//Vertex shader code for metaball attribute mediump vec2 aPosition; attribute mediump vec2 aTexture; uniform mediump mat4 uMvpMatrix; uniform mediump vec3 uSize; uniform lowp vec4 uColor; varying mediump vec2 vTexCoord; void main() { vTexCoord = aTexture; mediump vec4 vertexPosition = vec4(aPosition.x, aPosition.y, 0.0, 1.0); gl_Position = uMvpMatrix * vertexPosition; }