTexCoord = aTexture;
mediump vec4 vertexPosition = vec4(aPosition.x, aPosition.y, 0.0, 1.0);
gl_Position = uMvpMatrix * vertexPosition;
}